Files
sharpcompress/SharpCompress/Compressor/Deflate/ZlibStream.cs
Adam Hathcock 7ce4b7d076 Initial commit
2013-04-07 10:58:58 +01:00

312 lines
12 KiB
C#

// ZlibStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2010-January-29 16:35:23>
//
// ------------------------------------------------------------------
//
// This module defines the ZlibStream class, which is similar in idea to
// the System.IO.Compression.DeflateStream and
// System.IO.Compression.GZipStream classes in the .NET BCL.
//
// ------------------------------------------------------------------
using System;
using System.IO;
namespace SharpCompress.Compressor.Deflate
{
public class ZlibStream : Stream
{
private readonly ZlibBaseStream _baseStream;
private bool _disposed;
public ZlibStream(Stream stream, CompressionMode mode)
: this(stream, mode, CompressionLevel.Default, false)
{
}
public ZlibStream(Stream stream, CompressionMode mode, CompressionLevel level)
: this(stream, mode, level, false)
{
}
public ZlibStream(Stream stream, CompressionMode mode, bool leaveOpen)
: this(stream, mode, CompressionLevel.Default, leaveOpen)
{
}
public ZlibStream(Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
{
_baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.ZLIB, leaveOpen);
}
#region Zlib properties
/// <summary>
/// This property sets the flush behavior on the stream.
/// Sorry, though, not sure exactly how to describe all the various settings.
/// </summary>
public virtual FlushType FlushMode
{
get { return (_baseStream._flushMode); }
set
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
_baseStream._flushMode = value;
}
}
/// <summary>
/// The size of the working buffer for the compression codec.
/// </summary>
///
/// <remarks>
/// <para>
/// The working buffer is used for all stream operations. The default size is
/// 1024 bytes. The minimum size is 128 bytes. You may get better performance
/// with a larger buffer. Then again, you might not. You would have to test
/// it.
/// </para>
///
/// <para>
/// Set this before the first call to <c>Read()</c> or <c>Write()</c> on the
/// stream. If you try to set it afterwards, it will throw.
/// </para>
/// </remarks>
public int BufferSize
{
get { return _baseStream._bufferSize; }
set
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
if (_baseStream._workingBuffer != null)
throw new ZlibException("The working buffer is already set.");
if (value < ZlibConstants.WorkingBufferSizeMin)
throw new ZlibException(
String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value,
ZlibConstants.WorkingBufferSizeMin));
_baseStream._bufferSize = value;
}
}
/// <summary> Returns the total number of bytes input so far.</summary>
public virtual long TotalIn
{
get { return _baseStream._z.TotalBytesIn; }
}
/// <summary> Returns the total number of bytes output so far.</summary>
public virtual long TotalOut
{
get { return _baseStream._z.TotalBytesOut; }
}
#endregion
#region System.IO.Stream methods
/// <summary>
/// Indicates whether the stream can be read.
/// </summary>
/// <remarks>
/// The return value depends on whether the captive stream supports reading.
/// </remarks>
public override bool CanRead
{
get
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
return _baseStream._stream.CanRead;
}
}
/// <summary>
/// Indicates whether the stream supports Seek operations.
/// </summary>
/// <remarks>
/// Always returns false.
/// </remarks>
public override bool CanSeek
{
get { return false; }
}
/// <summary>
/// Indicates whether the stream can be written.
/// </summary>
/// <remarks>
/// The return value depends on whether the captive stream supports writing.
/// </remarks>
public override bool CanWrite
{
get
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
return _baseStream._stream.CanWrite;
}
}
/// <summary>
/// Reading this property always throws a <see cref="NotImplementedException"/>.
/// </summary>
public override long Length
{
get { throw new NotImplementedException(); }
}
/// <summary>
/// The position of the stream pointer.
/// </summary>
///
/// <remarks>
/// Setting this property always throws a <see
/// cref="NotImplementedException"/>. Reading will return the total bytes
/// written out, if used in writing, or the total bytes read in, if used in
/// reading. The count may refer to compressed bytes or uncompressed bytes,
/// depending on how you've used the stream.
/// </remarks>
public override long Position
{
get
{
if (_baseStream._streamMode == ZlibBaseStream.StreamMode.Writer)
return _baseStream._z.TotalBytesOut;
if (_baseStream._streamMode == ZlibBaseStream.StreamMode.Reader)
return _baseStream._z.TotalBytesIn;
return 0;
}
set { throw new NotImplementedException(); }
}
/// <summary>
/// Dispose the stream.
/// </summary>
/// <remarks>
/// This may or may not result in a <c>Close()</c> call on the captive stream.
/// See the constructors that have a <c>leaveOpen</c> parameter for more information.
/// </remarks>
protected override void Dispose(bool disposing)
{
try
{
if (!_disposed)
{
if (disposing && (_baseStream != null))
_baseStream.Dispose();
_disposed = true;
}
}
finally
{
base.Dispose(disposing);
}
}
/// <summary>
/// Flush the stream.
/// </summary>
public override void Flush()
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
_baseStream.Flush();
}
/// <summary>
/// Read data from the stream.
/// </summary>
///
/// <remarks>
///
/// <para>
/// If you wish to use the <c>ZlibStream</c> to compress data while reading,
/// you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>,
/// providing an uncompressed data stream. Then call <c>Read()</c> on that
/// <c>ZlibStream</c>, and the data read will be compressed. If you wish to
/// use the <c>ZlibStream</c> to decompress data while reading, you can create
/// a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, providing a
/// readable compressed data stream. Then call <c>Read()</c> on that
/// <c>ZlibStream</c>, and the data will be decompressed as it is read.
/// </para>
///
/// <para>
/// A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but
/// not both.
/// </para>
///
/// </remarks>
/// <param name="buffer">The buffer into which the read data should be placed.</param>
/// <param name="offset">the offset within that data array to put the first byte read.</param>
/// <param name="count">the number of bytes to read.</param>
public override int Read(byte[] buffer, int offset, int count)
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
return _baseStream.Read(buffer, offset, count);
}
/// <summary>
/// Calling this method always throws a <see cref="NotImplementedException"/>.
/// </summary>
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotImplementedException();
}
/// <summary>
/// Calling this method always throws a <see cref="NotImplementedException"/>.
/// </summary>
public override void SetLength(long value)
{
throw new NotImplementedException();
}
/// <summary>
/// Write data to the stream.
/// </summary>
///
/// <remarks>
///
/// <para>
/// If you wish to use the <c>ZlibStream</c> to compress data while writing,
/// you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>,
/// and a writable output stream. Then call <c>Write()</c> on that
/// <c>ZlibStream</c>, providing uncompressed data as input. The data sent to
/// the output stream will be the compressed form of the data written. If you
/// wish to use the <c>ZlibStream</c> to decompress data while writing, you
/// can create a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, and a
/// writable output stream. Then call <c>Write()</c> on that stream,
/// providing previously compressed data. The data sent to the output stream
/// will be the decompressed form of the data written.
/// </para>
///
/// <para>
/// A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both.
/// </para>
/// </remarks>
/// <param name="buffer">The buffer holding data to write to the stream.</param>
/// <param name="offset">the offset within that data array to find the first byte to write.</param>
/// <param name="count">the number of bytes to write.</param>
public override void Write(byte[] buffer, int offset, int count)
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
_baseStream.Write(buffer, offset, count);
}
#endregion
}
}