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cmd.exe always hang if calling SetConsoleScreenBufferSize at bottom line #2775
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opened 2026-01-30 23:04:45 +00:00 by claunia
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Originally created by @mattn on GitHub (Jul 15, 2019).
Originally assigned to: @miniksa on GitHub.
Environment
Steps to reproduce
Sorry, I don't figure out clearly but this step always make cmd.exe hang. At present, the method that can be reliably reproduced is to start vim.exe at the bottom line of cmd.exe.
Expected behavior
Do not hang.
Actual behavior
Hang.
FYI, I tried to run this code, but not reproduce.
@mattn commented on GitHub (Jul 15, 2019):
I sent PR to vim/vim. https://github.com/vim/vim/pull/4679
I cound avoid hang with moving cursor to top of window before calling SetConsoleScreenBufferSize.
@mattn commented on GitHub (Jul 15, 2019):
Now, I could reproduce this with the code above. But seems to depend on some conditions.
@mattn commented on GitHub (Jul 15, 2019):
@mattn commented on GitHub (Jul 15, 2019):
I attached conhost.exe with gdb.
@mattn commented on GitHub (Jul 15, 2019):
9b92986b49/src/buffer/out/textBufferCellIterator.cpp (L46)This is a line crashed.
@mattn commented on GitHub (Jul 15, 2019):
Probably, https://github.com/microsoft/terminal/issues/1795 https://github.com/microsoft/terminal/issues/1206 https://github.com/microsoft/terminal/issues/1238 are related issues.
@mattn commented on GitHub (Jul 15, 2019):
I guess that the cause of this bug is related on cursor location. If the cursor position is out of bounds of RESIZED size, cmdhost.exe crash.
@mattn commented on GitHub (Jul 16, 2019):
@DHowett-MSFT Did you get enough information to fix this issue?
@miniksa commented on GitHub (Sep 11, 2019):
@mattn, I've tried to reproduce this today and cannot get it to happen. Does it still happen for you? Can you provide a crash dump from the conhost on your machine that is crashing?
@mattn commented on GitHub (Sep 12, 2019):
This is dump file of conhost.exe
conhost.zip
@miniksa commented on GitHub (Sep 12, 2019):
This dump file shows two normal-state threads inside
conhost.exe.Thread 0 is awaiting an API call to service.
Thread 1 is waiting for a frame to paint to the screen.
What's odd here is that there's no input thread. I would expect at least 3. I would suspect that perhaps you've grabbed a dump of the wrong conhost.exe if there were multiple.
Given it's a crash issue, I might be able to find your crash report if you submit feedback with the feedback hub. I'll trigger the bot to give you directions for that.
@miniksa commented on GitHub (Sep 12, 2019):
/feedback
@ghost commented on GitHub (Sep 12, 2019):
Hi there!

Can you please send us feedback with the Feedback Hub with this issue and paste the link here so we can more easily find your crash information on the back end?
Thanks!
@mattn commented on GitHub (Sep 13, 2019):
Sorry, I mistaken. When this bug occur, conhost.exe is always exited so I can not get dump. But when I used gdb, I could get stacktrace above.
@j4james commented on GitHub (Sep 19, 2019):
I can reproduce this fairly easily in the debugger (or at least a very similar issue). The trick, in my case, is to have the Wrap test output on resize option unchecked in the Layout properties. Then the easiest way to trigger it is with a
printfin a bash shell:The
sleepisn't always required, but it seems to help in some situations, assumedly because it needs time to trigger before the prompt is displayed and the cursor repositions itself.In the debugger I can see that it's crashing when trying to paint the cursor while out of bounds (the buffer width is 40, while the y pos is at 80). Here's the key part of my call stack (on commit
4b439cf290):I'm almost certain I've had this crash with a manual resize as well, although I haven't now been able to reproduce that.
@j4james commented on GitHub (Jan 30, 2020):
I found another easier to reproduce crash, which I think is different to the one I gave above, but possibly closer the OPs crash. It doesn't depend on the Wrap test output on resize option being unchecked, but it does seem necessary to fill the screen buffer to trigger it.
Steps to reproduce:
printf "\e[8;30;80t"This crashes for me every time in the current master build (
32ea419c3d), although not in the system conhost (ver 10.0.18362.535), so this may be a regression.@miniksa commented on GitHub (Jan 30, 2020):
Alright, @j4james, thanks. I'll get back around to this at some point.
