Files
terminal/src/cascadia/TerminalControl/TermControl.cpp
Mike Griese 0d6642ac6d (A better) Refactoring of how connection restarting is handled (#15240)
A different take on #14548.

> We didn't love that a connection could transition back in the state
diagram, from Closed -> Start. That felt wrong. To remedy this, we're
going to allow the ControlCore to...

ASK the app to restart its connection. This is a much more sensible
approach, than leaving the ConnectionInfo in the core and having the
core do the restart itself. That's mental.

Cleanup from #14060

Closes #14327

Obsoletes #14548
2023-04-28 20:01:12 +00:00

3419 lines
144 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "TermControl.h"
#include <unicode.hpp>
#include <LibraryResources.h>
#include "TermControlAutomationPeer.h"
#include "../../types/inc/GlyphWidth.hpp"
#include "../../renderer/atlas/AtlasEngine.h"
#include "TermControl.g.cpp"
using namespace ::Microsoft::Console::Types;
using namespace ::Microsoft::Console::VirtualTerminal;
using namespace ::Microsoft::Terminal::Core;
using namespace winrt::Windows::Graphics::Display;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Input;
using namespace winrt::Windows::UI::Xaml::Automation::Peers;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Windows::UI::ViewManagement;
using namespace winrt::Windows::UI::Input;
using namespace winrt::Windows::System;
using namespace winrt::Windows::ApplicationModel::DataTransfer;
using namespace winrt::Windows::Storage::Streams;
// The minimum delay between updates to the scroll bar's values.
// The updates are throttled to limit power usage.
constexpr const auto ScrollBarUpdateInterval = std::chrono::milliseconds(8);
// The minimum delay between updating the TSF input control.
// This is already throttled primarily in the ControlCore, with a timeout of 100ms. We're adding another smaller one here, as the (potentially x-proc) call will come in off the UI thread
constexpr const auto TsfRedrawInterval = std::chrono::milliseconds(8);
// The minimum delay between updating the locations of regex patterns
constexpr const auto UpdatePatternLocationsInterval = std::chrono::milliseconds(500);
// The minimum delay between emitting warning bells
constexpr const auto TerminalWarningBellInterval = std::chrono::milliseconds(1000);
DEFINE_ENUM_FLAG_OPERATORS(winrt::Microsoft::Terminal::Control::CopyFormat);
DEFINE_ENUM_FLAG_OPERATORS(winrt::Microsoft::Terminal::Control::MouseButtonState);
namespace winrt::Microsoft::Terminal::Control::implementation
{
TermControl::TermControl(IControlSettings settings,
Control::IControlAppearance unfocusedAppearance,
TerminalConnection::ITerminalConnection connection) :
TermControl{ winrt::make<implementation::ControlInteractivity>(settings, unfocusedAppearance, connection) }
{
}
TermControl::TermControl(Control::ControlInteractivity content) :
_interactivity{ content },
_isInternalScrollBarUpdate{ false },
_autoScrollVelocity{ 0 },
_autoScrollingPointerPoint{ std::nullopt },
_autoScrollTimer{},
_lastAutoScrollUpdateTime{ std::nullopt },
_cursorTimer{},
_blinkTimer{},
_searchBox{ nullptr }
{
InitializeComponent();
_core = _interactivity.Core();
// This event is specifically triggered by the renderer thread, a BG thread. Use a weak ref here.
_revokers.RendererEnteredErrorState = _core.RendererEnteredErrorState(winrt::auto_revoke, { get_weak(), &TermControl::_RendererEnteredErrorState });
// IMPORTANT! Set this callback up sooner rather than later. If we do it
// after Enable, then it'll be possible to paint the frame once
// _before_ the warning handler is set up, and then warnings from
// the first paint will be ignored!
_revokers.RendererWarning = _core.RendererWarning(winrt::auto_revoke, { get_weak(), &TermControl::_RendererWarning });
// ALSO IMPORTANT: Make sure to set this callback up in the ctor, so
// that we won't miss any swap chain changes.
_revokers.SwapChainChanged = _core.SwapChainChanged(winrt::auto_revoke, { get_weak(), &TermControl::RenderEngineSwapChainChanged });
// These callbacks can only really be triggered by UI interactions. So
// they don't need weak refs - they can't be triggered unless we're
// alive.
_revokers.BackgroundColorChanged = _core.BackgroundColorChanged(winrt::auto_revoke, { get_weak(), &TermControl::_coreBackgroundColorChanged });
_revokers.FontSizeChanged = _core.FontSizeChanged(winrt::auto_revoke, { get_weak(), &TermControl::_coreFontSizeChanged });
_revokers.TransparencyChanged = _core.TransparencyChanged(winrt::auto_revoke, { get_weak(), &TermControl::_coreTransparencyChanged });
_revokers.RaiseNotice = _core.RaiseNotice(winrt::auto_revoke, { get_weak(), &TermControl::_coreRaisedNotice });
_revokers.HoveredHyperlinkChanged = _core.HoveredHyperlinkChanged(winrt::auto_revoke, { get_weak(), &TermControl::_hoveredHyperlinkChanged });
_revokers.FoundMatch = _core.FoundMatch(winrt::auto_revoke, { get_weak(), &TermControl::_coreFoundMatch });
_revokers.UpdateSelectionMarkers = _core.UpdateSelectionMarkers(winrt::auto_revoke, { get_weak(), &TermControl::_updateSelectionMarkers });
_revokers.coreOpenHyperlink = _core.OpenHyperlink(winrt::auto_revoke, { get_weak(), &TermControl::_HyperlinkHandler });
_revokers.interactivityOpenHyperlink = _interactivity.OpenHyperlink(winrt::auto_revoke, { get_weak(), &TermControl::_HyperlinkHandler });
_revokers.interactivityScrollPositionChanged = _interactivity.ScrollPositionChanged(winrt::auto_revoke, { get_weak(), &TermControl::_ScrollPositionChanged });
_revokers.ContextMenuRequested = _interactivity.ContextMenuRequested(winrt::auto_revoke, { get_weak(), &TermControl::_contextMenuHandler });
// "Bubbled" events - ones we want to handle, by raising our own event.
_revokers.CopyToClipboard = _core.CopyToClipboard(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleCopyToClipboard });
_revokers.TitleChanged = _core.TitleChanged(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleTitleChanged });
_revokers.TabColorChanged = _core.TabColorChanged(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleTabColorChanged });
_revokers.TaskbarProgressChanged = _core.TaskbarProgressChanged(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleSetTaskbarProgress });
_revokers.ConnectionStateChanged = _core.ConnectionStateChanged(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleConnectionStateChanged });
_revokers.ShowWindowChanged = _core.ShowWindowChanged(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleShowWindowChanged });
_revokers.CloseTerminalRequested = _core.CloseTerminalRequested(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleCloseTerminalRequested });
_revokers.RestartTerminalRequested = _core.RestartTerminalRequested(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleRestartTerminalRequested });
_revokers.PasteFromClipboard = _interactivity.PasteFromClipboard(winrt::auto_revoke, { get_weak(), &TermControl::_bubblePasteFromClipboard });
// Initialize the terminal only once the swapchainpanel is loaded - that
// way, we'll be able to query the real pixel size it got on layout
_layoutUpdatedRevoker = SwapChainPanel().LayoutUpdated(winrt::auto_revoke, [this](auto /*s*/, auto /*e*/) {
// This event fires every time the layout changes, but it is always the last one to fire
// in any layout change chain. That gives us great flexibility in finding the right point
// at which to initialize our renderer (and our terminal).
// Any earlier than the last layout update and we may not know the terminal's starting size.
if (_InitializeTerminal(InitializeReason::Create))
{
// Only let this succeed once.
_layoutUpdatedRevoker.revoke();
}
});
// Get our dispatcher. This will get us the same dispatcher as
// TermControl::Dispatcher().
auto dispatcher = winrt::Windows::System::DispatcherQueue::GetForCurrentThread();
// These three throttled functions are triggered by terminal output and interact with the UI.
// Since Close() is the point after which we are removed from the UI, but before the
// destructor has run, we MUST check control->_IsClosing() before actually doing anything.
_playWarningBell = std::make_shared<ThrottledFuncLeading>(
dispatcher,
TerminalWarningBellInterval,
[weakThis = get_weak()]() {
if (auto control{ weakThis.get() }; !control->_IsClosing())
{
control->_WarningBellHandlers(*control, nullptr);
}
});
_updateScrollBar = std::make_shared<ThrottledFuncTrailing<ScrollBarUpdate>>(
dispatcher,
ScrollBarUpdateInterval,
[weakThis = get_weak()](const auto& update) {
if (auto control{ weakThis.get() }; !control->_IsClosing())
{
control->_throttledUpdateScrollbar(update);
}
});
// These events might all be triggered by the connection, but that
// should be drained and closed before we complete destruction. So these
// are safe.
//
// NOTE: _ScrollPositionChanged has to be registered after we set up the
// _updateScrollBar func. Otherwise, we could get a callback from an
// attached content before we set up the throttled func, and that'll A/V
_revokers.coreScrollPositionChanged = _core.ScrollPositionChanged(winrt::auto_revoke, { get_weak(), &TermControl::_ScrollPositionChanged });
_revokers.WarningBell = _core.WarningBell(winrt::auto_revoke, { get_weak(), &TermControl::_coreWarningBell });
_revokers.CursorPositionChanged = _core.CursorPositionChanged(winrt::auto_revoke, { get_weak(), &TermControl::_CursorPositionChanged });
static constexpr auto AutoScrollUpdateInterval = std::chrono::microseconds(static_cast<int>(1.0 / 30.0 * 1000000));
_autoScrollTimer.Interval(AutoScrollUpdateInterval);
_autoScrollTimer.Tick({ get_weak(), &TermControl::_UpdateAutoScroll });
_ApplyUISettings();
_originalPrimaryElements = winrt::single_threaded_observable_vector<Controls::ICommandBarElement>();
_originalSecondaryElements = winrt::single_threaded_observable_vector<Controls::ICommandBarElement>();
_originalSelectedPrimaryElements = winrt::single_threaded_observable_vector<Controls::ICommandBarElement>();
_originalSelectedSecondaryElements = winrt::single_threaded_observable_vector<Controls::ICommandBarElement>();
for (const auto& e : ContextMenu().PrimaryCommands())
{
_originalPrimaryElements.Append(e);
}
for (const auto& e : ContextMenu().SecondaryCommands())
{
_originalSecondaryElements.Append(e);
}
for (const auto& e : SelectionContextMenu().PrimaryCommands())
{
_originalSelectedPrimaryElements.Append(e);
}
for (const auto& e : SelectionContextMenu().SecondaryCommands())
{
_originalSelectedSecondaryElements.Append(e);
}
ContextMenu().Closed([weakThis = get_weak()](auto&&, auto&&) {
if (auto control{ weakThis.get() }; !control->_IsClosing())
{
const auto& menu{ control->ContextMenu() };
menu.PrimaryCommands().Clear();
menu.SecondaryCommands().Clear();
for (const auto& e : control->_originalPrimaryElements)
{
menu.PrimaryCommands().Append(e);
}
for (const auto& e : control->_originalSecondaryElements)
{
menu.SecondaryCommands().Append(e);
}
}
});
SelectionContextMenu().Closed([weakThis = get_weak()](auto&&, auto&&) {
if (auto control{ weakThis.get() }; !control->_IsClosing())
{
const auto& menu{ control->SelectionContextMenu() };
menu.PrimaryCommands().Clear();
menu.SecondaryCommands().Clear();
for (const auto& e : control->_originalSelectedPrimaryElements)
{
menu.PrimaryCommands().Append(e);
}
for (const auto& e : control->_originalSelectedSecondaryElements)
{
menu.SecondaryCommands().Append(e);
}
}
});
}
// Function Description:
// - Static helper for building a new TermControl from an already existing
// content. We'll attach the existing swapchain to this new control's
// SwapChainPanel. The IKeyBindings might belong to a non-agile object on
// a new thread, so we'll hook up the core to these new bindings.
// Arguments:
// - content: The preexisting ControlInteractivity to connect to.
// - keybindings: The new IKeyBindings instance to use for this control.
// Return Value:
// - The newly constructed TermControl.
Control::TermControl TermControl::NewControlByAttachingContent(Control::ControlInteractivity content,
const Microsoft::Terminal::Control::IKeyBindings& keyBindings)
{
const auto term{ winrt::make_self<TermControl>(content) };
term->_initializeForAttach(keyBindings);
return *term;
}
void TermControl::_initializeForAttach(const Microsoft::Terminal::Control::IKeyBindings& keyBindings)
{
_AttachDxgiSwapChainToXaml(reinterpret_cast<HANDLE>(_core.SwapChainHandle()));
_interactivity.AttachToNewControl(keyBindings);
// Initialize the terminal only once the swapchainpanel is loaded - that
// way, we'll be able to query the real pixel size it got on layout
auto r = SwapChainPanel().LayoutUpdated(winrt::auto_revoke, [this](auto /*s*/, auto /*e*/) {
// Replace the normal initialize routine with one that will allow up
// to complete initialization even though the Core was already
// initialized.
if (_InitializeTerminal(InitializeReason::Reattach))
{
// Only let this succeed once.
_layoutUpdatedRevoker.revoke();
}
});
_layoutUpdatedRevoker.swap(r);
}
uint64_t TermControl::ContentId() const
{
return _interactivity.Id();
}
TerminalConnection::ITerminalConnection TermControl::Connection()
{
return _core.Connection();
}
void TermControl::Connection(const TerminalConnection::ITerminalConnection& newConnection)
{
_core.Connection(newConnection);
}
void TermControl::_throttledUpdateScrollbar(const ScrollBarUpdate& update)
{
// Assumptions:
// * we're already not closing
// * caller already checked weak ptr to make sure we're still alive
_isInternalScrollBarUpdate = true;
auto scrollBar = ScrollBar();
if (update.newValue)
{
scrollBar.Value(*update.newValue);
}
scrollBar.Maximum(update.newMaximum);
scrollBar.Minimum(update.newMinimum);
scrollBar.ViewportSize(update.newViewportSize);
// scroll one full screen worth at a time when the scroll bar is clicked
scrollBar.LargeChange(std::max(update.newViewportSize - 1, 0.));
_isInternalScrollBarUpdate = false;
if (_showMarksInScrollbar)
{
// Update scrollbar marks
ScrollBarCanvas().Children().Clear();
const auto marks{ _core.ScrollMarks() };
const auto fullHeight{ ScrollBarCanvas().ActualHeight() };
const auto totalBufferRows{ update.newMaximum + update.newViewportSize };
for (const auto m : marks)
{
Windows::UI::Xaml::Shapes::Rectangle r;
Media::SolidColorBrush brush{};
// Sneaky: technically, a mark doesn't need to have a color set,
// it might want to just use the color from the palette for that
// kind of mark. Fortunately, ControlCore is kind enough to
// pre-evaluate that for us, and shove the real value into the
// Color member, regardless if the mark has a literal value set.
brush.Color(static_cast<til::color>(m.Color.Color));
r.Fill(brush);
r.Width(16.0f / 3.0f); // pip width - 1/3rd of the scrollbar width.
r.Height(2);
const auto markRow = m.Start.Y;
const auto fractionalHeight = markRow / totalBufferRows;
const auto relativePos = fractionalHeight * fullHeight;
ScrollBarCanvas().Children().Append(r);
Windows::UI::Xaml::Controls::Canvas::SetTop(r, relativePos);
}
}
}
// Method Description:
// - Loads the search box from the xaml UI and focuses it.
void TermControl::CreateSearchBoxControl()
{
// Lazy load the search box control.
if (auto loadedSearchBox{ FindName(L"SearchBox") })
{
if (auto searchBox{ loadedSearchBox.try_as<::winrt::Microsoft::Terminal::Control::SearchBoxControl>() })
{
// get at its private implementation
_searchBox.copy_from(winrt::get_self<implementation::SearchBoxControl>(searchBox));
_searchBox->Visibility(Visibility::Visible);
// If a text is selected inside terminal, use it to populate the search box.
