Files
markdig/src/Markdig/Syntax/BlockExtensions.cs

138 lines
4.5 KiB
C#

// Copyright (c) Alexandre Mutel. All rights reserved.
// This file is licensed under the BSD-Clause 2 license.
// See the license.txt file in the project root for more information.
namespace Markdig.Syntax
{
/// <summary>
/// Extensions for <see cref="Block"/>
/// </summary>
public static class BlockExtensions
{
// TODO: Add test for this code
public static Block FindBlockAtPosition(this Block rootBlock, int position)
{
var contains = rootBlock.CompareToPosition(position) == 0;
var blocks = rootBlock as ContainerBlock;
if (blocks == null || blocks.Count == 0 || !contains)
{
return contains ? rootBlock : null;
}
var lowerIndex = 0;
var upperIndex = blocks.Count - 1;
// binary search on lines
Block block = null;
while (lowerIndex <= upperIndex)
{
int midIndex = (upperIndex - lowerIndex) / 2 + lowerIndex;
block = blocks[midIndex];
int comparison = block.CompareToPosition(position);
if (comparison == 0)
{
break;
}
block = null;
if (comparison < 0)
lowerIndex = midIndex + 1;
else
upperIndex = midIndex - 1;
}
if (block == null)
{
return rootBlock;
}
// Recursively go deep into the block
return FindBlockAtPosition(block, position);
}
public static int FindClosestLine(this MarkdownDocument root, int line)
{
var closestBlock = root.FindClosestBlock(line);
return closestBlock?.Line ?? 0;
}
public static Block FindClosestBlock(this Block rootBlock, int line)
{
var blocks = rootBlock as ContainerBlock;
if (blocks == null || blocks.Count == 0)
{
return rootBlock.Line == line ? rootBlock : null;
}
var lowerIndex = 0;
var upperIndex = blocks.Count - 1;
// binary search on lines
while (lowerIndex <= upperIndex)
{
int midIndex = (upperIndex - lowerIndex) / 2 + lowerIndex;
var block = blocks[midIndex];
int comparison = block.Line.CompareTo(line);
if (comparison == 0)
{
return block;
}
if (comparison < 0)
lowerIndex = midIndex + 1;
else
upperIndex = midIndex - 1;
}
// If we are between two lines, try to find the best spot
if (lowerIndex > 0 && lowerIndex < blocks.Count)
{
var prevBlock = blocks[lowerIndex - 1].FindClosestBlock(line) ?? blocks[lowerIndex - 1];
var nextBlock = blocks[lowerIndex].FindClosestBlock(line) ?? blocks[lowerIndex];
if (prevBlock.Line == line)
{
return prevBlock;
}
if (nextBlock.Line == line)
{
return nextBlock;
}
// we calculate the position of the current line relative to the line found and previous line
var prevLine = prevBlock.Line;
var nextLine = nextBlock.Line;
var middle = (line - prevLine) * 1.0 / (nextLine - prevLine);
// If relative position < 0.5, we select the previous line, otherwise we select the line found
return middle < 0.5 ? prevBlock : nextBlock;
}
if (lowerIndex == 0)
{
var prevBlock = blocks[lowerIndex].FindClosestBlock(line) ?? blocks[lowerIndex];
return prevBlock;
}
if (lowerIndex == blocks.Count)
{
var prevBlock = blocks[lowerIndex - 1].FindClosestBlock(line) ?? blocks[lowerIndex - 1];
return prevBlock;
}
return null;
}
public static bool ContainsPosition(this Block block, int position)
{
return CompareToPosition(block, position) == 0;
}
public static int CompareToPosition(this Block block, int position)
{
return position < block.Span.Start ? 1 : position > block.Span.End + 1 ? -1 : 0;
}
}
}