2020-02-19 23:10:58 -05:00
|
|
|
/*
|
|
|
|
|
* QEMU System Emulator
|
|
|
|
|
*
|
|
|
|
|
* Copyright (c) 2003-2020 Fabrice Bellard
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
|
|
|
* in the Software without restriction, including without limitation the rights
|
|
|
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
|
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
|
*
|
|
|
|
|
* The above copyright notice and this permission notice shall be included in
|
|
|
|
|
* all copies or substantial portions of the Software.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
|
* THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "qemu/osdep.h"
|
2022-04-20 17:25:47 +04:00
|
|
|
#include "qemu-main.h"
|
ui & main loop: Redesign of system-specific main thread event handling
macOS's Cocoa event handling must be done on the initial (main) thread
of the process. Furthermore, if library or application code uses
libdispatch, the main dispatch queue must be handling events on the main
thread as well.
So far, this has affected Qemu in both the Cocoa and SDL UIs, although
in different ways: the Cocoa UI replaces the default qemu_main function
with one that spins Qemu's internal main event loop off onto a
background thread. SDL (which uses Cocoa internally) on the other hand
uses a polling approach within Qemu's main event loop. Events are
polled during the SDL UI's dpy_refresh callback, which happens to run
on the main thread by default.
As UIs are mutually exclusive, this works OK as long as nothing else
needs platform-native event handling. In the next patch, a new device is
introduced based on the ParavirtualizedGraphics.framework in macOS.
This uses libdispatch internally, and only works when events are being
handled on the main runloop. With the current system, it works when
using either the Cocoa or the SDL UI. However, it does not when running
headless. Moreover, any attempt to install a similar scheme to the
Cocoa UI's main thread replacement fails when combined with the SDL
UI.
This change tidies up main thread management to be more flexible.
* The qemu_main global function pointer is a custom function for the
main thread, and it may now be NULL. When it is, the main thread
runs the main Qemu loop. This represents the traditional setup.
* When non-null, spawning the main Qemu event loop on a separate
thread is now done centrally rather than inside the Cocoa UI code.
* For most platforms, qemu_main is indeed NULL by default, but on
Darwin, it defaults to a function that runs the CFRunLoop.
* The Cocoa UI sets qemu_main to a function which runs the
NSApplication event handling runloop, as is usual for a Cocoa app.
* The SDL UI overrides the qemu_main function to NULL, thus
specifying that Qemu's main loop must run on the main
thread.
* The GTK UI also overrides the qemu_main function to NULL.
* For other UIs, or in the absence of UIs, the platform's default
behaviour is followed.
This means that on macOS, the platform's runloop events are always
handled, regardless of chosen UI. The new PV graphics device will
thus work in all configurations. There is no functional change on other
operating systems.
Implementing this via a global function pointer variable is a bit
ugly, but it's probably worth investigating the existing UI thread rule
violations in the SDL (e.g. #2537) and GTK+ back-ends. Fixing those
issues might precipitate requirements similar but not identical to those
of the Cocoa UI; hopefully we'll see some kind of pattern emerge, which
can then be used as a basis for an overhaul. (In fact, it may turn
out to be simplest to split the UI/native platform event thread from the
QEMU main event loop on all platforms, with any UI or even none at all.)
Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Tested-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-ID: <20241223221645.29911-2-phil@philjordan.eu>
[PMD: Declare 'qemu_main' symbol in tests/qtest/fuzz/fuzz.c,
add missing g_assert_not_reached() call in main()]
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2024-10-24 12:27:59 +02:00
|
|
|
#include "qemu/main-loop.h"
|
system/main: transfer replay mutex ownership from main thread to main loop thread
On MacOS, UI event loop has to be ran in the main thread of a process.
Because of that restriction, on this platform, qemu main event loop is
ran on another thread [1].
This breaks record/replay feature, which expects thread running qemu_init
to initialize hold this lock, breaking associated functional tests on
MacOS.
Thus, as a generalization, and similar to how BQL is handled, we release
it after init, and reacquire the lock before entering main event loop,
avoiding a special case if a separate thread is used.
