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The Rust bindings for QObject will only operate on complete objects, treating them as immutable as long as the Rust QObject is live. With that constraint, it is trivial for Rust code to treat QObjects as thread-safe; all that's needed is to make reference count operations atomic. Do the same when the C code adds or removes references, since we don't really know what the Rust code is up to; of course C code will have to agree with not making changes to the QObjects after they've been passed to Rust code. Reviewed-by: Zhao Liu <zhao1.liu@intel.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
146 lines
4.3 KiB
C
146 lines
4.3 KiB
C
/*
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* QEMU Object Model.
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*
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* Based on ideas by Avi Kivity <avi@redhat.com>
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*
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* Copyright (C) 2009, 2015 Red Hat Inc.
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*
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* Authors:
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* Luiz Capitulino <lcapitulino@redhat.com>
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*
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* This work is licensed under the terms of the GNU LGPL, version 2.1 or later.
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* See the COPYING.LIB file in the top-level directory.
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*
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* QObject Reference Counts Terminology
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* ------------------------------------
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*
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* - Returning references: A function that returns an object may
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* return it as either a weak or a strong reference. If the
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* reference is strong, you are responsible for calling
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* qobject_unref() on the reference when you are done.
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*
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* If the reference is weak, the owner of the reference may free it at
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* any time in the future. Before storing the reference anywhere, you
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* should call qobject_ref() to make the reference strong.
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*
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* - Transferring ownership: when you transfer ownership of a reference
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* by calling a function, you are no longer responsible for calling
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* qobject_unref() when the reference is no longer needed. In other words,
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* when the function returns you must behave as if the reference to the
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* passed object was weak.
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*/
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#ifndef QOBJECT_H
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#define QOBJECT_H
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#include "qemu/atomic.h"
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#include "qapi/qapi-builtin-types.h"
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/* Not for use outside include/qobject/ */
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struct QObjectBase_ {
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QType type;
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size_t refcnt;
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};
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/* this struct must have no other members than base */
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struct QObject {
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struct QObjectBase_ base;
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};
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/*
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* Preprocessor sorcery ahead: use a different identifier for the
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* local variable in each expansion, so we can nest macro calls
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* without shadowing variables.
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*/
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#define QOBJECT_INTERNAL(obj, _obj) ({ \
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typeof(obj) _obj = (obj); \
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_obj ? container_of(&_obj->base, QObject, base) : NULL; \
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})
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#define QOBJECT(obj) QOBJECT_INTERNAL((obj), MAKE_IDENTIFIER(_obj))
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/* Required for qobject_to() */
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#define QTYPE_CAST_TO_QNull QTYPE_QNULL
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#define QTYPE_CAST_TO_QNum QTYPE_QNUM
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#define QTYPE_CAST_TO_QString QTYPE_QSTRING
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#define QTYPE_CAST_TO_QDict QTYPE_QDICT
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#define QTYPE_CAST_TO_QList QTYPE_QLIST
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#define QTYPE_CAST_TO_QBool QTYPE_QBOOL
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QEMU_BUILD_BUG_MSG(QTYPE__MAX != 7,
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"The QTYPE_CAST_TO_* list needs to be extended");
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#define qobject_to(type, obj) \
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((type *)qobject_check_type(obj, glue(QTYPE_CAST_TO_, type)))
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static inline void qobject_ref_impl(QObject *obj)
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{
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if (obj) {
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qatomic_inc(&obj->base.refcnt);
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}
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}
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/**
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* qobject_is_equal(): Return whether the two objects are equal.
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*
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* Any of the pointers may be NULL; return true if both are. Always
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* return false if only one is (therefore a QNull object is not
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* considered equal to a NULL pointer).
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*/
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bool qobject_is_equal(const QObject *x, const QObject *y);
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/**
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* qobject_destroy(): Free resources used by the object
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* For use via qobject_unref() only!
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*/
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void qobject_destroy(QObject *obj);
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static inline void qobject_unref_impl(QObject *obj)
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{
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assert(!obj || obj->base.refcnt);
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if (obj && qatomic_fetch_dec(&obj->base.refcnt) == 1) {
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qobject_destroy(obj);
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}
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}
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/**
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* qobject_ref(): Increment QObject's reference count
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*
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* Returns: the same @obj. The type of @obj will be propagated to the
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* return type.
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*/
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#define qobject_ref(obj) ({ \
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typeof(obj) _o = (obj); \
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qobject_ref_impl(QOBJECT(_o)); \
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_o; \
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})
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/**
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* qobject_unref(): Decrement QObject's reference count, deallocate
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* when it reaches zero
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*/
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#define qobject_unref(obj) qobject_unref_impl(QOBJECT(obj))
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/**
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* qobject_type(): Return the QObject's type
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*/
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static inline QType qobject_type(const QObject *obj)
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{
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assert(QTYPE_NONE < obj->base.type && obj->base.type < QTYPE__MAX);
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return obj->base.type;
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}
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/**
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* qobject_check_type(): Helper function for the qobject_to() macro.
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* Return @obj, but only if @obj is not NULL and @type is equal to
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* @obj's type. Return NULL otherwise.
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*/
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static inline QObject *qobject_check_type(const QObject *obj, QType type)
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{
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if (obj && qobject_type(obj) == type) {
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return (QObject *)obj;
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} else {
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return NULL;
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}
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}
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#endif /* QOBJECT_H */
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