Commit Graph

172 Commits

Author SHA1 Message Date
Michael Niksa
fa3c3abd29 Fix the fact that win32 builds don't put the objects in a folder... apparently. 2019-07-18 11:00:02 -07:00
Michael Niksa
181de80515 Add dependencies in SLN build order and runformat. 2019-07-17 16:00:08 -07:00
Michael Niksa
b83812349a Make WindowsTerminal project do it too. 2019-07-17 11:14:07 -07:00
Michael Niksa
0006a5b91b revert app changes so it will build correctly. 2019-07-17 11:03:55 -07:00
Michael Niksa
769f6aca8c try to make app use it 2019-07-16 16:33:54 -07:00
Michael Niksa
1c7aad82a9 try to move to shared pch 2019-07-16 15:43:13 -07:00
Mike Griese
0905140955 Refactor TerminalApp and Add Tests for Xaml Content (#1164)
* Refactors TerminalApp into two projects: 
  - TerminalAppLib, which builds a .lib, and includes all the code
  - TerminalApp, which builds a dll by linking the lib
* Adds a TerminalApp.Unit.Tests project
  - Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation
  - includes the ability to test types with XAML content using an appxmanifest
* Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR.

-------------------------
These are some previous commit messages. They may be helpful to future readers.

* Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042

* VS automatically did this for me

* This is a dead end

  I tried including the idl-y things into the lib, but that way leads insanity

  If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets
  that ProjectReferences can have winmd's in them, so it won't be able to
  compile any types from the referenced projects. If you instead try to manually
  reference the types, you'll get duplicate types up the wazoo, which of course
  is insane, since we're referencing them the _one_ time

* Yea just follow #1042 on github for status

  So current state:

  1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and
     TerminalSettings, then mdmerge will complain about all   the types from
     TerminalSettings being defined twice. In this magic scenario, the
     dependencies of TerminalControl are used directly   for some reason:

```
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd.
```

  2. If you don't add a `Reference` TerminalControl, then it'll complain about
     being unable to find the type TitleChangedEventArgs,   which is defined in
     TerminalControl.

  3. If you don't add a `Reference` TerminalSettings, then it'll complain about
     being unable to find the type KeyChord and other   types from
     TerminalSettings. In this scenario, it doesn't recurse on the other
     dependencies from TerminalControl for whatever   reason.

  4. If you instead try to add all 3 as a `ProjectReference`, then it'll
     complain about being unable to find TitleChangedEventArgs,   as in 2.
     Presumably, it;ll have troubles with the other types too, as none of the 3
     are actually included in the midlrt.rsp file.

  5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as
     a `Reference`, you'll get a `MIDL2011: [msg]  unresolved type declaration
     Microsoft.UI.Xaml.Markup.XamlApplication`

  6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND
     MUX.Markup as a `Reference`, you'll get the same   result as 3.

* what if we just don't idl

  This seems to compile

* This compiles but I broke the MUX resources

  look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that!

* lets do this

    If I leave the MUX nuget out of the project, I'll get a compile error in
    App.xaml:

    ```
    ...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls'
    ```

    If I add it back to the project, it works

* Some cleanup from the previous commit

* This is busted again.

  Doing a clean build didn't work.

    A clean rebuild of the project, paired with some removal of dead code
    revealed a problem with what I have so far.

    TerminalAppLib depends on the generation of two headers,
    `AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the
    winrt types. They're needed to be able to compile the implementations.
    Presumably that's not getting generated by the lib project, because the dll
    project is the one to generate that file.

    So we need to move the idl's to the lib project. This created maddness,
    because of course the Duplicate Type thing. The solution to that is to
    actually mark the winrt DLLs that we're chaining up through us as

    ```
        <Private>false</Private>
        <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
    ```

    This will prevent them from getting double-included.

    This still doesn't work however, since
    ```
    app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp'
    error C3861: 'XamlMetaDataProvider': identifier not found
    ```

    So we need to figure that out. The dll project is still generating the right
    header, so lets look there.

* Move the xaml stuff to the lib

  This compiles, but when we launch, we fail to load the tabviewcontrol
  resources again. So that's not what you want. Why is it not included?

* It works again!

  * Use the pri, xbf files from TerminalAppLib, not TerminalApp
  * Manually make TerminalApp include a reference to TerminalAppLib's
    TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to
    TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the
    TerminalApp project (it's expecting it to have a winmd)
  * Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The
    dll doesn't do any codegen anymore.

* Agressively clean up these files

* Clean up unnecessary includes in the dll pch.h

* This does NOT work.

