mirror of
https://github.com/genesi/linux-legacy.git
synced 2026-08-24 16:50:33 +00:00
commit e517a5e97080bbe52857bd0d7df9b66602d53c4d upstream. Ever since we enabled GEM, the pre-9xx chipsets (particularly 865) have had serious stability issues. Back in May a wbinvd was added to the DRM to work around much of the problem. Some failure remained -- easily visible by dragging a window around on an X -retro desktop, or by looking at bugzilla. The chipset flush was on the right track -- hitting the right amount of memory, and it appears to be the only way to flush on these chipsets, but the flush page was mapped uncached. As a result, the writes trying to clear the writeback cache ended up bypassing the cache, and not flushing anything! The wbinvd would flush out other writeback data and often cause the data we wanted to get flushed, but not always. By removing the setting of the page to UC and instead just clflushing the data we write to try to flush it, we get the desired behavior with no wbinvd. This exports clflush_cache_range(), which was laying around and happened to basically match the code I was otherwise going to copy from the DRM. Signed-off-by: Eric Anholt <eric@anholt.net> Signed-off-by: Brice Goglin <Brice.Goglin@ens-lyon.org> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html