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Cannot use stream-based I/O to ConPTY/Console and receive WINDOWS_BUFFER_SIZE_EVENT simultaneously #598
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opened 2026-01-30 21:56:30 +00:00 by claunia
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Originally created by @oising on GitHub (Mar 25, 2019).
Microsoft Windows [Version 10.0.18362.1]
To monitor console buffer resize events (and viewport resize events in more recent builds),
ReadConsoleInputmust be used to look forINPUT_BUFFERevents with an event type of 4 (WINDOW_BUFFER_SIZE_EVENT).My problem is that when I open a pseudoconsole session for a new cmd.exe process and I want to use bidirectional VT codes (stream based) for stdin/stdout for maximum cross platform portability. That is to say, I don't want to use the windows console APIs because they are windows specific. This seems to make it very difficult - without gag-inducing and complex task synchronization - to watch for resize events at the same time. When stdin/stdout are flushed, any
INPUT_BUFFERrecords inReadConsoleInputare too, includingWINDOWS_BUFFER_SIZE_EVENTrecords.VT allows capturing mouse movement - or at least it should in the future since ConPTY doesn't seem to forward mouse coords/actions yet, but there is no equivalent VT sequence for resizes of the viewport. Here's some demo/repro code:
My specific NuGet dependencies for the repro are:
TL;DR -- it's very hard, if not impossible, to watch for viewport resizing and also use a pure VT implementation (no console API).
Solution? I'd suggest draining the input buffer if streaming but leaving resize, menu, mouse (if enabled) events etc. This may be a memory leak (but probably fixed max, circular buffer etc) if the default behaviour changed, so I guess it should be opt-in.
@oising commented on GitHub (Mar 25, 2019):
Just to put this in context, I'm writing a terminal multiplexer under coreclr (2.2). When I've bound conhost to a cmd/wsl/pwsh subprocess, I can't resize the virtual terminal in response to the user resizing conhost.
@miniksa commented on GitHub (Mar 27, 2019):
@oising to be clear, are you trying to be a client application or a server application?
Your title is mixing both ConPTY and the usage of the classic console API, which implies to me that you're trying to be a client application and a server (console window host) to yourself at the same time.
Or is it that you're trying to be a client application but speaking 99% VT on WriteFile and only using the minimal amount of other Windows client-APIs as possible?
EDIT: I'm dumb. Let me re-read this and try again.
@miniksa commented on GitHub (Mar 27, 2019):
OK so you've got this:
(A) Conhost in standard window visible mode <----> (B) Multiplexer application <------> (C) Conhost in ConPty mode <-----> (D) Client application
A is the server on top displaying stuff.
B is the client of the A server and is simultaneously holding the server end of the C ConPty.
The client end of the C ConPty is going to the D client application.
D is probably speaking classic Win32 to the C conhost in ConPTY mode.
The C conhost in ConPTY is then presumably speaking VT out to B (and vice versa).
The B multiplexer on startup right after attaching to A tells the A handles that it wants the virtual terminal output and input modes so it can get/give information in those formats over the
STDINandSTDOUTpipes to make things easy with the information it's receiving from the other side from C.And I think your problem is that between A and B, it's difficult or nigh impossible to know when the A window has resized and have an event come into B in a format that is easy to consume.
Sound right?
@oising commented on GitHub (Mar 27, 2019):
@miniksa Right. Between A (physical, visible conhost window) and B (multiplexer watching conpty C running D, and relaying stdin/stdout between D and A.)
If I resize the physical window (A), it seems impossible to capture that informational event while streaming stdin/stdout to and from (A) and (D).
D is speaking classic win32 yes, but since it's conpty, it doesn't really matter.
@oising commented on GitHub (Mar 27, 2019):
It seems that the moment you start reading from Console.OpenInputStream() then ReadConsoleInput stops receiving any data. Now obviously this makes sense at first glance, since you're gonna use one or the other but unfortunately resize events are only consumable from the latter.
(update: I invited you to my private repo hosting the full code if you're interested in taking a look for more context)
@miniksa commented on GitHub (Mar 27, 2019):
I think that the .NET abstractions here cause inadvertant flushes. If you're trying to do something advanced like this, I would strongly discourage using
System.Consoleand recommend you just P/Invoke the Win32 APIs instead.I'll have to give your private repo and the rest of this a more thorough scrub tomorrow morning. I have a few other things to get through today. I might also need @zadjii-msft to get back to work to confer with him on the state of resize as he's been in that space more recently than I have (he's just on vacation this week, due back on Monday.)
@oising commented on GitHub (Mar 28, 2019):
I dug into FX already and there was nothing there that stood out initially. Internally the console PAL layer uses
ReadConsoleorReadFile, depending on whether or not the handle is redirected. Buried halfway down theReadConsoledocs, there's the following ominous statement:Trying to force
ReadFileand figure out the magic sequences was shutdown by the notes forENABLE_WINDOW_INPUT:I suppose this shouldn't be a surprise since
ReadConsoleandReadConsoleInputdrain the same buffer. My vision of having a nice, clean symmetrical usage of pipelines for stdin/stdout has now been crushed.Blergh.
@miniksa commented on GitHub (Mar 28, 2019):
Yes, sorry, uhhh... When the calls are serviced, it's the same queue underlying both APIs inside the
conhost.exeprocess. So if you try toReadFilea thing (orReadConsole) and it hits the queue and a nonKEY_EVENTis sitting there, it's discarded and moves onto the next event.Also, I have a massive pile of e-mail in my inbox this morning so I'm not remotely closer to looking at your private repro that you shared with me. Please bear with me. I'll try to get to it.
@oising commented on GitHub (Mar 28, 2019):
@miniksa Don't stress man over the private repo. It's something you might enjoy reading through to get an idea how someone is trying to do something more advanced than a sample app. In your own time!
@oising commented on GitHub (Mar 28, 2019):
Okay, so it looks like I've no choice but to wrap
ReadConsoleInputas aStream, just as the console wrapsReadConsoleand come up with some way to side channel the other events. Not trivial, but not impossible either. You guys can either close this, or keep it open for tracking if you see this as an API improvement possibility.@miniksa commented on GitHub (Mar 29, 2019):
This is one of the classes of issue I want to solve when we get time to do something about #281. Might leave it open.
@oising commented on GitHub (Apr 11, 2019):
So I managed to hack together a prototype
WindowsConsoleInputStreamclass that accepts aBlockingCollection<INPUT_RECORD>for side-channel event dispatching (MENU_EVENT, MOUSE_EVENT, WINDOWS_BUFFER_SIZE_EVENT etc) while preserving byte array stream semantics for KEY_EVENT. This lets us wrap a PipeReader around it for nice and simple async IO on stdin/stdou with ConPTY, while watching for viewport changes asynchronously too. So, it's doable!@miniksa commented on GitHub (Apr 11, 2019):
Excellent to hear. If you have a useful reusable component that helps make this easier, I'd be happy to accept a pull into this repo in the tools directory so we can have it for others to use as well.
@oising commented on GitHub (Apr 21, 2019):
@miniksa Done - https://github.com/Microsoft/console/pull/414
@miniksa commented on GitHub (May 18, 2019):
I think this is answered, done, and relatively over with for now. Any further calculations on getting the event out will have to do with that one that I said "I need to make this a deliverable for size events".