big clean up

This commit is contained in:
Adam Hathcock
2022-12-20 15:06:44 +00:00
parent 970e31a1b1
commit 959bbdcf1b
378 changed files with 59744 additions and 60562 deletions

View File

@@ -15,101 +15,289 @@ using System.Runtime.Intrinsics.X86;
#endif
#pragma warning disable IDE0007 // Use implicit type
namespace SharpCompress.Algorithms
namespace SharpCompress.Algorithms;
/// <summary>
/// Calculates the 32 bit Adler checksum of a given buffer according to
/// RFC 1950. ZLIB Compressed Data Format Specification version 3.3)
/// </summary>
internal static class Adler32 // From https://github.com/SixLabors/ImageSharp/blob/main/src/ImageSharp/Compression/Zlib/Adler32.cs
{
/// <summary>
/// Calculates the 32 bit Adler checksum of a given buffer according to
/// RFC 1950. ZLIB Compressed Data Format Specification version 3.3)
/// Global inlining options. Helps temporarily disable inlining for better profiler output.
/// </summary>
internal static class Adler32 // From https://github.com/SixLabors/ImageSharp/blob/main/src/ImageSharp/Compression/Zlib/Adler32.cs
private static class InliningOptions // From https://github.com/SixLabors/ImageSharp/blob/main/src/ImageSharp/Common/Helpers/InliningOptions.cs
{
/// <summary>
/// Global inlining options. Helps temporarily disable inlining for better profiler output.
/// <see cref="MethodImplOptions.AggressiveInlining"/> regardless of the build conditions.
/// </summary>
private static class InliningOptions // From https://github.com/SixLabors/ImageSharp/blob/main/src/ImageSharp/Common/Helpers/InliningOptions.cs
{
/// <summary>
/// <see cref="MethodImplOptions.AggressiveInlining"/> regardless of the build conditions.
/// </summary>
public const MethodImplOptions AlwaysInline = MethodImplOptions.AggressiveInlining;
public const MethodImplOptions AlwaysInline = MethodImplOptions.AggressiveInlining;
#if PROFILING
public const MethodImplOptions HotPath = MethodImplOptions.NoInlining;
public const MethodImplOptions ShortMethod = MethodImplOptions.NoInlining;
public const MethodImplOptions HotPath = MethodImplOptions.NoInlining;
public const MethodImplOptions ShortMethod = MethodImplOptions.NoInlining;
#else
#if SUPPORTS_HOTPATH
public const MethodImplOptions HotPath = MethodImplOptions.AggressiveOptimization;
public const MethodImplOptions HotPath = MethodImplOptions.AggressiveOptimization;
#else
public const MethodImplOptions HotPath = MethodImplOptions.AggressiveInlining;
public const MethodImplOptions HotPath = MethodImplOptions.AggressiveInlining;
#endif
public const MethodImplOptions ShortMethod = MethodImplOptions.AggressiveInlining;
public const MethodImplOptions ShortMethod = MethodImplOptions.AggressiveInlining;
#endif
public const MethodImplOptions ColdPath = MethodImplOptions.NoInlining;
}
public const MethodImplOptions ColdPath = MethodImplOptions.NoInlining;
}
#if SUPPORTS_RUNTIME_INTRINSICS
/// <summary>
/// Provides optimized static methods for trigonometric, logarithmic,
/// and other common mathematical functions.
/// </summary>
private static class Numerics // From https://github.com/SixLabors/ImageSharp/blob/main/src/ImageSharp/Common/Helpers/Numerics.cs
{
/// <summary>
/// Provides optimized static methods for trigonometric, logarithmic,
/// and other common mathematical functions.
/// Reduces elements of the vector into one sum.
/// </summary>
private static class Numerics // From https://github.com/SixLabors/ImageSharp/blob/main/src/ImageSharp/Common/Helpers/Numerics.cs
/// <param name="accumulator">The accumulator to reduce.</param>
/// <returns>The sum of all elements.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ReduceSum(Vector256<int> accumulator)
{
/// <summary>
/// Reduces elements of the vector into one sum.
