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Windows Terminal laptop user experience and resources usage #22854
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opened 2026-01-31 08:25:18 +00:00 by claunia
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dev/duhowett/stop-using-projection-for-control-innards
dev/duhowett/fhl-2026/remove-paste-hairpin-handler
dev/duhowett/win7-wpf-termcontrol-squash
dev/lhecker/20226-present-leaks
dev/duhowett/wpf-1-autoscroll-to-interactivity
dev/duhowett/wpf-3-swapchain-handle
dev/duhowett/wpf-2-midi-audio-timer
dev/migrie/overview-for-pr
dev/migrie/b/markdown-paste
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Reference: starred/terminal#22854
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Originally created by @ChGen on GitHub (Feb 6, 2025).
Windows Terminal version
1.21.10351.0
Windows build number
10.0.26100.2894
Other Software
MS Windows 11 24H2
Intel GPU driver 32.0.*
NVIDIA GPU driver 32.0.*
MS WT 1.21.10351.0
MS WT Preview 1.23.10353.0
WT Renderer: Direct3D11
Transparency/acrylic effects disabled
CkearType smoothing enabled
Steps to reproduce
While using my office laptop I noticed some shortage of memory and some noise/high system load. And battery life wasn't good too.
When investigating, I found out that MS Windows Terminal uses 1.5 to 2.5GB of RAM and quite high of CPU and GPU.
I gradually updated Windows 11 to 24H2 and Intel GPU driver from 30.0.* to 32.0.* version, but it didn't help.
ConEmu-like terminal apps with tabs, which isn't "GPU acceleated" (0.2GB vs 2GB). And ConEmu doesn't use CPU & GPU for inactive tabs.So I've made fresh measurements on my personal hardware and clearly reproduced high resource usage:
WT Stable, memory:
0.5GB RAM + 1.0GB VRAM (10 powershell tabs)
workload, active/inactive tab: CPU 9%/9%; GPU 6-7% / 5-6%
WT Preview:
0.4GB RAM +1.0GB VRAM (10T)
workload: CPU 9%/9%; GPU 6-7% / 5-6%
PowerShell ISE, memory:
0.2B RAM + 0.2GB VRAM (10 tabs)
workload: CPU 9/9%; GPU 15 to 1%
PowerShell Window (or ConEmu-like tabbed terminal)
workload: CPU 9/8%; GPU 10-30% to 0%
MS WT, memory
1.1GB RAM (including 0.4GB shared VRAM) 10 PS Tabs
workload: CPU 18/18%; CPU 17/17%
WT Preview, memory
1.0GB RAM (0.7GB VRAM) 10T
workload: CPU 19/19%; CPU 19/18%
PS ISE, memory
0.3GB RAM (0.2GB VRAM) 10T
workload: 19/18%; GPU 19/1%
PS Window (basic, not "gpu accelerated"):
workload: CPU: 18/18%; GPU 45/0%
workload: single tab workload, powershell tab,
ls -R \. Measuring load on active and inactive tab (minimized window).Expected Behavior
ConEmulike terminal apps.Actual Behavior
@lhecker commented on GitHub (Feb 10, 2025):
"0.5GB RAM" roughly matches what one would see if they used Task Manager to observe the memory usage of our application. But that includes the memory used by any shell we spawn, and any other child process of the shell spawns. Those don't belong to us.
I have similar hardware to your PC, and you should see roughly 100MB CPU-side. The GPU-side memory usage depends on the window size, because it's caused by us having to allocate a swap chain (GPU texture for display output) for each tab. Its usage depends on your display resolution and window size. For me that's 300MB for 10 tabs in a 120x30 cell window. Each tab gets one OpenConsole.exe process which belongs to Windows Terminal and consumes an additional ~1.7MB. Any other process listed in Task Manager does not belong to us.
The excessive memory usage is caused by two things:
If you'd like to investigate this further, I'd recommend using something like this if you aren't already (I personally use the former):
You can modify their main view and add columns to show the "WS Private" and GPU memory usage. I think it'd be best if you sent us screenshots of what you're seeing, because that ensures that there aren't any misunderstandings.
@ChGen commented on GitHub (Feb 11, 2025):
@lhecker , thanks for your respose, I'll try it and provide screenshots. Currently I measured memory usage by
Windows Terminal,PowerShell ISE IDEand other apps as follows:dwm.exe, at least, I use total usage values.@ChGen commented on GitHub (Feb 11, 2025):
Below is Process Explorer view with GPU memory column for 10 PowerShell tabs in Windows Terminal Preview. 2560x1600 screen, Intel Iris XE graphics.
@lhecker commented on GitHub (Feb 26, 2025):
The CPU memory usage is a little misleading.
What's most interesting is the intersection between the two: Memory it owns exclusively (private) and is actually being used. That's the so called "WS Private Bytes" (WS = Working Set of course). You can show that value when you right click the table header. There should be an option to choose the columns and in the memory tab you can add this column. It should be around 100MB.
Regarding the GPU System Memory, that's indeed quite a bit much, but I know our rendering code quite well
(I wrote it) and I don't believe we're doing anything wrong. What we should do is #15186 but architecturally that's really difficult to do in this large project (its current architecture is "not ideal").
If you do napkin math: Your display is 2560x1600 pixel and each pixel is 4 byte. There are 3 render targets for the swap chain (triple buffering), which means each swap chain is 256016004*3 = 49MB large. 10 tabs result in at least 490MB of memory usage. There's another 49MB for the swap chain that the UI framework uses. And GPU memory has a minimum alignment of ~64KiB, so there's probably some overhead. This could explain why 733MB are used. As mentioned above, #15186 is meant to address this blowup.
@ChGen commented on GitHub (Feb 27, 2025):
Thank you for your explanations. Yes, "WS Private Bytes" is smaller, about 165MB for me. Hope you'll find a way to switch to single rendering content (like PS ISE IDE does), since for most laptops RAM is dynamically shared with GPU and often soldered, not upgradable.
@ChGen commented on GitHub (Feb 27, 2025):
Another relevant issue on laptops is background tabs may use a lot of CPU & GPU time due to full rendering of invisible tabs. Especially on high resolution high refresh rate screens. Hope it could be improved too.
@DHowett commented on GitHub (Apr 9, 2025):
Thanks for the lively discussion here!
I'm going to close this as a duplicate of: