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https://github.com/microsoft/terminal.git
synced 2026-04-20 05:01:03 +00:00
A different take on #14548. > We didn't love that a connection could transition back in the state diagram, from Closed -> Start. That felt wrong. To remedy this, we're going to allow the ControlCore to... ASK the app to restart its connection. This is a much more sensible approach, than leaving the ConnectionInfo in the core and having the core do the restart itself. That's mental. Cleanup from #14060 Closes #14327 Obsoletes #14548
3419 lines
144 KiB
C++
3419 lines
144 KiB
C++
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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#include "pch.h"
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#include "TermControl.h"
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#include <unicode.hpp>
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#include <LibraryResources.h>
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#include "TermControlAutomationPeer.h"
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#include "../../types/inc/GlyphWidth.hpp"
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#include "../../renderer/atlas/AtlasEngine.h"
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#include "TermControl.g.cpp"
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using namespace ::Microsoft::Console::Types;
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using namespace ::Microsoft::Console::VirtualTerminal;
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using namespace ::Microsoft::Terminal::Core;
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using namespace winrt::Windows::Graphics::Display;
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using namespace winrt::Windows::UI::Xaml;
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using namespace winrt::Windows::UI::Xaml::Input;
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using namespace winrt::Windows::UI::Xaml::Automation::Peers;
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using namespace winrt::Windows::UI::Core;
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using namespace winrt::Windows::UI::ViewManagement;
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using namespace winrt::Windows::UI::Input;
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using namespace winrt::Windows::System;
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using namespace winrt::Windows::ApplicationModel::DataTransfer;
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using namespace winrt::Windows::Storage::Streams;
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// The minimum delay between updates to the scroll bar's values.
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// The updates are throttled to limit power usage.
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constexpr const auto ScrollBarUpdateInterval = std::chrono::milliseconds(8);
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// The minimum delay between updating the TSF input control.
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// This is already throttled primarily in the ControlCore, with a timeout of 100ms. We're adding another smaller one here, as the (potentially x-proc) call will come in off the UI thread
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constexpr const auto TsfRedrawInterval = std::chrono::milliseconds(8);
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// The minimum delay between updating the locations of regex patterns
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constexpr const auto UpdatePatternLocationsInterval = std::chrono::milliseconds(500);
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// The minimum delay between emitting warning bells
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constexpr const auto TerminalWarningBellInterval = std::chrono::milliseconds(1000);
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DEFINE_ENUM_FLAG_OPERATORS(winrt::Microsoft::Terminal::Control::CopyFormat);
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DEFINE_ENUM_FLAG_OPERATORS(winrt::Microsoft::Terminal::Control::MouseButtonState);
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namespace winrt::Microsoft::Terminal::Control::implementation
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{
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TermControl::TermControl(IControlSettings settings,
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Control::IControlAppearance unfocusedAppearance,
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TerminalConnection::ITerminalConnection connection) :
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TermControl{ winrt::make<implementation::ControlInteractivity>(settings, unfocusedAppearance, connection) }
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{
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}
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TermControl::TermControl(Control::ControlInteractivity content) :
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_interactivity{ content },
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_isInternalScrollBarUpdate{ false },
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_autoScrollVelocity{ 0 },
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_autoScrollingPointerPoint{ std::nullopt },
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_autoScrollTimer{},
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_lastAutoScrollUpdateTime{ std::nullopt },
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_cursorTimer{},
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_blinkTimer{},
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_searchBox{ nullptr }
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{
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InitializeComponent();
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_core = _interactivity.Core();
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// This event is specifically triggered by the renderer thread, a BG thread. Use a weak ref here.
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_revokers.RendererEnteredErrorState = _core.RendererEnteredErrorState(winrt::auto_revoke, { get_weak(), &TermControl::_RendererEnteredErrorState });
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// IMPORTANT! Set this callback up sooner rather than later. If we do it
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// after Enable, then it'll be possible to paint the frame once
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// _before_ the warning handler is set up, and then warnings from
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// the first paint will be ignored!
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_revokers.RendererWarning = _core.RendererWarning(winrt::auto_revoke, { get_weak(), &TermControl::_RendererWarning });
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// ALSO IMPORTANT: Make sure to set this callback up in the ctor, so
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// that we won't miss any swap chain changes.
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_revokers.SwapChainChanged = _core.SwapChainChanged(winrt::auto_revoke, { get_weak(), &TermControl::RenderEngineSwapChainChanged });
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// These callbacks can only really be triggered by UI interactions. So
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// they don't need weak refs - they can't be triggered unless we're
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// alive.
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_revokers.BackgroundColorChanged = _core.BackgroundColorChanged(winrt::auto_revoke, { get_weak(), &TermControl::_coreBackgroundColorChanged });
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_revokers.FontSizeChanged = _core.FontSizeChanged(winrt::auto_revoke, { get_weak(), &TermControl::_coreFontSizeChanged });
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_revokers.TransparencyChanged = _core.TransparencyChanged(winrt::auto_revoke, { get_weak(), &TermControl::_coreTransparencyChanged });
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_revokers.RaiseNotice = _core.RaiseNotice(winrt::auto_revoke, { get_weak(), &TermControl::_coreRaisedNotice });
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_revokers.HoveredHyperlinkChanged = _core.HoveredHyperlinkChanged(winrt::auto_revoke, { get_weak(), &TermControl::_hoveredHyperlinkChanged });
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_revokers.FoundMatch = _core.FoundMatch(winrt::auto_revoke, { get_weak(), &TermControl::_coreFoundMatch });
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_revokers.UpdateSelectionMarkers = _core.UpdateSelectionMarkers(winrt::auto_revoke, { get_weak(), &TermControl::_updateSelectionMarkers });
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_revokers.coreOpenHyperlink = _core.OpenHyperlink(winrt::auto_revoke, { get_weak(), &TermControl::_HyperlinkHandler });
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_revokers.interactivityOpenHyperlink = _interactivity.OpenHyperlink(winrt::auto_revoke, { get_weak(), &TermControl::_HyperlinkHandler });
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_revokers.interactivityScrollPositionChanged = _interactivity.ScrollPositionChanged(winrt::auto_revoke, { get_weak(), &TermControl::_ScrollPositionChanged });
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_revokers.ContextMenuRequested = _interactivity.ContextMenuRequested(winrt::auto_revoke, { get_weak(), &TermControl::_contextMenuHandler });
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// "Bubbled" events - ones we want to handle, by raising our own event.
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_revokers.CopyToClipboard = _core.CopyToClipboard(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleCopyToClipboard });
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_revokers.TitleChanged = _core.TitleChanged(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleTitleChanged });
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_revokers.TabColorChanged = _core.TabColorChanged(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleTabColorChanged });
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_revokers.TaskbarProgressChanged = _core.TaskbarProgressChanged(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleSetTaskbarProgress });
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_revokers.ConnectionStateChanged = _core.ConnectionStateChanged(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleConnectionStateChanged });
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_revokers.ShowWindowChanged = _core.ShowWindowChanged(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleShowWindowChanged });
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_revokers.CloseTerminalRequested = _core.CloseTerminalRequested(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleCloseTerminalRequested });
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_revokers.RestartTerminalRequested = _core.RestartTerminalRequested(winrt::auto_revoke, { get_weak(), &TermControl::_bubbleRestartTerminalRequested });
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_revokers.PasteFromClipboard = _interactivity.PasteFromClipboard(winrt::auto_revoke, { get_weak(), &TermControl::_bubblePasteFromClipboard });
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// Initialize the terminal only once the swapchainpanel is loaded - that
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// way, we'll be able to query the real pixel size it got on layout
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_layoutUpdatedRevoker = SwapChainPanel().LayoutUpdated(winrt::auto_revoke, [this](auto /*s*/, auto /*e*/) {
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// This event fires every time the layout changes, but it is always the last one to fire
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// in any layout change chain. That gives us great flexibility in finding the right point
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// at which to initialize our renderer (and our terminal).
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// Any earlier than the last layout update and we may not know the terminal's starting size.
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if (_InitializeTerminal(InitializeReason::Create))
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{
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// Only let this succeed once.
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_layoutUpdatedRevoker.revoke();
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}
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});
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// Get our dispatcher. This will get us the same dispatcher as
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// TermControl::Dispatcher().
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auto dispatcher = winrt::Windows::System::DispatcherQueue::GetForCurrentThread();
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// These three throttled functions are triggered by terminal output and interact with the UI.
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// Since Close() is the point after which we are removed from the UI, but before the
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// destructor has run, we MUST check control->_IsClosing() before actually doing anything.
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_playWarningBell = std::make_shared<ThrottledFuncLeading>(
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dispatcher,
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TerminalWarningBellInterval,
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[weakThis = get_weak()]() {
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if (auto control{ weakThis.get() }; !control->_IsClosing())
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{
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control->_WarningBellHandlers(*control, nullptr);
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}
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});
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_updateScrollBar = std::make_shared<ThrottledFuncTrailing<ScrollBarUpdate>>(
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dispatcher,
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ScrollBarUpdateInterval,
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[weakThis = get_weak()](const auto& update) {
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if (auto control{ weakThis.get() }; !control->_IsClosing())
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{
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control->_throttledUpdateScrollbar(update);
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}
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});
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// These events might all be triggered by the connection, but that
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// should be drained and closed before we complete destruction. So these
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// are safe.
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//
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// NOTE: _ScrollPositionChanged has to be registered after we set up the
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// _updateScrollBar func. Otherwise, we could get a callback from an
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// attached content before we set up the throttled func, and that'll A/V
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_revokers.coreScrollPositionChanged = _core.ScrollPositionChanged(winrt::auto_revoke, { get_weak(), &TermControl::_ScrollPositionChanged });
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_revokers.WarningBell = _core.WarningBell(winrt::auto_revoke, { get_weak(), &TermControl::_coreWarningBell });
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_revokers.CursorPositionChanged = _core.CursorPositionChanged(winrt::auto_revoke, { get_weak(), &TermControl::_CursorPositionChanged });
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static constexpr auto AutoScrollUpdateInterval = std::chrono::microseconds(static_cast<int>(1.0 / 30.0 * 1000000));
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_autoScrollTimer.Interval(AutoScrollUpdateInterval);
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_autoScrollTimer.Tick({ get_weak(), &TermControl::_UpdateAutoScroll });
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_ApplyUISettings();
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_originalPrimaryElements = winrt::single_threaded_observable_vector<Controls::ICommandBarElement>();
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_originalSecondaryElements = winrt::single_threaded_observable_vector<Controls::ICommandBarElement>();
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_originalSelectedPrimaryElements = winrt::single_threaded_observable_vector<Controls::ICommandBarElement>();
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_originalSelectedSecondaryElements = winrt::single_threaded_observable_vector<Controls::ICommandBarElement>();
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for (const auto& e : ContextMenu().PrimaryCommands())
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{
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_originalPrimaryElements.Append(e);
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}
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for (const auto& e : ContextMenu().SecondaryCommands())
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{
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_originalSecondaryElements.Append(e);
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}
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for (const auto& e : SelectionContextMenu().PrimaryCommands())
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{
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_originalSelectedPrimaryElements.Append(e);
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}
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for (const auto& e : SelectionContextMenu().SecondaryCommands())
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{
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_originalSelectedSecondaryElements.Append(e);
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}
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ContextMenu().Closed([weakThis = get_weak()](auto&&, auto&&) {
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if (auto control{ weakThis.get() }; !control->_IsClosing())
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{
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const auto& menu{ control->ContextMenu() };
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menu.PrimaryCommands().Clear();
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menu.SecondaryCommands().Clear();
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for (const auto& e : control->_originalPrimaryElements)
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{
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menu.PrimaryCommands().Append(e);
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}
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for (const auto& e : control->_originalSecondaryElements)
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{
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menu.SecondaryCommands().Append(e);
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}
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}
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});
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SelectionContextMenu().Closed([weakThis = get_weak()](auto&&, auto&&) {
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if (auto control{ weakThis.get() }; !control->_IsClosing())
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{
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const auto& menu{ control->SelectionContextMenu() };
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menu.PrimaryCommands().Clear();
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menu.SecondaryCommands().Clear();
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for (const auto& e : control->_originalSelectedPrimaryElements)
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{
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menu.PrimaryCommands().Append(e);
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}
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for (const auto& e : control->_originalSelectedSecondaryElements)
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{
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menu.SecondaryCommands().Append(e);
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}
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}
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});
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}
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// Function Description:
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// - Static helper for building a new TermControl from an already existing
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// content. We'll attach the existing swapchain to this new control's
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// SwapChainPanel. The IKeyBindings might belong to a non-agile object on
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// a new thread, so we'll hook up the core to these new bindings.
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// Arguments:
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// - content: The preexisting ControlInteractivity to connect to.
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// - keybindings: The new IKeyBindings instance to use for this control.
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// Return Value:
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// - The newly constructed TermControl.
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Control::TermControl TermControl::NewControlByAttachingContent(Control::ControlInteractivity content,
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const Microsoft::Terminal::Control::IKeyBindings& keyBindings)
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{
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const auto term{ winrt::make_self<TermControl>(content) };
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term->_initializeForAttach(keyBindings);
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return *term;
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}
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void TermControl::_initializeForAttach(const Microsoft::Terminal::Control::IKeyBindings& keyBindings)
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{
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_AttachDxgiSwapChainToXaml(reinterpret_cast<HANDLE>(_core.SwapChainHandle()));
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_interactivity.AttachToNewControl(keyBindings);
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// Initialize the terminal only once the swapchainpanel is loaded - that
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// way, we'll be able to query the real pixel size it got on layout
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auto r = SwapChainPanel().LayoutUpdated(winrt::auto_revoke, [this](auto /*s*/, auto /*e*/) {
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// Replace the normal initialize routine with one that will allow up
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// to complete initialization even though the Core was already
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// initialized.
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if (_InitializeTerminal(InitializeReason::Reattach))
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{
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// Only let this succeed once.
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_layoutUpdatedRevoker.revoke();
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}
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});
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_layoutUpdatedRevoker.swap(r);
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}
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uint64_t TermControl::ContentId() const
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{
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return _interactivity.Id();
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}
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TerminalConnection::ITerminalConnection TermControl::Connection()
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{
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return _core.Connection();
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}
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void TermControl::Connection(const TerminalConnection::ITerminalConnection& newConnection)
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{
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_core.Connection(newConnection);
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}
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void TermControl::_throttledUpdateScrollbar(const ScrollBarUpdate& update)
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{
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// Assumptions:
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// * we're already not closing
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// * caller already checked weak ptr to make sure we're still alive
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_isInternalScrollBarUpdate = true;
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auto scrollBar = ScrollBar();
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if (update.newValue)
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{
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scrollBar.Value(*update.newValue);
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}
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scrollBar.Maximum(update.newMaximum);
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scrollBar.Minimum(update.newMinimum);
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scrollBar.ViewportSize(update.newViewportSize);
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// scroll one full screen worth at a time when the scroll bar is clicked
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scrollBar.LargeChange(std::max(update.newViewportSize - 1, 0.));
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_isInternalScrollBarUpdate = false;
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if (_showMarksInScrollbar)
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{
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// Update scrollbar marks
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ScrollBarCanvas().Children().Clear();
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const auto marks{ _core.ScrollMarks() };
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const auto fullHeight{ ScrollBarCanvas().ActualHeight() };
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const auto totalBufferRows{ update.newMaximum + update.newViewportSize };
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for (const auto m : marks)
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{
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Windows::UI::Xaml::Shapes::Rectangle r;
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Media::SolidColorBrush brush{};
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// Sneaky: technically, a mark doesn't need to have a color set,
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// it might want to just use the color from the palette for that
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// kind of mark. Fortunately, ControlCore is kind enough to
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// pre-evaluate that for us, and shove the real value into the
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// Color member, regardless if the mark has a literal value set.
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brush.Color(static_cast<til::color>(m.Color.Color));
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r.Fill(brush);
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r.Width(16.0f / 3.0f); // pip width - 1/3rd of the scrollbar width.
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r.Height(2);
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const auto markRow = m.Start.Y;
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const auto fractionalHeight = markRow / totalBufferRows;
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const auto relativePos = fractionalHeight * fullHeight;
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ScrollBarCanvas().Children().Append(r);
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Windows::UI::Xaml::Controls::Canvas::SetTop(r, relativePos);
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}
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}
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}
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// Method Description:
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// - Loads the search box from the xaml UI and focuses it.
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void TermControl::CreateSearchBoxControl()
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{
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// Lazy load the search box control.
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if (auto loadedSearchBox{ FindName(L"SearchBox") })
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{
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if (auto searchBox{ loadedSearchBox.try_as<::winrt::Microsoft::Terminal::Control::SearchBoxControl>() })
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{
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// get at its private implementation
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_searchBox.copy_from(winrt::get_self<implementation::SearchBoxControl>(searchBox));
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_searchBox->Visibility(Visibility::Visible);
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// If a text is selected inside terminal, use it to populate the search box.
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// If the search box already contains a value, it will be overridden.
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if (_core.HasSelection())
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{
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// Currently we populate the search box only if a single line is selected.
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// Empirically, multi-line selection works as well on sample scenarios,
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// but since code paths differ, extra work is required to ensure correctness.
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auto bufferText = _core.SelectedText(true);
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if (bufferText.Size() == 1)
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{
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const auto selectedLine{ bufferText.GetAt(0) };
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_searchBox->PopulateTextbox(selectedLine);
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}
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}
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_searchBox->SetFocusOnTextbox();
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}
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}
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}
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void TermControl::SearchMatch(const bool goForward)
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{
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if (_IsClosing())
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{
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return;
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}
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if (!_searchBox)
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{
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CreateSearchBoxControl();
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}
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else
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{
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_core.Search(_searchBox->TextBox().Text(), goForward, false);
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}
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}
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// Method Description:
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// Find if search box text edit currently is in focus
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// Return Value:
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// - true, if search box text edit is in focus
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bool TermControl::SearchBoxEditInFocus() const
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{
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if (!_searchBox)
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{
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return false;
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}
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return _searchBox->TextBox().FocusState() == FocusState::Keyboard;
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}
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// Method Description:
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// - Search text in text buffer. This is triggered if the user click
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// search button or press enter.
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// Arguments:
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// - text: the text to search
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// - goForward: boolean that represents if the current search direction is forward
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// - caseSensitive: boolean that represents if the current search is case sensitive
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// Return Value:
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// - <none>
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void TermControl::_Search(const winrt::hstring& text,
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const bool goForward,
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const bool caseSensitive)
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{
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_core.Search(text, goForward, caseSensitive);
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}
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// Method Description:
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// - The handler for the close button or pressing "Esc" when focusing on the
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// search dialog.
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// Arguments:
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// - IInspectable: not used
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// - RoutedEventArgs: not used
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// Return Value:
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// - <none>
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void TermControl::_CloseSearchBoxControl(const winrt::Windows::Foundation::IInspectable& /*sender*/,
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const RoutedEventArgs& /*args*/)
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{
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_searchBox->Visibility(Visibility::Collapsed);
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// Set focus back to terminal control
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this->Focus(FocusState::Programmatic);
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}
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winrt::fire_and_forget TermControl::UpdateControlSettings(IControlSettings settings)
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{
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return UpdateControlSettings(settings, _core.UnfocusedAppearance());
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}
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// Method Description:
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// - Given Settings having been updated, applies the settings to the current terminal.
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// Return Value:
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// - <none>
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winrt::fire_and_forget TermControl::UpdateControlSettings(IControlSettings settings,
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IControlAppearance unfocusedAppearance)
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{
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auto weakThis{ get_weak() };
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// Dispatch a call to the UI thread to apply the new settings to the
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// terminal.
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co_await wil::resume_foreground(Dispatcher());
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_core.UpdateSettings(settings, unfocusedAppearance);
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_UpdateSettingsFromUIThread();
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|
|
_UpdateAppearanceFromUIThread(_focused ? _core.FocusedAppearance() : _core.UnfocusedAppearance());
|
|
}
|
|
|
|
// Method Description:
|
|
// - Dispatches a call to the UI thread and updates the appearance
|
|
// Arguments:
|
|
// - newAppearance: the new appearance to set
|
|
winrt::fire_and_forget TermControl::UpdateAppearance(IControlAppearance newAppearance)
|
|
{
|
|
// Dispatch a call to the UI thread
|
|
co_await wil::resume_foreground(Dispatcher());
|
|
|
|
_UpdateAppearanceFromUIThread(newAppearance);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Updates the settings of the current terminal.
|
|
// - This method is separate from UpdateSettings because there is an apparent optimizer
|
|
// issue that causes one of our hstring -> wstring_view conversions to result in garbage,
|
|
// but only from a coroutine context. See GH#8723.
|
|
// - INVARIANT: This method must be called from the UI thread.
|
|
// Arguments:
|
|
// - newSettings: the new settings to set
|
|
void TermControl::_UpdateSettingsFromUIThread()
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Update our control settings
|
|
_ApplyUISettings();
|
|
}
|
|
|
|
// Method Description:
|
|
// - Updates the appearance
|
|
// - INVARIANT: This method must be called from the UI thread.
|
|
// Arguments:
|
|
// - newAppearance: the new appearance to set
|
|
void TermControl::_UpdateAppearanceFromUIThread(Control::IControlAppearance newAppearance)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
_SetBackgroundImage(newAppearance);
|
|
|
|
// Update our control settings
|
|
const auto bg = newAppearance.DefaultBackground();
|
|
|
|
// In the future, this might need to be changed to a
|
|
// _InitializeBackgroundBrush call instead, because we may need to
|
|
// switch from a solid color brush to an acrylic one.
|
|
_changeBackgroundColor(bg);
|
|
|
|
// Update selection markers
|
|
Windows::UI::Xaml::Media::SolidColorBrush cursorColorBrush{ til::color{ newAppearance.CursorColor() } };
|
|
SelectionStartMarker().Fill(cursorColorBrush);
|
|
SelectionEndMarker().Fill(cursorColorBrush);
|
|
|
|
// Set TSF Foreground
|
|
Media::SolidColorBrush foregroundBrush{};
|
|
if (_core.Settings().UseBackgroundImageForWindow())
|
|
{
|
|
foregroundBrush.Color(Windows::UI::Colors::Transparent());
|
|
}
|
|
else
|
|
{
|
|
foregroundBrush.Color(static_cast<til::color>(newAppearance.DefaultForeground()));
|
|
}
|
|
TSFInputControl().Foreground(foregroundBrush);
|
|
|
|
_core.ApplyAppearance(_focused);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Writes the given sequence as input to the active terminal connection,
|
|
// Arguments:
|
|
// - wstr: the string of characters to write to the terminal connection.
|
|
// Return Value:
|
|
// - <none>
|
|
void TermControl::SendInput(const winrt::hstring& wstr)
|
|
{
|
|
_core.SendInput(wstr);
|
|
}
|
|
void TermControl::ClearBuffer(Control::ClearBufferType clearType)
|
|
{
|
|
_core.ClearBuffer(clearType);
|
|
}
|
|
|
|
void TermControl::ToggleShaderEffects()
|
|
{
|
|
_core.ToggleShaderEffects();
|
|
}
|
|
|
|
// Method Description:
|
|
// - Style our UI elements based on the values in our settings, and set up
|
|
// other control-specific settings. This method will be called whenever
|
|
// the settings are reloaded.