  The WindowsxamlManager call crashes. I'm thinking it has to do with activation
  of winrt types from a dll.

  Email out to @Austin-Lamb to see if he can assist

* This gets our cppwinrt types working, but xaml islands is still broken

* Split the tests apart, so they aren't insane

* These are the magic words to make xaml islands work

* All this witchcraft is necessary to make XAML+MUX work right

* Clean this up a bit and add comments

* Create an enormous doc explaining this madness

* Unsure how this got changed.

* Trying to get the CI build to work again.

  This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false.

  However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference.

* Update cppwinrt to the latest version - this fixes the MSBuild

  * I still need to re-add the KeyModifiers checks from TermControl. I think
    this update broke `operator&` for that enum.
  * There needs to be some cleanup obviously
  * The doc should be updated as well

* Clean up changes from cppwinrt update

* Try doing this, even though it seems wrong

* Lets try this (press x to doubt)

* Clean up vcxproj file, and remove appxmanifest change from previous commit

* Update to the latest TAEF release, maybe that'll work

* Let's try a prerelease version, shall we?

* Add notes about TAEF package, comment out tests

* Format the code

* Hopefully fix the arm64 and x86 builds

  also a typo

* Fix PR nits

* Fix some bad merge conflicts

* Some cleanup from the merge

* Well I was close to getting the merge right

* I believe this will fix CI

* Apply suggestions from code review

Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com>

* These definitely need to be fixed

* Try version detecting in the test

  IDK if this will build, I'm letting the CI try while I clean rebuild locally

* Try blindly updating to the newest nuget version

* Revert "Try blindly updating to the newest nuget version"

This reverts commit b72bd9eb73.

* We're just going to see if these work in CI with this change

* Comment the tests back out. Windows Server 2019 is 10.0.17763.557

* Remove the nuget package

  We don't need this package anymore now that we're hosting it

* Okay this _was_ important
2019-07-15 14:27:56 -05:00
Dustin L. Howett (MSFT)
120e6157c3 Fix the WAP packaging project (#1900)
* Fix the WAP packaging project

This commits fixes the centennial package by:
* Forcing XBF (XAML binary format) files to be embedded in project
  PRI files.
* Moving package content generation to before PRI generation
* Collecting all of the package's PRI files to merge into resources.pri
* Fixing the hardcoded resource paths to reflect the new reality.

It also includes a magic value that fixes the bug where the project is
autodetected as a Mixed (CLR + Native) project.

Fixes #1816.
2019-07-12 15:21:45 -07:00
Dustin L. Howett (MSFT)
c1599248d7 Force the use of v2 (non-legacy) conhost when in ConPTY mode (#1935)
Fixes #1838.
2019-07-12 15:20:45 -07:00
Kayla Cinnamon
b706b60843 Style the button and tab view background to match the titlebar (#1934)
* styled title bar to be one color, shrunk + button
2019-07-12 15:07:03 -07:00
Mike Griese
f4e02d889c Don't NCPAINT our window, PAINT our window (#1898)
* This definitely works for getting shadow, pointy corners back

  Don't do anything in NCPAINT. If you do, you have to do everything. But the
  whole point of DwmExtendFrameIntoClientArea is to let you paint the NC area in
  your normal paint. So just do that dummy.

  * This doesn't transition across monitors.
  * This has a window style change I think is wrong.
  * I'm not sure the margins change is important.

* The window style was _not_ important

* Still getting a black xaml islands area (the HRGN) when we switch to high DPI

* I don't know if this affects anything.

* heyo this works.

  I'm not entirely sure why. But if we only update the titlebar drag region when
  that actually changes, it's a _lot_ smoother. I'm not super happy with the
  duplicated work in _UpdateDragRegion and OnSize, but checking this in in case
  I can't figure that out.

* Add more comments and cleanup

* Some PR nits, fix the titlebar painting on maximize
2019-07-12 14:46:27 -05:00
Force Charlie
02e8389518 Fix the conhost command line not being properly escaped (#1815)
This commit re-escapes the path to conhost's subprocess before it launches it.
2019-07-11 19:38:56 -07:00
Carlos Zamora
6d3001f3b8 Double and Triple Click Selection (#1197) 2019-07-11 16:06:18 -07:00
Daniel Griffen
0219781753 Allow the DX rendering engine to run on Windows 7 (#1274)
Certain DirectX features are unavailable on windows 7. The important ones as they are used in the DX renderer are color font rendering and fallback font support. Color fonts did not exist at all on windows 7 so running basic glyphrun rendering should work just fine.

Fallback font support was not exposed to the user in windows 7, making dealing with them difficult. Rather than try to get some workarounds to properly enable it I have opted to just conditionally disable the support on windows 7.
2019-07-11 15:20:15 -07:00
Kayla Cinnamon
b9cc819afe Added links to user docs inside About popup (#1887)
* added links into about section

* added resources and aka.ms links

* moved links to resources

* Move the feedback URI into the resources too!
2019-07-11 21:01:46 +00:00
Michael Niksa
29522c472e Set utf-8 for the entire project (#1929)
* Set utf-8 for the entire project.
2019-07-11 13:13:10 -07:00
Brandon
7b8cf10fe0 Fix wrong maximized window offset on non primary monitors (#1921)
The overhang of a maximized window is currently calculated with this:
```cpp
auto offset = 0;
if (rcMaximum.left == 0)
{
    offset = windowPos->x;
}
else if (rcMaximum.top == 0)
{
    offset = windowPos->y;
}
```

This always works on the primary monitor but on a non primary monitor, it isn't always the case that `left` or `top` can be 0. Examples are when you offset a monitor. In those cases, `offset` will be 0 and the window will be cut off.

Instead I've changed the calculation to calculate the width of the windows frame which is how much it would overhang. Admittedly, the old calculation could be kept and take into consideration the current monitor.
2019-07-11 10:59:19 -07:00
Dustin L. Howett (MSFT)
60a444c630 Obstruct the user when they try to run WT under WOW (#1648)
* Obstruct the user when they try to run under WOW

* Move strings to resource file, add comments to methods, remove extraneous wil include.

* remove excess newline

* output of formatter.
2019-07-11 17:23:23 +00:00
James Holderness
594a7e4501 Fix interpretation of DECSTBM margin parameters (#1881)
* Fix DECSTBM parameter interpretation to ignore invalid ranges, and clear the margins on all full screen ranges.

* Add additional scroll margin adapter tests to verify the parameter configurations that were previously incorrect.

* Fix scroll margin adapter tests that weren't actually verifying the conditions that they claimed to be testing.
2019-07-10 15:41:16 -07:00
Summon528
3ce53adf56 Implement background image over acrylic or solid color (#1107) 2019-07-10 12:54:56 -07:00
Dustin L. Howett (MSFT)
3e5bb99478 inbox: reflect incoming changes up to uxp aa5182a2 (#1916) 2019-07-10 12:40:51 -07:00
Moshe Schorr
b970356600 Fixed DirectX RTL text issue where it'd be over other text / offscreen (#1873)
This is a partial fix of #538 . This does *not* change the Console RTL behavior, it does however fix an issue in the rendering. Basically, DirectX expects the origin to be on the right if it is going to draw RTL text. This PR is a simple fix for that. Rather than draw with the left point and then move the origin rightwards, we check if it's RTL, if so, we move the origin rightwards immediately, and then draw. LTR rendering is unchanged.
This doesn't fix underlying questions of RTL handling in the console. It's just a render bugfix. However, this render bugfix should still be a big help and solve the low-hanging issues.

## Validation Steps Performed
Behavior was tested. No changes were made to underlying console.
Three sample cases:
1. RTL text input
Before:
![image](https://user-images.githubusercontent.com/16987694/60816422-6737e100-a1a2-11e9-9e14-c62323fd5b02.png)
After:
![image](https://user-images.githubusercontent.com/16987694/60816395-5ab38880-a1a2-11e9-9f0a-17b03f8268ce.png)
2. Hebrew Output
Before (the Hebrew text is all being drawn to the left of the screen, hence the phantom text):
![image](https://user-images.githubusercontent.com/16987694/60816527-93ebf880-a1a2-11e9-9ba3-d3ebb46cc404.png)
After:
![image](https://user-images.githubusercontent.com/16987694/60816456-77e85700-a1a2-11e9-9783-9e69849f026d.png)
3. Mixed Output
So, this is where this is partial. Due to inherent stuff with RTL behavior, it doesn't look perfect. But the rendering itself is no longer at fault.
Before:
![image](https://user-images.githubusercontent.com/16987694/60816593-b5e57b00-a1a2-11e9-82be-0fcabb80f7d4.png)
After:
![image](https://user-images.githubusercontent.com/16987694/60816607-bb42c580-a1a2-11e9-849a-12846ec4d5c0.png)
2019-07-10 11:27:36 -07:00
James Holderness
0e6f290806 Fix margin boundary tests in the RI, DL, and IL escape sequences. (#1807)
* Fix margin boundary tests in the RI, DL, and IL sequences.
* Refactor the margin boundary tests into a reusable SCREEN_INFORMATION method.
* Add screen buffer unit tests for the RI, DL, and IL sequences.
2019-07-10 09:42:13 -07:00
Carlos Zamora
46d794b946 bugfix: crash on selection on wide glyphs in scrollback buffer (#1879) 2019-07-10 09:18:20 -07:00
Michael Ratanapintha
af1a4dd068 Added "Vintage" color scheme to defaults; fixes #1781 (#1901)
Testing done: All manual tests:
- Deleted profiles.json, started Terminal.
- Verified that the output "Vintage" color scheme existed.
- Verified that "Vintage" diffed equal to the "Classic" scheme
  in the issue, apart from the name and the addition of
  "background" and "foreground" colors, which I made equal
  to the "black" and "white" ones respectively.
- Verified that I could set a profile to use Vintage
  and that the colors changed accordingly.
2019-07-10 13:52:23 +00:00
Mike Griese
2de2f445c7 Enable resizing the panes with the keyboard. (#1207)
Adds the ability to resize panes with the keyboard. 