/// </summary>
/// <param name="accumulator">The accumulator to reduce.</param>
/// <returns>The sum of all elements.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ReduceSum(Vector256<int> accumulator)
{
// Add upper lane to lower lane.
Vector128<int> vsum = Sse2.Add(accumulator.GetLower(), accumulator.GetUpper());
// Add upper lane to lower lane.
Vector128<int> vsum = Sse2.Add(accumulator.GetLower(), accumulator.GetUpper());
// Add odd to even.
vsum = Sse2.Add(vsum, Sse2.Shuffle(vsum, 0b_11_11_01_01));
// Add odd to even.
vsum = Sse2.Add(vsum, Sse2.Shuffle(vsum, 0b_11_11_01_01));
// Add high to low.
vsum = Sse2.Add(vsum, Sse2.Shuffle(vsum, 0b_11_10_11_10));
// Add high to low.
vsum = Sse2.Add(vsum, Sse2.Shuffle(vsum, 0b_11_10_11_10));
return Sse2.ConvertToInt32(vsum);
}
/// <summary>
/// Reduces even elements of the vector into one sum.
/// </summary>
/// <param name="accumulator">The accumulator to reduce.</param>
/// <returns>The sum of even elements.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int EvenReduceSum(Vector256<int> accumulator)
{
Vector128<int> vsum = Sse2.Add(accumulator.GetLower(), accumulator.GetUpper()); // add upper lane to lower lane
vsum = Sse2.Add(vsum, Sse2.Shuffle(vsum, 0b_11_10_11_10)); // add high to low
// Vector128<int>.ToScalar() isn't optimized pre-net5.0 https://github.com/dotnet/runtime/pull/37882
return Sse2.ConvertToInt32(vsum);
}
return Sse2.ConvertToInt32(vsum);
}
#endif
/// <summary>
/// The default initial seed value of a Adler32 checksum calculation.
/// Reduces even elements of the vector into one sum.
/// </summary>
public const uint SeedValue = 1U;
/// <param name="accumulator">The accumulator to reduce.</param>
/// <returns>The sum of even elements.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int EvenReduceSum(Vector256<int> accumulator)
{
Vector128<int> vsum = Sse2.Add(accumulator.GetLower(), accumulator.GetUpper()); // add upper lane to lower lane
vsum = Sse2.Add(vsum, Sse2.Shuffle(vsum, 0b_11_10_11_10)); // add high to low
// Largest prime smaller than 65536
private const uint BASE = 65521;
// Vector128<int>.ToScalar() isn't optimized pre-net5.0 https://github.com/dotnet/runtime/pull/37882
return Sse2.ConvertToInt32(vsum);
}
}
#endif
// NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
private const uint NMAX = 5552;
/// <summary>
/// The default initial seed value of a Adler32 checksum calculation.
/// </summary>
public const uint SeedValue = 1U;
// Largest prime smaller than 65536
private const uint BASE = 65521;
// NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
private const uint NMAX = 5552;
#if SUPPORTS_RUNTIME_INTRINSICS
private const int MinBufferSize = 64;
private const int MinBufferSize = 64;
private const int BlockSize = 1 << 5;
private const int BlockSize = 1 << 5;
// The C# compiler emits this as a compile-time constant embedded in the PE file.
private static ReadOnlySpan<byte> Tap1Tap2 =>
new byte[]
// The C# compiler emits this as a compile-time constant embedded in the PE file.
private static ReadOnlySpan<byte> Tap1Tap2 =>
new byte[]
{
32,
31,
30,
29,
28,
27,
26,
25,
24,
23,
22,
21,
20,
19,
18,
17, // tap1
16,
15,
14,
13,
12,
11,
10,
9,
8,
7,
6,
5,
4,
3,
2,
1 // tap2
};
#endif
/// <summary>
/// Calculates the Adler32 checksum with the bytes taken from the span.
/// </summary>
/// <param name="buffer">The readonly span of bytes.</param>
/// <returns>The <see cref="uint"/>.</returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static uint Calculate(ReadOnlySpan<byte> buffer) => Calculate(SeedValue, buffer);
/// <summary>
/// Calculates the Adler32 checksum with the bytes taken from the span and seed.