|
|
// * Calls _InitializeBackgroundBrush to set up the Xaml brush responsible
|
|
// for the control's background
|
|
// * Calls _BackgroundColorChanged to style the background of the control
|
|
// - Core settings will be passed to the terminal in _InitializeTerminal
|
|
// Arguments:
|
|
// - <none>
|
|
// Return Value:
|
|
// - <none>
|
|
void TermControl::_ApplyUISettings()
|
|
{
|
|
_InitializeBackgroundBrush();
|
|
|
|
// settings might be out-of-proc in the future
|
|
auto settings{ _core.Settings() };
|
|
|
|
// Apply padding as swapChainPanel's margin
|
|
const auto newMargin = ParseThicknessFromPadding(settings.Padding());
|
|
SwapChainPanel().Margin(newMargin);
|
|
|
|
TSFInputControl().Margin(newMargin);
|
|
|
|
// Apply settings for scrollbar
|
|
if (settings.ScrollState() == ScrollbarState::Hidden)
|
|
{
|
|
// In the scenario where the user has turned off the OS setting to automatically hide scrollbars, the
|
|
// Terminal scrollbar would still be visible; so, we need to set the control's visibility accordingly to
|
|
// achieve the intended effect.
|
|
ScrollBar().IndicatorMode(Controls::Primitives::ScrollingIndicatorMode::None);
|
|
ScrollBar().Visibility(Visibility::Collapsed);
|
|
ScrollMarksGrid().Visibility(Visibility::Collapsed);
|
|
}
|
|
else // (default or Visible)
|
|
{
|
|
// Default behavior
|
|
ScrollBar().IndicatorMode(Controls::Primitives::ScrollingIndicatorMode::MouseIndicator);
|
|
ScrollBar().Visibility(Visibility::Visible);
|
|
ScrollMarksGrid().Visibility(Visibility::Visible);
|
|
}
|
|
|
|
_interactivity.UpdateSettings();
|
|
if (_automationPeer)
|
|
{
|
|
_automationPeer.SetControlPadding(Core::Padding{ newMargin.Left,
|
|
newMargin.Top,
|
|
newMargin.Right,
|
|
newMargin.Bottom });
|
|
}
|
|
|
|
_showMarksInScrollbar = settings.ShowMarks();
|
|
// Clear out all the current marks
|
|
ScrollBarCanvas().Children().Clear();
|
|
// When we hot reload the settings, the core will send us a scrollbar
|
|
// update. If we enabled scrollbar marks, then great, when we handle
|
|
// that message, we'll redraw them.
|
|
}
|
|
|
|
// Method Description:
|
|
// - Sets background image and applies its settings (stretch, opacity and alignment)
|
|
// - Checks path validity
|
|
// Arguments:
|
|
// - newAppearance
|
|
// Return Value:
|
|
// - <none>
|
|
void TermControl::_SetBackgroundImage(const IControlAppearance& newAppearance)
|
|
{
|
|
if (newAppearance.BackgroundImage().empty() || _core.Settings().UseBackgroundImageForWindow())
|
|
{
|
|
BackgroundImage().Source(nullptr);
|
|
return;
|
|
}
|
|
|
|
Windows::Foundation::Uri imageUri{ nullptr };
|
|
try
|
|
{
|
|
imageUri = Windows::Foundation::Uri{ newAppearance.BackgroundImage() };
|
|
}
|
|
catch (...)
|
|
{
|
|
LOG_CAUGHT_EXCEPTION();
|
|
BackgroundImage().Source(nullptr);
|
|
return;
|
|
}
|
|
|
|
// Check if the image brush is already pointing to the image
|
|
// in the modified settings; if it isn't (or isn't there),
|
|
// set a new image source for the brush
|
|
auto imageSource = BackgroundImage().Source().try_as<Media::Imaging::BitmapImage>();
|
|
|
|
if (imageSource == nullptr ||
|
|
imageSource.UriSource() == nullptr ||
|
|
!imageSource.UriSource().Equals(imageUri))
|
|
{
|
|
// Note that BitmapImage handles the image load asynchronously,
|
|
// which is especially important since the image
|
|
// may well be both large and somewhere out on the
|
|
// internet.
|
|
Media::Imaging::BitmapImage image(imageUri);
|
|
BackgroundImage().Source(image);
|
|
}
|
|
|
|
// Apply stretch, opacity and alignment settings
|
|
BackgroundImage().Stretch(newAppearance.BackgroundImageStretchMode());
|
|
BackgroundImage().Opacity(newAppearance.BackgroundImageOpacity());
|
|
BackgroundImage().HorizontalAlignment(newAppearance.BackgroundImageHorizontalAlignment());
|
|
BackgroundImage().VerticalAlignment(newAppearance.BackgroundImageVerticalAlignment());
|
|
}
|
|
|
|
// Method Description:
|
|
// - Set up each layer's brush used to display the control's background.
|
|
// - Respects the settings for acrylic, background image and opacity from
|
|
// _settings.
|
|
// * If acrylic is not enabled, setup a solid color background, otherwise
|
|
// use bgcolor as acrylic's tint
|
|
// - Avoids image flickering and acrylic brush redraw if settings are changed
|
|
// but the appropriate brush is still in place.
|
|
// Arguments:
|
|
// - <none>
|
|
// Return Value:
|
|
// - <none>
|
|
void TermControl::_InitializeBackgroundBrush()
|
|
{
|
|
auto settings{ _core.Settings() };
|
|
auto bgColor = til::color{ _core.FocusedAppearance().DefaultBackground() };
|
|
|
|
auto transparentBg = settings.UseBackgroundImageForWindow();
|
|
if (transparentBg)
|
|
{
|
|
bgColor = Windows::UI::Colors::Transparent();
|
|
}
|
|
// GH#11743: Make sure to use the Core's current UseAcrylic value, not
|
|
// the one from the settings. The Core's runtime UseAcrylic may have
|
|
// changed from what was in the original settings.
|
|
if (_core.UseAcrylic() && !transparentBg)
|
|
{
|
|
// See if we've already got an acrylic background brush
|
|
// to avoid the flicker when setting up a new one
|
|
auto acrylic = RootGrid().Background().try_as<Media::AcrylicBrush>();
|
|
|
|
// Instantiate a brush if there's not already one there
|
|
if (acrylic == nullptr)
|
|
{
|
|
acrylic = Media::AcrylicBrush{};
|
|
acrylic.BackgroundSource(Media::AcrylicBackgroundSource::HostBackdrop);
|
|
}
|
|
|
|
// see GH#1082: Initialize background color so we don't get a
|
|
// fade/flash when _BackgroundColorChanged is called
|
|
acrylic.FallbackColor(bgColor);
|
|
acrylic.TintColor(bgColor);
|
|
|
|
// Apply brush settings
|
|
acrylic.TintOpacity(_core.Opacity());
|
|
|
|
// Apply brush to control if it's not already there
|
|
if (RootGrid().Background() != acrylic)
|
|
{
|
|
RootGrid().Background(acrylic);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Media::SolidColorBrush solidColor{};
|
|
solidColor.Opacity(_core.Opacity());
|
|
solidColor.Color(bgColor);
|
|
|
|
RootGrid().Background(solidColor);
|
|
}
|
|
|
|
BackgroundBrush(RootGrid().Background());
|
|
}
|
|
|
|
// Method Description:
|
|
// - Handler for the core's BackgroundColorChanged event. Updates the color
|
|
// of our background brush to match.
|
|
// - Hops over to the UI thread to do this work.
|
|
// Arguments:
|
|
// <unused>
|
|
// Return Value:
|
|
// - <none>
|
|
winrt::fire_and_forget TermControl::_coreBackgroundColorChanged(const IInspectable& /*sender*/,
|
|
const IInspectable& /*args*/)
|
|
{
|
|
auto weakThis{ get_weak() };
|
|
co_await wil::resume_foreground(Dispatcher());
|
|
if (auto control{ weakThis.get() })
|
|
{
|
|
til::color newBgColor{ _core.BackgroundColor() };
|
|
_changeBackgroundColor(newBgColor);
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Update the color of the background brush we're using. This does _not_
|
|
// update the opacity, or what type of brush it is.
|
|
// - INVARIANT: This needs to be called on the UI thread.
|
|
// Arguments:
|
|
// - bg: the new color to use as the background color.
|
|
void TermControl::_changeBackgroundColor(til::color bg)
|
|
{
|
|
auto transparent_bg = _core.Settings().UseBackgroundImageForWindow();
|
|
if (transparent_bg)
|
|
{
|
|
bg = Windows::UI::Colors::Transparent();
|
|
}
|
|
|
|
if (auto acrylic = RootGrid().Background().try_as<Media::AcrylicBrush>())
|
|
{
|
|
acrylic.FallbackColor(bg);
|
|
acrylic.TintColor(bg);
|
|
}
|
|
else if (auto solidColor = RootGrid().Background().try_as<Media::SolidColorBrush>())
|
|
{
|
|
solidColor.Color(bg);
|
|
}
|
|
|
|
BackgroundBrush(RootGrid().Background());
|
|
|
|
// Don't use the normal BackgroundBrush() Observable Property setter
|
|
// here. (e.g. `BackgroundBrush()`). The one from the macro will
|
|
// automatically ignore changes where the value doesn't _actually_
|
|
// change. In our case, most of the time when changing the colors of the
|
|
// background, the _Brush_ itself doesn't change, we simply change the
|
|
// Color() of the brush. This results in the event not getting bubbled
|
|
// up.
|
|
//
|
|
// Firing it manually makes sure it does.
|
|
_BackgroundBrush = RootGrid().Background();
|
|
_PropertyChangedHandlers(*this, Data::PropertyChangedEventArgs{ L"BackgroundBrush" });
|
|
|
|
_isBackgroundLight = _isColorLight(bg);
|
|
}
|
|
|
|
bool TermControl::_isColorLight(til::color bg) noexcept
|
|
{
|
|
// Checks if the current background color is light enough
|
|
// to need a dark version of the visual bell indicator
|
|
// This is a poor man's Rec. 601 luma.
|
|
const auto l = 30 * bg.r + 59 * bg.g + 11 * bg.b;
|
|
return l > 12750;
|
|
}
|
|
|
|
// Method Description:
|
|
// - Update the opacity of the background brush we're using. This does _not_
|
|
// update the color, or what type of brush it is.
|
|
// - INVARIANT: This needs to be called on the UI thread.
|
|
void TermControl::_changeBackgroundOpacity()
|
|
{
|
|
const auto opacity{ _core.Opacity() };
|
|
const auto useAcrylic{ _core.UseAcrylic() };
|
|
auto changed = false;
|
|
// GH#11743, #11619: If we're changing whether or not acrylic is used,
|
|
// then just entirely reinitialize the brush. The primary way that this
|
|
// happens is on Windows 10, where we need to enable acrylic when the
|
|
// user asks for <100% opacity. Even when we remove this Windows 10
|
|
// fallback, we may still need this for something like changing if
|
|
// acrylic is enabled at runtime (GH#2531)
|
|
if (auto acrylic = RootGrid().Background().try_as<Media::AcrylicBrush>())
|
|
{
|
|
if (!useAcrylic)
|
|
{
|
|
_InitializeBackgroundBrush();
|
|
return;
|
|
}
|
|
changed = acrylic.TintOpacity() != opacity;
|
|
acrylic.TintOpacity(opacity);
|
|
}
|
|
else if (auto solidColor = RootGrid().Background().try_as<Media::SolidColorBrush>())
|
|
{
|
|
if (useAcrylic)
|
|
{
|
|
_InitializeBackgroundBrush();
|
|
return;
|
|
}
|
|
changed = solidColor.Opacity() != opacity;
|
|
solidColor.Opacity(opacity);
|
|
}
|
|
// Send a BG brush changed event, so you can mouse wheel the
|
|
// transparency of the titlebar too.
|
|
if (changed)
|
|
{
|
|
_PropertyChangedHandlers(*this, Data::PropertyChangedEventArgs{ L"BackgroundBrush" });
|
|
}
|
|
}
|
|
|
|
TermControl::~TermControl()
|
|
{
|
|
Close();
|
|
}
|
|
|
|
// Method Description:
|
|
// - Creates an automation peer for the Terminal Control, enabling accessibility on our control.
|
|
// Arguments:
|
|
// - None
|
|
// Return Value:
|
|
// - The automation peer for our control
|
|
Windows::UI::Xaml::Automation::Peers::AutomationPeer TermControl::OnCreateAutomationPeer()
|
|
{
|
|
// MSFT 33353327: We're purposefully not using _initializedTerminal to ensure we're fully initialized.
|
|
// Doing so makes us return nullptr when XAML requests an automation peer.
|
|
// Instead, we need to give XAML an automation peer, then fix it later.
|
|
if (!_IsClosing())
|
|
{
|
|
// create a custom automation peer with this code pattern:
|
|
// (https://docs.microsoft.com/en-us/windows/uwp/design/accessibility/custom-automation-peers)
|
|
if (const auto& interactivityAutoPeer{ _interactivity.OnCreateAutomationPeer() })
|
|
{
|
|
const auto margins{ SwapChainPanel().Margin() };
|
|
const Core::Padding padding{ margins.Left,
|
|
margins.Top,
|
|
margins.Right,
|
|
margins.Bottom };
|
|
_automationPeer = winrt::make<implementation::TermControlAutomationPeer>(get_strong(), padding, interactivityAutoPeer);
|
|
return _automationPeer;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
// This is needed for TermControlAutomationPeer. We probably could find a
|
|
// clever way around asking the core for this.
|
|
til::point TermControl::GetFontSize() const
|
|
{
|
|
return { til::math::rounding, _core.FontSize().Width, _core.FontSize().Height };
|
|
}
|
|
|
|
const Windows::UI::Xaml::Thickness TermControl::GetPadding()
|
|
{
|
|
return SwapChainPanel().Margin();
|
|
}
|
|
|
|
TerminalConnection::ConnectionState TermControl::ConnectionState() const
|
|
{
|
|
return _core.ConnectionState();
|
|
}
|
|
|
|
void TermControl::RenderEngineSwapChainChanged(IInspectable /*sender*/, IInspectable args)
|
|
{
|
|
// This event comes in on the UI thread
|
|
HANDLE h = reinterpret_cast<HANDLE>(winrt::unbox_value<uint64_t>(args));
|
|
_AttachDxgiSwapChainToXaml(h);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Called when the renderer triggers a warning. It might do this when it
|
|
// fails to find a shader file, or fails to compile a shader. We'll take
|
|
// that renderer warning, and display a dialog to the user with and
|
|
// appropriate error message. WE'll display the dialog with our
|
|
// RaiseNotice event.
|
|
// Arguments:
|
|
// - hr: an HRESULT describing the warning
|
|
// Return Value:
|
|
// - <none>
|
|
winrt::fire_and_forget TermControl::_RendererWarning(IInspectable /*sender*/,
|
|
Control::RendererWarningArgs args)
|
|
{
|
|
const auto hr = static_cast<HRESULT>(args.Result());
|
|
|
|
auto weakThis{ get_weak() };
|
|
co_await wil::resume_foreground(Dispatcher());
|
|
|
|
if (auto control{ weakThis.get() })
|
|
{
|
|
winrt::hstring message;
|
|
if (HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND) == hr ||
|
|
HRESULT_FROM_WIN32(ERROR_PATH_NOT_FOUND) == hr)
|
|
{
|
|
message = { fmt::format(std::wstring_view{ RS_(L"PixelShaderNotFound") },
|
|
(_focused ? _core.FocusedAppearance() : _core.UnfocusedAppearance()).PixelShaderPath()) };
|
|
}
|
|
else if (D2DERR_SHADER_COMPILE_FAILED == hr)
|
|
{
|
|
message = { fmt::format(std::wstring_view{ RS_(L"PixelShaderCompileFailed") }) };
|
|
}
|
|
else
|
|
{
|
|
message = { fmt::format(std::wstring_view{ RS_(L"UnexpectedRendererError") },
|
|
hr) };
|
|
}
|
|
|
|
auto noticeArgs = winrt::make<NoticeEventArgs>(NoticeLevel::Warning, std::move(message));
|
|
control->_RaiseNoticeHandlers(*control, std::move(noticeArgs));
|
|
}
|
|
}
|
|
|
|
void TermControl::_AttachDxgiSwapChainToXaml(HANDLE swapChainHandle)
|
|
{
|
|
auto nativePanel = SwapChainPanel().as<ISwapChainPanelNative2>();
|
|
nativePanel->SetSwapChainHandle(swapChainHandle);
|
|
}
|
|
|
|
bool TermControl::_InitializeTerminal(const InitializeReason reason)
|
|
{
|
|
if (_initializedTerminal)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const auto panelWidth = static_cast<float>(SwapChainPanel().ActualWidth());
|
|
const auto panelHeight = static_cast<float>(SwapChainPanel().ActualHeight());
|
|
const auto panelScaleX = SwapChainPanel().CompositionScaleX();
|
|
const auto panelScaleY = SwapChainPanel().CompositionScaleY();
|
|
|
|
const auto windowWidth = panelWidth * panelScaleX;
|
|
const auto windowHeight = panelHeight * panelScaleY;
|
|
|
|
if (windowWidth == 0 || windowHeight == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// If we're re-attaching an existing content, then we want to proceed even though the Terminal was already initialized.
|
|
if (reason == InitializeReason::Create)
|
|
{
|
|
const auto coreInitialized = _core.Initialize(panelWidth,
|
|
panelHeight,
|
|
panelScaleX);
|
|
if (!coreInitialized)
|
|
{
|
|
return false;
|
|
}
|
|
_interactivity.Initialize();
|
|
}
|
|
else
|
|
{
|
|
_core.SizeOrScaleChanged(panelWidth, panelHeight, panelScaleX);
|
|
}
|
|
|
|
_core.EnablePainting();
|
|
|
|
auto bufferHeight = _core.BufferHeight();
|
|
|
|
ScrollBar().Maximum(0);
|
|
ScrollBar().Minimum(0);
|
|
ScrollBar().Value(0);
|
|
ScrollBar().ViewportSize(bufferHeight);
|
|
ScrollBar().LargeChange(bufferHeight); // scroll one "screenful" at a time when the scroll bar is clicked
|
|
|
|
// Set up blinking cursor
|
|
int blinkTime = GetCaretBlinkTime();
|
|
if (blinkTime != INFINITE)
|
|
{
|
|
// Create a timer
|
|
DispatcherTimer cursorTimer;
|
|
cursorTimer.Interval(std::chrono::milliseconds(blinkTime));
|
|
cursorTimer.Tick({ get_weak(), &TermControl::_CursorTimerTick });
|
|
_cursorTimer.emplace(std::move(cursorTimer));
|
|
// As of GH#6586, don't start the cursor timer immediately, and
|
|
// don't show the cursor initially. We'll show the cursor and start
|
|
// the timer when the control is first focused.
|
|
//
|
|
// As of GH#11411, turn on the cursor if we've already been marked
|
|
// as focused. We suspect that it's possible for the Focused event
|
|
// to fire before the LayoutUpdated. In that case, the
|
|
// _GotFocusHandler would mark us _focused, but find that a
|
|
// _cursorTimer doesn't exist, and it would never turn on the
|
|
// cursor. To mitigate, we'll initialize the cursor's 'on' state
|
|
// with `_focused` here.
|
|
_core.CursorOn(_focused);
|
|
}
|
|
else
|
|
{
|
|
// The user has disabled cursor blinking
|
|
_cursorTimer = std::nullopt;
|
|
}
|
|
|
|
// Set up blinking attributes
|
|
auto animationsEnabled = TRUE;
|
|
SystemParametersInfoW(SPI_GETCLIENTAREAANIMATION, 0, &animationsEnabled, 0);
|
|
if (animationsEnabled && blinkTime != INFINITE)
|
|
{
|
|
// Create a timer
|
|
DispatcherTimer blinkTimer;
|
|
blinkTimer.Interval(std::chrono::milliseconds(blinkTime));
|
|
blinkTimer.Tick({ get_weak(), &TermControl::_BlinkTimerTick });
|
|
blinkTimer.Start();
|
|
_blinkTimer.emplace(std::move(blinkTimer));
|
|
}
|
|
else
|
|
{
|
|
// The user has disabled blinking
|
|
_blinkTimer = std::nullopt;
|
|
}
|
|
|
|
// Now that the renderer is set up, update the appearance for initialization
|
|
_UpdateAppearanceFromUIThread(_core.FocusedAppearance());
|
|
|
|
_initializedTerminal = true;
|
|
|
|
// MSFT 33353327: If the AutomationPeer was created before we were done initializing,
|
|
// make sure it's properly set up now.
|
|
if (_automationPeer)
|
|
{
|
|
_automationPeer.UpdateControlBounds();
|
|
const auto margins{ GetPadding() };
|
|
_automationPeer.SetControlPadding(Core::Padding{ margins.Left,
|
|
margins.Top,
|
|
margins.Right,
|
|
margins.Bottom });
|
|
}
|
|
|
|
// Likewise, run the event handlers outside of lock (they could
|
|
// be reentrant)
|
|
_InitializedHandlers(*this, nullptr);
|
|
return true;
|
|
}
|
|
|
|
void TermControl::_CharacterHandler(const winrt::Windows::Foundation::IInspectable& /*sender*/,
|
|
const Input::CharacterReceivedRoutedEventArgs& e)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// GH#11479: TSF wants to be notified of any character input via ICoreTextEditContext::NotifyTextChanged().
|
|
// TSF is built and tested around the idea that you inform it of any text changes that happen
|
|
// when it doesn't currently compose characters. For instance writing "xin chaof" with the
|
|
// Vietnamese IME should produce "xin chào". After writing "xin" it'll emit a composition
|
|
// completion event and we'll write "xin" to the shell. It now has no input focus and won't know
|
|
// about the whitespace. If you then write "chaof", it'll emit another composition completion
|
|
// event for "xinchaof" and the resulting output in the shell will finally read "xinxinchaof".
|
|
// A composition completion event technically doesn't mean that the completed text is now
|
|
// immutable after all. We could (and probably should) inform TSF of any input changes,
|
|
// but we technically aren't a text input field. The immediate solution was
|
|
// to simply force TSF to clear its text whenever we have input focus.
|
|
TSFInputControl().ClearBuffer();
|
|
|
|
_HidePointerCursorHandlers(*this, nullptr);
|
|
|
|
const auto ch = e.Character();
|
|
const auto keyStatus = e.KeyStatus();
|
|
const auto scanCode = gsl::narrow_cast<WORD>(keyStatus.ScanCode);
|
|
auto modifiers = _GetPressedModifierKeys();
|
|
|
|
if (keyStatus.IsExtendedKey)
|
|
{
|
|
modifiers |= ControlKeyStates::EnhancedKey;
|
|
}
|
|
|
|
const auto handled = _core.SendCharEvent(ch, scanCode, modifiers);
|
|
e.Handled(handled);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Manually handles key events for certain keys that can't be passed to us
|
|
// normally. Namely, the keys we're concerned with are F7 down and Alt up.
|
|
// Return value:
|
|
// - Whether the key was handled.
|
|
bool TermControl::OnDirectKeyEvent(const uint32_t vkey, const uint8_t scanCode, const bool down)
|
|
{
|
|
// Short-circuit isReadOnly check to avoid warning dialog
|
|
if (_core.IsInReadOnlyMode())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const auto modifiers{ _GetPressedModifierKeys() };
|
|
auto handled = false;
|
|
|
|
if (vkey == VK_MENU && !down)
|
|
{
|
|
// Manually generate an Alt KeyUp event into the key bindings or terminal.
|
|
// This is required as part of GH#6421.
|
|
(void)_TrySendKeyEvent(VK_MENU, scanCode, modifiers, false);
|
|
handled = true;
|
|
}
|
|
else if ((vkey == VK_F7 || vkey == VK_SPACE) && down)
|
|
{
|
|
// Manually generate an F7 event into the key bindings or terminal.
|
|
// This is required as part of GH#638.
|
|
// Or do so for alt+space; only send to terminal when explicitly unbound
|
|
// That is part of #GH7125
|
|
auto bindings{ _core.Settings().KeyBindings() };
|
|
auto isUnbound = false;
|
|
const KeyChord kc = {
|
|
modifiers.IsCtrlPressed(),
|
|
modifiers.IsAltPressed(),
|
|
modifiers.IsShiftPressed(),
|
|
modifiers.IsWinPressed(),
|
|
gsl::narrow_cast<WORD>(vkey),
|
|
0
|
|
};
|
|
|
|
if (bindings)
|
|
{
|
|
handled = bindings.TryKeyChord(kc);
|
|
|
|
if (!handled)
|
|
{
|
|
isUnbound = bindings.IsKeyChordExplicitlyUnbound(kc);
|
|
}
|
|
}
|
|
|
|
const auto sendToTerminal = vkey == VK_F7 || (vkey == VK_SPACE && isUnbound);
|
|
|
|
if (!handled && sendToTerminal)
|
|
{
|
|
// _TrySendKeyEvent pretends it didn't handle F7 for some unknown reason.
|
|
(void)_TrySendKeyEvent(gsl::narrow_cast<WORD>(vkey), scanCode, modifiers, true);
|
|
// GH#6438: Note that we're _not_ sending the key up here - that'll
|
|
// get passed through XAML to our KeyUp handler normally.
|
|
handled = true;
|
|
}
|
|
}
|
|
return handled;
|
|
}
|
|
|
|
void TermControl::_KeyDownHandler(const winrt::Windows::Foundation::IInspectable& /*sender*/,
|
|
const Input::KeyRoutedEventArgs& e)
|
|
{
|
|
_KeyHandler(e, true);
|
|
}
|
|
|
|
void TermControl::_KeyUpHandler(const winrt::Windows::Foundation::IInspectable& /*sender*/,
|
|
const Input::KeyRoutedEventArgs& e)
|
|
{
|
|
_KeyHandler(e, false);
|
|
}
|
|
|
|
void TermControl::_KeyHandler(const Input::KeyRoutedEventArgs& e, const bool keyDown)
|
|
{
|
|
// If the current focused element is a child element of searchbox,
|
|
// we do not send this event up to terminal
|
|
if (_searchBox && _searchBox->ContainsFocus())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto keyStatus = e.KeyStatus();
|
|
const auto vkey = gsl::narrow_cast<WORD>(e.OriginalKey());
|
|
const auto scanCode = gsl::narrow_cast<WORD>(keyStatus.ScanCode);
|
|
auto modifiers = _GetPressedModifierKeys();
|
|
|
|
if (keyStatus.IsExtendedKey)
|
|
{
|
|
modifiers |= ControlKeyStates::EnhancedKey;
|
|
}
|
|
|
|
// GH#11076:
|
|
// For some weird reason we sometimes receive a WM_KEYDOWN
|
|
// message without vkey or scanCode if a user drags a tab.
|
|
// The KeyChord constructor has a debug assertion ensuring that all KeyChord
|
|
// either have a valid vkey/scanCode. This is important, because this prevents
|
|
// accidental insertion of invalid KeyChords into classes like ActionMap.
|
|
if (!vkey && !scanCode)
|
|
{
|
|
e.Handled(true);
|
|
return;
|
|
}
|
|
|
|
// Mark the event as handled and do nothing if we're closing, or the key
|
|
// was the Windows key.
|
|
//
|
|
// NOTE: for key combos like CTRL + C, two events are fired (one for
|
|
// CTRL, one for 'C'). Since it's possible the terminal is in
|
|
// win32-input-mode, then we'll send all these keystrokes to the
|
|
// terminal - it's smart enough to ignore the keys it doesn't care
|
|
// about.
|
|
if (_IsClosing() || vkey == VK_LWIN || vkey == VK_RWIN)
|
|
{
|
|
e.Handled(true);
|
|
return;
|
|
}
|
|
|
|
// Short-circuit isReadOnly check to avoid warning dialog
|
|
if (_core.IsInReadOnlyMode())
|
|
{
|
|
e.Handled(!keyDown || _TryHandleKeyBinding(vkey, scanCode, modifiers));
|
|
return;
|
|
}
|
|
|
|
// Alt-Numpad# input will send us a character once the user releases
|
|
// Alt, so we should be ignoring the individual keydowns. The character
|
|
// will be sent through the TSFInputControl. See GH#1401 for more
|
|
// details
|
|
if (modifiers.IsAltPressed() &&
|
|
(vkey >= VK_NUMPAD0 && vkey <= VK_NUMPAD9))
|
|
{
|
|
e.Handled(true);
|
|
return;
|
|
}
|
|
|
|
// GH#2235: Terminal::Settings hasn't been modified to differentiate
|
|
// between AltGr and Ctrl+Alt yet.
|
|
// -> Don't check for key bindings if this is an AltGr key combination.
|
|
//
|
|
// GH#4999: Only process keybindings on the keydown. If we don't check
|
|
// this at all, we'll process the keybinding twice. If we only process
|
|
// keybindings on the keyUp, then we'll still send the keydown to the
|
|
// connected terminal application, and something like ctrl+shift+T will
|
|
// emit a ^T to the pipe.
|
|
if (!modifiers.IsAltGrPressed() &&
|
|
keyDown &&
|
|
_TryHandleKeyBinding(vkey, scanCode, modifiers))
|
|
{
|
|
e.Handled(true);
|
|
return;
|
|
}
|
|
|
|
if (_TrySendKeyEvent(vkey, scanCode, modifiers, keyDown))
|
|
{
|
|
e.Handled(true);
|
|
return;
|
|
}
|
|
|
|
// Manually prevent keyboard navigation with tab. We want to send tab to
|
|
// the terminal, and we don't want to be able to escape focus of the
|
|
// control with tab.
|
|
e.Handled(vkey == VK_TAB);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Attempt to handle this key combination as a key binding
|
|
// Arguments:
|
|
// - vkey: The vkey of the key pressed.
|
|
// - scanCode: The scan code of the key pressed.
|
|
// - modifiers: The ControlKeyStates representing the modifier key states.
|
|
bool TermControl::_TryHandleKeyBinding(const WORD vkey, const WORD scanCode, ::Microsoft::Terminal::Core::ControlKeyStates modifiers) const
|
|
{
|
|
// Mark mode has a specific set of pre-defined key bindings.
|
|
// If we're in mark mode, we should be prioritizing those over
|
|
// the custom defined key bindings.
|
|
if (_core.TryMarkModeKeybinding(vkey, modifiers))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
auto bindings = _core.Settings().KeyBindings();
|
|
if (!bindings)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
auto success = bindings.TryKeyChord({
|
|
modifiers.IsCtrlPressed(),
|
|
modifiers.IsAltPressed(),
|
|
modifiers.IsShiftPressed(),
|
|
modifiers.IsWinPressed(),
|
|
vkey,
|
|
scanCode,
|
|
});
|
|
if (!success)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Let's assume the user has bound the dead key "^" to a sendInput command that sends "b".
|
|
// If the user presses the two keys "^a" it'll produce "bâ", despite us marking the key event as handled.
|
|
// The following is used to manually "consume" such dead keys and clear them from the keyboard state.
|
|
_ClearKeyboardState(vkey, scanCode);
|
|
return true;
|
|
}
|
|
|
|
// Method Description:
|
|
// - Discards currently pressed dead keys.
|
|
// Arguments:
|
|
// - vkey: The vkey of the key pressed.
|
|
// - scanCode: The scan code of the key pressed.
|
|
void TermControl::_ClearKeyboardState(const WORD vkey, const WORD scanCode) noexcept
|
|
{
|
|
std::array<BYTE, 256> keyState;
|
|
if (!GetKeyboardState(keyState.data()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// As described in "Sometimes you *want* to interfere with the keyboard's state buffer":
|
|
// http://archives.miloush.net/michkap/archive/2006/09/10/748775.html
|
|
// > "The key here is to keep trying to pass stuff to ToUnicode until -1 is not returned."
|
|
std::array<wchar_t, 16> buffer;
|
|
while (ToUnicodeEx(vkey, scanCode, keyState.data(), buffer.data(), gsl::narrow_cast<int>(buffer.size()), 0b1, nullptr) < 0)
|
|
{
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Send this particular key event to the terminal.
|
|
// See Terminal::SendKeyEvent for more information.
|
|
// - Clears the current selection.
|
|
// - Makes the cursor briefly visible during typing.
|
|
// Arguments:
|
|
// - vkey: The vkey of the key pressed.
|
|
// - scanCode: The scan code of the key pressed.
|
|
// - states: The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
|
|
// - keyDown: If true, the key was pressed, otherwise the key was released.
|
|
bool TermControl::_TrySendKeyEvent(const WORD vkey,
|
|
const WORD scanCode,
|
|
const ControlKeyStates modifiers,
|
|
const bool keyDown)
|
|
{
|
|
const auto window = CoreWindow::GetForCurrentThread();
|
|
|
|
// If the terminal translated the key, mark the event as handled.
|
|
// This will prevent the system from trying to get the character out
|
|
// of it and sending us a CharacterReceived event.
|
|
const auto handled = vkey ?
|
|
_core.TrySendKeyEvent(vkey,
|
|
scanCode,
|
|
modifiers,
|
|
keyDown) :
|
|
true;
|
|
|
|
if (vkey && keyDown && _automationPeer)
|
|
{
|
|
get_self<TermControlAutomationPeer>(_automationPeer)->RecordKeyEvent(vkey);
|
|
}
|
|
|
|
if (_cursorTimer)
|
|
{
|
|
// Manually show the cursor when a key is pressed. Restarting
|
|
// the timer prevents flickering.
|
|
_core.CursorOn(_core.SelectionMode() != SelectionInteractionMode::Mark);
|
|
_cursorTimer->Start();
|
|
}
|
|
|
|
return handled;
|
|
}
|
|
|
|
// Method Description:
|
|
// - handle a tap event by taking focus
|
|
// Arguments:
|
|
// - sender: the XAML element responding to the tap event
|
|
// - args: event data
|
|
void TermControl::_TappedHandler(const IInspectable& /*sender*/, const TappedRoutedEventArgs& e)
|
|
{
|
|
Focus(FocusState::Pointer);
|
|
e.Handled(true);
|
|
}
|
|
|
|
// Method Description:
|
|
// - handle a mouse click event. Begin selection process.
|
|
// Arguments:
|
|
// - sender: the XAML element responding to the pointer input
|
|
// - args: event data
|
|
void TermControl::_PointerPressedHandler(const Windows::Foundation::IInspectable& sender,
|
|
const Input::PointerRoutedEventArgs& args)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
_RestorePointerCursorHandlers(*this, nullptr);
|
|
|
|
_CapturePointer(sender, args);
|
|
|
|
const auto ptr = args.Pointer();
|
|
const auto point = args.GetCurrentPoint(*this);
|
|
const auto type = ptr.PointerDeviceType();
|
|
|
|
// We also TryShow in GotFocusHandler, but this call is specifically
|
|
// for the case where the Terminal is in focus but the user closed the
|
|
// on-screen keyboard. This lets the user simply tap on the terminal
|
|
// again to bring it up.
|
|
InputPane::GetForCurrentView().TryShow();
|
|
|
|
if (!_focused)
|
|
{
|
|
Focus(FocusState::Pointer);
|
|
}
|
|
|
|
// Mark that this pointer event actually started within our bounds.
|
|
// We'll need this later, for PointerMoved events.