Tested on MacOS with:
$ meson test -C build --setup thorough --print-errorlogs \
func-x86_64-x86_64_replay func-arm-arm_replay func-aarch64-aarch64_replay
$ ./build/qemu-system-x86_64 -nographic -icount shift=auto,rr=record,rrfile=replay.log
$ ./build/qemu-system-x86_64 -nographic -icount shift=auto,rr=replay,rrfile=replay.log
[1] https://gitlab.com/qemu-project/qemu/-/commit/f5ab12caba4f1656479c1feb5248beac1c833243
Fixes: https://gitlab.com/qemu-project/qemu/-/issues/2907
Signed-off-by: Pierrick Bouvier <pierrick.bouvier@linaro.org>
Reviewed-by: Nicholas Piggin <npiggin@gmail.com>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-ID: <20250410225550.46807-2-pierrick.bouvier@linaro.org>
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
2025-04-10 15:55:49 -07:00
|
|
|
#include "system/replay.h"
|
2024-12-03 15:20:13 +01:00
|
|
|
#include "system/system.h"
|
2020-02-19 23:10:58 -05:00
|
|
|
|
|
|
|
|
#ifdef CONFIG_SDL
|
ui & main loop: Redesign of system-specific main thread event handling
macOS's Cocoa event handling must be done on the initial (main) thread
of the process. Furthermore, if library or application code uses
libdispatch, the main dispatch queue must be handling events on the main
thread as well.
So far, this has affected Qemu in both the Cocoa and SDL UIs, although
in different ways: the Cocoa UI replaces the default qemu_main function
with one that spins Qemu's internal main event loop off onto a
background thread. SDL (which uses Cocoa internally) on the other hand
uses a polling approach within Qemu's main event loop. Events are
polled during the SDL UI's dpy_refresh callback, which happens to run
on the main thread by default.
As UIs are mutually exclusive, this works OK as long as nothing else
needs platform-native event handling. In the next patch, a new device is
introduced based on the ParavirtualizedGraphics.framework in macOS.
This uses libdispatch internally, and only works when events are being
handled on the main runloop. With the current system, it works when
using either the Cocoa or the SDL UI. However, it does not when running
headless. Moreover, any attempt to install a similar scheme to the
Cocoa UI's main thread replacement fails when combined with the SDL
UI.
This change tidies up main thread management to be more flexible.
* The qemu_main global function pointer is a custom function for the
main thread, and it may now be NULL. When it is, the main thread
runs the main Qemu loop. This represents the traditional setup.
* When non-null, spawning the main Qemu event loop on a separate
thread is now done centrally rather than inside the Cocoa UI code.
* For most platforms, qemu_main is indeed NULL by default, but on
Darwin, it defaults to a function that runs the CFRunLoop.
* The Cocoa UI sets qemu_main to a function which runs the
NSApplication event handling runloop, as is usual for a Cocoa app.
* The SDL UI overrides the qemu_main function to NULL, thus
specifying that Qemu's main loop must run on the main
thread.
* The GTK UI also overrides the qemu_main function to NULL.
* For other UIs, or in the absence of UIs, the platform's default
behaviour is followed.
This means that on macOS, the platform's runloop events are always
handled, regardless of chosen UI. The new PV graphics device will
thus work in all configurations. There is no functional change on other
operating systems.
Implementing this via a global function pointer variable is a bit
ugly, but it's probably worth investigating the existing UI thread rule
violations in the SDL (e.g. #2537) and GTK+ back-ends. Fixing those
issues might precipitate requirements similar but not identical to those
of the Cocoa UI; hopefully we'll see some kind of pattern emerge, which
can then be used as a basis for an overhaul. (In fact, it may turn
out to be simplest to split the UI/native platform event thread from the
QEMU main event loop on all platforms, with any UI or even none at all.)
Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Tested-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-ID: <20241223221645.29911-2-phil@philjordan.eu>
[PMD: Declare 'qemu_main' symbol in tests/qtest/fuzz/fuzz.c,
add missing g_assert_not_reached() call in main()]
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2024-10-24 12:27:59 +02:00
|
|
|
/*
|
|
|
|
|
* SDL insists on wrapping the main() function with its own implementation on
|
|
|
|
|
* some platforms; it does so via a macro that renames our main function, so
|
|
|
|
|
* <SDL.h> must be #included here even with no SDL code called from this file.
|
|
|
|
|
*/
|
2020-02-19 23:10:58 -05:00
|
|
|
#include <SDL.h>
|
|
|
|
|
#endif
|
|
|
|
|
|
ui & main loop: Redesign of system-specific main thread event handling
macOS's Cocoa event handling must be done on the initial (main) thread
of the process. Furthermore, if library or application code uses
libdispatch, the main dispatch queue must be handling events on the main
thread as well.
So far, this has affected Qemu in both the Cocoa and SDL UIs, although
in different ways: the Cocoa UI replaces the default qemu_main function
with one that spins Qemu's internal main event loop off onto a
background thread. SDL (which uses Cocoa internally) on the other hand
uses a polling approach within Qemu's main event loop. Events are
polled during the SDL UI's dpy_refresh callback, which happens to run
on the main thread by default.