// If the search box already contains a value, it will be overridden.
if (_core.HasSelection())
{
// Currently we populate the search box only if a single line is selected.
// Empirically, multi-line selection works as well on sample scenarios,
// but since code paths differ, extra work is required to ensure correctness.
auto bufferText = _core.SelectedText(true);
if (bufferText.Size() == 1)
{
const auto selectedLine{ bufferText.GetAt(0) };
_searchBox->PopulateTextbox(selectedLine);
}
}
_searchBox->SetFocusOnTextbox();
}
}
}
void TermControl::SearchMatch(const bool goForward)
{
if (_IsClosing())
{
return;
}
if (!_searchBox)
{
CreateSearchBoxControl();
}
else
{
_core.Search(_searchBox->TextBox().Text(), goForward, false);
}
}
// Method Description:
// Find if search box text edit currently is in focus
// Return Value:
// - true, if search box text edit is in focus
bool TermControl::SearchBoxEditInFocus() const
{
if (!_searchBox)
{
return false;
}
return _searchBox->TextBox().FocusState() == FocusState::Keyboard;
}
// Method Description:
// - Search text in text buffer. This is triggered if the user click
// search button or press enter.
// Arguments:
// - text: the text to search
// - goForward: boolean that represents if the current search direction is forward
// - caseSensitive: boolean that represents if the current search is case sensitive
// Return Value:
// - <none>
void TermControl::_Search(const winrt::hstring& text,
const bool goForward,
const bool caseSensitive)
{
_core.Search(text, goForward, caseSensitive);
}
// Method Description:
// - The handler for the close button or pressing "Esc" when focusing on the
// search dialog.
// Arguments:
// - IInspectable: not used
// - RoutedEventArgs: not used
// Return Value:
// - <none>
void TermControl::_CloseSearchBoxControl(const winrt::Windows::Foundation::IInspectable& /*sender*/,
const RoutedEventArgs& /*args*/)
{
_searchBox->Visibility(Visibility::Collapsed);
// Set focus back to terminal control
this->Focus(FocusState::Programmatic);
}
winrt::fire_and_forget TermControl::UpdateControlSettings(IControlSettings settings)
{
return UpdateControlSettings(settings, _core.UnfocusedAppearance());
}
// Method Description:
// - Given Settings having been updated, applies the settings to the current terminal.
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::UpdateControlSettings(IControlSettings settings,
IControlAppearance unfocusedAppearance)
{
auto weakThis{ get_weak() };
// Dispatch a call to the UI thread to apply the new settings to the
// terminal.
co_await wil::resume_foreground(Dispatcher());
_core.UpdateSettings(settings, unfocusedAppearance);
_UpdateSettingsFromUIThread();
_UpdateAppearanceFromUIThread(_focused ? _core.FocusedAppearance() : _core.UnfocusedAppearance());
}
// Method Description:
// - Dispatches a call to the UI thread and updates the appearance
// Arguments:
// - newAppearance: the new appearance to set
winrt::fire_and_forget TermControl::UpdateAppearance(IControlAppearance newAppearance)
{
// Dispatch a call to the UI thread
co_await wil::resume_foreground(Dispatcher());
_UpdateAppearanceFromUIThread(newAppearance);
}
// Method Description:
// - Updates the settings of the current terminal.
// - This method is separate from UpdateSettings because there is an apparent optimizer
// issue that causes one of our hstring -> wstring_view conversions to result in garbage,
// but only from a coroutine context. See GH#8723.
// - INVARIANT: This method must be called from the UI thread.
// Arguments:
// - newSettings: the new settings to set
void TermControl::_UpdateSettingsFromUIThread()
{
if (_IsClosing())
{
return;
}
// Update our control settings
_ApplyUISettings();
}
// Method Description:
// - Updates the appearance
// - INVARIANT: This method must be called from the UI thread.
// Arguments:
// - newAppearance: the new appearance to set
void TermControl::_UpdateAppearanceFromUIThread(Control::IControlAppearance newAppearance)
{
if (_IsClosing())
{
return;
}
_SetBackgroundImage(newAppearance);
// Update our control settings
const auto bg = newAppearance.DefaultBackground();
// In the future, this might need to be changed to a
// _InitializeBackgroundBrush call instead, because we may need to
// switch from a solid color brush to an acrylic one.
_changeBackgroundColor(bg);
// Update selection markers
Windows::UI::Xaml::Media::SolidColorBrush cursorColorBrush{ til::color{ newAppearance.CursorColor() } };
SelectionStartMarker().Fill(cursorColorBrush);
SelectionEndMarker().Fill(cursorColorBrush);
// Set TSF Foreground
Media::SolidColorBrush foregroundBrush{};
if (_core.Settings().UseBackgroundImageForWindow())
{
foregroundBrush.Color(Windows::UI::Colors::Transparent());
}
else
{
foregroundBrush.Color(static_cast<til::color>(newAppearance.DefaultForeground()));
}
TSFInputControl().Foreground(foregroundBrush);
_core.ApplyAppearance(_focused);
}
// Method Description:
// - Writes the given sequence as input to the active terminal connection,
// Arguments:
// - wstr: the string of characters to write to the terminal connection.
// Return Value:
// - <none>
void TermControl::SendInput(const winrt::hstring& wstr)
{
_core.SendInput(wstr);
}
void TermControl::ClearBuffer(Control::ClearBufferType clearType)
{
_core.ClearBuffer(clearType);
}
void TermControl::ToggleShaderEffects()
{
_core.ToggleShaderEffects();
}
// Method Description:
// - Style our UI elements based on the values in our settings, and set up
// other control-specific settings. This method will be called whenever
// the settings are reloaded.
// * Calls _InitializeBackgroundBrush to set up the Xaml brush responsible
// for the control's background
// * Calls _BackgroundColorChanged to style the background of the control
// - Core settings will be passed to the terminal in _InitializeTerminal
// Arguments:
// - <none>
// Return Value:
// - <none>
void TermControl::_ApplyUISettings()
{
_InitializeBackgroundBrush();
// settings might be out-of-proc in the future
auto settings{ _core.Settings() };
// Apply padding as swapChainPanel's margin
const auto newMargin = ParseThicknessFromPadding(settings.Padding());
SwapChainPanel().Margin(newMargin);
TSFInputControl().Margin(newMargin);
// Apply settings for scrollbar
if (settings.ScrollState() == ScrollbarState::Hidden)
{
// In the scenario where the user has turned off the OS setting to automatically hide scrollbars, the
// Terminal scrollbar would still be visible; so, we need to set the control's visibility accordingly to
// achieve the intended effect.
ScrollBar().IndicatorMode(Controls::Primitives::ScrollingIndicatorMode::None);
ScrollBar().Visibility(Visibility::Collapsed);
ScrollMarksGrid().Visibility(Visibility::Collapsed);
}
else // (default or Visible)
{
// Default behavior
ScrollBar().IndicatorMode(Controls::Primitives::ScrollingIndicatorMode::MouseIndicator);
ScrollBar().Visibility(Visibility::Visible);
ScrollMarksGrid().Visibility(Visibility::Visible);
}
_interactivity.UpdateSettings();
if (_automationPeer)
{
_automationPeer.SetControlPadding(Core::Padding{ newMargin.Left,
newMargin.Top,
newMargin.Right,
newMargin.Bottom });
}
_showMarksInScrollbar = settings.ShowMarks();
// Clear out all the current marks
ScrollBarCanvas().Children().Clear();
// When we hot reload the settings, the core will send us a scrollbar
// update. If we enabled scrollbar marks, then great, when we handle
// that message, we'll redraw them.
}
// Method Description:
// - Sets background image and applies its settings (stretch, opacity and alignment)
// - Checks path validity
// Arguments:
// - newAppearance
// Return Value:
// - <none>
void TermControl::_SetBackgroundImage(const IControlAppearance& newAppearance)
{
if (newAppearance.BackgroundImage().empty() || _core.Settings().UseBackgroundImageForWindow())
{
BackgroundImage().Source(nullptr);
return;
}
Windows::Foundation::Uri imageUri{ nullptr };
try
{
imageUri = Windows::Foundation::Uri{ newAppearance.BackgroundImage() };
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
BackgroundImage().Source(nullptr);
return;
}
// Check if the image brush is already pointing to the image
// in the modified settings; if it isn't (or isn't there),
// set a new image source for the brush
auto imageSource = BackgroundImage().Source().try_as<Media::Imaging::BitmapImage>();
if (imageSource == nullptr ||
imageSource.UriSource() == nullptr ||
!imageSource.UriSource().Equals(imageUri))
{
// Note that BitmapImage handles the image load asynchronously,
// which is especially important since the image
// may well be both large and somewhere out on the
// internet.
Media::Imaging::BitmapImage image(imageUri);
BackgroundImage().Source(image);
}
// Apply stretch, opacity and alignment settings
BackgroundImage().Stretch(newAppearance.BackgroundImageStretchMode());
BackgroundImage().Opacity(newAppearance.BackgroundImageOpacity());
BackgroundImage().HorizontalAlignment(newAppearance.BackgroundImageHorizontalAlignment());
BackgroundImage().VerticalAlignment(newAppearance.BackgroundImageVerticalAlignment());
}
// Method Description:
// - Set up each layer's brush used to display the control's background.
// - Respects the settings for acrylic, background image and opacity from
// _settings.
// * If acrylic is not enabled, setup a solid color background, otherwise
// use bgcolor as acrylic's tint
// - Avoids image flickering and acrylic brush redraw if settings are changed
// but the appropriate brush is still in place.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TermControl::_InitializeBackgroundBrush()
{
auto settings{ _core.Settings() };
auto bgColor = til::color{ _core.FocusedAppearance().DefaultBackground() };
auto transparentBg = settings.UseBackgroundImageForWindow();
if (transparentBg)
{
bgColor = Windows::UI::Colors::Transparent();
}
// GH#11743: Make sure to use the Core's current UseAcrylic value, not
// the one from the settings. The Core's runtime UseAcrylic may have
// changed from what was in the original settings.
if (_core.UseAcrylic() && !transparentBg)
{
// See if we've already got an acrylic background brush
// to avoid the flicker when setting up a new one
auto acrylic = RootGrid().Background().try_as<Media::AcrylicBrush>();
// Instantiate a brush if there's not already one there
if (acrylic == nullptr)
{
acrylic = Media::AcrylicBrush{};
acrylic.BackgroundSource(Media::AcrylicBackgroundSource::HostBackdrop);
}
// see GH#1082: Initialize background color so we don't get a
// fade/flash when _BackgroundColorChanged is called
acrylic.FallbackColor(bgColor);
acrylic.TintColor(bgColor);
// Apply brush settings
acrylic.TintOpacity(_core.Opacity());
// Apply brush to control if it's not already there
if (RootGrid().Background() != acrylic)
{
RootGrid().Background(acrylic);
}
}
else
{
Media::SolidColorBrush solidColor{};
solidColor.Opacity(_core.Opacity());
solidColor.Color(bgColor);
RootGrid().Background(solidColor);
}
BackgroundBrush(RootGrid().Background());
}
// Method Description:
// - Handler for the core's BackgroundColorChanged event. Updates the color
// of our background brush to match.
// - Hops over to the UI thread to do this work.
// Arguments:
// <unused>
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::_coreBackgroundColorChanged(const IInspectable& /*sender*/,
const IInspectable& /*args*/)
{
auto weakThis{ get_weak() };
co_await wil::resume_foreground(Dispatcher());
if (auto control{ weakThis.get() })
{
til::color newBgColor{ _core.BackgroundColor() };
_changeBackgroundColor(newBgColor);
}
}
// Method Description:
// - Update the color of the background brush we're using. This does _not_
// update the opacity, or what type of brush it is.
// - INVARIANT: This needs to be called on the UI thread.
// Arguments:
// - bg: the new color to use as the background color.
void TermControl::_changeBackgroundColor(til::color bg)
{
auto transparent_bg = _core.Settings().UseBackgroundImageForWindow();
if (transparent_bg)
{
bg = Windows::UI::Colors::Transparent();
}
if (auto acrylic = RootGrid().Background().try_as<Media::AcrylicBrush>())
{
acrylic.FallbackColor(bg);
acrylic.TintColor(bg);
}
else if (auto solidColor = RootGrid().Background().try_as<Media::SolidColorBrush>())
{
solidColor.Color(bg);
}
BackgroundBrush(RootGrid().Background());
// Don't use the normal BackgroundBrush() Observable Property setter
// here. (e.g. `BackgroundBrush()`). The one from the macro will
// automatically ignore changes where the value doesn't _actually_
// change. In our case, most of the time when changing the colors of the
// background, the _Brush_ itself doesn't change, we simply change the
// Color() of the brush. This results in the event not getting bubbled
// up.
//
// Firing it manually makes sure it does.
_BackgroundBrush = RootGrid().Background();
_PropertyChangedHandlers(*this, Data::PropertyChangedEventArgs{ L"BackgroundBrush" });
_isBackgroundLight = _isColorLight(bg);
}
bool TermControl::_isColorLight(til::color bg) noexcept
{
// Checks if the current background color is light enough
// to need a dark version of the visual bell indicator
// This is a poor man's Rec. 601 luma.
const auto l = 30 * bg.r + 59 * bg.g + 11 * bg.b;
return l > 12750;
}
// Method Description:
// - Update the opacity of the background brush we're using. This does _not_
// update the color, or what type of brush it is.
