Atlas engine should support user-customizable pixel shaders & the retro terminal effect #18311

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opened 2026-01-31 06:10:04 +00:00 by claunia · 2 comments
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Originally created by @DHowett on GitHub (Aug 26, 2022).

Originally created by @DHowett on GitHub (Aug 26, 2022).
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@DHowett commented on GitHub (Aug 26, 2022):

@lhecker we may also want a bug to track disabling atlas when shaders are requested, for 1.16

@DHowett commented on GitHub (Aug 26, 2022): @lhecker we may also want a bug to track disabling atlas when shaders are requested, for 1.16
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@ghost commented on GitHub (Sep 13, 2022):

:tada:This issue was addressed in #13885, which has now been successfully released as Windows Terminal Preview v1.16.252.🎉

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@ghost commented on GitHub (Sep 13, 2022): :tada:This issue was addressed in #13885, which has now been successfully released as `Windows Terminal Preview v1.16.252`.:tada: Handy links: * [Release Notes](https://github.com/microsoft/terminal/releases/tag/v1.16.252) * [Store Download](https://www.microsoft.com/store/apps/9n8g5rfz9xk3?cid=storebadge&ocid=badge)
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Reference: starred/terminal#18311