<?xml version="1.0" encoding="utf-8"?>
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    <TargetName>TerminalAppLib</TargetName>
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    -->
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    <XamlComponentResourceLocation>nested</XamlComponentResourceLocation>
    <!--
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      We do this so we can delay the Settings UI DLL loading until absolutely necessary.
    -->
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  <PropertyGroup Label="NuGet Dependencies">
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    <TerminalMUX>true</TerminalMUX>
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  <Import Project="$(OpenConsoleDir)src\common.nugetversions.props" />
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  <!-- ========================= XAML files ======================== -->
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    <!-- HERE BE DRAGONS:
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      marked DependentUpon the corresponding .xaml file, XamlTypeInfo.g.h won't
      pick it up correctly. -->
    <ApplicationDefinition Include="App.xaml">
      <SubType>Designer</SubType>
    </ApplicationDefinition>
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  <!-- When we add other user controls, they should go in here as so: -->
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    <Page Include="SuggestionsControl.xaml">
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    <Page Include="SnippetsPaneContent.xaml">
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    <Page Include="MarkdownPaneContent.xaml">
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    </Page>
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  <!-- ========================= Headers ======================== -->
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    <ClInclude Include="AppCommandlineArgs.h" />
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    <ClInclude Include="CommandPaletteItems.h" />
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    <ClInclude Include="TabRowControl.h">
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    <ClInclude Include="../fzf/fzf.h" />
    <ClInclude Include="pch.h" />
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    <ClInclude Include="WindowsPackageManagerFactory.h" />
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  <!-- ========================= Cpp Files ======================== -->
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    <ClCompile Include="TabHeaderControl.cpp">
      <DependentUpon>TabHeaderControl.xaml</DependentUpon>
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    <ClCompile Include="HighlightedTextControl.cpp">
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    <ClCompile Include="ColorPickupFlyout.cpp">
      <DependentUpon>ColorPickupFlyout.xaml</DependentUpon>
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    <ClCompile Include="CommandPalette.cpp">
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    <ClCompile Include="FilteredCommand.cpp" />
    <ClCompile Include="Pane.cpp" />
    <ClCompile Include="Pane.LayoutSizeNode.cpp" />
    <ClCompile Include="DebugTapConnection.cpp" />
    <ClCompile Include="pch.cpp">
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    <ClCompile Include="AppKeyBindings.cpp">
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    <ClCompile Include="ShortcutActionDispatch.cpp">
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    </ClCompile>
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    </ClCompile>
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    <ClCompile Include="MarkdownPaneContent.cpp">
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  <!-- ========================= idl Files ======================== -->
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    header in TerminalApp.vcxproj (as well as in this file) -->
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    <Midl Include="App.idl">
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    <Midl Include="TaskbarState.idl" />
    <Midl Include="TerminalPage.idl">
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  <!-- ========================= Misc Files ======================== -->
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    <OCResourceDirectory Include="Resources" />
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  <!-- ========================= Project References ======================== -->
  <ItemGroup>
    <!--
      the packaging project won't recurse through our dependencies, you have to
      make sure that if you add a cppwinrt dependency to any of these projects,
      you also update all the consumers
    -->
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    manually include the winmds as References below

    BODGY: we do need to add a ProjectReference to TerminalControl.vcxproj,
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    output, which won't actually be there.

    We do still need to separately reference the winmds manually below, which is annoying.
    -->
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      the manual reference to TerminalControl.winmd below make sure that this
      project will compile correct, and that we won't roll up the TermControl
      xbf's into the packaging project twice. -->
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    https://github.com/Microsoft/msbuild/issues/3746 - it looks like MsBuild
    just has a bug in it.-->
    <ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>Warning</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
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    private=false and CopyLocalSatelliteAssemblies=false, so that we don't
    propagate them upwards (which can make referencing this project result in
    duplicate type definitions)-->
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    <Reference Include="Microsoft.Terminal.Settings.Model">
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      <Private>false</Private>
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      <IsWinMDFile>true</IsWinMDFile>
      <Private>false</Private>
      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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    <Reference Include="$(WindowsSDK_MetadataPathVersioned)\Windows.UI.Xaml.Hosting.HostingContract\*\*.winmd">
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      <CopyLocal>false</CopyLocal>
      <ReferenceGrouping>$(TargetPlatformMoniker)</ReferenceGrouping>
      <ReferenceGroupingDisplayName>$(TargetPlatformDisplayName)</ReferenceGroupingDisplayName>
      <ResolvedFrom>CppWinRTImplicitlyExpandTargetPlatform</ResolvedFrom>
      <IsSystemReference>True</IsSystemReference>
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  <!-- ====================== Compiler & Linker Flags ===================== -->
  <ItemDefinitionGroup>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories>..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
      <!-- Manually disable unreachable code warning, because jconcpp has a ton of that. -->
      <DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <AdditionalDependencies>WindowsApp.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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  <!-- ========================= Globals ======================== -->
  <Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
  <!-- This -must- go after cppwinrt.build.post.props because that includes many VS-provided props including appcontainer.common.props, which stomps on what cppwinrt.targets did. -->
  <Import Project="$(OpenConsoleDir)src\common.nugetversions.targets" />
  <!--
    By default, the PRI file will contain resource paths beginning with the
    project name. Since we enabled XBF embedding, this *also* includes App.xbf.
    Well, App.xbf is hard-coded by the framework to be found at the resource ROOT.
    To make that happen, we have to disable the prepending of the project name
    to the App xaml files.
  -->
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    <_GenerateProjectPriFileDependsOn>OpenConsolePlaceAppXbfAtRootOfResourceTree;$(_GenerateProjectPriFileDependsOn)</_GenerateProjectPriFileDependsOn>
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      <PackagingOutputs Remove="@(_RelocatedAppXamlData)" />
      <PackagingOutputs Include="@(_RelocatedAppXamlData)">
        <TargetPath>%(Filename)%(Extension)</TargetPath>
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  <Import Project="$(SolutionDir)build\rules\CollectWildcardResources.targets" />
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