// - INVARIANT: This needs to be called on the UI thread.
void TermControl::_changeBackgroundOpacity()
{
const auto opacity{ _core.Opacity() };
const auto useAcrylic{ _core.UseAcrylic() };
auto changed = false;
// GH#11743, #11619: If we're changing whether or not acrylic is used,
// then just entirely reinitialize the brush. The primary way that this
// happens is on Windows 10, where we need to enable acrylic when the
// user asks for <100% opacity. Even when we remove this Windows 10
// fallback, we may still need this for something like changing if
// acrylic is enabled at runtime (GH#2531)
if (auto acrylic = RootGrid().Background().try_as<Media::AcrylicBrush>())
{
if (!useAcrylic)
{
_InitializeBackgroundBrush();
return;
}
changed = acrylic.TintOpacity() != opacity;
acrylic.TintOpacity(opacity);
}
else if (auto solidColor = RootGrid().Background().try_as<Media::SolidColorBrush>())
{
if (useAcrylic)
{
_InitializeBackgroundBrush();
return;
}
changed = solidColor.Opacity() != opacity;
solidColor.Opacity(opacity);
}
// Send a BG brush changed event, so you can mouse wheel the
// transparency of the titlebar too.
if (changed)
{
_PropertyChangedHandlers(*this, Data::PropertyChangedEventArgs{ L"BackgroundBrush" });
}
}
TermControl::~TermControl()
{
Close();
}
// Method Description:
// - Creates an automation peer for the Terminal Control, enabling accessibility on our control.
// Arguments:
// - None
// Return Value:
// - The automation peer for our control
Windows::UI::Xaml::Automation::Peers::AutomationPeer TermControl::OnCreateAutomationPeer()
{
// MSFT 33353327: We're purposefully not using _initializedTerminal to ensure we're fully initialized.
// Doing so makes us return nullptr when XAML requests an automation peer.
// Instead, we need to give XAML an automation peer, then fix it later.
if (!_IsClosing())
{
// create a custom automation peer with this code pattern:
// (https://docs.microsoft.com/en-us/windows/uwp/design/accessibility/custom-automation-peers)
if (const auto& interactivityAutoPeer{ _interactivity.OnCreateAutomationPeer() })
{
const auto margins{ SwapChainPanel().Margin() };
const Core::Padding padding{ margins.Left,
margins.Top,
margins.Right,
margins.Bottom };
_automationPeer = winrt::make<implementation::TermControlAutomationPeer>(get_strong(), padding, interactivityAutoPeer);
return _automationPeer;
}
}
return nullptr;
}
// This is needed for TermControlAutomationPeer. We probably could find a
// clever way around asking the core for this.
til::point TermControl::GetFontSize() const
{
return { til::math::rounding, _core.FontSize().Width, _core.FontSize().Height };
}
const Windows::UI::Xaml::Thickness TermControl::GetPadding()
{
return SwapChainPanel().Margin();
}
TerminalConnection::ConnectionState TermControl::ConnectionState() const
{
return _core.ConnectionState();
}
void TermControl::RenderEngineSwapChainChanged(IInspectable /*sender*/, IInspectable args)
{
// This event comes in on the UI thread
HANDLE h = reinterpret_cast<HANDLE>(winrt::unbox_value<uint64_t>(args));
_AttachDxgiSwapChainToXaml(h);
}
// Method Description:
// - Called when the renderer triggers a warning. It might do this when it
// fails to find a shader file, or fails to compile a shader. We'll take
// that renderer warning, and display a dialog to the user with and
// appropriate error message. WE'll display the dialog with our
// RaiseNotice event.
// Arguments:
// - hr: an HRESULT describing the warning
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::_RendererWarning(IInspectable /*sender*/,
Control::RendererWarningArgs args)
{
const auto hr = static_cast<HRESULT>(args.Result());
auto weakThis{ get_weak() };
co_await wil::resume_foreground(Dispatcher());
if (auto control{ weakThis.get() })
{
winrt::hstring message;
if (HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND) == hr ||
HRESULT_FROM_WIN32(ERROR_PATH_NOT_FOUND) == hr)
{
message = { fmt::format(std::wstring_view{ RS_(L"PixelShaderNotFound") },
(_focused ? _core.FocusedAppearance() : _core.UnfocusedAppearance()).PixelShaderPath()) };
}
else if (D2DERR_SHADER_COMPILE_FAILED == hr)
{
message = { fmt::format(std::wstring_view{ RS_(L"PixelShaderCompileFailed") }) };
}
else
{
message = { fmt::format(std::wstring_view{ RS_(L"UnexpectedRendererError") },
hr) };
}
auto noticeArgs = winrt::make<NoticeEventArgs>(NoticeLevel::Warning, std::move(message));
control->_RaiseNoticeHandlers(*control, std::move(noticeArgs));
}
}
void TermControl::_AttachDxgiSwapChainToXaml(HANDLE swapChainHandle)
{
auto nativePanel = SwapChainPanel().as<ISwapChainPanelNative2>();
nativePanel->SetSwapChainHandle(swapChainHandle);
}
bool TermControl::_InitializeTerminal(const InitializeReason reason)
{
if (_initializedTerminal)
{
return false;
}
const auto panelWidth = static_cast<float>(SwapChainPanel().ActualWidth());
const auto panelHeight = static_cast<float>(SwapChainPanel().ActualHeight());
const auto panelScaleX = SwapChainPanel().CompositionScaleX();
const auto panelScaleY = SwapChainPanel().CompositionScaleY();
const auto windowWidth = panelWidth * panelScaleX;
const auto windowHeight = panelHeight * panelScaleY;
if (windowWidth == 0 || windowHeight == 0)
{
return false;
}
// If we're re-attaching an existing content, then we want to proceed even though the Terminal was already initialized.
if (reason == InitializeReason::Create)
{
const auto coreInitialized = _core.Initialize(panelWidth,
panelHeight,
panelScaleX);
if (!coreInitialized)
{
return false;
}
_interactivity.Initialize();
}
else
{
_core.SizeOrScaleChanged(panelWidth, panelHeight, panelScaleX);
}
_core.EnablePainting();
auto bufferHeight = _core.BufferHeight();
ScrollBar().Maximum(0);
ScrollBar().Minimum(0);
ScrollBar().Value(0);
ScrollBar().ViewportSize(bufferHeight);
ScrollBar().LargeChange(bufferHeight); // scroll one "screenful" at a time when the scroll bar is clicked
// Set up blinking cursor
int blinkTime = GetCaretBlinkTime();
if (blinkTime != INFINITE)
{
// Create a timer
DispatcherTimer cursorTimer;
cursorTimer.Interval(std::chrono::milliseconds(blinkTime));
cursorTimer.Tick({ get_weak(), &TermControl::_CursorTimerTick });
_cursorTimer.emplace(std::move(cursorTimer));
// As of GH#6586, don't start the cursor timer immediately, and
// don't show the cursor initially. We'll show the cursor and start
// the timer when the control is first focused.
//
// As of GH#11411, turn on the cursor if we've already been marked
// as focused. We suspect that it's possible for the Focused event
// to fire before the LayoutUpdated. In that case, the
// _GotFocusHandler would mark us _focused, but find that a
// _cursorTimer doesn't exist, and it would never turn on the
// cursor. To mitigate, we'll initialize the cursor's 'on' state
// with `_focused` here.
_core.CursorOn(_focused);
}
else
{
// The user has disabled cursor blinking
_cursorTimer = std::nullopt;
}
// Set up blinking attributes
auto animationsEnabled = TRUE;
SystemParametersInfoW(SPI_GETCLIENTAREAANIMATION, 0, &animationsEnabled, 0);
if (animationsEnabled && blinkTime != INFINITE)
{
// Create a timer
DispatcherTimer blinkTimer;
blinkTimer.Interval(std::chrono::milliseconds(blinkTime));
blinkTimer.Tick({ get_weak(), &TermControl::_BlinkTimerTick });
blinkTimer.Start();
_blinkTimer.emplace(std::move(blinkTimer));
}
else
{
// The user has disabled blinking
_blinkTimer = std::nullopt;
}
// Now that the renderer is set up, update the appearance for initialization
_UpdateAppearanceFromUIThread(_core.FocusedAppearance());
_initializedTerminal = true;
// MSFT 33353327: If the AutomationPeer was created before we were done initializing,
// make sure it's properly set up now.
if (_automationPeer)
{
_automationPeer.UpdateControlBounds();
const auto margins{ GetPadding() };
_automationPeer.SetControlPadding(Core::Padding{ margins.Left,
margins.Top,
margins.Right,
margins.Bottom });
}
// Likewise, run the event handlers outside of lock (they could
// be reentrant)
_InitializedHandlers(*this, nullptr);
return true;
}
void TermControl::_CharacterHandler(const winrt::Windows::Foundation::IInspectable& /*sender*/,
const Input::CharacterReceivedRoutedEventArgs& e)
{
if (_IsClosing())
{
return;
}
// GH#11479: TSF wants to be notified of any character input via ICoreTextEditContext::NotifyTextChanged().
// TSF is built and tested around the idea that you inform it of any text changes that happen
// when it doesn't currently compose characters. For instance writing "xin chaof" with the
// Vietnamese IME should produce "xin chào". After writing "xin" it'll emit a composition
// completion event and we'll write "xin" to the shell. It now has no input focus and won't know
// about the whitespace. If you then write "chaof", it'll emit another composition completion
// event for "xinchaof" and the resulting output in the shell will finally read "xinxinchaof".
// A composition completion event technically doesn't mean that the completed text is now
// immutable after all. We could (and probably should) inform TSF of any input changes,
// but we technically aren't a text input field. The immediate solution was
// to simply force TSF to clear its text whenever we have input focus.
TSFInputControl().ClearBuffer();
_HidePointerCursorHandlers(*this, nullptr);
const auto ch = e.Character();
const auto keyStatus = e.KeyStatus();
const auto scanCode = gsl::narrow_cast<WORD>(keyStatus.ScanCode);
auto modifiers = _GetPressedModifierKeys();
if (keyStatus.IsExtendedKey)
{
modifiers |= ControlKeyStates::EnhancedKey;
}
const auto handled = _core.SendCharEvent(ch, scanCode, modifiers);
e.Handled(handled);
}
// Method Description:
// - Manually handles key events for certain keys that can't be passed to us
// normally. Namely, the keys we're concerned with are F7 down and Alt up.
// Return value:
// - Whether the key was handled.
bool TermControl::OnDirectKeyEvent(const uint32_t vkey, const uint8_t scanCode, const bool down)
{
// Short-circuit isReadOnly check to avoid warning dialog
if (_core.IsInReadOnlyMode())
{
return false;
}
const auto modifiers{ _GetPressedModifierKeys() };
auto handled = false;
if (vkey == VK_MENU && !down)
{
// Manually generate an Alt KeyUp event into the key bindings or terminal.
// This is required as part of GH#6421.
(void)_TrySendKeyEvent(VK_MENU, scanCode, modifiers, false);
handled = true;
}
else if ((vkey == VK_F7 || vkey == VK_SPACE) && down)
{
// Manually generate an F7 event into the key bindings or terminal.
// This is required as part of GH#638.
// Or do so for alt+space; only send to terminal when explicitly unbound
// That is part of #GH7125
auto bindings{ _core.Settings().KeyBindings() };
auto isUnbound = false;
const KeyChord kc = {
modifiers.IsCtrlPressed(),
modifiers.IsAltPressed(),
modifiers.IsShiftPressed(),
modifiers.IsWinPressed(),
gsl::narrow_cast<WORD>(vkey),
0
};
if (bindings)
{
handled = bindings.TryKeyChord(kc);
if (!handled)
{
isUnbound = bindings.IsKeyChordExplicitlyUnbound(kc);
}
}
const auto sendToTerminal = vkey == VK_F7 || (vkey == VK_SPACE && isUnbound);
if (!handled && sendToTerminal)
{
// _TrySendKeyEvent pretends it didn't handle F7 for some unknown reason.
(void)_TrySendKeyEvent(gsl::narrow_cast<WORD>(vkey), scanCode, modifiers, true);
// GH#6438: Note that we're _not_ sending the key up here - that'll
// get passed through XAML to our KeyUp handler normally.
handled = true;
}
}
return handled;
}
void TermControl::_KeyDownHandler(const winrt::Windows::Foundation::IInspectable& /*sender*/,
const Input::KeyRoutedEventArgs& e)
{
_KeyHandler(e, true);
}
void TermControl::_KeyUpHandler(const winrt::Windows::Foundation::IInspectable& /*sender*/,
const Input::KeyRoutedEventArgs& e)
{
_KeyHandler(e, false);
}
void TermControl::_KeyHandler(const Input::KeyRoutedEventArgs& e, const bool keyDown)
{
// If the current focused element is a child element of searchbox,
// we do not send this event up to terminal
if (_searchBox && _searchBox->ContainsFocus())
{
return;
}
const auto keyStatus = e.KeyStatus();
const auto vkey = gsl::narrow_cast<WORD>(e.OriginalKey());
const auto scanCode = gsl::narrow_cast<WORD>(keyStatus.ScanCode);
auto modifiers = _GetPressedModifierKeys();
if (keyStatus.IsExtendedKey)
{
modifiers |= ControlKeyStates::EnhancedKey;
}
// GH#11076:
// For some weird reason we sometimes receive a WM_KEYDOWN
// message without vkey or scanCode if a user drags a tab.
// The KeyChord constructor has a debug assertion ensuring that all KeyChord
// either have a valid vkey/scanCode. This is important, because this prevents
// accidental insertion of invalid KeyChords into classes like ActionMap.
if (!vkey && !scanCode)
{
e.Handled(true);
return;
}
// Mark the event as handled and do nothing if we're closing, or the key
// was the Windows key.
//
// NOTE: for key combos like CTRL + C, two events are fired (one for
// CTRL, one for 'C'). Since it's possible the terminal is in
// win32-input-mode, then we'll send all these keystrokes to the
// terminal - it's smart enough to ignore the keys it doesn't care
// about.
if (_IsClosing() || vkey == VK_LWIN || vkey == VK_RWIN)
{
e.Handled(true);
return;
}
// Short-circuit isReadOnly check to avoid warning dialog
if (_core.IsInReadOnlyMode())
{
e.Handled(!keyDown || _TryHandleKeyBinding(vkey, scanCode, modifiers));
return;
}
// Alt-Numpad# input will send us a character once the user releases
// Alt, so we should be ignoring the individual keydowns. The character
// will be sent through the TSFInputControl. See GH#1401 for more
// details
if (modifiers.IsAltPressed() &&
(vkey >= VK_NUMPAD0 && vkey <= VK_NUMPAD9))
{
e.Handled(true);
return;
}
// GH#2235: Terminal::Settings hasn't been modified to differentiate
// between AltGr and Ctrl+Alt yet.
// -> Don't check for key bindings if this is an AltGr key combination.
