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1.17
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dev/migrie/oop/3/of-the-silmarils
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release-1.16
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release-1.15
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dev/migrie/fhl/10175-web-search-for-text
dev/migrie/fhl/menu-complete-prototype
dev/migrie/b/2988-merged-prototypes
dev/migrie/b/2988-niksa-msgs-prototype
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dev/migrie/f/632-on-warning-dialog
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release-1.10
dev/migrie/5ff9a24-and-75e2b5f
dev/duhowtt/hax/cpal-jumplist-async
dev/lelian/actionid/1
dev/migrie/f/just-elevated-state
dev/lhecker/terminal-settings-cleanup
dev/migrie/gh-10824
dev/pabhoj/cursor_light
dev/migrie/oop/wandavision
dev/migrie/oop/endgame
dev/migrie/oop/infinity-war
dev/lhecker/app-state-actually-hidden
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dev/mgirie/b/more-nchhittest-ideas
dev/migrie/b/9320-interfacial-separation
cinnamon/fhl/find-contextmenu
dev/lhecker/wsl-distro-generator-cleanup
dev/migrie/b/10875-but-more-clever
dev/migrie/b/broken-globalsummon-overloading
dev/duhowett/hax/rle-row
dev/migrie/fhl-2021/cmdpal-select-list
dev/migrie/fhl-2021/differential-pixel-shading
dev/duhowett/hax/no-writable-glyphat
dev/migrie/fhl-2021/more-shader-variables
dev/migrie/titlebar-shenannigans
dev/miniksa/win10_font_matching
dev/lhecker/conhost-oom
dev/migrie/b/10332-less-snappy-scrolling
dev/migrie/b/7422-1px-top-border
release-1.9
dev/cazamor/move-scratch
release-1.8
dev/miniksa/manifest_2
release-1.6
release-1.7
dev/migrie/oop/the-whole-thing
dev/migrie/oop/connection-factory
dev/migrie/f/quake-dropdown-2
dev/miniksa/rle2
dev/migrie/f/quake-toCurrent-experiments-2
dev/migrie/f/quake-toCurrent-experiments
dev/migrie/f/quake-dropdown
dev/cazamor/actions-page/template
dev/duhowett/hax/cursor_stamp_foreground_background
dev/migrie/f/1860-hey-might-was-well-hack-during-a-hackathon
dev/migrie/oop-terminal.control-split-control
dev/duhowett/hax/build-with-wholearchive
dev/cazamor/spec/tsm-actions-temp
dev/migrie/oop-tear-apart-control
dev/migrie/oop-scratch-3
dev/cazamor/sui/bugfix-reload-crash
dev/migrie/f/xmacro
dev/cazamor/sui/proto/profile-nav-view
dev/migrie/f/name-windows
dev/migrie/dol/messing-with-shaders-take-1
release-1.5
dev/cazamor/sui/inheritance-hyperlinks-test
dev/migrie/r/commandline-lib-002
dev/migrie/f/com.fabrikam.toaster
dev/cazamor/adaptive-cards-prototype
dev/migrie/f/commandline-lib
dev/miniksa/zipzoom2
dev/migrie/f/remote-commandlines
dev/migrie/f/632-elevated-profiles
dev/migrie/oop-broker-000
dev/migrie/fix-pr-7015
dev/duhowett/clang
dev/miniksa/input_tests_2
dev/miniksa/input2
dev/migrie/oop-rpc-000
release-1.4
dev/migrie/oop-mixed-elevation-1
dev/migrie/oop-window-content-1
cinnamon/open-json
dev/miniksa/input_tests
dev/duhowett/hax/tsm-graphviz
dev/miniksa/input
dev/duhowett/hax/caption_buttons
release-1.3
dev/cazamor/a11y/expand-line-under-viewport
dev/cazamor/acc/ch/word-nav-perf
dev/cazamor/spec/settings-ui-architecture-draft
dev/duhowett/hax/tap_upgrade
dev/migrie/f/pane-exit-animation
release-1.2
dev/migrie/move-lib-up-and-dll-down
release-1.1
dev/migrie/f/branch-2-backup
dev/migrie/f/settings-getters-only
dev/duhowett/hax/command_palette_search
dev/migrie/f/6856-let-terminalpage-expandcommands
dev/migrie/f/theming-2020
dev/migrie/oop-scratch-4
dev/duhowett/hax/punchout
dev/migrie/s/action-ids
dev/migrie/f/lets-just-generate-these
dev/migrie/oop-scratch-2