|
|
_pointerPressedInBounds = true;
|
|
|
|
if (type == Windows::Devices::Input::PointerDeviceType::Touch)
|
|
{
|
|
const auto contactRect = point.Properties().ContactRect();
|
|
auto anchor = til::point{ til::math::rounding, contactRect.X, contactRect.Y };
|
|
_interactivity.TouchPressed(anchor.to_core_point());
|
|
}
|
|
else
|
|
{
|
|
const auto cursorPosition = point.Position();
|
|
_interactivity.PointerPressed(TermControl::GetPressedMouseButtons(point),
|
|
TermControl::GetPointerUpdateKind(point),
|
|
point.Timestamp(),
|
|
ControlKeyStates{ args.KeyModifiers() },
|
|
_toTerminalOrigin(cursorPosition).to_core_point());
|
|
}
|
|
|
|
args.Handled(true);
|
|
}
|
|
|
|
// Method Description:
|
|
// - handle a mouse moved event. Specifically handling mouse drag to update selection process.
|
|
// Arguments:
|
|
// - sender: not used
|
|
// - args: event data
|
|
void TermControl::_PointerMovedHandler(const Windows::Foundation::IInspectable& /*sender*/,
|
|
const Input::PointerRoutedEventArgs& args)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
_RestorePointerCursorHandlers(*this, nullptr);
|
|
|
|
const auto ptr = args.Pointer();
|
|
const auto point = args.GetCurrentPoint(*this);
|
|
const auto cursorPosition = point.Position();
|
|
const auto pixelPosition = _toTerminalOrigin(cursorPosition);
|
|
const auto type = ptr.PointerDeviceType();
|
|
|
|
if (!_focused && _core.Settings().FocusFollowMouse())
|
|
{
|
|
_FocusFollowMouseRequestedHandlers(*this, nullptr);
|
|
}
|
|
|
|
if (type == Windows::Devices::Input::PointerDeviceType::Mouse ||
|
|
type == Windows::Devices::Input::PointerDeviceType::Pen)
|
|
{
|
|
_interactivity.PointerMoved(TermControl::GetPressedMouseButtons(point),
|
|
TermControl::GetPointerUpdateKind(point),
|
|
ControlKeyStates(args.KeyModifiers()),
|
|
_focused,
|
|
pixelPosition.to_core_point(),
|
|
_pointerPressedInBounds);
|
|
|
|
// GH#9109 - Only start an auto-scroll when the drag actually
|
|
// started within our bounds. Otherwise, someone could start a drag
|
|
// outside the terminal control, drag into the padding, and trick us
|
|
// into starting to scroll.
|
|
if (_focused && _pointerPressedInBounds && point.Properties().IsLeftButtonPressed())
|
|
{
|
|
// We want to find the distance relative to the bounds of the
|
|
// SwapChainPanel, not the entire control. If they drag out of
|
|
// the bounds of the text, into the padding, we still what that
|
|
// to auto-scroll
|
|
const auto cursorBelowBottomDist = cursorPosition.Y - SwapChainPanel().Margin().Top - SwapChainPanel().ActualHeight();
|
|
const auto cursorAboveTopDist = -1 * cursorPosition.Y + SwapChainPanel().Margin().Top;
|
|
|
|
constexpr auto MinAutoScrollDist = 2.0; // Arbitrary value
|
|
auto newAutoScrollVelocity = 0.0;
|
|
if (cursorBelowBottomDist > MinAutoScrollDist)
|
|
{
|
|
newAutoScrollVelocity = _GetAutoScrollSpeed(cursorBelowBottomDist);
|
|
}
|
|
else if (cursorAboveTopDist > MinAutoScrollDist)
|
|
{
|
|
newAutoScrollVelocity = -1.0 * _GetAutoScrollSpeed(cursorAboveTopDist);
|
|
}
|
|
|
|
if (newAutoScrollVelocity != 0)
|
|
{
|
|
_TryStartAutoScroll(point, newAutoScrollVelocity);
|
|
}
|
|
else
|
|
{
|
|
_TryStopAutoScroll(ptr.PointerId());
|
|
}
|
|
}
|
|
}
|
|
else if (type == Windows::Devices::Input::PointerDeviceType::Touch)
|
|
{
|
|
const auto contactRect = point.Properties().ContactRect();
|
|
til::point newTouchPoint{ til::math::rounding, contactRect.X, contactRect.Y };
|
|
|
|
_interactivity.TouchMoved(newTouchPoint.to_core_point(), _focused);
|
|
}
|
|
|
|
args.Handled(true);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Event handler for the PointerReleased event. We use this to de-anchor
|
|
// touch events, to stop scrolling via touch.
|
|
// Arguments:
|
|
// - sender: the XAML element responding to the pointer input
|
|
// - args: event data
|
|
void TermControl::_PointerReleasedHandler(const Windows::Foundation::IInspectable& sender,
|
|
const Input::PointerRoutedEventArgs& args)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
_pointerPressedInBounds = false;
|
|
|
|
const auto ptr = args.Pointer();
|
|
const auto point = args.GetCurrentPoint(*this);
|
|
const auto cursorPosition = point.Position();
|
|
const auto pixelPosition = _toTerminalOrigin(cursorPosition);
|
|
const auto type = ptr.PointerDeviceType();
|
|
|
|
_ReleasePointerCapture(sender, args);
|
|
|
|
if (type == Windows::Devices::Input::PointerDeviceType::Mouse ||
|
|
type == Windows::Devices::Input::PointerDeviceType::Pen)
|
|
{
|
|
_interactivity.PointerReleased(TermControl::GetPressedMouseButtons(point),
|
|
TermControl::GetPointerUpdateKind(point),
|
|
ControlKeyStates(args.KeyModifiers()),
|
|
pixelPosition.to_core_point());
|
|
}
|
|
else if (type == Windows::Devices::Input::PointerDeviceType::Touch)
|
|
{
|
|
_interactivity.TouchReleased();
|
|
}
|
|
|
|
_TryStopAutoScroll(ptr.PointerId());
|
|
|
|
args.Handled(true);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Event handler for the PointerWheelChanged event. This is raised in
|
|
// response to mouse wheel changes. Depending upon what modifier keys are
|
|
// pressed, different actions will take place.
|
|
// - Primarily just takes the data from the PointerRoutedEventArgs and uses
|
|
// it to call _DoMouseWheel, see _DoMouseWheel for more details.
|
|
// Arguments:
|
|
// - args: the event args containing information about t`he mouse wheel event.
|
|
void TermControl::_MouseWheelHandler(const Windows::Foundation::IInspectable& /*sender*/,
|
|
const Input::PointerRoutedEventArgs& args)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
_RestorePointerCursorHandlers(*this, nullptr);
|
|
|
|
const auto point = args.GetCurrentPoint(*this);
|
|
// GH#10329 - we don't need to handle horizontal scrolls. Only vertical ones.
|
|
// So filter out the horizontal ones.
|
|
if (point.Properties().IsHorizontalMouseWheel())
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto result = _interactivity.MouseWheel(ControlKeyStates{ args.KeyModifiers() },
|
|
point.Properties().MouseWheelDelta(),
|
|
_toTerminalOrigin(point.Position()).to_core_point(),
|
|
TermControl::GetPressedMouseButtons(point));
|
|
if (result)
|
|
{
|
|
args.Handled(true);
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - This is part of the solution to GH#979
|
|
// - Manually handle a scrolling event. This is used to help support
|
|
// scrolling on devices where the touchpad doesn't correctly handle
|
|
// scrolling inactive windows.
|
|
// Arguments:
|
|
// - location: the location of the mouse during this event. This location is
|
|
// relative to the origin of the control
|
|
// - delta: the mouse wheel delta that triggered this event.
|
|
// - state: the state for each of the mouse buttons individually (pressed/unpressed)
|
|
bool TermControl::OnMouseWheel(const Windows::Foundation::Point location,
|
|
const int32_t delta,
|
|
const bool leftButtonDown,
|
|
const bool midButtonDown,
|
|
const bool rightButtonDown)
|
|
{
|
|
const auto modifiers = _GetPressedModifierKeys();
|
|
|
|
Control::MouseButtonState state{};
|
|
WI_SetFlagIf(state, Control::MouseButtonState::IsLeftButtonDown, leftButtonDown);
|
|
WI_SetFlagIf(state, Control::MouseButtonState::IsMiddleButtonDown, midButtonDown);
|
|
WI_SetFlagIf(state, Control::MouseButtonState::IsRightButtonDown, rightButtonDown);
|
|
|
|
return _interactivity.MouseWheel(modifiers, delta, _toTerminalOrigin(location).to_core_point(), state);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Called in response to the core's TransparencyChanged event. We'll use
|
|
// this to update our background brush.
|
|
// - The Core should have already updated the TintOpacity and UseAcrylic
|
|
// properties in the _settings->
|
|
// Arguments:
|
|
// - <unused>
|
|
// Return Value:
|
|
// - <none>
|
|
winrt::fire_and_forget TermControl::_coreTransparencyChanged(IInspectable /*sender*/,
|
|
Control::TransparencyChangedEventArgs /*args*/)
|
|
{
|
|
co_await wil::resume_foreground(Dispatcher());
|
|
try
|
|
{
|
|
_changeBackgroundOpacity();
|
|
}
|
|
CATCH_LOG();
|
|
}
|
|
|
|
// Method Description:
|
|
// - Reset the font size of the terminal to its default size.
|
|
// Arguments:
|
|
// - none
|
|
void TermControl::ResetFontSize()
|
|
{
|
|
_core.ResetFontSize();
|
|
}
|
|
|
|
// Method Description:
|
|
// - Adjust the font size of the terminal control.
|
|
// Arguments:
|
|
// - fontSizeDelta: The amount to increase or decrease the font size by.
|
|
void TermControl::AdjustFontSize(float fontSizeDelta)
|
|
{
|
|
_core.AdjustFontSize(fontSizeDelta);
|
|
}
|
|
|
|
void TermControl::_ScrollbarChangeHandler(const Windows::Foundation::IInspectable& /*sender*/,
|
|
const Controls::Primitives::RangeBaseValueChangedEventArgs& args)
|
|
{
|
|
if (_isInternalScrollBarUpdate || _IsClosing())
|
|
{
|
|
// The update comes from ourselves, more specifically from the
|
|
// terminal. So we don't have to update the terminal because it
|
|
// already knows.
|
|
return;
|
|
}
|
|
|
|
const auto newValue = args.NewValue();
|
|
_interactivity.UpdateScrollbar(newValue);
|
|
|
|
// User input takes priority over terminal events so cancel
|
|
// any pending scroll bar update if the user scrolls.
|
|
_updateScrollBar->ModifyPending([](auto& update) {
|
|
update.newValue.reset();
|
|
});
|
|
}
|
|
|
|
// Method Description:
|
|
// - captures the pointer so that none of the other XAML elements respond to pointer events
|
|
// Arguments:
|
|
// - sender: XAML element that is interacting with pointer
|
|
// - args: pointer data (i.e.: mouse, touch)
|
|
// Return Value:
|
|
// - true if we successfully capture the pointer, false otherwise.
|
|
bool TermControl::_CapturePointer(const Windows::Foundation::IInspectable& sender, const Windows::UI::Xaml::Input::PointerRoutedEventArgs& args)
|
|
{
|
|
IUIElement uielem;
|
|
if (sender.try_as(uielem))
|
|
{
|
|
uielem.CapturePointer(args.Pointer());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Method Description:
|
|
// - releases the captured pointer because we're done responding to XAML pointer events
|
|
// Arguments:
|
|
// - sender: XAML element that is interacting with pointer
|
|
// - args: pointer data (i.e.: mouse, touch)
|
|
// Return Value:
|
|
// - true if we release capture of the pointer, false otherwise.
|
|
bool TermControl::_ReleasePointerCapture(const Windows::Foundation::IInspectable& sender, const Windows::UI::Xaml::Input::PointerRoutedEventArgs& args)
|
|
{
|
|
IUIElement uielem;
|
|
if (sender.try_as(uielem))
|
|
{
|
|
uielem.ReleasePointerCapture(args.Pointer());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Method Description:
|
|
// - Starts new pointer related auto scroll behavior, or continues existing one.