//
// GH#4999: Only process keybindings on the keydown. If we don't check
// this at all, we'll process the keybinding twice. If we only process
// keybindings on the keyUp, then we'll still send the keydown to the
// connected terminal application, and something like ctrl+shift+T will
// emit a ^T to the pipe.
if (!modifiers.IsAltGrPressed() &&
keyDown &&
_TryHandleKeyBinding(vkey, scanCode, modifiers))
{
e.Handled(true);
return;
}
if (_TrySendKeyEvent(vkey, scanCode, modifiers, keyDown))
{
e.Handled(true);
return;
}
// Manually prevent keyboard navigation with tab. We want to send tab to
// the terminal, and we don't want to be able to escape focus of the
// control with tab.
e.Handled(vkey == VK_TAB);
}
// Method Description:
// - Attempt to handle this key combination as a key binding
// Arguments:
// - vkey: The vkey of the key pressed.
// - scanCode: The scan code of the key pressed.
// - modifiers: The ControlKeyStates representing the modifier key states.
bool TermControl::_TryHandleKeyBinding(const WORD vkey, const WORD scanCode, ::Microsoft::Terminal::Core::ControlKeyStates modifiers) const
{
// Mark mode has a specific set of pre-defined key bindings.
// If we're in mark mode, we should be prioritizing those over
// the custom defined key bindings.
if (_core.TryMarkModeKeybinding(vkey, modifiers))
{
return true;
}
auto bindings = _core.Settings().KeyBindings();
if (!bindings)
{
return false;
}
auto success = bindings.TryKeyChord({
modifiers.IsCtrlPressed(),
modifiers.IsAltPressed(),
modifiers.IsShiftPressed(),
modifiers.IsWinPressed(),
vkey,
scanCode,
});
if (!success)
{
return false;
}
// Let's assume the user has bound the dead key "^" to a sendInput command that sends "b".
// If the user presses the two keys "^a" it'll produce "bâ", despite us marking the key event as handled.
// The following is used to manually "consume" such dead keys and clear them from the keyboard state.
_ClearKeyboardState(vkey, scanCode);
return true;
}
// Method Description:
// - Discards currently pressed dead keys.
// Arguments:
// - vkey: The vkey of the key pressed.
// - scanCode: The scan code of the key pressed.
void TermControl::_ClearKeyboardState(const WORD vkey, const WORD scanCode) noexcept
{
std::array<BYTE, 256> keyState;
if (!GetKeyboardState(keyState.data()))
{
return;
}
// As described in "Sometimes you *want* to interfere with the keyboard's state buffer":
// http://archives.miloush.net/michkap/archive/2006/09/10/748775.html
// > "The key here is to keep trying to pass stuff to ToUnicode until -1 is not returned."
std::array<wchar_t, 16> buffer;
while (ToUnicodeEx(vkey, scanCode, keyState.data(), buffer.data(), gsl::narrow_cast<int>(buffer.size()), 0b1, nullptr) < 0)
{
}
}
// Method Description:
// - Send this particular key event to the terminal.
// See Terminal::SendKeyEvent for more information.
// - Clears the current selection.
// - Makes the cursor briefly visible during typing.
// Arguments:
// - vkey: The vkey of the key pressed.
// - scanCode: The scan code of the key pressed.
// - states: The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
// - keyDown: If true, the key was pressed, otherwise the key was released.
bool TermControl::_TrySendKeyEvent(const WORD vkey,
const WORD scanCode,
const ControlKeyStates modifiers,
const bool keyDown)
{
const auto window = CoreWindow::GetForCurrentThread();
// If the terminal translated the key, mark the event as handled.
// This will prevent the system from trying to get the character out
// of it and sending us a CharacterReceived event.
const auto handled = vkey ?
_core.TrySendKeyEvent(vkey,
scanCode,
modifiers,
keyDown) :
true;
if (vkey && keyDown && _automationPeer)
{
get_self<TermControlAutomationPeer>(_automationPeer)->RecordKeyEvent(vkey);
}
if (_cursorTimer)
{
// Manually show the cursor when a key is pressed. Restarting
// the timer prevents flickering.
_core.CursorOn(_core.SelectionMode() != SelectionInteractionMode::Mark);
_cursorTimer->Start();
}
return handled;
}
// Method Description:
// - handle a tap event by taking focus
// Arguments:
// - sender: the XAML element responding to the tap event
// - args: event data
void TermControl::_TappedHandler(const IInspectable& /*sender*/, const TappedRoutedEventArgs& e)
{
Focus(FocusState::Pointer);
e.Handled(true);
}
// Method Description:
// - handle a mouse click event. Begin selection process.
// Arguments:
// - sender: the XAML element responding to the pointer input
// - args: event data
void TermControl::_PointerPressedHandler(const Windows::Foundation::IInspectable& sender,
const Input::PointerRoutedEventArgs& args)
{
if (_IsClosing())
{
return;
}
_RestorePointerCursorHandlers(*this, nullptr);
_CapturePointer(sender, args);
const auto ptr = args.Pointer();
const auto point = args.GetCurrentPoint(*this);
const auto type = ptr.PointerDeviceType();
// We also TryShow in GotFocusHandler, but this call is specifically
// for the case where the Terminal is in focus but the user closed the
// on-screen keyboard. This lets the user simply tap on the terminal
// again to bring it up.
InputPane::GetForCurrentView().TryShow();
if (!_focused)
{
Focus(FocusState::Pointer);
}
// Mark that this pointer event actually started within our bounds.
// We'll need this later, for PointerMoved events.
_pointerPressedInBounds = true;
if (type == Windows::Devices::Input::PointerDeviceType::Touch)
{
const auto contactRect = point.Properties().ContactRect();
auto anchor = til::point{ til::math::rounding, contactRect.X, contactRect.Y };
_interactivity.TouchPressed(anchor.to_core_point());
}
else
{
const auto cursorPosition = point.Position();
_interactivity.PointerPressed(TermControl::GetPressedMouseButtons(point),
TermControl::GetPointerUpdateKind(point),
point.Timestamp(),
ControlKeyStates{ args.KeyModifiers() },
_toTerminalOrigin(cursorPosition).to_core_point());
}
args.Handled(true);
}
// Method Description:
// - handle a mouse moved event. Specifically handling mouse drag to update selection process.
// Arguments:
// - sender: not used
// - args: event data
void TermControl::_PointerMovedHandler(const Windows::Foundation::IInspectable& /*sender*/,
const Input::PointerRoutedEventArgs& args)
{
if (_IsClosing())
{
return;
}
_RestorePointerCursorHandlers(*this, nullptr);
const auto ptr = args.Pointer();
const auto point = args.GetCurrentPoint(*this);
const auto cursorPosition = point.Position();
const auto pixelPosition = _toTerminalOrigin(cursorPosition);
const auto type = ptr.PointerDeviceType();
if (!_focused && _core.Settings().FocusFollowMouse())
{
_FocusFollowMouseRequestedHandlers(*this, nullptr);
}
if (type == Windows::Devices::Input::PointerDeviceType::Mouse ||
type == Windows::Devices::Input::PointerDeviceType::Pen)
{
_interactivity.PointerMoved(TermControl::GetPressedMouseButtons(point),
TermControl::GetPointerUpdateKind(point),
ControlKeyStates(args.KeyModifiers()),
_focused,
pixelPosition.to_core_point(),
_pointerPressedInBounds);
// GH#9109 - Only start an auto-scroll when the drag actually
// started within our bounds. Otherwise, someone could start a drag
// outside the terminal control, drag into the padding, and trick us
// into starting to scroll.
if (_focused && _pointerPressedInBounds && point.Properties().IsLeftButtonPressed())
{
// We want to find the distance relative to the bounds of the
// SwapChainPanel, not the entire control. If they drag out of
// the bounds of the text, into the padding, we still what that
// to auto-scroll
const auto cursorBelowBottomDist = cursorPosition.Y - SwapChainPanel().Margin().Top - SwapChainPanel().ActualHeight();
const auto cursorAboveTopDist = -1 * cursorPosition.Y + SwapChainPanel().Margin().Top;
constexpr auto MinAutoScrollDist = 2.0; // Arbitrary value
auto newAutoScrollVelocity = 0.0;
if (cursorBelowBottomDist > MinAutoScrollDist)
{
newAutoScrollVelocity = _GetAutoScrollSpeed(cursorBelowBottomDist);
}
else if (cursorAboveTopDist > MinAutoScrollDist)
{
newAutoScrollVelocity = -1.0 * _GetAutoScrollSpeed(cursorAboveTopDist);
}
if (newAutoScrollVelocity != 0)
{
_TryStartAutoScroll(point, newAutoScrollVelocity);
}
else
{
_TryStopAutoScroll(ptr.PointerId());
}
}
}
else if (type == Windows::Devices::Input::PointerDeviceType::Touch)
{
const auto contactRect = point.Properties().ContactRect();
til::point newTouchPoint{ til::math::rounding, contactRect.X, contactRect.Y };
_interactivity.TouchMoved(newTouchPoint.to_core_point(), _focused);
}
args.Handled(true);
}
// Method Description:
// - Event handler for the PointerReleased event. We use this to de-anchor
// touch events, to stop scrolling via touch.
// Arguments:
// - sender: the XAML element responding to the pointer input
// - args: event data
void TermControl::_PointerReleasedHandler(const Windows::Foundation::IInspectable& sender,
const Input::PointerRoutedEventArgs& args)
{
if (_IsClosing())
{
return;
}
_pointerPressedInBounds = false;
const auto ptr = args.Pointer();
const auto point = args.GetCurrentPoint(*this);
const auto cursorPosition = point.Position();
const auto pixelPosition = _toTerminalOrigin(cursorPosition);
const auto type = ptr.PointerDeviceType();
_ReleasePointerCapture(sender, args);
if (type == Windows::Devices::Input::PointerDeviceType::Mouse ||
type == Windows::Devices::Input::PointerDeviceType::Pen)
{
_interactivity.PointerReleased(TermControl::GetPressedMouseButtons(point),
TermControl::GetPointerUpdateKind(point),
ControlKeyStates(args.KeyModifiers()),
pixelPosition.to_core_point());
}
else if (type == Windows::Devices::Input::PointerDeviceType::Touch)
{
_interactivity.TouchReleased();
}
_TryStopAutoScroll(ptr.PointerId());
args.Handled(true);
}
// Method Description:
// - Event handler for the PointerWheelChanged event. This is raised in
// response to mouse wheel changes. Depending upon what modifier keys are
// pressed, different actions will take place.
// - Primarily just takes the data from the PointerRoutedEventArgs and uses
// it to call _DoMouseWheel, see _DoMouseWheel for more details.
// Arguments:
// - args: the event args containing information about t`he mouse wheel event.
void TermControl::_MouseWheelHandler(const Windows::Foundation::IInspectable& /*sender*/,
const Input::PointerRoutedEventArgs& args)
{
if (_IsClosing())
{
return;
}
_RestorePointerCursorHandlers(*this, nullptr);
const auto point = args.GetCurrentPoint(*this);
// GH#10329 - we don't need to handle horizontal scrolls. Only vertical ones.
// So filter out the horizontal ones.
if (point.Properties().IsHorizontalMouseWheel())
{
return;
}
auto result = _interactivity.MouseWheel(ControlKeyStates{ args.KeyModifiers() },
point.Properties().MouseWheelDelta(),
_toTerminalOrigin(point.Position()).to_core_point(),
TermControl::GetPressedMouseButtons(point));
if (result)
{
args.Handled(true);
}
}
// Method Description:
// - This is part of the solution to GH#979
// - Manually handle a scrolling event. This is used to help support
// scrolling on devices where the touchpad doesn't correctly handle
// scrolling inactive windows.
// Arguments:
// - location: the location of the mouse during this event. This location is
// relative to the origin of the control
// - delta: the mouse wheel delta that triggered this event.
// - state: the state for each of the mouse buttons individually (pressed/unpressed)
bool TermControl::OnMouseWheel(const Windows::Foundation::Point location,
const int32_t delta,
const bool leftButtonDown,
const bool midButtonDown,
const bool rightButtonDown)
{
const auto modifiers = _GetPressedModifierKeys();
Control::MouseButtonState state{};
WI_SetFlagIf(state, Control::MouseButtonState::IsLeftButtonDown, leftButtonDown);
WI_SetFlagIf(state, Control::MouseButtonState::IsMiddleButtonDown, midButtonDown);
WI_SetFlagIf(state, Control::MouseButtonState::IsRightButtonDown, rightButtonDown);
return _interactivity.MouseWheel(modifiers, delta, _toTerminalOrigin(location).to_core_point(), state);
}
// Method Description:
// - Called in response to the core's TransparencyChanged event. We'll use
// this to update our background brush.
// - The Core should have already updated the TintOpacity and UseAcrylic
// properties in the _settings->
// Arguments:
// - <unused>
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::_coreTransparencyChanged(IInspectable /*sender*/,
Control::TransparencyChangedEventArgs /*args*/)
{
co_await wil::resume_foreground(Dispatcher());
try
{
_changeBackgroundOpacity();
}
CATCH_LOG();
}
// Method Description:
// - Reset the font size of the terminal to its default size.
// Arguments:
// - none
void TermControl::ResetFontSize()
{
_core.ResetFontSize();
}
// Method Description:
// - Adjust the font size of the terminal control.
// Arguments:
// - fontSizeDelta: The amount to increase or decrease the font size by.
void TermControl::AdjustFontSize(float fontSizeDelta)
{
_core.AdjustFontSize(fontSizeDelta);
}
void TermControl::_ScrollbarChangeHandler(const Windows::Foundation::IInspectable& /*sender*/,
const Controls::Primitives::RangeBaseValueChangedEventArgs& args)
{
if (_isInternalScrollBarUpdate || _IsClosing())
{
// The update comes from ourselves, more specifically from the
// terminal. So we don't have to update the terminal because it
// already knows.
return;
}
const auto newValue = args.NewValue();
_interactivity.UpdateScrollbar(newValue);
// User input takes priority over terminal events so cancel
// any pending scroll bar update if the user scrolls.
_updateScrollBar->ModifyPending([](auto& update) {
update.newValue.reset();
});
}
// Method Description:
// - captures the pointer so that none of the other XAML elements respond to pointer events
// Arguments:
// - sender: XAML element that is interacting with pointer
// - args: pointer data (i.e.: mouse, touch)
// Return Value:
// - true if we successfully capture the pointer, false otherwise.
bool TermControl::_CapturePointer(const Windows::Foundation::IInspectable& sender, const Windows::UI::Xaml::Input::PointerRoutedEventArgs& args)
{
IUIElement uielem;
if (sender.try_as(uielem))
{
uielem.CapturePointer(args.Pointer());
return true;
}
return false;
}
// Method Description:
// - releases the captured pointer because we're done responding to XAML pointer events
// Arguments:
// - sender: XAML element that is interacting with pointer
// - args: pointer data (i.e.: mouse, touch)
// Return Value:
// - true if we release capture of the pointer, false otherwise.
bool TermControl::_ReleasePointerCapture(const Windows::Foundation::IInspectable& sender, const Windows::UI::Xaml::Input::PointerRoutedEventArgs& args)
{
IUIElement uielem;
if (sender.try_as(uielem))
{
uielem.ReleasePointerCapture(args.Pointer());
return true;
}
return false;
}
// Method Description:
// - Starts new pointer related auto scroll behavior, or continues existing one.