dev/miniksa/dcomp
dev/miniksa/gotta_go_fast_spsc
dev/miniksa/gotta_go_fast
dev/miniksa/perf_skip_checks
dev/miniksa/perf_buffer_dig
dev/migrie/s/1203-cursorTextColor
dev/migrie/f/fix-intellisense-i-guess-backup
release-1.0
dev/migrie/f/execute-commandlines
dev/migrie/f/2046-Command-Palette-v2
dev/migrie/b/6421-passthrough-alt
dev/migrie/b/moving-focus-is-hard
dev/miniksa/set
dev/migrie/f/1203-phase-1
dev/migrie/f/get-localtests-in-ci
dev/cazamor/drag-panes
dev/cazamor/tile-background
release-0.11
dev/duhowett/dev/duhowett/hax/appstate_remember
dev/duhowett/load_condrv
dev/duhowett/hax/wpf_win_8_hax
dev/migrie/b/3088-weird-exact-wrap-resize
release-0.10
dev/migrie/b/4591-custom-scaling-bug
dev/duhowett/hax/attr_smuggling
dev/migrie/b/5161-mingw-vim-fix
dev/miniksa/dx_bitmap
dev/migrie/b/1503-try-messing-with-cooked-read
dev/duhowett/eyebeam
dev/migrie/b/5113-experiments
dev/duhowett/hax-selection-exclusive
dev/migrie/f/more-vt-renderer-tracing
dev/miniksa/bitmap
dev/duhowett/wprp
dev/miniksa/bitmap-mad-with-power
dev/migrie/f/resize-quirk
dev/migrie/f/reflow-buffer-on-resize-002
wpf-renderer-revert
dev/miniksa/draw
release-0.9
dev/miniksa/tabs-color-fix
dev/miniksa/4309
dev/migrie/f/just-wrapping
dev/migrie/b/3490-try-another-resize-algo
release-0.8
dev/migrie/b/3490-a-simpler-resize
dev/migrie/b/3490-resize-down
dev/miniksa/4254
dev/migrie/f/conpty-wrapped-lines-2
dev/migrie/b/be-better-at-hiding
dev/migrie/f/3327-xaml-theming-proto
dev/miniksa/gardening2
release-0.7
dev/duhowett/conpty-flags
dev/migrie/f/603-vintage-opacity
dev/migrie/PR#3181-comments
dev/duhowett/font-64
release-0.5
dev/migrie/b/663-paste-lf-always
dev/migrie/b/2011-reordered-fallthrough-strings
dev/migrie/b/411-init-tab-stops
dev/migrie/b/json-patching-is-hard
dev/migrie/b/2455-try-getting-tests-working
dev/migrie/b/1223-change-256-table
dev/migrie/f/2171-openterm.cmd
dev/migrie/f/drag-panes
dev/migrie/f/2046-command-palette
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Reference: starred/terminal#19902
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Originally created by @shiyou-t1c on GitHub (May 18, 2023).
Windows Terminal version
No response
Windows build number
10.0.22621.1555
Other Software
No response
Steps to reproduce
我在编写unicode程序时,硬编码用std::cout正常输出c风格字符串的"中文"到控制台,例如std::cout << "中文" << std::endl;
但无法通过std::cin输入中文到string里,例如string s1;std::cin >> s1;我想了解从控制台输入的中文到底是什么编码,以至于程序无法读取.
Expected Behavior
No response
Actual Behavior
从控制台输入的中文问题
@driver1998 commented on GitHub (May 19, 2023):
Translation of the original issue:
When I write my unicode program, I hard coded a c-style string "中文" in my code, and I can output it just fine with
std::cout << "中文" << std::endl.But I can't input Chinese character to a
std::stringwithstd::cinwithout garbled result.I wonder what encoding the console uses that causes that.
My answer:
简体中文环境下默认是CP936,即GBK,可以在cmd下用chcp命令,或者GetConsoleCP()查询。
The default non-wide-char encoding in Simplified Chinese environment is code page 936, aka GBK. You can check that with
chcpin cmd, orGetConsoleCP().@shiyou-t1c commented on GitHub (May 19, 2023):
用UTF-8没办法输入中文,用GBK没办法输出中文:
E:\sc>type z.cpp
#include <Windows.h>
#include
#include
#include <locale.h>
#include <stdio.h>
#include
#include <wchar.h>
using std::cin;
using std::cout;
using std::endl;
using std::string;
using std::wcin;
using std::wcout;
using std::wstring;
int
main ()
{
SetConsoleOutputCP (936);
wprintf (L"除");
cout << "除" << endl;
wcout << L"除" << endl;
return 0;
}
E:\sc>a.exe
吵
@237dmitry commented on GitHub (May 19, 2023):
I think this depends on system locale.
