more cleanup

This commit is contained in:
Mike Griese
2021-01-29 07:15:38 -06:00
parent 5052d31831
commit eff18d1ec9

View File

@@ -855,74 +855,48 @@ void IslandWindow::SetGlobalHotkey(const winrt::Microsoft::Terminal::TerminalCon
{
if (hotkey)
{
auto modifiers = hotkey.Modifiers();
const auto modifiers = hotkey.Modifiers();
const auto hotkeyFlags = MOD_NOREPEAT |
(WI_IsFlagSet(modifiers, KeyModifiers::Windows) ? MOD_WIN : 0) |
(WI_IsFlagSet(modifiers, KeyModifiers::Alt) ? MOD_ALT : 0) |
(WI_IsFlagSet(modifiers, KeyModifiers::Ctrl) ? MOD_CONTROL : 0) |
(WI_IsFlagSet(modifiers, KeyModifiers::Shift) ? MOD_SHIFT : 0);
auto MODs = MOD_NOREPEAT |
(WI_IsFlagSet(modifiers, KeyModifiers::Windows) ? MOD_WIN : 0) |
(WI_IsFlagSet(modifiers, KeyModifiers::Alt) ? MOD_ALT : 0) |
(WI_IsFlagSet(modifiers, KeyModifiers::Ctrl) ? MOD_CONTROL : 0) |
(WI_IsFlagSet(modifiers, KeyModifiers::Shift) ? MOD_SHIFT : 0);
auto res = RegisterHotKey(_window.get(), 1, MODs, hotkey.Vkey());
LOG_LAST_ERROR_IF(!res);
// `1` is an arbitrary ID. We only have one hotkey in the entire app, so
// we don't need to worry about setting a unique ID for each.
//
// TODO: (discussion) should we display a warning of some kind if this
// fails? This can fail if something else already bound this hotkey.
LOG_IF_WIN32_BOOL_FALSE(RegisterHotKey(_window.get(),
1,
hotkeyFlags,
hotkey.Vkey()));
}
}
winrt::fire_and_forget IslandWindow::SummonWindow()
{
// On the foreground thread:
// * Restore the window from minimized
// * Activate the window
// * focus the window
// * IMPORTANT: MAKE THE WINDOW THE FOREGROUND WINDOW
// - If you forget this last one, you'll start blinking the cursor for the
// Terminal, but it WON'T ACTUALLY BE THE FOREGROUND WINDOW. It won't
// recieve keyboard input. Crazy.
// TODO: This isn't right either. This just causes the window to blink. Hmm.
// I wonder if this is because we're doing it from an RPC thread (likely).
// co_await winrt::resume_foreground(_rootGrid.Dispatcher());
// ShowWindow(_window.get(), SW_RESTORE); // TODO: Frick this will restore down too. We don't want that.
// // This doesn't _really_ help, but it might help put the window on top of the Z order.
// // SetWindowPos(_window.get(),
// // HWND_TOP,
// // 0,
// // 0,
// // 0,
// // 0,
// // SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW);
// SetActiveWindow(_window.get());
// SetFocus(_window.get());
// SetForegroundWindow(_window.get());
// TODO: Why doesn't this work if the window is _not_ minimized? If the
// window is minimized, this works like a charm. W E I R D
// This works for the monarch, but not for the peasant
// co_await winrt::resume_foreground(_rootGrid.Dispatcher());
// SendMessage(_window.get(), WM_SYSCOMMAND, SC_HOTKEY, (LPARAM)(_window.get()));
// SetForegroundWindow(_window.get());
co_await winrt::resume_foreground(_rootGrid.Dispatcher());
// From: https://stackoverflow.com/a/59659421
// > The trick is to make windows think that our process and the target
// > window (hwnd) are related by attaching the threads (using
// > AttachThreadInput API) and using an alternative API: BringWindowToTop.
co_await winrt::resume_foreground(_rootGrid.Dispatcher());
// If the window is minimized, then restore it. We don't want to do this
// always though, because SW_RESTORE'ing a maximized window will
// restore-down it.
if (IsIconic(_window.get()))
{
ShowWindow(_window.get(), SW_RESTORE);
LOG_IF_WIN32_BOOL_FALSE(ShowWindow(_window.get(), SW_RESTORE));
}
const DWORD windowThreadProcessId = GetWindowThreadProcessId(GetForegroundWindow(), LPDWORD(0));
const DWORD currentThreadId = GetCurrentThreadId();
AttachThreadInput(windowThreadProcessId, currentThreadId, true);
BringWindowToTop(_window.get());
ShowWindow(_window.get(), SW_SHOW);
AttachThreadInput(windowThreadProcessId, currentThreadId, false);
LOG_IF_WIN32_BOOL_FALSE(AttachThreadInput(windowThreadProcessId, currentThreadId, true));
LOG_IF_WIN32_BOOL_FALSE(BringWindowToTop(_window.get()));
LOG_IF_WIN32_BOOL_FALSE(ShowWindow(_window.get(), SW_SHOW));
LOG_IF_WIN32_BOOL_FALSE(AttachThreadInput(windowThreadProcessId, currentThreadId, false));
}
DEFINE_EVENT(IslandWindow, DragRegionClicked, _DragRegionClickedHandlers, winrt::delegate<>);