This is accomplished by making the Column/RowDefinitions for a Pane use `GridLengthHelper::FromPixels` to set their size. We store a pair of floats that represents the relative amount that each pane takes out of the parent pane. When the window is resized, we use that percentage to figure out the new size of each child in pixels, and manually size each column. 

Then, when the user presses the keybindings for resizePane{Left/Right/Up/Down}, we'll adjust those percentages, and resize the rows/cols as appropriate.

Currently, each pane adjusts the width/height by 5% of the total size at a time. I am not in love with this, but it works for now. I think when we get support for keybindings with arbitrary arg blobs, then we could do either a percent movement, or a number of characters at a time. The number of characters one would be trickier, because we'd have to get the focused control, and get the number of pixels per character, as adjacent panes might not have the same font sizes.
2019-07-10 08:27:12 -05:00
Dustin L. Howett (MSFT)
122f0de382 Move most of TerminalApp's runtime Xaml to a .xaml file and class (#1885) 2019-07-09 14:47:30 -07:00
Michael Guntsche
bce8a79163 Make opening the settings file more robust (#1841)
* Make opening the settings file more robust

This fixes two issues.

 * Opens the assigned default application regardless of its configuration.
   Gvim for example only reacts to the "edit" verb so when selected as default application won't open.
   Using nullptr results in using the first specified application.
   This fixes #1789
 * If no application is assigned for json files fall back to notepad

 See https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutea for more details
 especially why the result code checking is so horrific.

* Fix c-style cast
2019-07-09 07:29:44 -05:00
Summon528
c6ca298fdb Make padding applied as swap chain panel's margin (#1778) 2019-07-05 10:03:51 -07:00
Michael Niksa
d8485079cd Stop crash on window snap by preventing torn device resources state (#1768)
* Stop crash on window snap by preventing torn device resources state when quick on-the-fly resizing operations happen. #1572
2019-07-02 12:51:28 -07:00
Antoine Cotten
078e6420fe Fix inaccurate Solarized palette (#1720) 2019-07-02 12:24:07 -07:00
James Holderness
fe7fd332b0 Support VT100 DECOM Origin Mode (#1331)
* Add support for origin mode (DECOM).
* Added a state machine unit test for the origin mode.
* Prevent the cursor position moving below the bottom margin of the scrolling region if the origin mode is relative.
* Only adjust the relative cursor position for origin mode if the scrolling region is actually set.
* Add some screenbuffer unit tests for the origin mode.
* Enhance the soft reset screenbuffer tests to verify the origin mode is reset.
* Move the origin mode flag constructor assignments into the intializer list.
2019-07-02 11:17:04 -07:00
dnagl
5dbcd4c4f8 #1536 - Feature Request - Duplicate tab (#1685)
* Implemented method to duplicate a tab
* Added event definitions for duplicating a tab with keyboard shortcut(CTRL + SHIFT + D)
2019-07-02 10:45:51 -07:00
James Holderness
2e0e9628fc Enable DECCOLM support via a private mode escape sequence (#1709)
* Implement XTerm's private mode escape sequence for enabling DECCOLM support.
* Add output engine and screen buffer units test for the private mode 40 escape sequence.
2019-07-02 10:24:11 -07:00
Kayla Cinnamon
c791b7870d Add support for setting a profile's tab title (#1358)
tab renaming functionality
2019-07-02 10:09:22 -07:00
Dustin L. Howett (MSFT)
171c37009e Replace caption buttons with ones that look close to correct (#1627) 2019-07-01 14:38:56 -07:00
Ryan Beesley
f63cada9ed Change Campbell's default foreground color (#1629)
Changed the foreground color from #F2F2F2 to #CCCCCC so that ESC[1m _actually_ brightens it.
2019-06-28 18:19:41 -07:00
Peter Nelson
14d2484acf Revoke old event handlers correctly on pane close (#1279) 2019-06-28 18:17:31 -07:00
Dustin L. Howett (MSFT)
e1ce8a5ed7 Move to Microsoft.UI.Xaml 2.2.109211001-prerelease (#1707)
Fixes #1265.
2019-06-28 18:03:43 -07:00
PankajBhojwani
b353ad8c16 App now initializes the connection instead of term control. (#1676)
* App now initializes the connection instead of term control.
2019-06-28 10:55:46 -07:00
Leonard Hecker
6775325839 Fixed #521 - AltGr combinations not working (#1436)
This commit changes how TerminalControl/TerminalCore handle key events to give it better knowledge about modifier states at the lower levels.
2019-06-27 16:20:55 -07:00
Dustin L. Howett (MSFT)
54457e550a Disable the AppContainer bit on our C++/WinRT binaries (#1653)
Having the AppContainer bit enabled makes us fail the Windows App
Certification Kit test required to submit to the store.
2019-06-26 16:54:13 -07:00
Oscar Calvo
45ad2d71bf Fix a bug where Terminal may crash or hang at shutdown (#1651)
* Fix a bug where Terminal may crash at shutdown
2019-06-26 15:15:01 -07:00
Michael Niksa
5dd1f8d38a move version to vs2019, the 1903 sdk, and the 14.2 build tools. (#1012)
* move version to vs2019, the 1903 sdk, and the 14.2 build tools.
2019-06-26 14:13:32 -07:00
David Jackman
04e808fd0a Add feature to ColorTool to write color scheme as JSON for Windows Terminal (issue #986) (#1052)
* Add a new console target that writes the color scheme to stdout in JSON format for copying into a Windows Terminal profiles.json file.