@shiyou-t1c commented on GitHub (May 19, 2023):
这个程序的无法在终端输出中文"除",我用的就是ANSI编码的c++ stl库,支持GBK,源文件也是GBK编码的.
输出的结果如下.chcp也是936.
我现在的问题是:
当chcp是65001(UTF-8)时,用UTF-8没办法输入中文,却可以输出硬编码的C风格常量宽字符串中文;
当chcp时936(GBK)时,用GBK没办法输出准确的中文(有的中文可以输出,有的则是乱码),
却可以准确输入中文(即使是在输出时乱码的中文也可以输入,然后正常输出),这是为什么?
@237dmitry commented on GitHub (May 19, 2023):
Переходите на юникод, тогда будет нормальный вывод.
@o-sdn-o commented on GitHub (May 19, 2023):
For correct input/output of any Unicode characters, regardless of the system locale (a-la chcp ...), the following conditions must be met:
SetConsoleOutputCp(CP_UTF8)) -- for correct interpretation of output string literals by output functions.Update: Fixed by #14745
- The codepage of the console input does not matter, since the Windows console can correctly accept Unicode characters from the user only in UTF-16 encoding (while it can accept surrogate pairs - e.g. emoji viaWin+.).SetConsoleCp(CP_UTF8))./utf-8key -- for the correct translation of string literals from the source code into a binary executable file.char * std::string::data()(non const).Project properties:

Make sure your source code files are saved in UTF-8 encoding:

Test code for input/output of any Unicode characters:
https://github.com/microsoft/terminal/assets/11535558/df7b3be4-9ec5-4e22-a154-269221449c82
@zadjii-msft commented on GitHub (May 19, 2023):
That last post by @o-sdn-o was pretty comprehensive and better than anything I could have put together. @November20 that work for you/?
@shiyou-t1c commented on GitHub (May 20, 2023):
_O_U16TEXT
wstring{}
我看不懂,我现在想知道旧标准会阻止使用 Unicode吗?
我使用的是可能只支持c++98的编译器(string甚至没有back()成员),我没有办法装VS,我想知道老标准怎么支持中文的?
在使用gbk写的时候只能支持部分中文,cout部分常用中文会导致乱码,这是为什么?
WideCharToMultiByte是一个宽字符到多字节函数.官方给的解释太少了,Maps a UTF-16 (wide character) string to a new character string. The new character string is not necessarily from a multibyte character set.就说了映射过去,没有谈论具体细节.
我尝试自己写了一个,但依旧不行.
输出为空.
@driver1998 commented on GitHub (May 20, 2023):
C++98,你用的VC6吗😅,还是用现代一点的编译器吧
Windows宽字符对应的是wchar_t和std::wstring,VC6应该也是有的
C++98... Visual C++ 6? 😅, try something modern maybe?
Wide-char UTF-16 correspond to wchar and std::wstring, Visual C++ 6 should still have them.
@shiyou-t1c commented on GitHub (May 20, 2023):
git bash里输出:
终端里输出:
同样的编译器,用git bash 甚至不用宽字符也行,问题的关键可能在于UTF-16到UTF-8的转换.
之前GBK部分文字乱码的问题我无法再次复现,问题就搁置了,我现在转回使用GBK编码,
@driver1998 commented on GitHub (May 20, 2023):
The UTF-8 input does seems to be a bit odd:
Neither std::cin/cout, scanf/printf nor even Windows ReadConsoleA/WriteConsoleA can get the chinese charaters input back:
@driver1998 commented on GitHub (May 20, 2023):
Even wide-char in/out is a bit weird.
The test works when I use codepage 936:
But in codepage 65001, both the C and C++ standard input/output methods can't get my chinese input back. Even with
setlocale(LC_ALL, "zh_CN");Granted the low-level ReadConsoleW and WriteConsoleW still work fine. But you would think the point of using wide-char is to ignore all these code-page nonsense, right?
Oh and without that
setlocalecall? I don't even have Chinese output then.@driver1998 commented on GitHub (May 20, 2023):
This is all tested on Windows 11 22621.1702, and Windows Terminal 1.16.1026.
