include/ui/shader.h and include/ui/surface.h are included by files that
do not depend on Epoxy so they shouldn't include epoxy/gl.h. Otherwise,
compilations of these files can fail because the path to the directory
containing epoxy/gl.h may not be passed to the compiler.
Signed-off-by: Akihiko Odaki <odaki@rsg.ci.i.u-tokyo.ac.jp>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20260303-gl-v1-3-d90f0a237a52@rsg.ci.i.u-tokyo.ac.jp>