Use creation pipeline with D2DDevice #9054

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opened 2026-01-31 01:44:52 +00:00 by claunia · 0 comments
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Originally created by @miniksa on GitHub (Jun 15, 2020).

Originally assigned to: @miniksa on GitHub.

Straight from @NiklasBorson when talking to him about D2D/DWrite, https://github.com/NiklasBorson/HelloDesktop2D contains a way of putting together our pipeline that will give us more accessible interfaces for things like ID2D1CommandList and other fun bits.

They're "Basically the same thing under the hood" but "ID2D1DeviceContext kind of supercedes it". (Paraphrasing from our discussion)

As long as we can use things that are in the Windows 7 Platform Update (so the WPF control keeps being happy with Visual Studio), I think we're good to use the slightly more modern pipeline creation.

Originally created by @miniksa on GitHub (Jun 15, 2020). Originally assigned to: @miniksa on GitHub. Straight from @NiklasBorson when talking to him about D2D/DWrite, https://github.com/NiklasBorson/HelloDesktop2D contains a way of putting together our pipeline that will give us more accessible interfaces for things like `ID2D1CommandList` and other fun bits. They're "Basically the same thing under the hood" but "ID2D1DeviceContext kind of supercedes it". (Paraphrasing from our discussion) As long as we can use things that are in the Windows 7 Platform Update (so the WPF control keeps being happy with Visual Studio), I think we're good to use the slightly more modern pipeline creation.
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Reference: starred/terminal#9054