Files
sharpcompress/SharpCompress/Compressor/LZMA/LZ/LzInWindow.cs
2013-04-28 12:32:55 +01:00

160 lines
5.4 KiB
C#

using System;
namespace SharpCompress.Compressor.LZMA.LZ
{
internal class InWindow
{
public Byte[] _bufferBase = null; // pointer to buffer with data
private System.IO.Stream _stream;
private UInt32 _posLimit; // offset (from _buffer) of first byte when new block reading must be done
private bool _streamEndWasReached; // if (true) then _streamPos shows real end of stream
private UInt32 _pointerToLastSafePosition;
public UInt32 _bufferOffset;
public UInt32 _blockSize; // Size of Allocated memory block
public UInt32 _pos; // offset (from _buffer) of curent byte
private UInt32 _keepSizeBefore; // how many BYTEs must be kept in buffer before _pos
private UInt32 _keepSizeAfter; // how many BYTEs must be kept buffer after _pos
public UInt32 _streamPos; // offset (from _buffer) of first not read byte from Stream
public void MoveBlock()
{
UInt32 offset = (UInt32) (_bufferOffset) + _pos - _keepSizeBefore;
// we need one additional byte, since MovePos moves on 1 byte.
if (offset > 0)
offset--;
UInt32 numBytes = (UInt32) (_bufferOffset) + _streamPos - offset;
// check negative offset ????
for (UInt32 i = 0; i < numBytes; i++)
_bufferBase[i] = _bufferBase[offset + i];
_bufferOffset -= offset;
}
public virtual void ReadBlock()
{
if (_streamEndWasReached)
return;
while (true)
{
int size = (int) ((0 - _bufferOffset) + _blockSize - _streamPos);
if (size == 0)
return;
int numReadBytes = _stream != null
? _stream.Read(_bufferBase, (int) (_bufferOffset + _streamPos), size)
: 0;
if (numReadBytes == 0)
{
_posLimit = _streamPos;
UInt32 pointerToPostion = _bufferOffset + _posLimit;
if (pointerToPostion > _pointerToLastSafePosition)
_posLimit = (UInt32) (_pointerToLastSafePosition - _bufferOffset);
_streamEndWasReached = true;
return;
}
_streamPos += (UInt32) numReadBytes;
if (_streamPos >= _pos + _keepSizeAfter)
_posLimit = _streamPos - _keepSizeAfter;
}
}
private void Free()
{
_bufferBase = null;
}
public void Create(UInt32 keepSizeBefore, UInt32 keepSizeAfter, UInt32 keepSizeReserv)
{
_keepSizeBefore = keepSizeBefore;
_keepSizeAfter = keepSizeAfter;
UInt32 blockSize = keepSizeBefore + keepSizeAfter + keepSizeReserv;
if (_bufferBase == null || _blockSize != blockSize)
{
Free();
_blockSize = blockSize;
_bufferBase = new Byte[_blockSize];
}
_pointerToLastSafePosition = _blockSize - keepSizeAfter;
_streamEndWasReached = false;
}
public void SetStream(System.IO.Stream stream)
{
_stream = stream;
if (_streamEndWasReached)
{
_streamEndWasReached = false;
if (IsDataStarved)
ReadBlock();
}
}
public void ReleaseStream()
{
_stream = null;
}
public void Init()
{
_bufferOffset = 0;
_pos = 0;
_streamPos = 0;
_streamEndWasReached = false;
ReadBlock();
}
public void MovePos()
{
_pos++;
if (_pos > _posLimit)
{
UInt32 pointerToPostion = _bufferOffset + _pos;
if (pointerToPostion > _pointerToLastSafePosition)
MoveBlock();
ReadBlock();
}
}
public Byte GetIndexByte(Int32 index)
{
return _bufferBase[_bufferOffset + _pos + index];
}
// index + limit have not to exceed _keepSizeAfter;
public UInt32 GetMatchLen(Int32 index, UInt32 distance, UInt32 limit)
{
if (_streamEndWasReached)
if ((_pos + index) + limit > _streamPos)
limit = _streamPos - (UInt32) (_pos + index);
distance++;
// Byte *pby = _buffer + (size_t)_pos + index;
UInt32 pby = _bufferOffset + _pos + (UInt32) index;
UInt32 i;
for (i = 0; i < limit && _bufferBase[pby + i] == _bufferBase[pby + i - distance]; i++) ;
return i;
}
public UInt32 GetNumAvailableBytes()
{
return _streamPos - _pos;
}
public void ReduceOffsets(Int32 subValue)
{
_bufferOffset += (UInt32) subValue;
_posLimit -= (UInt32) subValue;
_pos -= (UInt32) subValue;
_streamPos -= (UInt32) subValue;
}
public bool IsDataStarved
{
get { return _streamPos - _pos < _keepSizeAfter; }
}
}
}