As UIs are mutually exclusive, this works OK as long as nothing else
needs platform-native event handling. In the next patch, a new device is
introduced based on the ParavirtualizedGraphics.framework in macOS.
This uses libdispatch internally, and only works when events are being
handled on the main runloop. With the current system, it works when
using either the Cocoa or the SDL UI. However, it does not when running
headless. Moreover, any attempt to install a similar scheme to the
Cocoa UI's main thread replacement fails when combined with the SDL
UI.
This change tidies up main thread management to be more flexible.
* The qemu_main global function pointer is a custom function for the
main thread, and it may now be NULL. When it is, the main thread
runs the main Qemu loop. This represents the traditional setup.
* When non-null, spawning the main Qemu event loop on a separate
thread is now done centrally rather than inside the Cocoa UI code.
* For most platforms, qemu_main is indeed NULL by default, but on
Darwin, it defaults to a function that runs the CFRunLoop.
* The Cocoa UI sets qemu_main to a function which runs the
NSApplication event handling runloop, as is usual for a Cocoa app.
* The SDL UI overrides the qemu_main function to NULL, thus
specifying that Qemu's main loop must run on the main
thread.
* The GTK UI also overrides the qemu_main function to NULL.
* For other UIs, or in the absence of UIs, the platform's default
behaviour is followed.
This means that on macOS, the platform's runloop events are always
handled, regardless of chosen UI. The new PV graphics device will
thus work in all configurations. There is no functional change on other
operating systems.
Implementing this via a global function pointer variable is a bit
ugly, but it's probably worth investigating the existing UI thread rule
violations in the SDL (e.g. #2537) and GTK+ back-ends. Fixing those
issues might precipitate requirements similar but not identical to those
of the Cocoa UI; hopefully we'll see some kind of pattern emerge, which
can then be used as a basis for an overhaul. (In fact, it may turn
out to be simplest to split the UI/native platform event thread from the
QEMU main event loop on all platforms, with any UI or even none at all.)
Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Tested-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-ID: <20241223221645.29911-2-phil@philjordan.eu>
[PMD: Declare 'qemu_main' symbol in tests/qtest/fuzz/fuzz.c,
add missing g_assert_not_reached() call in main()]
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2024-10-24 12:27:59 +02:00
|
|
|
#ifdef CONFIG_DARWIN
|
|
|
|
|
#include <CoreFoundation/CoreFoundation.h>
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
static void *qemu_default_main(void *opaque)
|
2020-02-19 23:10:58 -05:00
|
|
|
{
|
2022-07-26 00:37:45 +02:00
|
|
|
int status;
|
|
|
|
|
|
system/main: transfer replay mutex ownership from main thread to main loop thread
On MacOS, UI event loop has to be ran in the main thread of a process.
Because of that restriction, on this platform, qemu main event loop is
ran on another thread [1].
This breaks record/replay feature, which expects thread running qemu_init
to initialize hold this lock, breaking associated functional tests on
MacOS.
Thus, as a generalization, and similar to how BQL is handled, we release
it after init, and reacquire the lock before entering main event loop,
avoiding a special case if a separate thread is used.
Tested on MacOS with:
$ meson test -C build --setup thorough --print-errorlogs \
func-x86_64-x86_64_replay func-arm-arm_replay func-aarch64-aarch64_replay
$ ./build/qemu-system-x86_64 -nographic -icount shift=auto,rr=record,rrfile=replay.log
$ ./build/qemu-system-x86_64 -nographic -icount shift=auto,rr=replay,rrfile=replay.log
[1] https://gitlab.com/qemu-project/qemu/-/commit/f5ab12caba4f1656479c1feb5248beac1c833243
Fixes: https://gitlab.com/qemu-project/qemu/-/issues/2907
Signed-off-by: Pierrick Bouvier <pierrick.bouvier@linaro.org>
Reviewed-by: Nicholas Piggin <npiggin@gmail.com>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-ID: <20250410225550.46807-2-pierrick.bouvier@linaro.org>
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
2025-04-10 15:55:49 -07:00
|
|
|
replay_mutex_lock();
|
ui & main loop: Redesign of system-specific main thread event handling
macOS's Cocoa event handling must be done on the initial (main) thread
of the process. Furthermore, if library or application code uses
libdispatch, the main dispatch queue must be handling events on the main
thread as well.