@o-sdn-o commented on GitHub (May 20, 2023):
Update: Fixed by #14745.
At the moment, in the Windows console, the input of Unicode characters must be in UTF-16 encoding using wide functions. Input in UTF-8 encoding is not implemented. Perhaps this is the main intention of this issue and it needs to be fixed.The following code should work as expected after this issue is fixed
@o-sdn-o commented on GitHub (May 20, 2023):
@November20 UTF-8 support will work with C++98 without any problems if UTF-8 encoded input support is implemented on the Windows Terminal side. UPDATE: It is fixed by #14745.
This does not currently work with UTF-8 user input, and you need to resort to translating between UTF-16 and UTF-8 back and forth in your program.With the following fixes, your code works as expected
@o-sdn-o commented on GitHub (May 20, 2023):
This does not yet work in the terminal from the store, but in the build from the
mainbranch (since #14745), the following code works almost right: cooked read preview doesn't display surrogate pairs, but cooks it in UTF-8 encoding correctly@shiyou-t1c commented on GitHub (May 21, 2023):
我切换回gbk后今天重新开始学习 C++,但是出现了乱码.
cinclear.cpp 清理cin的缓冲区
cinclear.h:
输出的结果:
@shiyou-t1c commented on GitHub (May 21, 2023):
在GIT BUSH下开启GBK时,程序也能正常运行.终端应该对初学c++的人更友好一些.
@shiyou-t1c commented on GitHub (May 21, 2023):
这个问题可以在我的电脑上复现,重新编译也会出现同样的问题,尝试输入不同姓氏的家族时也有机会看到乱码.
.如果这个问题已经修复,赶快上架商场,我已经迫不及待了.
@shiyou-t1c commented on GitHub (May 21, 2023):
git bush也出现了同样的问题,但只是"除"字后的所有字符乱码,但不影响程序使用
我vim的配置文件
@o-sdn-o commented on GitHub (May 21, 2023):
Everything is correct in your code, except that you don't explicitly indicate what type of encoding your program uses. Every console in the wild has a runtime state for the I/O encoding type. The text stream encoding type in the console may not match the encoding type in your program. Therefore, when you run your program, you must explicitly configure the console according to the encoding type you are using.
You have two mutually exclusive encoding options to choose from:
First.
Your program's source code files must be saved in either GBK(936) or UTF-8(65001) encoding format.
Second.
On non-Windows operating systems (on Linux or macOS) everyone globally switched to using UTF-8, and there is no such problems, but on Windows all stuff still uses national code pages by default, so your program must configure console to use correct encoding. Note: It is necessary to restore the original console code page at program exit.
Modified
xiti10_23.cpp(added mandatory code block):@o-sdn-o commented on GitHub (May 21, 2023):
I filled a feature request to add the mandatory code block (specified in my previous comment here) to the
<iostream>by default on Windows. I think this will help solve a lot of problems with encodings.@shiyou-t1c commented on GitHub (May 21, 2023):
This feature request may be difficult to pass. Microsoft will not make any changes in order to ensure that the old program can still run normally. As long as a large project can run normally, there is no need to take risks.The threshold for writing code on things related to Microsoft is very high.Thank you very much for helping me.
@shiyou-t1c commented on GitHub (May 23, 2023):
The ReadConsoleW function cannot be terminated through EOF, which has caused some hindrance to my debugging.I'm not very good at using the ReadConsoleW function.I originally planned to use wcin to process input, but it turned out to be garbled.There are no examples for reference, let alone I am a beginner in C++.I need your help.
@o-sdn-o commented on GitHub (May 23, 2023):
You should catch the control characters yourself (^Z aka EOF, \n aka LF and \r aka CR)
@o-sdn-o commented on GitHub (May 23, 2023):
@November20 It is better to create a new test project of your own on GitHub to discuss the nuances of console functions.
Please create a new Public repository in your GitHub profile and I'll help you deal with it there.
@shiyou-t1c commented on GitHub (May 23, 2023):
I am very happy to learn code knowledge from you. But it may waste your time and you won't get any return. My level is just that I just flipped through the book to introduce the related container section. I am only achieving my goals and not helping with the testing. I think I should finish reading the book first and move on to Linux and GCC. When I learn the Windows console later, I can better understand your code.
@o-sdn-o commented on GitHub (May 23, 2023):
Feel free to ask me, I'll be happy to advise.