// Does nothing when there is already auto scroll associated with another pointer.
// Arguments:
// - pointerPoint: info about pointer that causes auto scroll. Pointer's position
// is later used to update selection.
// - scrollVelocity: target velocity of scrolling in characters / sec
void TermControl::_TryStartAutoScroll(const Windows::UI::Input::PointerPoint& pointerPoint, const double scrollVelocity)
{
// Allow only one pointer at the time
if (!_autoScrollingPointerPoint ||
_autoScrollingPointerPoint->PointerId() == pointerPoint.PointerId())
{
_autoScrollingPointerPoint = pointerPoint;
_autoScrollVelocity = scrollVelocity;
// If this is first time the auto scroll update is about to be called,
// kick-start it by initializing its time delta as if it started now
if (!_lastAutoScrollUpdateTime)
{
_lastAutoScrollUpdateTime = std::chrono::high_resolution_clock::now();
}
// Apparently this check is not necessary but greatly improves performance
if (!_autoScrollTimer.IsEnabled())
{
_autoScrollTimer.Start();
}
}
}
// Method Description:
// - Stops auto scroll if it's active and is associated with supplied pointer id.
// Arguments:
// - pointerId: id of pointer for which to stop auto scroll
void TermControl::_TryStopAutoScroll(const uint32_t pointerId)
{
if (_autoScrollingPointerPoint &&
pointerId == _autoScrollingPointerPoint->PointerId())
{
_autoScrollingPointerPoint = std::nullopt;
_autoScrollVelocity = 0;
_lastAutoScrollUpdateTime = std::nullopt;
// Apparently this check is not necessary but greatly improves performance
if (_autoScrollTimer.IsEnabled())
{
_autoScrollTimer.Stop();
}
}
}
// Method Description:
// - Called continuously to gradually scroll viewport when user is mouse
// selecting outside it (to 'follow' the cursor).
// Arguments:
// - none
void TermControl::_UpdateAutoScroll(const Windows::Foundation::IInspectable& /* sender */,
const Windows::Foundation::IInspectable& /* e */)
{
if (_autoScrollVelocity != 0)
{
const auto timeNow = std::chrono::high_resolution_clock::now();
if (_lastAutoScrollUpdateTime)
{
static constexpr auto microSecPerSec = 1000000.0;
const auto deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(timeNow - *_lastAutoScrollUpdateTime).count() / microSecPerSec;
ScrollBar().Value(ScrollBar().Value() + _autoScrollVelocity * deltaTime);
if (_autoScrollingPointerPoint)
{
_SetEndSelectionPointAtCursor(_autoScrollingPointerPoint->Position());
}
}
_lastAutoScrollUpdateTime = timeNow;
}
}
// Method Description:
// - Event handler for the GotFocus event. This is used to...
// - enable accessibility notifications for this TermControl
// - start blinking the cursor when the window is focused
// - update the number of lines to scroll to the value set in the system
void TermControl::_GotFocusHandler(const Windows::Foundation::IInspectable& /* sender */,
const RoutedEventArgs& /* args */)
{
if (_IsClosing())
{
return;
}
_focused = true;
InputPane::GetForCurrentView().TryShow();
// GH#5421: Enable the UiaEngine before checking for the SearchBox
// That way, new selections are notified to automation clients.
// The _uiaEngine lives in _interactivity, so call into there to enable it.
if (_interactivity)
{
_interactivity.GotFocus();
}
// If the searchbox is focused, we don't want TSFInputControl to think
// it has focus so it doesn't intercept IME input. We also don't want the
// terminal's cursor to start blinking. So, we'll just return quickly here.
if (_searchBox && _searchBox->ContainsFocus())
{
return;
}
if (TSFInputControl() != nullptr)
{
TSFInputControl().NotifyFocusEnter();
}
if (_cursorTimer)
{
// When the terminal focuses, show the cursor immediately
_core.CursorOn(_core.SelectionMode() != SelectionInteractionMode::Mark);
_cursorTimer->Start();
}
if (_blinkTimer)
{
_blinkTimer->Start();
}
// Only update the appearance here if an unfocused config exists - if an
// unfocused config does not exist then we never would have switched
// appearances anyway so there's no need to switch back upon gaining
// focus
if (_core.HasUnfocusedAppearance())
{
UpdateAppearance(_core.FocusedAppearance());
}
}
// Method Description:
// - Event handler for the LostFocus event. This is used to...
// - disable accessibility notifications for this TermControl
// - hide and stop blinking the cursor when the window loses focus.
void TermControl::_LostFocusHandler(const Windows::Foundation::IInspectable& /* sender */,
const RoutedEventArgs& /* args */)
{
if (_IsClosing())
{
return;
}
_RestorePointerCursorHandlers(*this, nullptr);
_focused = false;
// This will disable the accessibility notifications, because the
// UiaEngine lives in ControlInteractivity
if (_interactivity)
{
_interactivity.LostFocus();
}
if (TSFInputControl() != nullptr)
{
TSFInputControl().NotifyFocusLeave();
}
if (_cursorTimer)
{
_cursorTimer->Stop();
_core.CursorOn(false);
}
if (_blinkTimer)
{
_blinkTimer->Stop();
}
// Check if there is an unfocused config we should set the appearance to
// upon losing focus
if (_core.HasUnfocusedAppearance())
{
UpdateAppearance(_core.UnfocusedAppearance());
}
}
// Method Description:
// - Triggered when the swapchain changes size. We use this to resize the
// terminal buffers to match the new visible size.
// Arguments:
// - e: a SizeChangedEventArgs with the new dimensions of the SwapChainPanel
void TermControl::_SwapChainSizeChanged(const winrt::Windows::Foundation::IInspectable& /*sender*/,
const SizeChangedEventArgs& e)
{
if (!_initializedTerminal || _IsClosing())
{
return;
}
const auto newSize = e.NewSize();
_core.SizeChanged(newSize.Width, newSize.Height);
if (_automationPeer)
{
_automationPeer.UpdateControlBounds();
}
}
// Method Description:
// - Triggered when the swapchain changes DPI. When this happens, we're
// going to receive 3 events:
// - 1. First, a CompositionScaleChanged _for the original scale_. I don't
// know why this event happens first. **It also doesn't always happen.**
// However, when it does happen, it doesn't give us any useful
// information.
// - 2. Then, a SizeChanged. During that SizeChanged, either:
// - the CompositionScale will still be the original DPI. This happens
// when the control is visible as the DPI changes.
// - The CompositionScale will be the new DPI. This happens when the
// control wasn't focused as the window's DPI changed, so it only got
// these messages after XAML updated its scaling.
// - 3. Finally, a CompositionScaleChanged with the _new_ DPI.
// - 4. We'll usually get another SizeChanged some time after this last
// ScaleChanged. This usually seems to happen after something triggers
// the UI to re-layout, like hovering over the scrollbar. This event
// doesn't reliably happen immediately after a scale change, so we can't
// depend on it (despite the fact that both the scale and size state is
// definitely correct in it)
// - In the 3rd event, we're going to update our font size for the new DPI.
// At that point, we know how big the font should be for the new DPI, and
// how big the SwapChainPanel will be. If these sizes are different, we'll
// need to resize the buffer to fit in the new window.
// Arguments:
// - sender: The SwapChainPanel who's DPI changed. This is our _swapchainPanel.
// - args: This param is unused in the CompositionScaleChanged event.
void TermControl::_SwapChainScaleChanged(const Windows::UI::Xaml::Controls::SwapChainPanel& sender,
const Windows::Foundation::IInspectable& /*args*/)
{
const auto scaleX = sender.CompositionScaleX();
_core.ScaleChanged(scaleX);
}
// Method Description:
// - Toggle the cursor on and off when called by the cursor blink timer.
// Arguments:
// - sender: not used
// - e: not used
void TermControl::_CursorTimerTick(const Windows::Foundation::IInspectable& /* sender */,
const Windows::Foundation::IInspectable& /* e */)
{
if (!_IsClosing())
{
_core.BlinkCursor();
}
}
// Method Description:
// - Toggle the blinking rendition state when called by the blink timer.
// Arguments:
// - sender: not used
// - e: not used
void TermControl::_BlinkTimerTick(const Windows::Foundation::IInspectable& /* sender */,
const Windows::Foundation::IInspectable& /* e */)
{
if (!_IsClosing())
{
_core.BlinkAttributeTick();
}
}
// Method Description:
// - Sets selection's end position to match supplied cursor position, e.g. while mouse dragging.
// Arguments:
// - cursorPosition: in pixels, relative to the origin of the control
void TermControl::_SetEndSelectionPointAtCursor(const Windows::Foundation::Point& cursorPosition)
{
_interactivity.SetEndSelectionPoint(_toTerminalOrigin(cursorPosition).to_core_point());
}
// Method Description:
// - Update the position and size of the scrollbar to match the given
// viewport top, viewport height, and buffer size.
// Additionally fires a ScrollPositionChanged event for anyone who's
// registered an event handler for us.
// Arguments:
// - viewTop: the top of the visible viewport, in rows. 0 indicates the top
// of the buffer.
// - viewHeight: the height of the viewport in rows.
// - bufferSize: the length of the buffer, in rows
void TermControl::_ScrollPositionChanged(const IInspectable& /*sender*/,
const Control::ScrollPositionChangedArgs& args)
{
ScrollBarUpdate update;
const auto hiddenContent = args.BufferSize() - args.ViewHeight();
update.newMaximum = hiddenContent;
update.newMinimum = 0;
update.newViewportSize = args.ViewHeight();
update.newValue = args.ViewTop();
_updateScrollBar->Run(update);
// if a selection marker is already visible,
// update the position of those markers
if (SelectionStartMarker().Visibility() == Visibility::Visible || SelectionEndMarker().Visibility() == Visibility::Visible)
{
_updateSelectionMarkers(nullptr, winrt::make<UpdateSelectionMarkersEventArgs>(false));
}
}
// Method Description:
// - Tells TSFInputControl to redraw the Canvas/TextBlock so it'll update
// to be where the current cursor position is.
// Arguments:
// - N/A
winrt::fire_and_forget TermControl::_CursorPositionChanged(const IInspectable& /*sender*/,
const IInspectable& /*args*/)
{
// Prior to GH#10187, this fired a trailing throttled func to update the
// TSF canvas only every 100ms. Now, the throttling occurs on the
// ControlCore side. If we're told to update the cursor position, we can
// just go ahead and do it.
// This can come in off the COM thread - hop back to the UI thread.
auto weakThis{ get_weak() };
co_await wil::resume_foreground(Dispatcher());
if (auto control{ weakThis.get() }; !control->_IsClosing())
{
control->TSFInputControl().TryRedrawCanvas();
}
}
hstring TermControl::Title()
{
return _core.Title();
}
hstring TermControl::GetProfileName() const
{
return _core.Settings().ProfileName();
}
hstring TermControl::WorkingDirectory() const
{
return _core.WorkingDirectory();
}
bool TermControl::BracketedPasteEnabled() const noexcept
{
return _core.BracketedPasteEnabled();
}
// Method Description:
// - Given a copy-able selection, get the selected text from the buffer and send it to the
// Windows Clipboard (CascadiaWin32:main.cpp).
// - CopyOnSelect does NOT clear the selection
// Arguments:
// - singleLine: collapse all of the text to one line
// - formats: which formats to copy (defined by action's CopyFormatting arg). nullptr
// if we should defer which formats are copied to the global setting
bool TermControl::CopySelectionToClipboard(bool singleLine, const Windows::Foundation::IReference<CopyFormat>& formats)
{
if (_IsClosing())
{
return false;
}
const auto successfulCopy = _interactivity.CopySelectionToClipboard(singleLine, formats);
_core.ClearSelection();
return successfulCopy;
}
// Method Description:
// - Initiate a paste operation.
void TermControl::PasteTextFromClipboard()
{
_interactivity.RequestPasteTextFromClipboard();
}
void TermControl::SelectAll()
{
_core.SelectAll();
}
bool TermControl::ToggleBlockSelection()
{
return _core.ToggleBlockSelection();
}
void TermControl::ToggleMarkMode()
{
_core.ToggleMarkMode();
}
bool TermControl::SwitchSelectionEndpoint()
{
return _core.SwitchSelectionEndpoint();
}
bool TermControl::ExpandSelectionToWord()
{
return _core.ExpandSelectionToWord();
}
void TermControl::Close()
{
if (!_IsClosing())
{
_closing = true;
if (_automationPeer)
{
auto autoPeerImpl{ winrt::get_self<implementation::TermControlAutomationPeer>(_automationPeer) };
autoPeerImpl->Close();
}
_RestorePointerCursorHandlers(*this, nullptr);
_revokers = {};
// Disconnect the TSF input control so it doesn't receive EditContext events.
TSFInputControl().Close();
_autoScrollTimer.Stop();
if (!_detached)
{
_interactivity.Close();
}
}
}
void TermControl::Detach()
{
_revokers = {};
Control::ControlInteractivity old{ nullptr };
std::swap(old, _interactivity);
old.Detach();
_detached = true;
}
// Method Description:
// - Scrolls the viewport of the terminal and updates the scroll bar accordingly
// Arguments:
// - viewTop: the viewTop to scroll to
void TermControl::ScrollViewport(int viewTop)
{
ScrollBar().Value(viewTop);
}
int TermControl::ScrollOffset() const
{
return _core.ScrollOffset();
}
// Function Description:
// - Gets the height of the terminal in lines of text
// Return Value:
// - The height of the terminal in lines of text
int TermControl::ViewHeight() const
{
return _core.ViewHeight();
}
int TermControl::BufferHeight() const
{
return _core.BufferHeight();
}
// Function Description:
// - Determines how much space (in pixels) an app would need to reserve to
// create a control with the settings stored in the settings param. This
// accounts for things like the font size and face, the initialRows and
// initialCols, and scrollbar visibility. The returned sized is based upon
// the provided DPI value
// Arguments:
// - settings: A IControlSettings with the settings to get the pixel size of.
// - dpi: The DPI we should create the terminal at. This affects things such
// as font size, scrollbar and other control scaling, etc. Make sure the
// caller knows what monitor the control is about to appear on.