So far, this has affected Qemu in both the Cocoa and SDL UIs, although
in different ways: the Cocoa UI replaces the default qemu_main function
with one that spins Qemu's internal main event loop off onto a
background thread. SDL (which uses Cocoa internally) on the other hand
uses a polling approach within Qemu's main event loop. Events are
polled during the SDL UI's dpy_refresh callback, which happens to run
on the main thread by default.
As UIs are mutually exclusive, this works OK as long as nothing else
needs platform-native event handling. In the next patch, a new device is
introduced based on the ParavirtualizedGraphics.framework in macOS.
This uses libdispatch internally, and only works when events are being
handled on the main runloop. With the current system, it works when
using either the Cocoa or the SDL UI. However, it does not when running
headless. Moreover, any attempt to install a similar scheme to the
Cocoa UI's main thread replacement fails when combined with the SDL
UI.
This change tidies up main thread management to be more flexible.
* The qemu_main global function pointer is a custom function for the
main thread, and it may now be NULL. When it is, the main thread
runs the main Qemu loop. This represents the traditional setup.
* When non-null, spawning the main Qemu event loop on a separate
thread is now done centrally rather than inside the Cocoa UI code.
* For most platforms, qemu_main is indeed NULL by default, but on
Darwin, it defaults to a function that runs the CFRunLoop.
* The Cocoa UI sets qemu_main to a function which runs the
NSApplication event handling runloop, as is usual for a Cocoa app.
* The SDL UI overrides the qemu_main function to NULL, thus
specifying that Qemu's main loop must run on the main
thread.
* The GTK UI also overrides the qemu_main function to NULL.
* For other UIs, or in the absence of UIs, the platform's default
behaviour is followed.
This means that on macOS, the platform's runloop events are always
handled, regardless of chosen UI. The new PV graphics device will
thus work in all configurations. There is no functional change on other
operating systems.
Implementing this via a global function pointer variable is a bit
ugly, but it's probably worth investigating the existing UI thread rule
violations in the SDL (e.g. #2537) and GTK+ back-ends. Fixing those
issues might precipitate requirements similar but not identical to those
of the Cocoa UI; hopefully we'll see some kind of pattern emerge, which
can then be used as a basis for an overhaul. (In fact, it may turn
out to be simplest to split the UI/native platform event thread from the
QEMU main event loop on all platforms, with any UI or even none at all.)
Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Tested-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-ID: <20241223221645.29911-2-phil@philjordan.eu>
[PMD: Declare 'qemu_main' symbol in tests/qtest/fuzz/fuzz.c,
add missing g_assert_not_reached() call in main()]
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2024-10-24 12:27:59 +02:00
|
|
|
bql_lock();
|
2022-07-26 00:37:45 +02:00
|
|
|
status = qemu_main_loop();
|
2023-10-03 09:14:24 +02:00
|
|
|
qemu_cleanup(status);
|
ui & main loop: Redesign of system-specific main thread event handling
macOS's Cocoa event handling must be done on the initial (main) thread
of the process. Furthermore, if library or application code uses
libdispatch, the main dispatch queue must be handling events on the main
thread as well.
So far, this has affected Qemu in both the Cocoa and SDL UIs, although
in different ways: the Cocoa UI replaces the default qemu_main function
with one that spins Qemu's internal main event loop off onto a
background thread. SDL (which uses Cocoa internally) on the other hand
uses a polling approach within Qemu's main event loop. Events are
polled during the SDL UI's dpy_refresh callback, which happens to run
on the main thread by default.
As UIs are mutually exclusive, this works OK as long as nothing else
needs platform-native event handling. In the next patch, a new device is
introduced based on the ParavirtualizedGraphics.framework in macOS.
This uses libdispatch internally, and only works when events are being
handled on the main runloop. With the current system, it works when
using either the Cocoa or the SDL UI. However, it does not when running
headless. Moreover, any attempt to install a similar scheme to the
Cocoa UI's main thread replacement fails when combined with the SDL
UI.
This change tidies up main thread management to be more flexible.
* The qemu_main global function pointer is a custom function for the
main thread, and it may now be NULL. When it is, the main thread
runs the main Qemu loop. This represents the traditional setup.
* When non-null, spawning the main Qemu event loop on a separate
thread is now done centrally rather than inside the Cocoa UI code.
* For most platforms, qemu_main is indeed NULL by default, but on
Darwin, it defaults to a function that runs the CFRunLoop.
* The Cocoa UI sets qemu_main to a function which runs the
NSApplication event handling runloop, as is usual for a Cocoa app.