|
|
// Does nothing when there is already auto scroll associated with another pointer.
|
|
// Arguments:
|
|
// - pointerPoint: info about pointer that causes auto scroll. Pointer's position
|
|
// is later used to update selection.
|
|
// - scrollVelocity: target velocity of scrolling in characters / sec
|
|
void TermControl::_TryStartAutoScroll(const Windows::UI::Input::PointerPoint& pointerPoint, const double scrollVelocity)
|
|
{
|
|
// Allow only one pointer at the time
|
|
if (!_autoScrollingPointerPoint ||
|
|
_autoScrollingPointerPoint->PointerId() == pointerPoint.PointerId())
|
|
{
|
|
_autoScrollingPointerPoint = pointerPoint;
|
|
_autoScrollVelocity = scrollVelocity;
|
|
|
|
// If this is first time the auto scroll update is about to be called,
|
|
// kick-start it by initializing its time delta as if it started now
|
|
if (!_lastAutoScrollUpdateTime)
|
|
{
|
|
_lastAutoScrollUpdateTime = std::chrono::high_resolution_clock::now();
|
|
}
|
|
|
|
// Apparently this check is not necessary but greatly improves performance
|
|
if (!_autoScrollTimer.IsEnabled())
|
|
{
|
|
_autoScrollTimer.Start();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Stops auto scroll if it's active and is associated with supplied pointer id.
|
|
// Arguments:
|
|
// - pointerId: id of pointer for which to stop auto scroll
|
|
void TermControl::_TryStopAutoScroll(const uint32_t pointerId)
|
|
{
|
|
if (_autoScrollingPointerPoint &&
|
|
pointerId == _autoScrollingPointerPoint->PointerId())
|
|
{
|
|
_autoScrollingPointerPoint = std::nullopt;
|
|
_autoScrollVelocity = 0;
|
|
_lastAutoScrollUpdateTime = std::nullopt;
|
|
|
|
// Apparently this check is not necessary but greatly improves performance
|
|
if (_autoScrollTimer.IsEnabled())
|
|
{
|
|
_autoScrollTimer.Stop();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Called continuously to gradually scroll viewport when user is mouse
|
|
// selecting outside it (to 'follow' the cursor).
|
|
// Arguments:
|
|
// - none
|
|
void TermControl::_UpdateAutoScroll(const Windows::Foundation::IInspectable& /* sender */,
|
|
const Windows::Foundation::IInspectable& /* e */)
|
|
{
|
|
if (_autoScrollVelocity != 0)
|
|
{
|
|
const auto timeNow = std::chrono::high_resolution_clock::now();
|
|
|
|
if (_lastAutoScrollUpdateTime)
|
|
{
|
|
static constexpr auto microSecPerSec = 1000000.0;
|
|
const auto deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(timeNow - *_lastAutoScrollUpdateTime).count() / microSecPerSec;
|
|
ScrollBar().Value(ScrollBar().Value() + _autoScrollVelocity * deltaTime);
|
|
|
|
if (_autoScrollingPointerPoint)
|
|
{
|
|
_SetEndSelectionPointAtCursor(_autoScrollingPointerPoint->Position());
|
|
}
|
|
}
|
|
|
|
_lastAutoScrollUpdateTime = timeNow;
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Event handler for the GotFocus event. This is used to...
|
|
// - enable accessibility notifications for this TermControl
|
|
// - start blinking the cursor when the window is focused
|
|
// - update the number of lines to scroll to the value set in the system
|
|
void TermControl::_GotFocusHandler(const Windows::Foundation::IInspectable& /* sender */,
|
|
const RoutedEventArgs& /* args */)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
_focused = true;
|
|
|
|
InputPane::GetForCurrentView().TryShow();
|
|
|
|
// GH#5421: Enable the UiaEngine before checking for the SearchBox
|
|
// That way, new selections are notified to automation clients.
|
|
// The _uiaEngine lives in _interactivity, so call into there to enable it.
|
|
|
|
if (_interactivity)
|
|
{
|
|
_interactivity.GotFocus();
|
|
}
|
|
|
|
// If the searchbox is focused, we don't want TSFInputControl to think
|
|
// it has focus so it doesn't intercept IME input. We also don't want the
|
|
// terminal's cursor to start blinking. So, we'll just return quickly here.
|
|
if (_searchBox && _searchBox->ContainsFocus())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (TSFInputControl() != nullptr)
|
|
{
|
|
TSFInputControl().NotifyFocusEnter();
|
|
}
|
|
|
|
if (_cursorTimer)
|
|
{
|
|
// When the terminal focuses, show the cursor immediately
|
|
_core.CursorOn(_core.SelectionMode() != SelectionInteractionMode::Mark);
|
|
_cursorTimer->Start();
|
|
}
|
|
|
|
if (_blinkTimer)
|
|
{
|
|
_blinkTimer->Start();
|
|
}
|
|
|
|
// Only update the appearance here if an unfocused config exists - if an
|
|
// unfocused config does not exist then we never would have switched
|
|
// appearances anyway so there's no need to switch back upon gaining
|
|
// focus
|
|
if (_core.HasUnfocusedAppearance())
|
|
{
|
|
UpdateAppearance(_core.FocusedAppearance());
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Event handler for the LostFocus event. This is used to...
|
|
// - disable accessibility notifications for this TermControl
|
|
// - hide and stop blinking the cursor when the window loses focus.
|
|
void TermControl::_LostFocusHandler(const Windows::Foundation::IInspectable& /* sender */,
|
|
const RoutedEventArgs& /* args */)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
_RestorePointerCursorHandlers(*this, nullptr);
|
|
|
|
_focused = false;
|
|
|
|
// This will disable the accessibility notifications, because the
|
|
// UiaEngine lives in ControlInteractivity
|
|
if (_interactivity)
|
|
{
|
|
_interactivity.LostFocus();
|
|
}
|
|
|
|
if (TSFInputControl() != nullptr)
|
|
{
|
|
TSFInputControl().NotifyFocusLeave();
|
|
}
|
|
|
|
if (_cursorTimer)
|
|
{
|
|
_cursorTimer->Stop();
|
|
_core.CursorOn(false);
|
|
}
|
|
|
|
if (_blinkTimer)
|
|
{
|
|
_blinkTimer->Stop();
|
|
}
|
|
|
|
// Check if there is an unfocused config we should set the appearance to
|
|
// upon losing focus
|
|
if (_core.HasUnfocusedAppearance())
|
|
{
|
|
UpdateAppearance(_core.UnfocusedAppearance());
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Triggered when the swapchain changes size. We use this to resize the
|
|
// terminal buffers to match the new visible size.
|
|
// Arguments:
|
|
// - e: a SizeChangedEventArgs with the new dimensions of the SwapChainPanel
|
|
void TermControl::_SwapChainSizeChanged(const winrt::Windows::Foundation::IInspectable& /*sender*/,
|
|
const SizeChangedEventArgs& e)
|
|
{
|
|
if (!_initializedTerminal || _IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto newSize = e.NewSize();
|
|
_core.SizeChanged(newSize.Width, newSize.Height);
|
|
|
|
if (_automationPeer)
|
|
{
|
|
_automationPeer.UpdateControlBounds();
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Triggered when the swapchain changes DPI. When this happens, we're
|
|
// going to receive 3 events:
|
|
// - 1. First, a CompositionScaleChanged _for the original scale_. I don't
|
|
// know why this event happens first. **It also doesn't always happen.**
|
|
// However, when it does happen, it doesn't give us any useful
|
|
// information.
|
|
// - 2. Then, a SizeChanged. During that SizeChanged, either:
|
|
// - the CompositionScale will still be the original DPI. This happens
|
|
// when the control is visible as the DPI changes.
|
|
// - The CompositionScale will be the new DPI. This happens when the
|
|
// control wasn't focused as the window's DPI changed, so it only got
|
|
// these messages after XAML updated its scaling.
|
|
// - 3. Finally, a CompositionScaleChanged with the _new_ DPI.
|
|
// - 4. We'll usually get another SizeChanged some time after this last
|
|
// ScaleChanged. This usually seems to happen after something triggers
|
|
// the UI to re-layout, like hovering over the scrollbar. This event
|
|
// doesn't reliably happen immediately after a scale change, so we can't
|
|
// depend on it (despite the fact that both the scale and size state is
|
|
// definitely correct in it)
|
|
// - In the 3rd event, we're going to update our font size for the new DPI.
|
|
// At that point, we know how big the font should be for the new DPI, and
|
|
// how big the SwapChainPanel will be. If these sizes are different, we'll
|
|
// need to resize the buffer to fit in the new window.
|
|
// Arguments:
|
|
// - sender: The SwapChainPanel who's DPI changed. This is our _swapchainPanel.
|
|
// - args: This param is unused in the CompositionScaleChanged event.
|
|
void TermControl::_SwapChainScaleChanged(const Windows::UI::Xaml::Controls::SwapChainPanel& sender,
|
|
const Windows::Foundation::IInspectable& /*args*/)
|
|
{
|
|
const auto scaleX = sender.CompositionScaleX();
|
|
|
|
_core.ScaleChanged(scaleX);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Toggle the cursor on and off when called by the cursor blink timer.
|
|
// Arguments:
|
|
// - sender: not used
|
|
// - e: not used
|
|
void TermControl::_CursorTimerTick(const Windows::Foundation::IInspectable& /* sender */,
|
|
const Windows::Foundation::IInspectable& /* e */)
|
|
{
|
|
if (!_IsClosing())
|
|
{
|
|
_core.BlinkCursor();
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Toggle the blinking rendition state when called by the blink timer.
|
|
// Arguments:
|
|
// - sender: not used
|
|
// - e: not used
|
|
void TermControl::_BlinkTimerTick(const Windows::Foundation::IInspectable& /* sender */,
|
|
const Windows::Foundation::IInspectable& /* e */)
|
|
{
|
|
if (!_IsClosing())
|
|
{
|
|
_core.BlinkAttributeTick();
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Sets selection's end position to match supplied cursor position, e.g. while mouse dragging.
|
|
// Arguments:
|
|
// - cursorPosition: in pixels, relative to the origin of the control
|
|
void TermControl::_SetEndSelectionPointAtCursor(const Windows::Foundation::Point& cursorPosition)
|
|
{
|
|
_interactivity.SetEndSelectionPoint(_toTerminalOrigin(cursorPosition).to_core_point());
|
|
}
|
|
|
|
// Method Description:
|
|
// - Update the position and size of the scrollbar to match the given
|
|
// viewport top, viewport height, and buffer size.
|
|
// Additionally fires a ScrollPositionChanged event for anyone who's
|
|
// registered an event handler for us.
|
|
// Arguments:
|
|
// - viewTop: the top of the visible viewport, in rows. 0 indicates the top
|
|
// of the buffer.
|
|
// - viewHeight: the height of the viewport in rows.
|
|
// - bufferSize: the length of the buffer, in rows
|
|
void TermControl::_ScrollPositionChanged(const IInspectable& /*sender*/,
|
|
const Control::ScrollPositionChangedArgs& args)
|
|
{
|
|
ScrollBarUpdate update;
|
|
const auto hiddenContent = args.BufferSize() - args.ViewHeight();
|
|
update.newMaximum = hiddenContent;
|
|
update.newMinimum = 0;
|
|
update.newViewportSize = args.ViewHeight();
|
|
update.newValue = args.ViewTop();
|
|
|
|
_updateScrollBar->Run(update);
|
|
|
|
// if a selection marker is already visible,
|
|
// update the position of those markers
|
|
if (SelectionStartMarker().Visibility() == Visibility::Visible || SelectionEndMarker().Visibility() == Visibility::Visible)
|
|
{
|
|
_updateSelectionMarkers(nullptr, winrt::make<UpdateSelectionMarkersEventArgs>(false));
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Tells TSFInputControl to redraw the Canvas/TextBlock so it'll update
|
|
// to be where the current cursor position is.