// - commandlineCols: Number of cols specified on the commandline
// - commandlineRows: Number of rows specified on the commandline
// Return Value:
// - a size containing the requested dimensions in pixels.
winrt::Windows::Foundation::Size TermControl::GetProposedDimensions(const IControlSettings& settings,
const uint32_t dpi,
int32_t commandlineCols,
int32_t commandlineRows)
{
// If the settings have negative or zero row or column counts, ignore those counts.
// (The lower TerminalCore layer also has upper bounds as well, but at this layer
// we may eventually impose different ones depending on how many pixels we can address.)
const auto cols = ::base::saturated_cast<float>(std::max(commandlineCols > 0 ?
commandlineCols :
settings.InitialCols(),
1));
const auto rows = ::base::saturated_cast<float>(std::max(commandlineRows > 0 ?
commandlineRows :
settings.InitialRows(),
1));
const winrt::Windows::Foundation::Size initialSize{ cols, rows };
return GetProposedDimensions(settings, dpi, initialSize);
}
// Function Description:
// - Determines how much space (in pixels) an app would need to reserve to
// create a control with the settings stored in the settings param. This
// accounts for things like the font size and face, the initialRows and
// initialCols, and scrollbar visibility. The returned sized is based upon
// the provided DPI value
// Arguments:
// - initialSizeInChars: The size to get the proposed dimensions for.
// - fontHeight: The font height to use to calculate the proposed size for.
// - fontWeight: The font weight to use to calculate the proposed size for.
// - fontFace: The font name to use to calculate the proposed size for.
// - scrollState: The ScrollbarState to use to calculate the proposed size for.
// - padding: The padding to use to calculate the proposed size for.
// - dpi: The DPI we should create the terminal at. This affects things such
// as font size, scrollbar and other control scaling, etc. Make sure the
// caller knows what monitor the control is about to appear on.
// Return Value:
// - a size containing the requested dimensions in pixels.
winrt::Windows::Foundation::Size TermControl::GetProposedDimensions(const IControlSettings& settings, const uint32_t dpi, const winrt::Windows::Foundation::Size& initialSizeInChars)
{
const auto cols = ::base::saturated_cast<int>(initialSizeInChars.Width);
const auto rows = ::base::saturated_cast<int>(initialSizeInChars.Height);
const auto fontSize = settings.FontSize();
const auto fontWeight = settings.FontWeight();
const auto fontFace = settings.FontFace();
const auto scrollState = settings.ScrollState();
const auto padding = settings.Padding();
// Initialize our font information.
// The font width doesn't terribly matter, we'll only be using the
// height to look it up
// The other params here also largely don't matter.
// The family is only used to determine if the font is truetype or
// not, but DX doesn't use that info at all.
// The Codepage is additionally not actually used by the DX engine at all.
FontInfoDesired desiredFont{ fontFace, 0, fontWeight.Weight, fontSize, CP_UTF8 };
FontInfo actualFont{ fontFace, 0, fontWeight.Weight, desiredFont.GetEngineSize(), CP_UTF8, false };
// Create a DX engine and initialize it with our font and DPI. We'll
// then use it to measure how much space the requested rows and columns
// will take up.
// TODO: MSFT:21254947 - use a static function to do this instead of
// instantiating a DxEngine/AtlasEngine.
// GH#10211 - UNDER NO CIRCUMSTANCE should this fail. If it does, the
// whole app will crash instantaneously on launch, which is no good.
float scale;
if (settings.UseAtlasEngine())
{
auto engine = std::make_unique<::Microsoft::Console::Render::AtlasEngine>();
LOG_IF_FAILED(engine->UpdateDpi(dpi));
LOG_IF_FAILED(engine->UpdateFont(desiredFont, actualFont));
scale = engine->GetScaling();
}
else
{
auto engine = std::make_unique<::Microsoft::Console::Render::DxEngine>();
LOG_IF_FAILED(engine->UpdateDpi(dpi));
LOG_IF_FAILED(engine->UpdateFont(desiredFont, actualFont));
scale = engine->GetScaling();
}
const auto actualFontSize = actualFont.GetSize();
// UWP XAML scrollbars aren't guaranteed to be the same size as the
// ComCtl scrollbars, but it's certainly close enough.
const auto scrollbarSize = GetSystemMetricsForDpi(SM_CXVSCROLL, dpi);
float width = cols * static_cast<float>(actualFontSize.width);
// Reserve additional space if scrollbar is intended to be visible
if (scrollState != ScrollbarState::Hidden)
{
width += scrollbarSize;
}
float height = rows * static_cast<float>(actualFontSize.height);
const auto thickness = ParseThicknessFromPadding(padding);
// GH#2061 - make sure to account for the size the padding _will be_ scaled to
width += scale * static_cast<float>(thickness.Left + thickness.Right);
height += scale * static_cast<float>(thickness.Top + thickness.Bottom);
return { width, height };
}
// Method Description:
// - Get the size of a single character of this control. The size is in
// DIPs. If you need it in _pixels_, you'll need to multiply by the
// current display scaling.
// Arguments:
// - <none>
// Return Value:
// - The dimensions of a single character of this control, in DIPs
winrt::Windows::Foundation::Size TermControl::CharacterDimensions() const
{
return _core.FontSize();
}
// Method Description:
// - Get the absolute minimum size that this control can be resized to and
// still have 1x1 character visible. This includes the space needed for
// the scrollbar and the padding.
// Arguments:
// - <none>
// Return Value:
// - The minimum size that this terminal control can be resized to and still
// have a visible character.
winrt::Windows::Foundation::Size TermControl::MinimumSize()
{
if (_initializedTerminal)
{
const auto fontSize = _core.FontSize();
auto width = fontSize.Width;
auto height = fontSize.Height;
// Reserve additional space if scrollbar is intended to be visible
if (_core.Settings().ScrollState() != ScrollbarState::Hidden)
{
width += static_cast<float>(ScrollBar().ActualWidth());
}
// Account for the size of any padding
const auto padding = GetPadding();
width += static_cast<float>(padding.Left + padding.Right);
height += static_cast<float>(padding.Top + padding.Bottom);
return { width, height };
}
else
{
// If the terminal hasn't been initialized yet, then the font size will
// have dimensions {1, fontSize.height}, which can mess with consumers of
// this method. In that case, we'll need to pre-calculate the font
// width, before we actually have a renderer or swapchain.
const winrt::Windows::Foundation::Size minSize{ 1, 1 };
const auto scaleFactor = DisplayInformation::GetForCurrentView().RawPixelsPerViewPixel();
const auto dpi = ::base::saturated_cast<uint32_t>(USER_DEFAULT_SCREEN_DPI * scaleFactor);
return GetProposedDimensions(_core.Settings(), dpi, minSize);
}
}
// Method Description:
// - Adjusts given dimension (width or height) so that it aligns to the character grid.
// The snap is always downward.
// Arguments:
// - widthOrHeight: if true operates on width, otherwise on height
// - dimension: a dimension (width or height) to be snapped
// Return Value:
// - A dimension that would be aligned to the character grid.
float TermControl::SnapDimensionToGrid(const bool widthOrHeight, const float dimension)
{
const auto fontSize = _core.FontSize();
const auto fontDimension = widthOrHeight ? fontSize.Width : fontSize.Height;
const auto padding = GetPadding();
auto nonTerminalArea = gsl::narrow_cast<float>(widthOrHeight ?
padding.Left + padding.Right :
padding.Top + padding.Bottom);
if (widthOrHeight && _core.Settings().ScrollState() != ScrollbarState::Hidden)
{
nonTerminalArea += gsl::narrow_cast<float>(ScrollBar().ActualWidth());
}
const auto gridSize = dimension - nonTerminalArea;
const auto cells = floor(gridSize / fontDimension);
return cells * fontDimension + nonTerminalArea;
}
// Method Description:
// - Forwards window visibility changing event down into the control core
// to eventually let the hosting PTY know whether the window is visible or
// not (which can be relevant to `::GetConsoleWindow()` calls.)
// Arguments:
// - showOrHide: Show is true; hide is false.
// Return Value:
// - <none>
void TermControl::WindowVisibilityChanged(const bool showOrHide)
{
_core.WindowVisibilityChanged(showOrHide);
}
// Method Description:
// - Create XAML Thickness object based on padding props provided.
// Used for controlling the TermControl XAML Grid container's Padding prop.
// Arguments:
// - padding: 2D padding values
// Single Double value provides uniform padding
// Two Double values provide isometric horizontal & vertical padding
// Four Double values provide independent padding for 4 sides of the bounding rectangle
// Return Value:
// - Windows::UI::Xaml::Thickness object
Windows::UI::Xaml::Thickness TermControl::ParseThicknessFromPadding(const hstring padding)
{
const auto singleCharDelim = L',';
std::wstringstream tokenStream(padding.c_str());
std::wstring token;
uint8_t paddingPropIndex = 0;
std::array<double, 4> thicknessArr = {};
size_t* idx = nullptr;
// Get padding values till we run out of delimiter separated values in the stream
// or we hit max number of allowable values (= 4) for the bounding rectangle
// Non-numeral values detected will default to 0
// std::getline will not throw exception unless flags are set on the wstringstream
// std::stod will throw invalid_argument exception if the input is an invalid double value
// std::stod will throw out_of_range exception if the input value is more than DBL_MAX
try
{
for (; std::getline(tokenStream, token, singleCharDelim) && (paddingPropIndex < thicknessArr.size()); paddingPropIndex++)
{
// std::stod internally calls wcstod which handles whitespace prefix (which is ignored)
// & stops the scan when first char outside the range of radix is encountered
// We'll be permissive till the extent that stod function allows us to be by default
// Ex. a value like 100.3#535w2 will be read as 100.3, but ;df25 will fail
thicknessArr[paddingPropIndex] = std::stod(token, idx);
}
}
catch (...)
{
// If something goes wrong, even if due to a single bad padding value, we'll reset the index & return default 0 padding
paddingPropIndex = 0;
LOG_CAUGHT_EXCEPTION();
}
switch (paddingPropIndex)
{
case 1:
return ThicknessHelper::FromUniformLength(thicknessArr[0]);
case 2:
return ThicknessHelper::FromLengths(thicknessArr[0], thicknessArr[1], thicknessArr[0], thicknessArr[1]);
// No case for paddingPropIndex = 3, since it's not a norm to provide just Left, Top & Right padding values leaving out Bottom
case 4:
return ThicknessHelper::FromLengths(thicknessArr[0], thicknessArr[1], thicknessArr[2], thicknessArr[3]);
default:
return Thickness();
}
}
// Method Description:
// - Get the modifier keys that are currently pressed. This can be used to
// find out which modifiers (ctrl, alt, shift) are pressed in events that
// don't necessarily include that state.
// Return Value:
// - The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
ControlKeyStates TermControl::_GetPressedModifierKeys() noexcept
{
const auto window = CoreWindow::GetForCurrentThread();
// DONT USE
// != CoreVirtualKeyStates::None
// OR
// == CoreVirtualKeyStates::Down
// Sometimes with the key down, the state is Down | Locked.
// Sometimes with the key up, the state is Locked.
// IsFlagSet(Down) is the only correct solution.
struct KeyModifier
{
VirtualKey vkey;
ControlKeyStates flags;
};
constexpr std::array<KeyModifier, 7> modifiers{ {
{ VirtualKey::RightMenu, ControlKeyStates::RightAltPressed },
{ VirtualKey::LeftMenu, ControlKeyStates::LeftAltPressed },
{ VirtualKey::RightControl, ControlKeyStates::RightCtrlPressed },
{ VirtualKey::LeftControl, ControlKeyStates::LeftCtrlPressed },
{ VirtualKey::Shift, ControlKeyStates::ShiftPressed },
{ VirtualKey::RightWindows, ControlKeyStates::RightWinPressed },
{ VirtualKey::LeftWindows, ControlKeyStates::LeftWinPressed },
} };
ControlKeyStates flags;
for (const auto& mod : modifiers)
{
const auto state = window.GetKeyState(mod.vkey);
const auto isDown = WI_IsFlagSet(state, CoreVirtualKeyStates::Down);
if (isDown)
{
flags |= mod.flags;
}
}
constexpr std::array<KeyModifier, 3> modalities{ {
{ VirtualKey::CapitalLock, ControlKeyStates::CapslockOn },
{ VirtualKey::NumberKeyLock, ControlKeyStates::NumlockOn },
{ VirtualKey::Scroll, ControlKeyStates::ScrolllockOn },
} };
for (const auto& mod : modalities)
{
const auto state = window.GetKeyState(mod.vkey);
const auto isLocked = WI_IsFlagSet(state, CoreVirtualKeyStates::Locked);
if (isLocked)
{
flags |= mod.flags;
}
}
return flags;
}
// Method Description:
// - Gets the corresponding viewport pixel position for the cursor
// by excluding the padding.
// Arguments:
// - cursorPosition: the (x,y) position of a given cursor (i.e.: mouse cursor).
// NOTE: origin (0,0) is top-left.
// Return Value:
// - the corresponding viewport terminal position (in pixels) for the given Point parameter
const til::point TermControl::_toTerminalOrigin(winrt::Windows::Foundation::Point cursorPosition)
{
// cursorPosition is DIPs, relative to SwapChainPanel origin
const til::point cursorPosInDIPs{ til::math::rounding, cursorPosition };
const til::size marginsInDips{ til::math::rounding, GetPadding().Left, GetPadding().Top };
// This point is the location of the cursor within the actual grid of characters, in DIPs
const auto relativeToMarginInDIPs = cursorPosInDIPs - marginsInDips;
// Convert it to pixels
const auto scale = SwapChainPanel().CompositionScaleX();
const til::point relativeToMarginInPixels{
til::math::flooring,
relativeToMarginInDIPs.x * scale,
relativeToMarginInDIPs.y * scale,
};
return relativeToMarginInPixels;
}
// Method Description:
// - Composition Completion handler for the TSFInputControl that
// handles writing text out to TerminalConnection
// Arguments:
// - text: the text to write to TerminalConnection
// Return Value:
// - <none>
void TermControl::_CompositionCompleted(winrt::hstring text)
{
if (_IsClosing())
{
return;
}
_core.SendInput(text);
}
// Method Description:
// - CurrentCursorPosition handler for the TSFInputControl that
// handles returning current cursor position.