* The SDL UI overrides the qemu_main function to NULL, thus
specifying that Qemu's main loop must run on the main
thread.
* The GTK UI also overrides the qemu_main function to NULL.
* For other UIs, or in the absence of UIs, the platform's default
behaviour is followed.
This means that on macOS, the platform's runloop events are always
handled, regardless of chosen UI. The new PV graphics device will
thus work in all configurations. There is no functional change on other
operating systems.
Implementing this via a global function pointer variable is a bit
ugly, but it's probably worth investigating the existing UI thread rule
violations in the SDL (e.g. #2537) and GTK+ back-ends. Fixing those
issues might precipitate requirements similar but not identical to those
of the Cocoa UI; hopefully we'll see some kind of pattern emerge, which
can then be used as a basis for an overhaul. (In fact, it may turn
out to be simplest to split the UI/native platform event thread from the
QEMU main event loop on all platforms, with any UI or even none at all.)
Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Tested-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-ID: <20241223221645.29911-2-phil@philjordan.eu>
[PMD: Declare 'qemu_main' symbol in tests/qtest/fuzz/fuzz.c,
add missing g_assert_not_reached() call in main()]
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2024-10-24 12:27:59 +02:00
|
|
|
bql_unlock();
|
system/main: transfer replay mutex ownership from main thread to main loop thread
On MacOS, UI event loop has to be ran in the main thread of a process.
Because of that restriction, on this platform, qemu main event loop is
ran on another thread [1].
This breaks record/replay feature, which expects thread running qemu_init
to initialize hold this lock, breaking associated functional tests on
MacOS.
Thus, as a generalization, and similar to how BQL is handled, we release
it after init, and reacquire the lock before entering main event loop,
avoiding a special case if a separate thread is used.
Tested on MacOS with:
$ meson test -C build --setup thorough --print-errorlogs \
func-x86_64-x86_64_replay func-arm-arm_replay func-aarch64-aarch64_replay
$ ./build/qemu-system-x86_64 -nographic -icount shift=auto,rr=record,rrfile=replay.log
$ ./build/qemu-system-x86_64 -nographic -icount shift=auto,rr=replay,rrfile=replay.log
[1] https://gitlab.com/qemu-project/qemu/-/commit/f5ab12caba4f1656479c1feb5248beac1c833243
Fixes: https://gitlab.com/qemu-project/qemu/-/issues/2907
Signed-off-by: Pierrick Bouvier <pierrick.bouvier@linaro.org>
Reviewed-by: Nicholas Piggin <npiggin@gmail.com>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-ID: <20250410225550.46807-2-pierrick.bouvier@linaro.org>
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
2025-04-10 15:55:49 -07:00
|
|
|
replay_mutex_unlock();
|
2020-02-19 23:10:58 -05:00
|
|
|
|
ui & main loop: Redesign of system-specific main thread event handling
macOS's Cocoa event handling must be done on the initial (main) thread
of the process. Furthermore, if library or application code uses
libdispatch, the main dispatch queue must be handling events on the main
thread as well.
So far, this has affected Qemu in both the Cocoa and SDL UIs, although
in different ways: the Cocoa UI replaces the default qemu_main function
with one that spins Qemu's internal main event loop off onto a
background thread. SDL (which uses Cocoa internally) on the other hand
uses a polling approach within Qemu's main event loop. Events are
polled during the SDL UI's dpy_refresh callback, which happens to run
on the main thread by default.
As UIs are mutually exclusive, this works OK as long as nothing else
needs platform-native event handling. In the next patch, a new device is
introduced based on the ParavirtualizedGraphics.framework in macOS.
This uses libdispatch internally, and only works when events are being
handled on the main runloop. With the current system, it works when
using either the Cocoa or the SDL UI. However, it does not when running
headless. Moreover, any attempt to install a similar scheme to the
Cocoa UI's main thread replacement fails when combined with the SDL
UI.
This change tidies up main thread management to be more flexible.
* The qemu_main global function pointer is a custom function for the
main thread, and it may now be NULL. When it is, the main thread
runs the main Qemu loop. This represents the traditional setup.
* When non-null, spawning the main Qemu event loop on a separate
thread is now done centrally rather than inside the Cocoa UI code.
* For most platforms, qemu_main is indeed NULL by default, but on
Darwin, it defaults to a function that runs the CFRunLoop.
* The Cocoa UI sets qemu_main to a function which runs the
NSApplication event handling runloop, as is usual for a Cocoa app.
* The SDL UI overrides the qemu_main function to NULL, thus
specifying that Qemu's main loop must run on the main
thread.
* The GTK UI also overrides the qemu_main function to NULL.
* For other UIs, or in the absence of UIs, the platform's default
behaviour is followed.
This means that on macOS, the platform's runloop events are always
handled, regardless of chosen UI. The new PV graphics device will
thus work in all configurations. There is no functional change on other
operating systems.
Implementing this via a global function pointer variable is a bit
ugly, but it's probably worth investigating the existing UI thread rule
violations in the SDL (e.g. #2537) and GTK+ back-ends. Fixing those
issues might precipitate requirements similar but not identical to those
of the Cocoa UI; hopefully we'll see some kind of pattern emerge, which
can then be used as a basis for an overhaul. (In fact, it may turn
out to be simplest to split the UI/native platform event thread from the
QEMU main event loop on all platforms, with any UI or even none at all.)
Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Tested-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-ID: <20241223221645.29911-2-phil@philjordan.eu>
[PMD: Declare 'qemu_main' symbol in tests/qtest/fuzz/fuzz.c,
add missing g_assert_not_reached() call in main()]
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2024-10-24 12:27:59 +02:00
|
|
|
exit(status);
|
2020-02-19 23:10:58 -05:00
|
|
|
}
|
2022-04-20 17:25:47 +04:00
|
|
|
|
ui & main loop: Redesign of system-specific main thread event handling
macOS's Cocoa event handling must be done on the initial (main) thread
of the process. Furthermore, if library or application code uses
libdispatch, the main dispatch queue must be handling events on the main
thread as well.
So far, this has affected Qemu in both the Cocoa and SDL UIs, although
in different ways: the Cocoa UI replaces the default qemu_main function
with one that spins Qemu's internal main event loop off onto a
background thread. SDL (which uses Cocoa internally) on the other hand
uses a polling approach within Qemu's main event loop. Events are
polled during the SDL UI's dpy_refresh callback, which happens to run
on the main thread by default.
As UIs are mutually exclusive, this works OK as long as nothing else
needs platform-native event handling. In the next patch, a new device is
introduced based on the ParavirtualizedGraphics.framework in macOS.
This uses libdispatch internally, and only works when events are being
handled on the main runloop. With the current system, it works when
using either the Cocoa or the SDL UI. However, it does not when running
headless. Moreover, any attempt to install a similar scheme to the
Cocoa UI's main thread replacement fails when combined with the SDL
UI.
This change tidies up main thread management to be more flexible.
* The qemu_main global function pointer is a custom function for the
main thread, and it may now be NULL. When it is, the main thread
runs the main Qemu loop. This represents the traditional setup.
* When non-null, spawning the main Qemu event loop on a separate
thread is now done centrally rather than inside the Cocoa UI code.
* For most platforms, qemu_main is indeed NULL by default, but on
Darwin, it defaults to a function that runs the CFRunLoop.
* The Cocoa UI sets qemu_main to a function which runs the
NSApplication event handling runloop, as is usual for a Cocoa app.
* The SDL UI overrides the qemu_main function to NULL, thus
specifying that Qemu's main loop must run on the main
thread.
* The GTK UI also overrides the qemu_main function to NULL.
* For other UIs, or in the absence of UIs, the platform's default
behaviour is followed.
This means that on macOS, the platform's runloop events are always
handled, regardless of chosen UI. The new PV graphics device will
thus work in all configurations. There is no functional change on other
operating systems.
Implementing this via a global function pointer variable is a bit
ugly, but it's probably worth investigating the existing UI thread rule
violations in the SDL (e.g. #2537) and GTK+ back-ends. Fixing those
issues might precipitate requirements similar but not identical to those
of the Cocoa UI; hopefully we'll see some kind of pattern emerge, which
can then be used as a basis for an overhaul. (In fact, it may turn
out to be simplest to split the UI/native platform event thread from the
QEMU main event loop on all platforms, with any UI or even none at all.)
Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Tested-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-ID: <20241223221645.29911-2-phil@philjordan.eu>
[PMD: Declare 'qemu_main' symbol in tests/qtest/fuzz/fuzz.c,
add missing g_assert_not_reached() call in main()]
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2024-10-24 12:27:59 +02:00
|
|
|
int (*qemu_main)(void);
|
|
|
|
|
|
|
|
|
|
#ifdef CONFIG_DARWIN
|
|
|
|
|
static int os_darwin_cfrunloop_main(void)
|
|
|
|
|
{
|
|
|
|
|
CFRunLoopRun();
|
|
|
|
|
g_assert_not_reached();
|
|
|
|
|
}
|
|
|
|
|
int (*qemu_main)(void) = os_darwin_cfrunloop_main;
|
|
|
|
|
#endif
|
2022-08-19 22:27:54 +09:00
|
|
|
|
2022-04-20 17:25:47 +04:00
|
|
|
int main(int argc, char **argv)
|
|
|
|
|
{
|
2022-08-19 22:27:54 +09:00
|
|
|
qemu_init(argc, argv);
|
2025-05-15 10:46:41 -07:00
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* qemu_init acquires the BQL and replay mutex lock. BQL is acquired when
|
|
|
|
|
* initializing cpus, to block associated threads until initialization is
|
|
|
|
|
* complete. Replay_mutex lock is acquired on initialization, because it
|
|
|
|
|
* must be held when configuring icount_mode.
|
|
|
|
|
*
|
|
|
|
|
* On MacOS, qemu main event loop runs in a background thread, as main
|
|
|
|
|
* thread must be reserved for UI. Thus, we need to transfer lock ownership,
|
|
|
|
|
* and the simplest way to do that is to release them, and reacquire them
|
|
|
|
|
* from qemu_default_main.
|
|
|
|
|
*/
|
ui & main loop: Redesign of system-specific main thread event handling
macOS's Cocoa event handling must be done on the initial (main) thread
of the process. Furthermore, if library or application code uses
libdispatch, the main dispatch queue must be handling events on the main
thread as well.
So far, this has affected Qemu in both the Cocoa and SDL UIs, although
in different ways: the Cocoa UI replaces the default qemu_main function
with one that spins Qemu's internal main event loop off onto a
background thread. SDL (which uses Cocoa internally) on the other hand
uses a polling approach within Qemu's main event loop. Events are
polled during the SDL UI's dpy_refresh callback, which happens to run
on the main thread by default.
As UIs are mutually exclusive, this works OK as long as nothing else
needs platform-native event handling. In the next patch, a new device is
introduced based on the ParavirtualizedGraphics.framework in macOS.
This uses libdispatch internally, and only works when events are being
handled on the main runloop. With the current system, it works when
using either the Cocoa or the SDL UI. However, it does not when running
headless. Moreover, any attempt to install a similar scheme to the
Cocoa UI's main thread replacement fails when combined with the SDL
UI.
This change tidies up main thread management to be more flexible.
* The qemu_main global function pointer is a custom function for the
main thread, and it may now be NULL. When it is, the main thread
runs the main Qemu loop. This represents the traditional setup.
* When non-null, spawning the main Qemu event loop on a separate
thread is now done centrally rather than inside the Cocoa UI code.
* For most platforms, qemu_main is indeed NULL by default, but on
Darwin, it defaults to a function that runs the CFRunLoop.
* The Cocoa UI sets qemu_main to a function which runs the
NSApplication event handling runloop, as is usual for a Cocoa app.
* The SDL UI overrides the qemu_main function to NULL, thus
specifying that Qemu's main loop must run on the main
thread.
* The GTK UI also overrides the qemu_main function to NULL.
* For other UIs, or in the absence of UIs, the platform's default
behaviour is followed.
This means that on macOS, the platform's runloop events are always
handled, regardless of chosen UI. The new PV graphics device will
thus work in all configurations. There is no functional change on other
operating systems.
Implementing this via a global function pointer variable is a bit
ugly, but it's probably worth investigating the existing UI thread rule
violations in the SDL (e.g. #2537) and GTK+ back-ends. Fixing those
issues might precipitate requirements similar but not identical to those
of the Cocoa UI; hopefully we'll see some kind of pattern emerge, which
can then be used as a basis for an overhaul. (In fact, it may turn
out to be simplest to split the UI/native platform event thread from the
QEMU main event loop on all platforms, with any UI or even none at all.)
Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Tested-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-ID: <20241223221645.29911-2-phil@philjordan.eu>
[PMD: Declare 'qemu_main' symbol in tests/qtest/fuzz/fuzz.c,
add missing g_assert_not_reached() call in main()]
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2024-10-24 12:27:59 +02:00
|
|
|
bql_unlock();
|
system/main: transfer replay mutex ownership from main thread to main loop thread
On MacOS, UI event loop has to be ran in the main thread of a process.
Because of that restriction, on this platform, qemu main event loop is
ran on another thread [1].
This breaks record/replay feature, which expects thread running qemu_init
to initialize hold this lock, breaking associated functional tests on
MacOS.
Thus, as a generalization, and similar to how BQL is handled, we release
it after init, and reacquire the lock before entering main event loop,
avoiding a special case if a separate thread is used.
