Optimize booleans (#6548)

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## Summary of the Pull Request
Many places in this codebase has an equality comparison to the boolean FALSE. This adds unneeded complexity as C and C++ has a NOT operand for use of these in if statements. This makes the code more readable in those areas.

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## References

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## PR Checklist
* [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [X] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

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## Detailed Description of the Pull Request / Additional comments
One boolean being compared to FALSE was only used once, with the boolean name being "b", so it is better off not existing at all.

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## Validation Steps Performed
Unit Testing passed, compiler refactoring
This commit is contained in:
pi1024e
2020-06-22 17:51:34 -04:00
committed by GitHub
parent 81eb13542a
commit ff23be04fb
8 changed files with 16 additions and 18 deletions

View File

@@ -37,7 +37,7 @@ namespace Samples.Terminal
internal ReadConsoleInputStream(HFILE handle,
BlockingCollection<Kernel32.INPUT_RECORD> nonKeyEvents)
{
Debug.Assert(handle.IsInvalid == false, "handle.IsInvalid == false");
Debug.Assert(!handle.IsInvalid, "handle.IsInvalid == false");
_handle = handle.DangerousGetHandle();
_nonKeyEvents = nonKeyEvents;
@@ -111,7 +111,7 @@ namespace Samples.Terminal
if (record.EventType == Kernel32.EVENT_TYPE.KEY_EVENT)
{
// skip key up events - if not, every key will be duped in the stream
if (record.Event.KeyEvent.bKeyDown == false) continue;
if (!record.Event.KeyEvent.bKeyDown) continue;
// pack ucs-2/utf-16le/unicode chars into position in our byte[] buffer.
var glyph = (ushort) record.Event.KeyEvent.uChar;