/// </summary>
/// <param name="adler">The input Adler32 value.</param>
/// <param name="buffer">The readonly span of bytes.</param>
/// <returns>The <see cref="uint"/>.</returns>
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
public static uint Calculate(uint adler, ReadOnlySpan<byte> buffer)
{
if (buffer.IsEmpty)
{
return adler;
}
#if SUPPORTS_RUNTIME_INTRINSICS
if (Avx2.IsSupported && buffer.Length >= MinBufferSize)
{
return CalculateAvx2(adler, buffer);
}
if (Ssse3.IsSupported && buffer.Length >= MinBufferSize)
{
return CalculateSse(adler, buffer);
}
return CalculateScalar(adler, buffer);
#else
return CalculateScalar(adler, buffer);
#endif
}
// Based on https://github.com/chromium/chromium/blob/master/third_party/zlib/adler32_simd.c
#if SUPPORTS_RUNTIME_INTRINSICS
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
private static unsafe uint CalculateSse(uint adler, ReadOnlySpan<byte> buffer)
{
uint s1 = adler & 0xFFFF;
uint s2 = (adler >> 16) & 0xFFFF;
// Process the data in blocks.
uint length = (uint)buffer.Length;
uint blocks = length / BlockSize;
length -= blocks * BlockSize;
fixed (byte* bufferPtr = &MemoryMarshal.GetReference(buffer))
{
fixed (byte* tapPtr = &MemoryMarshal.GetReference(Tap1Tap2))
{
byte* localBufferPtr = bufferPtr;
// _mm_setr_epi8 on x86
Vector128<sbyte> tap1 = Sse2.LoadVector128((sbyte*)tapPtr);
Vector128<sbyte> tap2 = Sse2.LoadVector128((sbyte*)(tapPtr + 0x10));
Vector128<byte> zero = Vector128<byte>.Zero;
var ones = Vector128.Create((short)1);
while (blocks > 0)
{
uint n = NMAX / BlockSize; /* The NMAX constraint. */
if (n > blocks)
{
n = blocks;
}
blocks -= n;
// Process n blocks of data. At most NMAX data bytes can be
// processed before s2 must be reduced modulo BASE.
Vector128<uint> v_ps = Vector128.CreateScalar(s1 * n);
Vector128<uint> v_s2 = Vector128.CreateScalar(s2);
Vector128<uint> v_s1 = Vector128<uint>.Zero;
do
{
// Load 32 input bytes.
Vector128<byte> bytes1 = Sse3.LoadDquVector128(localBufferPtr);
Vector128<byte> bytes2 = Sse3.LoadDquVector128(localBufferPtr + 0x10);
// Add previous block byte sum to v_ps.
v_ps = Sse2.Add(v_ps, v_s1);
// Horizontally add the bytes for s1, multiply-adds the
// bytes by [ 32, 31, 30, ... ] for s2.
v_s1 = Sse2.Add(
v_s1,
Sse2.SumAbsoluteDifferences(bytes1, zero).AsUInt32()
);
Vector128<short> mad1 = Ssse3.MultiplyAddAdjacent(bytes1, tap1);
v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad1, ones).AsUInt32());
v_s1 = Sse2.Add(
v_s1,
Sse2.SumAbsoluteDifferences(bytes2, zero).AsUInt32()
);
Vector128<short> mad2 = Ssse3.MultiplyAddAdjacent(bytes2, tap2);
v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad2, ones).AsUInt32());
localBufferPtr += BlockSize;
} while (--n > 0);
v_s2 = Sse2.Add(v_s2, Sse2.ShiftLeftLogical(v_ps, 5));
// Sum epi32 ints v_s1(s2) and accumulate in s1(s2).
const byte S2301 = 0b1011_0001; // A B C D -> B A D C
const byte S1032 = 0b0100_1110; // A B C D -> C D A B
v_s1 = Sse2.Add(v_s1, Sse2.Shuffle(v_s1, S1032));
s1 += v_s1.ToScalar();
v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S2301));
v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S1032));
s2 = v_s2.ToScalar();
// Reduce.