Tested on MacOS with:
$ meson test -C build --setup thorough --print-errorlogs \
func-x86_64-x86_64_replay func-arm-arm_replay func-aarch64-aarch64_replay
$ ./build/qemu-system-x86_64 -nographic -icount shift=auto,rr=record,rrfile=replay.log
$ ./build/qemu-system-x86_64 -nographic -icount shift=auto,rr=replay,rrfile=replay.log
[1] https://gitlab.com/qemu-project/qemu/-/commit/f5ab12caba4f1656479c1feb5248beac1c833243
Fixes: https://gitlab.com/qemu-project/qemu/-/issues/2907
Signed-off-by: Pierrick Bouvier <pierrick.bouvier@linaro.org>
Reviewed-by: Nicholas Piggin <npiggin@gmail.com>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-ID: <20250410225550.46807-2-pierrick.bouvier@linaro.org>
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
2025-04-10 15:55:49 -07:00
|
|
|
replay_mutex_unlock();
|
2025-05-15 10:46:41 -07:00
|
|
|
|
ui & main loop: Redesign of system-specific main thread event handling
macOS's Cocoa event handling must be done on the initial (main) thread
of the process. Furthermore, if library or application code uses
libdispatch, the main dispatch queue must be handling events on the main
thread as well.
So far, this has affected Qemu in both the Cocoa and SDL UIs, although
in different ways: the Cocoa UI replaces the default qemu_main function
with one that spins Qemu's internal main event loop off onto a
background thread. SDL (which uses Cocoa internally) on the other hand
uses a polling approach within Qemu's main event loop. Events are
polled during the SDL UI's dpy_refresh callback, which happens to run
on the main thread by default.
As UIs are mutually exclusive, this works OK as long as nothing else
needs platform-native event handling. In the next patch, a new device is
introduced based on the ParavirtualizedGraphics.framework in macOS.
This uses libdispatch internally, and only works when events are being
handled on the main runloop. With the current system, it works when
using either the Cocoa or the SDL UI. However, it does not when running
headless. Moreover, any attempt to install a similar scheme to the
Cocoa UI's main thread replacement fails when combined with the SDL
UI.
This change tidies up main thread management to be more flexible.
* The qemu_main global function pointer is a custom function for the
main thread, and it may now be NULL. When it is, the main thread
runs the main Qemu loop. This represents the traditional setup.
* When non-null, spawning the main Qemu event loop on a separate
thread is now done centrally rather than inside the Cocoa UI code.
* For most platforms, qemu_main is indeed NULL by default, but on
Darwin, it defaults to a function that runs the CFRunLoop.
* The Cocoa UI sets qemu_main to a function which runs the
NSApplication event handling runloop, as is usual for a Cocoa app.
* The SDL UI overrides the qemu_main function to NULL, thus
specifying that Qemu's main loop must run on the main
thread.
* The GTK UI also overrides the qemu_main function to NULL.
* For other UIs, or in the absence of UIs, the platform's default
behaviour is followed.
This means that on macOS, the platform's runloop events are always
handled, regardless of chosen UI. The new PV graphics device will
thus work in all configurations. There is no functional change on other
operating systems.
Implementing this via a global function pointer variable is a bit
ugly, but it's probably worth investigating the existing UI thread rule
violations in the SDL (e.g. #2537) and GTK+ back-ends. Fixing those
issues might precipitate requirements similar but not identical to those
of the Cocoa UI; hopefully we'll see some kind of pattern emerge, which
can then be used as a basis for an overhaul. (In fact, it may turn
out to be simplest to split the UI/native platform event thread from the
QEMU main event loop on all platforms, with any UI or even none at all.)
Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Tested-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-ID: <20241223221645.29911-2-phil@philjordan.eu>
[PMD: Declare 'qemu_main' symbol in tests/qtest/fuzz/fuzz.c,
add missing g_assert_not_reached() call in main()]
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2024-10-24 12:27:59 +02:00
|
|
|
if (qemu_main) {
|
|
|
|
|
QemuThread main_loop_thread;
|
|
|
|
|
qemu_thread_create(&main_loop_thread, "qemu_main",
|
|
|
|
|
qemu_default_main, NULL, QEMU_THREAD_DETACHED);
|
|
|
|
|
return qemu_main();
|
|
|
|
|
} else {
|
|
|
|
|
qemu_default_main(NULL);
|
|
|
|
|
g_assert_not_reached();
|
|
|
|
|
}
|
2022-04-20 17:25:47 +04:00
|
|
|
}
|