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terminal-microsoft-1/src/cascadia/inc/cppwinrt_utils.h
Leonard Hecker 62448969b3 Upgrade clang-format to 15.0.7 (#15110)
Upgrading clang-format lead to a few changes in the formatting
of code inside macros. Apart from the upgrade, I've also spent
some time removing all options from .clang-format that are
redundant with `BasedOnStyle: Microsoft`.
2023-04-05 10:03:20 -05:00

275 lines
17 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
/*++
Module Name:
- cppwinrt_utils.h
Abstract:
- This module is used for winrt event declarations/definitions
Author(s):
- Carlos Zamora (CaZamor) 23-Apr-2019
Revision History:
- N/A
--*/
#pragma once
// This is a helper macro to make declaring events easier.
// This will declare the event handler and the methods for adding and removing a
// handler callback from the event
#define DECLARE_EVENT(name, eventHandler, args) \
public: \
winrt::event_token name(const args& handler); \
void name(const winrt::event_token& token) noexcept; \
\
protected: \
winrt::event<args> eventHandler;
// This is a helper macro for defining the body of events.
// Winrt events need a method for adding a callback to the event and removing
// the callback. This macro will define them both for you, because they
// don't really vary from event to event.
#define DEFINE_EVENT(className, name, eventHandler, args) \
winrt::event_token className::name(const args& handler) \
{ \
return eventHandler.add(handler); \
} \
void className::name(const winrt::event_token& token) noexcept \
{ \
eventHandler.remove(token); \
}
// This is a helper macro to make declaring events easier.
// This will declare the event handler and the methods for adding and removing a
// handler callback from the event.
// Use this if you have a Windows.Foundation.TypedEventHandler
#define DECLARE_EVENT_WITH_TYPED_EVENT_HANDLER(name, eventHandler, sender, args) \
public: \
winrt::event_token name(const Windows::Foundation::TypedEventHandler<sender, args>& handler); \
void name(const winrt::event_token& token) noexcept; \
\
private: \
winrt::event<Windows::Foundation::TypedEventHandler<sender, args>> eventHandler;
// This is a helper macro for defining the body of events.
// Winrt events need a method for adding a callback to the event and removing
// the callback. This macro will define them both for you, because they
// don't really vary from event to event.
// Use this if you have a Windows.Foundation.TypedEventHandler
#define DEFINE_EVENT_WITH_TYPED_EVENT_HANDLER(className, name, eventHandler, sender, args) \
winrt::event_token className::name(const Windows::Foundation::TypedEventHandler<sender, args>& handler) \
{ \
return eventHandler.add(handler); \
} \
void className::name(const winrt::event_token& token) noexcept \
{ \
eventHandler.remove(token); \
}
// This is a helper macro for both declaring the signature of an event, and
// defining the body. Winrt events need a method for adding a callback to the
// event and removing the callback. This macro will both declare the method
// signatures and define them both for you, because they don't really vary from
// event to event.
// Use this in a classes header if you have a Windows.Foundation.TypedEventHandler
#define TYPED_EVENT(name, sender, args) \
public: \
winrt::event_token name(const winrt::Windows::Foundation::TypedEventHandler<sender, args>& handler) \
{ \
return _##name##Handlers.add(handler); \
} \
void name(const winrt::event_token& token) \
{ \
_##name##Handlers.remove(token); \
} \
\
private: \
winrt::event<winrt::Windows::Foundation::TypedEventHandler<sender, args>> _##name##Handlers;
// This is a helper macro for both declaring the signature of a callback (nee event) and
// defining the body. Winrt callbacks need a method for adding a delegate to the
// callback and removing the delegate. This macro will both declare the method
// signatures and define them both for you, because they don't really vary from
// event to event.
// Use this in a class's header if you have a "delegate" type in your IDL.
#define WINRT_CALLBACK(name, args) \
public: \
winrt::event_token name(const args& handler) \
{ \
return _##name##Handlers.add(handler); \
} \
void name(const winrt::event_token& token) \
{ \
_##name##Handlers.remove(token); \
} \
\
protected: \
winrt::event<args> _##name##Handlers;
// This is a helper macro for both declaring the signature and body of an event
// which is exposed by one class, but actually handled entirely by one of the
// class's members. This type of event could be considered "forwarded" or
// "proxied" to the handling type. Case in point: many of the events on App are
// just forwarded straight to TerminalPage. This macro will both declare the
// method signatures and define them both for you.
