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Integration issues with Unity (Running in batchmode/console mode) #13193
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opened 2026-01-31 03:36:16 +00:00 by claunia
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Reference: starred/terminal#13193
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Originally created by @ghost on GitHub (Mar 25, 2021).
Originally assigned to: @DHowett on GitHub.
Windows Terminal version (or Windows build number)
1.7.572.0 (Preview)
Other Software
Unity 2020.2.1f1
gui.cs/Terminal.Gui (https://github.com/migueldeicaza/gui.cs)
My app (https://github.com/EternalClickbait/Team-Defense)
Steps to reproduce
cmd /c Team-Defense.exe -nographics -batchmode) allows the app to attach successfully and display in the TerminalExpected Behavior
The app always attaches to the process without having to use Command Prompt (
cmd.exe) as a "man in the middle"Actual Behavior
The app is unable to attach to the Windows Terminal app, returning ERROR_INVALID_HANDLE (6), meaning "the specified process does not have a console". I have tried using a combination of a debugger and Task Manager to manually attach to the Windows Terminal processes, but all of them fail with ERROR_INVALID_HANDLE.
@DHowett commented on GitHub (Mar 26, 2021):
This application is attempting to do something that is unsupported. The developers may need to be reprimanded for “attaching to the parent process console.” The console that they are spawned with is perfectly acceptable, and they are looking for trouble by walking up the process tree.
Terminal hosts console processes just like the actual inbox console hosts console processes, with some minor non-contractual process tree things changed (*which aren’t unique to Terminal; any consumer of the ConPTY API like vim, Cygwin 3.1+, and VSCode are subject to the same restriction).
When an application gets caught, well..
You know the old adage: “you break it, you buy it”? 😄
@DHowett commented on GitHub (Mar 26, 2021):
(@EternalClickbait I’m not necessarily blaming you- there’s a host of libraries that are part of Unity and GUI.cs that might pose an issue or be doing something weird. The first place to look would be the code producing the “Initializing Better Windows Console” message! That part seems quite suspect, as we only usually see stuff like that from unusual and unsupported hooking libraries.)
@DHowett commented on GitHub (Mar 26, 2021):
Once I’m at my desk tomorrow I’ll explain a bit about the terminal’s process structure (and that of VSCode and conpty!)
@ghost commented on GitHub (Mar 26, 2021):
That's my code :)
If you want, here's the important bits:
And I know what you mean that it's probably some other library, but I'm attempting to directly use the Win32 kernel functions and I'm unable to get it to work. The main problem I see is that I am unable to find a process to attach the console to, and since Unity is normally a GUI application, by default there is no console (Running in batchmode/server mode will act as if the app is a windows service). If I don't call
AllocConsoleorAttachConsole, the whole thing breaks because I'm trying to access a non-existent, non-initialized console.@ghost commented on GitHub (Mar 26, 2021):
I believe missed this section here, so please let me explain @DHowett
I'm afraid that simply isn't the case here. The application does not have it's own console. It's a Unity (GUI) application, and so it would normally create it's own window etc as GUI apps normally do. However, I would like to have it be able to run as a server, which means no GUI, no GPU or graphics, just CPU. To do this I pass in
"-batchmode -nographics"as command line arguments to the.exe(this is standard, supported, even recommended behavior). When I do so, Unity does not spawn any windows, meaning that the process is essentially invisible, and (at least on windows), running as a background process, which means I have essentially no way of interacting with it. So, I decided to add a console to it, so that I could interact with and monitor my game as it was running.Herein lies the problem - as the
.exeis a "GUI application", it doesn't have a console it spawned with. Not that the console was deallocated/removed, but it never existed in the first place. This means that if I want to use theSystem.Consoleclass, I have to somehow give it a console to write to. If say I run the app from command line, I don't want it to create a whole new window for the console, so I just attach it to the parent process (AttachConsole(-1)), which works perfectly fine. I'm not actually "walking up the process tree", I'm just telling windows "Hey, can you attach me to the console of the process that spawned me?" (Without telling windows exactly which process), which I believe is supported behaviour.I don't know how
cmdmanages to work fine when spawned in the Terminal and my app oesn't, but the fact that my app only doesn't work in Terminal and works fine everywhere else makes it seem highly unlikely that it's due to something I've done (not blaming you though). I would appreciate it if you could get back to me as soon as possible @DHowett so we can fix this issue.@ghost commented on GitHub (Mar 30, 2021):
Hey @DHowett I've updated my comments so they're more accurate and explained a few more things, so you might want re-read them. I would really love for you to explain the terminal process's structure so I can better understand it as well.
@zadjii-msft commented on GitHub (Mar 30, 2021):
Alright, so as you've noted, there's a difference between running GUI and commandline applications on windows. We tend to call GUI applications "SUBSYSTEM=WINDOWS" applications, and commandline apps are "SUBSYSTEM=CONSOLE". Console subsystem apps must always have a conhost - if they were spawned and the parent was a console app, then they'll inherit the console from their parent. If they're spawned without one, the system will make one for them. As you've noted, WINDOWS subsystem applications don't need a console. They aren't spawned with one, and they won't inherit the parent's automatically.