s1 %= BASE;
s2 %= BASE;
}
if (length > 0)
{
HandleLeftOver(localBufferPtr, length, ref s1, ref s2);
}
return s1 | (s2 << 16);
}
}
}
// Based on: https://github.com/zlib-ng/zlib-ng/blob/develop/arch/x86/adler32_avx2.c
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
public static unsafe uint CalculateAvx2(uint adler, ReadOnlySpan<byte> buffer)
{
uint s1 = adler & 0xFFFF;
uint s2 = (adler >> 16) & 0xFFFF;
uint length = (uint)buffer.Length;
fixed (byte* bufferPtr = &MemoryMarshal.GetReference(buffer))
{
byte* localBufferPtr = bufferPtr;
Vector256<byte> zero = Vector256<byte>.Zero;
var dot3v = Vector256.Create((short)1);
var dot2v = Vector256.Create(
32,
31,
30,
@@ -125,7 +313,7 @@ namespace SharpCompress.Algorithms
20,
19,
18,
17, // tap1
17,
16,
15,
14,
@@ -141,353 +329,164 @@ namespace SharpCompress.Algorithms
4,
3,
2,
1 // tap2
};
#endif
1
);
/// <summary>
/// Calculates the Adler32 checksum with the bytes taken from the span.
/// </summary>
/// <param name="buffer">The readonly span of bytes.</param>
/// <returns>The <see cref="uint"/>.</returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static uint Calculate(ReadOnlySpan<byte> buffer) => Calculate(SeedValue, buffer);
// Process n blocks of data. At most NMAX data bytes can be
// processed before s2 must be reduced modulo BASE.
var vs1 = Vector256.CreateScalar(s1);
var vs2 = Vector256.CreateScalar(s2);
/// <summary>
/// Calculates the Adler32 checksum with the bytes taken from the span and seed.
/// </summary>
/// <param name="adler">The input Adler32 value.</param>
/// <param name="buffer">The readonly span of bytes.</param>
/// <returns>The <see cref="uint"/>.</returns>
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
public static uint Calculate(uint adler, ReadOnlySpan<byte> buffer)
{
if (buffer.IsEmpty)
while (length >= 32)
{
return adler;
}
int k = length < NMAX ? (int)length : (int)NMAX;
k -= k % 32;
length -= (uint)k;
#if SUPPORTS_RUNTIME_INTRINSICS
if (Avx2.IsSupported && buffer.Length >= MinBufferSize)
{
return CalculateAvx2(adler, buffer);
}
Vector256<uint> vs10 = vs1;
Vector256<uint> vs3 = Vector256<uint>.Zero;
if (Ssse3.IsSupported && buffer.Length >= MinBufferSize)
{
return CalculateSse(adler, buffer);
}
return CalculateScalar(adler, buffer);
#else
return CalculateScalar(adler, buffer);
#endif
}
// Based on https://github.com/chromium/chromium/blob/master/third_party/zlib/adler32_simd.c
#if SUPPORTS_RUNTIME_INTRINSICS
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
private static unsafe uint CalculateSse(uint adler, ReadOnlySpan<byte> buffer)
{
uint s1 = adler & 0xFFFF;
uint s2 = (adler >> 16) & 0xFFFF;
// Process the data in blocks.
uint length = (uint)buffer.Length;
uint blocks = length / BlockSize;
length -= blocks * BlockSize;
fixed (byte* bufferPtr = &MemoryMarshal.GetReference(buffer))
{
fixed (byte* tapPtr = &MemoryMarshal.GetReference(Tap1Tap2))
while (k >= 32)
{
byte* localBufferPtr = bufferPtr;
// Load 32 input bytes.