#define FORWARDED_TYPED_EVENT(name, sender, args, handler, handlerName) \
public: \
winrt::event_token name(const Windows::Foundation::TypedEventHandler<sender, args>& h) \
{ \
return handler->handlerName(h); \
} \
void name(const winrt::event_token& token) noexcept \
{ \
handler->handlerName(token); \
}
// Same thing, but handler is a projected type, not an implementation
#define PROJECTED_FORWARDED_TYPED_EVENT(name, sender, args, handler, handlerName) \
public: \
winrt::event_token name(const Windows::Foundation::TypedEventHandler<sender, args>& h) \
{ \
return handler.handlerName(h); \
} \
void name(const winrt::event_token& token) noexcept \
{ \
handler.handlerName(token); \
}
// This is a bit like *FORWARDED_TYPED_EVENT. When you use a forwarded event,
// the handler gets added to the object that's raising the event. For example,
// the TerminalPage might be the handler for the TermControl's
// BackgroundColorChanged event, which is actually implemented by the
// ControlCore. So when Core raises an event, it immediately calls the handler
// on the Page.
//
// Instead, the BUBBLED event introduces an indirection layer. In the above
// example, the Core would raise the event, but now the Control would handle it,
// and raise an event with each of its own handlers.
//
// This allows us to detach the core from the control safely, without needing to
// re-wire all the event handlers from page->control again.
//
// Implement like:
//
// _core.TitleChanged({ get_weak(), &TermControl::_bubbleTitleChanged });
#define BUBBLED_FORWARDED_TYPED_EVENT(name, sender, args) \
TYPED_EVENT(name, sender, args) \
void _bubble##name(const sender& s, const args& a) \
{ \
_##name##Handlers(s, a); \
}
// Use this macro to quick implement both the getter and setter for a property.
// This should only be used for simple types where there's no logic in the
// getter/setter beyond just accessing/updating the value.
#define WINRT_PROPERTY(type, name, ...) \
public: \
type name() const noexcept \
{ \
return _##name; \
} \
void name(const type& value) noexcept \
{ \
_##name = value; \
} \
\
private: \
type _##name{ __VA_ARGS__ };
// Use this macro to quickly implement both the getter and setter for an
// observable property. This is similar to the WINRT_PROPERTY macro above,
// except this will also raise a PropertyChanged event with the name of the
// property that has changed inside of the setter. This also implements a
// private _setName() method, that the class can internally use to change the
// value when it _knows_ it doesn't need to raise the PropertyChanged event
// (like when the class is being initialized).
#define WINRT_OBSERVABLE_PROPERTY(type, name, event, ...) \
public: \
type name() const noexcept \
{ \
return _##name; \
}; \
void name(const type& value) \
{ \
if (_##name != value) \
{ \
_##name = value; \
event(*this, Windows::UI::Xaml::Data::PropertyChangedEventArgs{ L## #name }); \
} \
}; \
\
private: \
type _##name{ __VA_ARGS__ }; \
void _set##name(const type& value) \
{ \
_##name = value; \
};
// Use this macro for quickly defining the factory_implementation part of a
// class. CppWinrt requires these for the compiler, but more often than not,
// they require no customization. See
// https://docs.microsoft.com/en-us/uwp/cpp-ref-for-winrt/implements#marker-types
// and https://docs.microsoft.com/en-us/uwp/cpp-ref-for-winrt/static-lifetime
// for examples of when you might _not_ want to use this.
#define BASIC_FACTORY(typeName) \
struct typeName : typeName##T<typeName, implementation::typeName> \
{ \
};
// This is a helper method for deserializing a SAFEARRAY of
// COM objects and converting it to a vector that
// owns the extracted COM objects
template<typename T>
std::vector<wil::com_ptr<T>> SafeArrayToOwningVector(SAFEARRAY* safeArray)
{
T** pVals;
THROW_IF_FAILED(SafeArrayAccessData(safeArray, (void**)&pVals));
THROW_HR_IF(E_UNEXPECTED, SafeArrayGetDim(safeArray) != 1);
long lBound, uBound;
THROW_IF_FAILED(SafeArrayGetLBound(safeArray, 1, &lBound));
THROW_IF_FAILED(SafeArrayGetUBound(safeArray, 1, &uBound));
long count = uBound - lBound + 1;
// If any of the above fail, we cannot destruct/release
// any of the elements in the SAFEARRAY because we
// cannot identify how many elements there are.
std::vector<wil::com_ptr<T>> result{ gsl::narrow<std::size_t>(count) };
for (int i = 0; i < count; i++)
{
result[i].attach(pVals[i]);
}
return result;
}
#define DECLARE_CONVERTER(nameSpace, className) \
namespace nameSpace::implementation \
{ \
struct className : className##T<className> \
{ \
className() = default; \
\
Windows::Foundation::IInspectable Convert(const Windows::Foundation::IInspectable& value, \
const Windows::UI::Xaml::Interop::TypeName& targetType, \
const Windows::Foundation::IInspectable& parameter, \
const hstring& language); \
\
Windows::Foundation::IInspectable ConvertBack(const Windows::Foundation::IInspectable& value, \
const Windows::UI::Xaml::Interop::TypeName& targetType, \
const Windows::Foundation::IInspectable& parameter, \
const hstring& language); \
}; \
} \
\
namespace nameSpace::factory_implementation \
{ \
BASIC_FACTORY(className); \
}\