@magiblot commented on GitHub (Sep 3, 2020):
As @mattn hinted, the issue can be worked around by setting the cursor position to (0, 0) before resizing the buffer. It still crashes if the console is resized to the minimum allowed, but that is less likely to happen.
Another workaround is to
FreeConsole()and thenAllocConsole()every time the console dies (which can be detected by checking ifGetNumberOfConsoleInputEventsfails with errorERROR_PIPE_NOT_CONNECTED). This will pop out a new console where your application can continue running.@j4james commented on GitHub (Nov 14, 2020):
I've been doing some digging into this, and found there were two underlying issues: 1) the cursor position being out of range, and 2) the viewport being out of range. Issue 1 has largely been addressed by PR #4901, which added bounds checking on the cursor position. That fixed my first test case.
Another partial "fix" came in commit
eb480b6bbb, which added exception checking on the_PaintFrameForEnginemethod, and that has stopped my second test case from crashing. It's still technically failing, though, so that's not ideal, but at least it doesn't crash.It's also worth mentioning that this exception check doesn't catch all exceptions under the
_PaintFromEnginemethod. In particular, an exception in theIsCursorDoubleWidthmethod will not be caught because it's incorrectly marked asnoexcept. So that's the first thing I'd recommend fixing.The main outstanding problem, though, is the viewport being out of range. That can be triggered from a number of different places: the
SetConsoleScreenBufferSizeAPI (which may have been the source of this particular issue), theSetConsoleScreenBufferInfoEx(which I suspect was the source of issue #256), and theSetConsoleWindowInfoAPI (which was the source of the crash in my second test case).The last of these is fairly easy to fix. The error is in the
SCREEN_INFORMATION::SetViewportmethod, which tries to make sure the viewport coordinates are in range. There are off-by-one errors in those calculations, though, so it never successfully corrects out-of-range values.The other two only seem to fail when viewport wrapping is disabled. The problem comes from resizing the buffer in such a way that that viewport extends past the bottom or right. When the wrapping is enabled, the
ResizeWithReflowmethod adjust the viewport so that's not a problem. When disabled, though, theResizeTraditionalmethod leaves the viewport in a broken state, and the next repaint or cursor movement will likely crash.Now I don't want to mess with the
ResizeScreenBuffermethod, since that's called from a bunch of places, most of which have their own way of adjusting the viewport. So my suggestion is we add some additional checks in theSetConsoleScreenBufferSizeImplandSetConsoleScreenBufferInfoExImplfunctions to test if the viewport is out of range, and then adjust the origin to move it back into range.I can't be certain this will fix every possible resize exception, but it should at least be a major improvement on the current state of affairs.
@j4james commented on GitHub (Nov 17, 2020):
After testing this some more, I found that fixing the viewport wasn't enough by itself. We also need to make sure the cursor position is clamped to the new buffer dimensions, otherwise there are still situations in which conhost can crash. I had hoped we were clamping the cursor to the viewport in enough places to make that unnecessary, but it seems not.
So in addition to the changes discussed above, I'm also recommending we clamp the cursor position in
SetConsoleScreenBufferSizeandSetConsoleScreenBufferSizeImpl. I don't think it's necessary inSetConsoleWindowInfothough.I've already starting putting together a PR with these changes, but there's not a huge amount of work involved, so if you think this is the wrong approach, it's not a big deal to drop it and try something else.
@miniksa commented on GitHub (Nov 17, 2020):
I'm alright with your proposals, @j4james. I think it's just a bunch of little things that slipped through the cracks here, so I'm happy to take the fixes.
If you did want to tackle the
Resize*methods though ever... they're not sacred nor original. I did rewrite them at some point in time, so if it's time to patch them up further, don't feel like you must avoid them unless they just look too crazy to touch.My long term goal has always been to try to move everything to standard rectangle math (bottom and right are exclusive to match what everything else does instead of the crazypantsness that Console did forever with SMALL_RECTs being inclusive bottom/right) and I think this particular area is suffering from the mismatch pretty heavily. My first attempt was
Viewport... which obviously failed as it left a lot of bugs.til::rectangleand friends are my newest attempt, but I haven't rolled them out broadly yet.@ghost commented on GitHub (Jan 28, 2021):
:tada:This issue was addressed in #8309, which has now been successfully released as
Windows Terminal v1.5.10271.0.🎉Handy links:
@ghost commented on GitHub (Jan 28, 2021):
:tada:This issue was addressed in #8309, which has now been successfully released as
Windows Terminal Preview v1.6.10272.0.🎉Handy links: