[PR #15353] AtlasEngine: Fix animated shaders #30607

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opened 2026-01-31 09:41:50 +00:00 by claunia · 0 comments
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Original Pull Request: https://github.com/microsoft/terminal/pull/15353

State: closed
Merged: Yes


We need to avoid calling Present1() with an empty dirty rect, but the
backends are what determines the resulting dirty rect, so we need to
first run the backend code and then decide if we Present1() or not.

Validation Steps Performed

  • Animate_scan.hlsl shows a smoothly animated line
**Original Pull Request:** https://github.com/microsoft/terminal/pull/15353 **State:** closed **Merged:** Yes --- We need to avoid calling `Present1()` with an empty dirty rect, but the backends are what determines the resulting dirty rect, so we need to first run the backend code and then decide if we `Present1()` or not. ## Validation Steps Performed * `Animate_scan.hlsl` shows a smoothly animated line ✅
claunia added the pull-request label 2026-01-31 09:41:50 +00:00
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Reference: starred/terminal#30607