There's one weird thing about running Windows subsystem apps from shells like
cmd.exeandpowershell. These shells are smart enough to know that Windows applications won't be using the console, so they immediately return to the prompt.That might all just be irrelevant background info though..
Just to make sure, are you setting
Team-Defense.exe -nographics -batchmodeas thecommandlinefor a profile in the Terminal, or are you running a shell first, then running that commandline from the shell?Technically, if you're doing the first, then
windowsterminal.exeis the parent process for yourTeam-Defense.exe, andwindowsterminal.exedoesn't have a console. It's also a Windows subsystem application. When you're runningTeam-Defense.exefrom powershell, cmd, or usingcmd /c Team-Defense.exe..., then the parent process ispowershellorcmd, and those do have a console.@eryksun commented on GitHub (Mar 30, 2021):
Unless they're spawned with the
DETACHED_PROCESScreation flag. With this flag, it may be necessary to also override the standard handles to use the "NUL" device or pipes. Even with that, console applications will fail if they require a console session.Unless they're spawned with either the
CREATE_NEW_CONSOLEorCREATE_NO_WINDOWcreation flag. CMD'sSTARTcommand andShellExecuteExWdefault to usingCREATE_NEW_CONSOLE.Here's another aspect of how the system supports console applications: if a console application inherits the parent's console session and handle inheritance is disabled, the system automatically duplicates the parent's standard handles to the child process. It's not inheritance, so the handle values are different. But it's only meant to support using
GetStdHandle(), so the handle values don't matter. It also doesn't matter whether they're handles for console files or redirected to pipes, etc.@ghost commented on GitHub (Mar 31, 2021):
I've tried both. When I run the exe directly as a profile (

C:\XXXXX\Builds\Team-Defense-Quick\Team-Defense.exe -nographics -batchmode) My exe is unable to find a console to 'attach' to and has to resort to allocating a new one (Using Kernel32AllocConsole()). My workaround is to runcmdfirst with the/cparameter (cmd /c C:\XXXXX\Builds\Team-Defense-Quick\Team-Defense.exe -nographics -batchmodefor the profile command line). This allows me to attach to thecmdprocess, and I'm able use the console as normal:This makes more sense to me and explains why running
cmdfirst works, but I still don't understand how Windows Terminal manages to somehow intercept the output (buffer?) fromcmdandpowershell. All I need is to somehow emulate whatever they're doing, but I don't know what or how they're doing it.@ghost commented on GitHub (Apr 6, 2021):
Ok @zadjii-msft I've done some research and from my understanding, when I launch my app from the terminal app directly, the Windows Terminal has no console, so my app can't attach to one. However, if I run a shell first (like
cmdorpowershell), then the shell (which is now also the parent process does have a console, which my app then happily attaches to. If I'm correct, all I need to do is somehow 'create' a console for my app to use, and then somehow get Windows Terminal to somehow read/connect to that console. This is just a guess, but would starting processes with theCREATE_NEW_CONSOLEflag work?@zadjii-msft commented on GitHub (Apr 6, 2021):
I mean, in my opinion, the easiest way to handle this would be to just use a
commandlineofcmd.exe /k Team-Defense.exe ...in your profile. If you useCREATE_NEW_CONSOLE, I'm pretty confident that that will end up spawning en entirely new console window.Or if you're really determined, you could just make another "shim" executable that's something like
Team-Defense-Commandline.exe. This would be aSUBSYSTEM=Consoleapplication that's literally just a thin wrapper aroundTeam-Defense.exe, to force the creation of a console. This is also similar to what things like python do, withpython.exe(aConsoleexe) andpythonw.exe(aWindowsexe).@ghost commented on GitHub (Apr 7, 2021):
Well using
cmd.exe /k Team-Defense.exe ...does let me see the console output, but for some reason the mouse input does not work, which is my main reasoning for using Terminal.Gui (It does work fine when running plaincmdthough).It seems i have 2 options:
cmd(discarding Windows Terminal) - I'd rather not becausecmdis pretty badI'll try out (2) now and see how it goes.
@zadjii-msft commented on GitHub (Apr 7, 2021):
Ah well watch out there - even with a shim, mouse input's unfortunately not going to work for you quite yet. We haven't had time to get around to adding support for Win32-style mouse input to the Windows Terminal yet. That's being tracked over in #376.
@DHowett commented on GitHub (Apr 7, 2021):
The shell might be, but the console window that it lives in is part of this repository too and we both love and respect it! 😄
@ghost commented on GitHub (Apr 8, 2021):
Oooh that explains it. In that case I don't even need to bother using a shim, as I believed it was a
cmdissue that was causing my mouse input to not work (but that's probably not the case). It is a bit of a bummer though, I was really hoping to use mouse input. Any ETA/Timeframe for when to expect it?@zadjii-msft commented on GitHub (May 18, 2021):
@EternalClickbait I think we actually fixed that in #9970, so it should be fixed in 1.9.