* Update src/tools/ColorTool/ColorTool/ConsoleTargets/TerminalSchemeConsoleTarget.cs

Co-Authored-By: Michael Niksa <miniksa@microsoft.com>

* Create a base class for scheme parsers for common code and helpers.  Fix string formatting according to review comments.
2019-06-25 13:36:00 -07:00
Oscar Calvo
ab08320dde Apply a GDI region to the top level Island window to allow dragging with a single Island (#929)
* Use a region to cut off the dragable region
* Use proper measurements for the draggable area
* Working better, paint works most of the time
* Fix a bug where paint is incomplete when double clicking the dragbar
* Remove old fork on XamlApplication
* Upgrade to XamlApp preview6.2
* Add Microsoft.VCRTForwarders to make it easy to dogfood

Co-Authored-By: Michael Niksa <miniksa@microsoft.com>
Co-Authored-By: Mike Griese <migrie@microsoft.com>
2019-06-25 13:06:11 -07:00
d-bingham
b115799810 Connect clipboard functionality to their keybindings (#1093)
* Connects clipboard functionality to their keybindings.

* Cleaning up comments and whitespace.

* Added "copyTextWithoutNewlines" keybinding.

* Fixing tabs in idl file

* Fixing merge conflicts

* Adding default keybindings for copy and paste to ctrl-shift-c and ctrl-shift-v, respectively.

* Complying with refactoring

* Fixing formatting issues
2019-06-25 12:17:02 -07:00
Daniel Griffen
b9e66fee6d Add a fallback to software rendering (#1263)
This commit enables a software rendering fallback for the DX renderer in the case that hardware acceleration fails. This is primarily useful for Hyper-V environments where hardware acceleration is not guaranteed to exist.

This will be useful for future work to enable the DX renderer to run on windows 7 since win7 virtual machines do not/cannot have hardware acceleration unlike windows 10 machines

This commit does two things:
- Fallback to `D3D_DRIVER_TYPE_WARP` if `D3D_DRIVER_TYPE_HARDWARE` fails.
- pass `NULL` as the adapter instead of creating the default adapter ourselves.
2019-06-24 17:02:26 -07:00
Summon528
0fba910d75 Make the about dialog's contents selectable (#1452) 2019-06-24 09:13:11 -07:00
Dustin L. Howett (MSFT)
08464648f2 inbox: reflect incoming changes from Windows (#1359)
official/rs_onecore_dep_acioss 9638166d8c8374081a2aa8b8f9ecabf2bae0df0a
2019-06-20 17:51:04 -07:00