Vector256<byte> block = Avx.LoadVector256(localBufferPtr);
// _mm_setr_epi8 on x86
Vector128<sbyte> tap1 = Sse2.LoadVector128((sbyte*)tapPtr);
Vector128<sbyte> tap2 = Sse2.LoadVector128((sbyte*)(tapPtr + 0x10));
Vector128<byte> zero = Vector128<byte>.Zero;
var ones = Vector128.Create((short)1);
// Sum of abs diff, resulting in 2 x int32's
Vector256<ushort> vs1sad = Avx2.SumAbsoluteDifferences(block, zero);
while (blocks > 0)
{
uint n = NMAX / BlockSize; /* The NMAX constraint. */
if (n > blocks)
{
n = blocks;
}
vs1 = Avx2.Add(vs1, vs1sad.AsUInt32());
vs3 = Avx2.Add(vs3, vs10);
blocks -= n;
// sum 32 uint8s to 16 shorts.
Vector256<short> vshortsum2 = Avx2.MultiplyAddAdjacent(block, dot2v);
// Process n blocks of data. At most NMAX data bytes can be
// processed before s2 must be reduced modulo BASE.
Vector128<uint> v_ps = Vector128.CreateScalar(s1 * n);
Vector128<uint> v_s2 = Vector128.CreateScalar(s2);
Vector128<uint> v_s1 = Vector128<uint>.Zero;
// sum 16 shorts to 8 uint32s.
Vector256<int> vsum2 = Avx2.MultiplyAddAdjacent(vshortsum2, dot3v);
do
{
// Load 32 input bytes.
Vector128<byte> bytes1 = Sse3.LoadDquVector128(localBufferPtr);
Vector128<byte> bytes2 = Sse3.LoadDquVector128(localBufferPtr + 0x10);
vs2 = Avx2.Add(vsum2.AsUInt32(), vs2);
vs10 = vs1;
// Add previous block byte sum to v_ps.
v_ps = Sse2.Add(v_ps, v_s1);
// Horizontally add the bytes for s1, multiply-adds the
// bytes by [ 32, 31, 30, ... ] for s2.
v_s1 = Sse2.Add(
v_s1,
Sse2.SumAbsoluteDifferences(bytes1, zero).AsUInt32()
);
Vector128<short> mad1 = Ssse3.MultiplyAddAdjacent(bytes1, tap1);
v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad1, ones).AsUInt32());
v_s1 = Sse2.Add(
v_s1,
Sse2.SumAbsoluteDifferences(bytes2, zero).AsUInt32()
);
Vector128<short> mad2 = Ssse3.MultiplyAddAdjacent(bytes2, tap2);
v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad2, ones).AsUInt32());
localBufferPtr += BlockSize;
} while (--n > 0);
v_s2 = Sse2.Add(v_s2, Sse2.ShiftLeftLogical(v_ps, 5));
// Sum epi32 ints v_s1(s2) and accumulate in s1(s2).
const byte S2301 = 0b1011_0001; // A B C D -> B A D C
const byte S1032 = 0b0100_1110; // A B C D -> C D A B
v_s1 = Sse2.Add(v_s1, Sse2.Shuffle(v_s1, S1032));
s1 += v_s1.ToScalar();
v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S2301));
v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S1032));
s2 = v_s2.ToScalar();
// Reduce.
s1 %= BASE;
s2 %= BASE;
}
if (length > 0)
{
HandleLeftOver(localBufferPtr, length, ref s1, ref s2);
}
return s1 | (s2 << 16);
localBufferPtr += BlockSize;
k -= 32;
}
// Defer the multiplication with 32 to outside of the loop.
vs3 = Avx2.ShiftLeftLogical(vs3, 5);
vs2 = Avx2.Add(vs2, vs3);
s1 = (uint)Numerics.EvenReduceSum(vs1.AsInt32());
s2 = (uint)Numerics.ReduceSum(vs2.AsInt32());
s1 %= BASE;
s2 %= BASE;
vs1 = Vector256.CreateScalar(s1);
vs2 = Vector256.CreateScalar(s2);
}
if (length > 0)
{
HandleLeftOver(localBufferPtr, length, ref s1, ref s2);
}
return s1 | (s2 << 16);
}
}
private static unsafe void HandleLeftOver(
byte* localBufferPtr,
uint length,
ref uint s1,
ref uint s2
)
{
if (length >= 16)
{
s2 += s1 += localBufferPtr[0];
s2 += s1 += localBufferPtr[1];
s2 += s1 += localBufferPtr[2];
s2 += s1 += localBufferPtr[3];
s2 += s1 += localBufferPtr[4];
s2 += s1 += localBufferPtr[5];
s2 += s1 += localBufferPtr[6];
s2 += s1 += localBufferPtr[7];
s2 += s1 += localBufferPtr[8];
s2 += s1 += localBufferPtr[9];
s2 += s1 += localBufferPtr[10];
s2 += s1 += localBufferPtr[11];
s2 += s1 += localBufferPtr[12];
s2 += s1 += localBufferPtr[13];
s2 += s1 += localBufferPtr[14];
s2 += s1 += localBufferPtr[15];
localBufferPtr += 16;
length -= 16;
}
// Based on: https://github.com/zlib-ng/zlib-ng/blob/develop/arch/x86/adler32_avx2.c
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
public static unsafe uint CalculateAvx2(uint adler, ReadOnlySpan<byte> buffer)
while (length-- > 0)
{
uint s1 = adler & 0xFFFF;
uint s2 = (adler >> 16) & 0xFFFF;
s2 += s1 += *localBufferPtr++;
}
if (s1 >= BASE)
{
s1 -= BASE;
}
s2 %= BASE;
}
#endif
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
private static unsafe uint CalculateScalar(uint adler, ReadOnlySpan<byte> buffer)
{
uint s1 = adler & 0xFFFF;
uint s2 = (adler >> 16) & 0xFFFF;
uint k;
fixed (byte* bufferPtr = buffer)
{
var localBufferPtr = bufferPtr;
uint length = (uint)buffer.Length;
fixed (byte* bufferPtr = &MemoryMarshal.GetReference(buffer))
while (length > 0)
{
byte* localBufferPtr = bufferPtr;
k = length < NMAX ? length : NMAX;
length -= k;
Vector256<byte> zero = Vector256<byte>.Zero;
var dot3v = Vector256.Create((short)1);
var dot2v = Vector256.Create(
32,
31,
30,
29,
28,
27,
26,
25,
24,
23,
22,
21,
20,
19,
18,
17,
16,
15,
14,
13,
12,
11,
10,
9,
8,
7,
6,
5,
4,
3,
2,
1
);
// Process n blocks of data. At most NMAX data bytes can be
// processed before s2 must be reduced modulo BASE.
var vs1 = Vector256.CreateScalar(s1);
var vs2 = Vector256.CreateScalar(s2);
while (length >= 32)
while (k >= 16)
{
int k = length < NMAX ? (int)length : (int)NMAX;
k -= k % 32;
length -= (uint)k;
s2 += s1 += localBufferPtr[0];
s2 += s1 += localBufferPtr[1];
s2 += s1 += localBufferPtr[2];
s2 += s1 += localBufferPtr[3];
s2 += s1 += localBufferPtr[4];
s2 += s1 += localBufferPtr[5];
s2 += s1 += localBufferPtr[6];
s2 += s1 += localBufferPtr[7];
s2 += s1 += localBufferPtr[8];
s2 += s1 += localBufferPtr[9];
s2 += s1 += localBufferPtr[10];
s2 += s1 += localBufferPtr[11];
s2 += s1 += localBufferPtr[12];
s2 += s1 += localBufferPtr[13];
s2 += s1 += localBufferPtr[14];
s2 += s1 += localBufferPtr[15];
Vector256<uint> vs10 = vs1;
Vector256<uint> vs3 = Vector256<uint>.Zero;
while (k >= 32)
{
// Load 32 input bytes.
Vector256<byte> block = Avx.LoadVector256(localBufferPtr);
// Sum of abs diff, resulting in 2 x int32's
Vector256<ushort> vs1sad = Avx2.SumAbsoluteDifferences(block, zero);
vs1 = Avx2.Add(vs1, vs1sad.AsUInt32());
vs3 = Avx2.Add(vs3, vs10);
// sum 32 uint8s to 16 shorts.
Vector256<short> vshortsum2 = Avx2.MultiplyAddAdjacent(block, dot2v);
// sum 16 shorts to 8 uint32s.
Vector256<int> vsum2 = Avx2.MultiplyAddAdjacent(vshortsum2, dot3v);
vs2 = Avx2.Add(vsum2.AsUInt32(), vs2);
vs10 = vs1;
localBufferPtr += BlockSize;
k -= 32;
}
// Defer the multiplication with 32 to outside of the loop.
vs3 = Avx2.ShiftLeftLogical(vs3, 5);
vs2 = Avx2.Add(vs2, vs3);
s1 = (uint)Numerics.EvenReduceSum(vs1.AsInt32());
s2 = (uint)Numerics.ReduceSum(vs2.AsInt32());
s1 %= BASE;
s2 %= BASE;
vs1 = Vector256.CreateScalar(s1);
vs2 = Vector256.CreateScalar(s2);
localBufferPtr += 16;
k -= 16;
}
if (length > 0)
while (k-- > 0)
{
HandleLeftOver(localBufferPtr, length, ref s1, ref s2);
s2 += s1 += *localBufferPtr++;
}
return s1 | (s2 << 16);
}
}
private static unsafe void HandleLeftOver(
byte* localBufferPtr,
uint length,
ref uint s1,
ref uint s2
)
{
if (length >= 16)
{
s2 += s1 += localBufferPtr[0];
s2 += s1 += localBufferPtr[1];
s2 += s1 += localBufferPtr[2];
s2 += s1 += localBufferPtr[3];
s2 += s1 += localBufferPtr[4];
s2 += s1 += localBufferPtr[5];
s2 += s1 += localBufferPtr[6];
s2 += s1 += localBufferPtr[7];
s2 += s1 += localBufferPtr[8];
s2 += s1 += localBufferPtr[9];
s2 += s1 += localBufferPtr[10];
s2 += s1 += localBufferPtr[11];
s2 += s1 += localBufferPtr[12];
s2 += s1 += localBufferPtr[13];
s2 += s1 += localBufferPtr[14];
s2 += s1 += localBufferPtr[15];
localBufferPtr += 16;
length -= 16;
s1 %= BASE;
s2 %= BASE;
}
while (length-- > 0)
{
s2 += s1 += *localBufferPtr++;
}
if (s1 >= BASE)
{
s1 -= BASE;
}
s2 %= BASE;
}
#endif
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
private static unsafe uint CalculateScalar(uint adler, ReadOnlySpan<byte> buffer)
{
uint s1 = adler & 0xFFFF;
uint s2 = (adler >> 16) & 0xFFFF;
uint k;
fixed (byte* bufferPtr = buffer)
{
var localBufferPtr = bufferPtr;
uint length = (uint)buffer.Length;
while (length > 0)
{
k = length < NMAX ? length : NMAX;
length -= k;
while (k >= 16)
{
s2 += s1 += localBufferPtr[0];
s2 += s1 += localBufferPtr[1];
s2 += s1 += localBufferPtr[2];
s2 += s1 += localBufferPtr[3];
s2 += s1 += localBufferPtr[4];
s2 += s1 += localBufferPtr[5];
s2 += s1 += localBufferPtr[6];
s2 += s1 += localBufferPtr[7];
s2 += s1 += localBufferPtr[8];
s2 += s1 += localBufferPtr[9];
s2 += s1 += localBufferPtr[10];
s2 += s1 += localBufferPtr[11];
s2 += s1 += localBufferPtr[12];
s2 += s1 += localBufferPtr[13];
s2 += s1 += localBufferPtr[14];
s2 += s1 += localBufferPtr[15];
localBufferPtr += 16;
k -= 16;
}
while (k-- > 0)
{
s2 += s1 += *localBufferPtr++;
}
s1 %= BASE;
s2 %= BASE;
}
return (s2 << 16) | s1;
}
return (s2 << 16) | s1;
}
}
}