// Arguments:
// - eventArgs: event for storing the current cursor position
// Return Value:
// - <none>
void TermControl::_CurrentCursorPositionHandler(const IInspectable& /*sender*/,
const CursorPositionEventArgs& eventArgs)
{
if (!_initializedTerminal)
{
// fake it
eventArgs.CurrentPosition({ 0, 0 });
return;
}
const auto cursorPos = _core.CursorPosition();
eventArgs.CurrentPosition({ static_cast<float>(cursorPos.X), static_cast<float>(cursorPos.Y) });
}
// Method Description:
// - FontInfo handler for the TSFInputControl that
// handles returning current font information
// Arguments:
// - eventArgs: event for storing the current font information
// Return Value:
// - <none>
void TermControl::_FontInfoHandler(const IInspectable& /*sender*/,
const FontInfoEventArgs& eventArgs)
{
eventArgs.FontSize(CharacterDimensions());
eventArgs.FontFace(_core.FontFaceName());
::winrt::Windows::UI::Text::FontWeight weight;
weight.Weight = _core.FontWeight();
eventArgs.FontWeight(weight);
}
// Method Description:
// - Calculates speed of single axis of auto scrolling. It has to allow for both
// fast and precise selection.
// Arguments:
// - cursorDistanceFromBorder: distance from viewport border to cursor, in pixels. Must be non-negative.
// Return Value:
// - positive speed in characters / sec
double TermControl::_GetAutoScrollSpeed(double cursorDistanceFromBorder) const
{
// The numbers below just feel well, feel free to change.
// TODO: Maybe account for space beyond border that user has available
return std::pow(cursorDistanceFromBorder, 2.0) / 25.0 + 2.0;
}
// Method Description:
// - Async handler for the "Drop" event. If a file was dropped onto our
// root, we'll try to get the path of the file dropped onto us, and write
// the full path of the file to our terminal connection. Like conhost, if
// the path contains a space, we'll wrap the path in quotes.
// - Unlike conhost, if multiple files are dropped onto the terminal, we'll
// write all the paths to the terminal, separated by spaces.
// Arguments:
// - e: The DragEventArgs from the Drop event
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::_DragDropHandler(Windows::Foundation::IInspectable /*sender*/,
DragEventArgs e)
{
if (_IsClosing())
{
co_return;
}
if (e.DataView().Contains(StandardDataFormats::ApplicationLink()))
{
try
{
auto link{ co_await e.DataView().GetApplicationLinkAsync() };
_core.PasteText(link.AbsoluteUri());
}
CATCH_LOG();
}
else if (e.DataView().Contains(StandardDataFormats::WebLink()))
{
try
{
auto link{ co_await e.DataView().GetWebLinkAsync() };
_core.PasteText(link.AbsoluteUri());
}
CATCH_LOG();
}
else if (e.DataView().Contains(StandardDataFormats::Text()))
{
try
{
auto text{ co_await e.DataView().GetTextAsync() };
_core.PasteText(text);
}
CATCH_LOG();
}
// StorageItem must be last. Some applications put hybrid data format items
// in a drop message and we'll eat a crash when we request them.
// Those applications usually include Text as well, so having storage items
// last makes sure we'll hit text before getting to them.
else if (e.DataView().Contains(StandardDataFormats::StorageItems()))
{
Windows::Foundation::Collections::IVectorView<Windows::Storage::IStorageItem> items;
try
{
items = co_await e.DataView().GetStorageItemsAsync();
}
CATCH_LOG();
if (items.Size() > 0)
{
std::vector<std::wstring> fullPaths;
// GH#14628: Workaround for GetStorageItemsAsync() only returning 16 items
// at most when dragging and dropping from archives (zip, 7z, rar, etc.)
if (items.Size() == 16 && e.DataView().Contains(winrt::hstring{ L"FileDrop" }))
{
auto fileDropData = co_await e.DataView().GetDataAsync(winrt::hstring{ L"FileDrop" });
if (fileDropData != nullptr)
{
auto stream = fileDropData.as<IRandomAccessStream>();
stream.Seek(0);
const uint32_t streamSize = gsl::narrow_cast<uint32_t>(stream.Size());
const Buffer buf(streamSize);
const auto buffer = co_await stream.ReadAsync(buf, streamSize, InputStreamOptions::None);
const HGLOBAL hGlobal = buffer.data();
const auto count = DragQueryFileW(static_cast<HDROP>(hGlobal), 0xFFFFFFFF, nullptr, 0);
fullPaths.reserve(count);
for (unsigned int i = 0; i < count; i++)
{
std::wstring path;
path.resize(wil::max_path_length);
const auto charsCopied = DragQueryFileW(static_cast<HDROP>(hGlobal), i, path.data(), wil::max_path_length);
if (charsCopied > 0)
{
path.resize(charsCopied);
fullPaths.emplace_back(std::move(path));
}
}
}
}
else
{
fullPaths.reserve(items.Size());
for (const auto& item : items)
{
fullPaths.emplace_back(item.Path());
}
}
std::wstring allPathsString;
for (auto& fullPath : fullPaths)
{
// Join the paths with spaces
if (!allPathsString.empty())
{
allPathsString += L" ";
}
// Fix path for WSL
// In the fullness of time, we should likely plumb this up
// to the TerminalApp layer, and have it make the decision
// if this control should have its path mangled (and do the
// mangling), rather than exposing the source concept to the
// Control layer.
//
// However, it's likely that the control layer may need to
// know about the source anyways in the future, to support
// GH#3158
if (_interactivity.ManglePathsForWsl())
{
std::replace(fullPath.begin(), fullPath.end(), L'\\', L'/');
if (fullPath.size() >= 2 && fullPath.at(1) == L':')
{
// C:/foo/bar -> Cc/foo/bar
fullPath.at(1) = til::tolower_ascii(fullPath.at(0));
// Cc/foo/bar -> /mnt/c/foo/bar
fullPath.replace(0, 1, L"/mnt/");
}
else
{
static constexpr std::wstring_view wslPathPrefixes[] = { L"//wsl.localhost/", L"//wsl$/" };
for (auto prefix : wslPathPrefixes)
{
if (til::starts_with(fullPath, prefix))
{
if (const auto idx = fullPath.find(L'/', prefix.size()); idx != std::wstring::npos)
{
// //wsl.localhost/Ubuntu-18.04/foo/bar -> /foo/bar
fullPath.erase(0, idx);
}
else
{
// //wsl.localhost/Ubuntu-18.04 -> /
fullPath = L"/";
}
break;
}
}
}
}
const auto containsSpaces = std::find(fullPath.begin(),
fullPath.end(),
L' ') != fullPath.end();
if (containsSpaces)
{
fullPath.insert(0, L"\"");
fullPath += L"\"";
}
allPathsString += fullPath;
}
_core.PasteText(winrt::hstring{ allPathsString });
}
}
}
// Method Description:
// - Handle the DragOver event. We'll signal that the drag operation we
// support is the "copy" operation, and we'll also customize the
// appearance of the drag-drop UI, by removing the preview and setting a
// custom caption. For more information, see
// https://docs.microsoft.com/en-us/windows/uwp/design/input/drag-and-drop#customize-the-ui
// Arguments:
// - e: The DragEventArgs from the DragOver event
// Return Value:
// - <none>
void TermControl::_DragOverHandler(const Windows::Foundation::IInspectable& /*sender*/,
const DragEventArgs& e)
{
if (_IsClosing())
{
return;
}
// We can only handle drag/dropping StorageItems (files) and plain Text
// currently. If the format on the clipboard is anything else, returning
// early here will prevent the drag/drop from doing anything.
if (!(e.DataView().Contains(StandardDataFormats::StorageItems()) ||
e.DataView().Contains(StandardDataFormats::Text())))
{
return;
}
// Make sure to set the AcceptedOperation, so that we can later receive the path in the Drop event
e.AcceptedOperation(DataPackageOperation::Copy);
// Sets custom UI text
if (e.DataView().Contains(StandardDataFormats::StorageItems()))
{
e.DragUIOverride().Caption(RS_(L"DragFileCaption"));
}
else if (e.DataView().Contains(StandardDataFormats::Text()))
{
e.DragUIOverride().Caption(RS_(L"DragTextCaption"));
}
// Sets if the caption is visible
e.DragUIOverride().IsCaptionVisible(true);
// Sets if the dragged content is visible
e.DragUIOverride().IsContentVisible(false);
// Sets if the glyph is visible
e.DragUIOverride().IsGlyphVisible(false);
}
// Method description:
// - Checks if the uri is valid and sends an event if so
// Arguments:
// - The uri
winrt::fire_and_forget TermControl::_HyperlinkHandler(IInspectable /*sender*/,
Control::OpenHyperlinkEventArgs args)
{
// Save things we need to resume later.
auto strongThis{ get_strong() };
// Pop the rest of this function to the tail of the UI thread
// Just in case someone was holding a lock when they called us and
// the handlers decide to do something that take another lock
// (like ShellExecute pumping our messaging thread...GH#7994)
co_await winrt::resume_foreground(Dispatcher());
_OpenHyperlinkHandlers(*strongThis, args);
}
// Method Description:
// - Produces the error dialog that notifies the user that rendering cannot proceed.
winrt::fire_and_forget TermControl::_RendererEnteredErrorState(IInspectable /*sender*/,
IInspectable /*args*/)
{
auto strongThis{ get_strong() };
co_await winrt::resume_foreground(Dispatcher()); // pop up onto the UI thread
if (auto loadedUiElement{ FindName(L"RendererFailedNotice") })
{
if (auto uiElement{ loadedUiElement.try_as<::winrt::Windows::UI::Xaml::UIElement>() })
{
uiElement.Visibility(Visibility::Visible);
}
}
}
// Method Description:
// - Responds to the Click event on the button that will re-enable the renderer.
void TermControl::_RenderRetryButton_Click(const IInspectable& /*sender*/, const IInspectable& /*args*/)
{
// It's already loaded if we get here, so just hide it.
RendererFailedNotice().Visibility(Visibility::Collapsed);
_core.ResumeRendering();
}
IControlSettings TermControl::Settings() const
{
return _core.Settings();
}
Windows::Foundation::IReference<winrt::Windows::UI::Color> TermControl::TabColor() noexcept
{
// NOTE TO FUTURE READERS: TabColor is down in the Core for the
// hypothetical future where we allow an application to set the tab
// color with VT sequences like they're currently allowed to with the
// title.
return _core.TabColor();
}
// Method Description:
// - Gets the internal taskbar state value
// Return Value:
// - The taskbar state of this control
const uint64_t TermControl::TaskbarState() const noexcept
{
return _core.TaskbarState();
}
// Method Description:
// - Gets the internal taskbar progress value
// Return Value:
// - The taskbar progress of this control
const uint64_t TermControl::TaskbarProgress() const noexcept
{
return _core.TaskbarProgress();
}
void TermControl::BellLightOn()
{
// Initialize the animation if it does not exist
// We only initialize here instead of in the ctor because depending on the bell style setting,
// we may never need this animation
if (!_bellLightAnimation && !_isBackgroundLight)
{
_bellLightAnimation = Window::Current().Compositor().CreateScalarKeyFrameAnimation();
// Add key frames and a duration to our bell light animation
_bellLightAnimation.InsertKeyFrame(0.0f, 4.0f);
_bellLightAnimation.InsertKeyFrame(1.0f, 1.9f);
_bellLightAnimation.Duration(winrt::Windows::Foundation::TimeSpan(std::chrono::milliseconds(TerminalWarningBellInterval)));
}
// Likewise, initialize the dark version of the animation only if required
if (!_bellDarkAnimation && _isBackgroundLight)
{
_bellDarkAnimation = Window::Current().Compositor().CreateScalarKeyFrameAnimation();
// reversing the order of the intensity values produces a similar effect as the light version
_bellDarkAnimation.InsertKeyFrame(0.0f, 1.0f);
_bellDarkAnimation.InsertKeyFrame(1.0f, 2.0f);
_bellDarkAnimation.Duration(winrt::Windows::Foundation::TimeSpan(std::chrono::milliseconds(TerminalWarningBellInterval)));
}
// Similar to the animation, only initialize the timer here
if (!_bellLightTimer)
{
_bellLightTimer = {};
_bellLightTimer.Interval(std::chrono::milliseconds(TerminalWarningBellInterval));
_bellLightTimer.Tick({ get_weak(), &TermControl::_BellLightOff });
}
Windows::Foundation::Numerics::float2 zeroSize{ 0, 0 };
// If the grid has 0 size or if the bell timer is
// already active, do nothing
if (RootGrid().ActualSize() != zeroSize && !_bellLightTimer.IsEnabled())
{
// Start the timer, when the timer ticks we switch off the light
_bellLightTimer.Start();
// Switch on the light and animate the intensity to fade out
VisualBellLight::SetIsTarget(RootGrid(), true);
if (_isBackgroundLight)
{
BellLight().CompositionLight().StartAnimation(L"Intensity", _bellDarkAnimation);
}
else
{
BellLight().CompositionLight().StartAnimation(L"Intensity", _bellLightAnimation);
}
}
}
void TermControl::_BellLightOff(const Windows::Foundation::IInspectable& /* sender */,
const Windows::Foundation::IInspectable& /* e */)
{
if (_bellLightTimer)
{
// Stop the timer and switch off the light
_bellLightTimer.Stop();
if (!_IsClosing())
{
VisualBellLight::SetIsTarget(RootGrid(), false);
}
}
}
// Method Description:
// - Checks whether the control is in a read-only mode (in this mode node input is sent to connection).
// Return Value:
// - True if the mode is read-only
bool TermControl::ReadOnly() const noexcept
{
return _core.IsInReadOnlyMode();
}
// Method Description:
// - Toggles the read-only flag, raises event describing the value change
void TermControl::ToggleReadOnly()
{
_core.ToggleReadOnlyMode();
_ReadOnlyChangedHandlers(*this, winrt::box_value(_core.IsInReadOnlyMode()));
}
// Method Description:
// - Sets the read-only flag, raises event describing the value change
void TermControl::SetReadOnly(const bool readOnlyState)
{
_core.SetReadOnlyMode(readOnlyState);
_ReadOnlyChangedHandlers(*this, winrt::box_value(_core.IsInReadOnlyMode()));
}
// Method Description:
// - Handle a mouse exited event, specifically clearing last hovered cell
// and removing selection from hyper link if exists
// Arguments:
// - sender: not used
// - args: event data
void TermControl::_PointerExitedHandler(const Windows::Foundation::IInspectable& /*sender*/,
const Windows::UI::Xaml::Input::PointerRoutedEventArgs& /*e*/)
{
_core.ClearHoveredCell();
}
winrt::fire_and_forget TermControl::_hoveredHyperlinkChanged(IInspectable /*sender*/,
IInspectable /*args*/)
{
auto weakThis{ get_weak() };
co_await wil::resume_foreground(Dispatcher());
if (auto self{ weakThis.get() })
{
auto lastHoveredCell = _core.HoveredCell();
if (lastHoveredCell)
{
winrt::hstring uriText = _core.HoveredUriText();
if (uriText.empty())
{
co_return;
}
try
{
// DisplayUri will filter out non-printable characters and confusables.
Windows::Foundation::Uri parsedUri{ uriText };
if (!parsedUri)
{
co_return;
}
uriText = parsedUri.DisplayUri();
const auto panel = SwapChainPanel();
const auto scale = panel.CompositionScaleX();
const auto offset = panel.ActualOffset();
// Update the tooltip with the URI
HoveredUri().Text(uriText);
// Set the border thickness so it covers the entire cell
const auto charSizeInPixels = CharacterDimensions();
const auto htInDips = charSizeInPixels.Height / scale;
const auto wtInDips = charSizeInPixels.Width / scale;
const Thickness newThickness{ wtInDips, htInDips, 0, 0 };
HyperlinkTooltipBorder().BorderThickness(newThickness);
// Compute the location of the top left corner of the cell in DIPS
const til::point locationInDIPs{ _toPosInDips(lastHoveredCell.Value()) };
// Move the border to the top left corner of the cell
OverlayCanvas().SetLeft(HyperlinkTooltipBorder(), locationInDIPs.x - offset.x);
OverlayCanvas().SetTop(HyperlinkTooltipBorder(), locationInDIPs.y - offset.y);
}
CATCH_LOG();
}
}
}
winrt::fire_and_forget TermControl::_updateSelectionMarkers(IInspectable /*sender*/, Control::UpdateSelectionMarkersEventArgs args)
{
auto weakThis{ get_weak() };
co_await resume_foreground(Dispatcher());
if (weakThis.get() && args)
{
if (_core.HasSelection() && !args.ClearMarkers())
{
// retrieve all of the necessary selection marker data
// from the TerminalCore layer under one lock to improve performance
const auto markerData{ _core.SelectionInfo() };
// lambda helper function that can be used to display a selection marker
// - targetEnd: if true, target the "end" selection marker. Otherwise, target "start".
auto displayMarker = [&](bool targetEnd) {
const auto flipMarker{ targetEnd ? markerData.EndAtRightBoundary : markerData.StartAtLeftBoundary };
const auto& marker{ targetEnd ? SelectionEndMarker() : SelectionStartMarker() };
// Ensure the marker is oriented properly
// (i.e. if start is at the beginning of the buffer, it should be flipped)
//
// Note - This RenderTransform might not be a
// ScaleTransform, if we haven't had a _coreFontSizeChanged
// handled yet, because that's the first place we set the
// RenderTransform
if (const auto& transform{ marker.RenderTransform().try_as<Windows::UI::Xaml::Media::ScaleTransform>() })
{
transform.ScaleX(std::abs(transform.ScaleX()) * (flipMarker ? -1.0 : 1.0));
marker.RenderTransform(transform);
}
// Compute the location of the top left corner of the cell in DIPS
auto terminalPos{ targetEnd ? markerData.EndPos : markerData.StartPos };
if (flipMarker)
{
// When we flip the marker, a negative scaling makes us be one cell-width to the left.
// Add one to the viewport pos' x-coord to fix that.
terminalPos.X += 1;
}
const til::point locationInDIPs{ _toPosInDips(terminalPos) };
// Move the marker to the top left corner of the cell
SelectionCanvas().SetLeft(marker,
(locationInDIPs.x - SwapChainPanel().ActualOffset().x));
SelectionCanvas().SetTop(marker,
(locationInDIPs.y - SwapChainPanel().ActualOffset().y));
marker.Visibility(Visibility::Visible);
};
// show/update selection markers
// figure out which endpoint to move, get it and the relevant icon (hide the other icon)
const auto movingEnd{ WI_IsFlagSet(markerData.Endpoint, SelectionEndpointTarget::End) };
const auto selectionAnchor{ movingEnd ? markerData.EndPos : markerData.StartPos };
const auto& marker{ movingEnd ? SelectionEndMarker() : SelectionStartMarker() };
const auto& otherMarker{ movingEnd ? SelectionStartMarker() : SelectionEndMarker() };
if (selectionAnchor.Y < 0 || selectionAnchor.Y >= _core.ViewHeight())
{
// if the endpoint is outside of the viewport,
// just hide the markers
marker.Visibility(Visibility::Collapsed);
otherMarker.Visibility(Visibility::Collapsed);
co_return;
}
else if (WI_AreAllFlagsSet(markerData.Endpoint, SelectionEndpointTarget::Start | SelectionEndpointTarget::End))
{
// display both markers
displayMarker(true);
displayMarker(false);
}
else
{
// display one marker,
// but hide the other
displayMarker(movingEnd);
otherMarker.Visibility(Visibility::Collapsed);
}
}
else
{
// hide selection markers
SelectionStartMarker().Visibility(Visibility::Collapsed);
SelectionEndMarker().Visibility(Visibility::Collapsed);
}
}
}
til::point TermControl::_toPosInDips(const Core::Point terminalCellPos)
{
const til::point terminalPos{ terminalCellPos };
const til::size marginsInDips{ til::math::rounding, GetPadding().Left, GetPadding().Top };
const til::size fontSize{ til::math::rounding, _core.FontSize() };
const til::point posInPixels{ terminalPos * fontSize };
const auto scale{ SwapChainPanel().CompositionScaleX() };
const til::point posInDIPs{ til::math::flooring, posInPixels.x / scale, posInPixels.y / scale };
return posInDIPs + marginsInDips;
}
void TermControl::_coreFontSizeChanged(const int fontWidth,
const int fontHeight,
const bool isInitialChange)
{
// scale the selection markers to be the size of a cell
auto scaleMarker = [fontWidth, fontHeight, dpiScale{ SwapChainPanel().CompositionScaleX() }](const Windows::UI::Xaml::Shapes::Path& shape) {
// The selection markers were designed to be 5x14 in size,
// so use those dimensions below for the scaling
const auto scaleX = fontWidth / 5.0 / dpiScale;
const auto scaleY = fontHeight / 14.0 / dpiScale;
Windows::UI::Xaml::Media::ScaleTransform transform;
transform.ScaleX(scaleX);
transform.ScaleY(scaleY);
shape.RenderTransform(transform);
// now hide the shape
shape.Visibility(Visibility::Collapsed);
};
scaleMarker(SelectionStartMarker());
scaleMarker(SelectionEndMarker());
// Don't try to inspect the core here. The Core is raising this while
// it's holding its write lock. If the handlers calls back to some
// method on the TermControl on the same thread, and that _method_ calls
// to ControlCore, we might be in danger of deadlocking.
_FontSizeChangedHandlers(fontWidth, fontHeight, isInitialChange);
}
void TermControl::_coreRaisedNotice(const IInspectable& /*sender*/,
const Control::NoticeEventArgs& eventArgs)
{
// Don't try to inspect the core here. The Core might be raising this
// while it's holding its write lock. If the handlers calls back to some
// method on the TermControl on the same thread, and _that_ method calls
// to ControlCore, we might be in danger of deadlocking.
_RaiseNoticeHandlers(*this, eventArgs);
}
Control::MouseButtonState TermControl::GetPressedMouseButtons(const winrt::Windows::UI::Input::PointerPoint point)
{
Control::MouseButtonState state{};
WI_SetFlagIf(state, Control::MouseButtonState::IsLeftButtonDown, point.Properties().IsLeftButtonPressed());
WI_SetFlagIf(state, Control::MouseButtonState::IsMiddleButtonDown, point.Properties().IsMiddleButtonPressed());
WI_SetFlagIf(state, Control::MouseButtonState::IsRightButtonDown, point.Properties().IsRightButtonPressed());
return state;
}
unsigned int TermControl::GetPointerUpdateKind(const winrt::Windows::UI::Input::PointerPoint point)
{
const auto props = point.Properties();
// Which mouse button changed state (and how)
unsigned int uiButton{};
switch (props.PointerUpdateKind())
{
case winrt::Windows::UI::Input::PointerUpdateKind::LeftButtonPressed:
uiButton = WM_LBUTTONDOWN;
break;
case winrt::Windows::UI::Input::PointerUpdateKind::LeftButtonReleased:
uiButton = WM_LBUTTONUP;
break;
case winrt::Windows::UI::Input::PointerUpdateKind::MiddleButtonPressed:
uiButton = WM_MBUTTONDOWN;
break;
case winrt::Windows::UI::Input::PointerUpdateKind::MiddleButtonReleased:
uiButton = WM_MBUTTONUP;
break;
case winrt::Windows::UI::Input::PointerUpdateKind::RightButtonPressed:
uiButton = WM_RBUTTONDOWN;
break;
case winrt::Windows::UI::Input::PointerUpdateKind::RightButtonReleased:
uiButton = WM_RBUTTONUP;
break;
default:
uiButton = WM_MOUSEMOVE;
}
return uiButton;
}
void TermControl::_coreWarningBell(const IInspectable& /*sender*/, const IInspectable& /*args*/)
{
_playWarningBell->Run();
}
hstring TermControl::ReadEntireBuffer() const
{
return _core.ReadEntireBuffer();
}
Core::Scheme TermControl::ColorScheme() const noexcept
{
return _core.ColorScheme();
}
void TermControl::ColorScheme(const Core::Scheme& scheme) const noexcept
{
_core.ColorScheme(scheme);
}
void TermControl::AdjustOpacity(const double opacity, const bool relative)
{
_core.AdjustOpacity(opacity, relative);
}
// - You'd think this should just be "Opacity", but UIElement already
// defines an "Opacity", which we're actually not setting at all. We're
// not overriding or changing _that_ value. Callers that want the opacity
// set by the settings should call this instead.
double TermControl::BackgroundOpacity() const
{
return _core.Opacity();
}
// Method Description:
// - Called when the core raises a FoundMatch event. That's done in response
// to us starting a search query with ControlCore::Search.
// - The args will tell us if there were or were not any results for that
// particular search. We'll use that to control what to announce to
// Narrator. When we have more elaborate search information to report, we
// may want to report that here. (see GH #3920)
// Arguments:
// - args: contains information about the results that were or were not found.
// Return Value:
// - <none>
void TermControl::_coreFoundMatch(const IInspectable& /*sender*/, const Control::FoundResultsArgs& args)
{
if (auto automationPeer{ Automation::Peers::FrameworkElementAutomationPeer::FromElement(*this) })
{
automationPeer.RaiseNotificationEvent(
Automation::Peers::AutomationNotificationKind::ActionCompleted,
Automation::Peers::AutomationNotificationProcessing::ImportantMostRecent,
args.FoundMatch() ? RS_(L"SearchBox_MatchesAvailable") : RS_(L"SearchBox_NoMatches"), // what to announce if results were found
L"SearchBoxResultAnnouncement" /* unique name for this group of notifications */);
}
}
void TermControl::OwningHwnd(uint64_t owner)
{
_core.OwningHwnd(owner);
}
uint64_t TermControl::OwningHwnd()
{
return _core.OwningHwnd();
}
void TermControl::AddMark(const Control::ScrollMark& mark)
{
_core.AddMark(mark);
}
void TermControl::ClearMark() { _core.ClearMark(); }
void TermControl::ClearAllMarks() { _core.ClearAllMarks(); }
void TermControl::ScrollToMark(const Control::ScrollToMarkDirection& direction) { _core.ScrollToMark(direction); }
Windows::Foundation::Collections::IVector<Control::ScrollMark> TermControl::ScrollMarks() const
{
return _core.ScrollMarks();
}
void TermControl::SelectCommand(const bool goUp)
{
_core.SelectCommand(goUp);
}
void TermControl::SelectOutput(const bool goUp)
{
_core.SelectOutput(goUp);
}
void TermControl::ColorSelection(Control::SelectionColor fg, Control::SelectionColor bg, Core::MatchMode matchMode)
{
_core.ColorSelection(fg, bg, matchMode);
}
void TermControl::_contextMenuHandler(IInspectable /*sender*/,
Control::ContextMenuRequestedEventArgs args)
{
Controls::Primitives::FlyoutShowOptions myOption{};
myOption.ShowMode(Controls::Primitives::FlyoutShowMode::Standard);
myOption.Placement(Controls::Primitives::FlyoutPlacementMode::TopEdgeAlignedLeft);
// Position the menu where the pointer is. This was the best way I found how.
const til::point absolutePointerPos{ til::math::rounding, CoreWindow::GetForCurrentThread().PointerPosition() };
const til::point absoluteWindowOrigin{ til::math::rounding,
CoreWindow::GetForCurrentThread().Bounds().X,
CoreWindow::GetForCurrentThread().Bounds().Y };
// Get the offset (margin + tabs, etc..) of the control within the window
const til::point controlOrigin{ til::math::flooring,
this->TransformToVisual(nullptr).TransformPoint(Windows::Foundation::Point(0, 0)) };
const auto pos = (absolutePointerPos - absoluteWindowOrigin - controlOrigin).to_winrt_point();
myOption.Position(pos);
// The "Select command" and "Select output" buttons should only be
// visible if shell integration is actually turned on.
const auto shouldShowSelectCommand{ _core.ShouldShowSelectCommand() };
const auto shouldShowSelectOutput{ _core.ShouldShowSelectOutput() };
SelectCommandButton().Visibility(shouldShowSelectCommand ? Visibility::Visible : Visibility::Collapsed);
SelectOutputButton().Visibility(shouldShowSelectOutput ? Visibility::Visible : Visibility::Collapsed);
SelectCommandWithSelectionButton().Visibility(shouldShowSelectCommand ? Visibility::Visible : Visibility::Collapsed);
SelectOutputWithSelectionButton().Visibility(shouldShowSelectOutput ? Visibility::Visible : Visibility::Collapsed);
(_core.HasSelection() ? SelectionContextMenu() :
ContextMenu())
.ShowAt(*this, myOption);
}
void TermControl::_PasteCommandHandler(const IInspectable& /*sender*/,
const IInspectable& /*args*/)
{
_interactivity.RequestPasteTextFromClipboard();
ContextMenu().Hide();
SelectionContextMenu().Hide();
}
void TermControl::_CopyCommandHandler(const IInspectable& /*sender*/,
const IInspectable& /*args*/)
{
// formats = nullptr -> copy all formats
_interactivity.CopySelectionToClipboard(false, nullptr);
ContextMenu().Hide();
SelectionContextMenu().Hide();
}
void TermControl::_SearchCommandHandler(const IInspectable& /*sender*/,
const IInspectable& /*args*/)
{
ContextMenu().Hide();
SelectionContextMenu().Hide();
// CreateSearchBoxControl will actually create the search box and
// pre-populate the box with the currently selected text.
CreateSearchBoxControl();
}
void TermControl::_SelectCommandHandler(const IInspectable& /*sender*/,
const IInspectable& /*args*/)
{
ContextMenu().Hide();
SelectionContextMenu().Hide();
_core.ContextMenuSelectCommand();
}
void TermControl::_SelectOutputHandler(const IInspectable& /*sender*/,
const IInspectable& /*args*/)
{
ContextMenu().Hide();
SelectionContextMenu().Hide();
_core.ContextMenuSelectOutput();
}
}