|
|
// Arguments:
|
|
// - N/A
|
|
winrt::fire_and_forget TermControl::_CursorPositionChanged(const IInspectable& /*sender*/,
|
|
const IInspectable& /*args*/)
|
|
{
|
|
// Prior to GH#10187, this fired a trailing throttled func to update the
|
|
// TSF canvas only every 100ms. Now, the throttling occurs on the
|
|
// ControlCore side. If we're told to update the cursor position, we can
|
|
// just go ahead and do it.
|
|
// This can come in off the COM thread - hop back to the UI thread.
|
|
auto weakThis{ get_weak() };
|
|
co_await wil::resume_foreground(Dispatcher());
|
|
if (auto control{ weakThis.get() }; !control->_IsClosing())
|
|
{
|
|
control->TSFInputControl().TryRedrawCanvas();
|
|
}
|
|
}
|
|
|
|
hstring TermControl::Title()
|
|
{
|
|
return _core.Title();
|
|
}
|
|
|
|
hstring TermControl::GetProfileName() const
|
|
{
|
|
return _core.Settings().ProfileName();
|
|
}
|
|
|
|
hstring TermControl::WorkingDirectory() const
|
|
{
|
|
return _core.WorkingDirectory();
|
|
}
|
|
|
|
bool TermControl::BracketedPasteEnabled() const noexcept
|
|
{
|
|
return _core.BracketedPasteEnabled();
|
|
}
|
|
|
|
// Method Description:
|
|
// - Given a copy-able selection, get the selected text from the buffer and send it to the
|
|
// Windows Clipboard (CascadiaWin32:main.cpp).
|
|
// - CopyOnSelect does NOT clear the selection
|
|
// Arguments:
|
|
// - singleLine: collapse all of the text to one line
|
|
// - formats: which formats to copy (defined by action's CopyFormatting arg). nullptr
|
|
// if we should defer which formats are copied to the global setting
|
|
bool TermControl::CopySelectionToClipboard(bool singleLine, const Windows::Foundation::IReference<CopyFormat>& formats)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const auto successfulCopy = _interactivity.CopySelectionToClipboard(singleLine, formats);
|
|
_core.ClearSelection();
|
|
return successfulCopy;
|
|
}
|
|
|
|
// Method Description:
|
|
// - Initiate a paste operation.
|
|
void TermControl::PasteTextFromClipboard()
|
|
{
|
|
_interactivity.RequestPasteTextFromClipboard();
|
|
}
|
|
|
|
void TermControl::SelectAll()
|
|
{
|
|
_core.SelectAll();
|
|
}
|
|
|
|
bool TermControl::ToggleBlockSelection()
|
|
{
|
|
return _core.ToggleBlockSelection();
|
|
}
|
|
|
|
void TermControl::ToggleMarkMode()
|
|
{
|
|
_core.ToggleMarkMode();
|
|
}
|
|
|
|
bool TermControl::SwitchSelectionEndpoint()
|
|
{
|
|
return _core.SwitchSelectionEndpoint();
|
|
}
|
|
|
|
bool TermControl::ExpandSelectionToWord()
|
|
{
|
|
return _core.ExpandSelectionToWord();
|
|
}
|
|
|
|
void TermControl::Close()
|
|
{
|
|
if (!_IsClosing())
|
|
{
|
|
_closing = true;
|
|
if (_automationPeer)
|
|
{
|
|
auto autoPeerImpl{ winrt::get_self<implementation::TermControlAutomationPeer>(_automationPeer) };
|
|
autoPeerImpl->Close();
|
|
}
|
|
|
|
_RestorePointerCursorHandlers(*this, nullptr);
|
|
|
|
_revokers = {};
|
|
|
|
// Disconnect the TSF input control so it doesn't receive EditContext events.
|
|
TSFInputControl().Close();
|
|
_autoScrollTimer.Stop();
|
|
|
|
if (!_detached)
|
|
{
|
|
_interactivity.Close();
|
|
}
|
|
}
|
|
}
|
|
void TermControl::Detach()
|
|
{
|
|
_revokers = {};
|
|
|
|
Control::ControlInteractivity old{ nullptr };
|
|
std::swap(old, _interactivity);
|
|
old.Detach();
|
|
|
|
_detached = true;
|
|
}
|
|
|
|
// Method Description:
|
|
// - Scrolls the viewport of the terminal and updates the scroll bar accordingly
|
|
// Arguments:
|
|
// - viewTop: the viewTop to scroll to
|
|
void TermControl::ScrollViewport(int viewTop)
|
|
{
|
|
ScrollBar().Value(viewTop);
|
|
}
|
|
|
|
int TermControl::ScrollOffset() const
|
|
{
|
|
return _core.ScrollOffset();
|
|
}
|
|
|
|
// Function Description:
|
|
// - Gets the height of the terminal in lines of text
|
|
// Return Value:
|
|
// - The height of the terminal in lines of text
|
|
int TermControl::ViewHeight() const
|
|
{
|
|
return _core.ViewHeight();
|
|
}
|
|
|
|
int TermControl::BufferHeight() const
|
|
{
|
|
return _core.BufferHeight();
|
|
}
|
|
|
|
// Function Description:
|
|
// - Determines how much space (in pixels) an app would need to reserve to
|
|
// create a control with the settings stored in the settings param. This
|
|
// accounts for things like the font size and face, the initialRows and
|
|
// initialCols, and scrollbar visibility. The returned sized is based upon
|
|
// the provided DPI value
|
|
// Arguments:
|
|
// - settings: A IControlSettings with the settings to get the pixel size of.
|
|
// - dpi: The DPI we should create the terminal at. This affects things such
|
|
// as font size, scrollbar and other control scaling, etc. Make sure the
|
|
// caller knows what monitor the control is about to appear on.
|
|
// - commandlineCols: Number of cols specified on the commandline
|
|
// - commandlineRows: Number of rows specified on the commandline
|
|
// Return Value:
|
|
// - a size containing the requested dimensions in pixels.
|
|
winrt::Windows::Foundation::Size TermControl::GetProposedDimensions(const IControlSettings& settings,
|
|
const uint32_t dpi,
|
|
int32_t commandlineCols,
|
|
int32_t commandlineRows)
|
|
{
|
|
// If the settings have negative or zero row or column counts, ignore those counts.
|
|
// (The lower TerminalCore layer also has upper bounds as well, but at this layer
|
|
// we may eventually impose different ones depending on how many pixels we can address.)
|
|
const auto cols = ::base::saturated_cast<float>(std::max(commandlineCols > 0 ?
|
|
commandlineCols :
|
|
settings.InitialCols(),
|
|
1));
|
|
const auto rows = ::base::saturated_cast<float>(std::max(commandlineRows > 0 ?
|
|
commandlineRows :
|
|
settings.InitialRows(),
|
|
1));
|
|
|
|
const winrt::Windows::Foundation::Size initialSize{ cols, rows };
|
|
|
|
return GetProposedDimensions(settings, dpi, initialSize);
|
|
}
|
|
|
|
// Function Description:
|
|
// - Determines how much space (in pixels) an app would need to reserve to
|
|
// create a control with the settings stored in the settings param. This
|
|
// accounts for things like the font size and face, the initialRows and
|
|
// initialCols, and scrollbar visibility. The returned sized is based upon
|
|
// the provided DPI value
|
|
// Arguments:
|
|
// - initialSizeInChars: The size to get the proposed dimensions for.
|
|
// - fontHeight: The font height to use to calculate the proposed size for.
|
|
// - fontWeight: The font weight to use to calculate the proposed size for.
|
|
// - fontFace: The font name to use to calculate the proposed size for.
|
|
// - scrollState: The ScrollbarState to use to calculate the proposed size for.
|
|
// - padding: The padding to use to calculate the proposed size for.
|
|
// - dpi: The DPI we should create the terminal at. This affects things such
|
|
// as font size, scrollbar and other control scaling, etc. Make sure the
|
|
// caller knows what monitor the control is about to appear on.
|
|
// Return Value:
|
|
// - a size containing the requested dimensions in pixels.
|
|
winrt::Windows::Foundation::Size TermControl::GetProposedDimensions(const IControlSettings& settings, const uint32_t dpi, const winrt::Windows::Foundation::Size& initialSizeInChars)
|
|
{
|
|
const auto cols = ::base::saturated_cast<int>(initialSizeInChars.Width);
|
|
const auto rows = ::base::saturated_cast<int>(initialSizeInChars.Height);
|
|
const auto fontSize = settings.FontSize();
|
|
const auto fontWeight = settings.FontWeight();
|
|
const auto fontFace = settings.FontFace();
|
|
const auto scrollState = settings.ScrollState();
|
|
const auto padding = settings.Padding();
|
|
|
|
// Initialize our font information.
|
|
// The font width doesn't terribly matter, we'll only be using the
|
|
// height to look it up
|
|
// The other params here also largely don't matter.
|
|
// The family is only used to determine if the font is truetype or
|
|
// not, but DX doesn't use that info at all.
|
|
// The Codepage is additionally not actually used by the DX engine at all.
|
|
FontInfoDesired desiredFont{ fontFace, 0, fontWeight.Weight, fontSize, CP_UTF8 };
|
|
FontInfo actualFont{ fontFace, 0, fontWeight.Weight, desiredFont.GetEngineSize(), CP_UTF8, false };
|
|
|
|
// Create a DX engine and initialize it with our font and DPI. We'll
|
|
// then use it to measure how much space the requested rows and columns
|
|
// will take up.
|
|
// TODO: MSFT:21254947 - use a static function to do this instead of
|
|
// instantiating a DxEngine/AtlasEngine.
|
|
// GH#10211 - UNDER NO CIRCUMSTANCE should this fail. If it does, the
|
|
// whole app will crash instantaneously on launch, which is no good.
|
|
float scale;
|
|
if (settings.UseAtlasEngine())
|
|
{
|
|
auto engine = std::make_unique<::Microsoft::Console::Render::AtlasEngine>();
|
|
LOG_IF_FAILED(engine->UpdateDpi(dpi));
|
|
LOG_IF_FAILED(engine->UpdateFont(desiredFont, actualFont));
|
|
scale = engine->GetScaling();
|
|
}
|
|
else
|
|
{
|
|
auto engine = std::make_unique<::Microsoft::Console::Render::DxEngine>();
|
|
LOG_IF_FAILED(engine->UpdateDpi(dpi));
|
|
LOG_IF_FAILED(engine->UpdateFont(desiredFont, actualFont));
|
|
scale = engine->GetScaling();
|
|
}
|
|
|
|
const auto actualFontSize = actualFont.GetSize();
|
|
|
|
// UWP XAML scrollbars aren't guaranteed to be the same size as the
|
|
// ComCtl scrollbars, but it's certainly close enough.
|
|
const auto scrollbarSize = GetSystemMetricsForDpi(SM_CXVSCROLL, dpi);
|
|
|
|
float width = cols * static_cast<float>(actualFontSize.width);
|
|
|
|
// Reserve additional space if scrollbar is intended to be visible
|
|
if (scrollState != ScrollbarState::Hidden)
|
|
{
|
|
width += scrollbarSize;
|
|
}
|
|
|
|
float height = rows * static_cast<float>(actualFontSize.height);
|
|
const auto thickness = ParseThicknessFromPadding(padding);
|
|
// GH#2061 - make sure to account for the size the padding _will be_ scaled to
|
|
width += scale * static_cast<float>(thickness.Left + thickness.Right);
|
|
height += scale * static_cast<float>(thickness.Top + thickness.Bottom);
|
|
|
|
return { width, height };
|
|
}
|
|
|
|
// Method Description:
|
|
// - Get the size of a single character of this control. The size is in
|
|
// DIPs. If you need it in _pixels_, you'll need to multiply by the
|
|
// current display scaling.
|
|
// Arguments:
|
|
// - <none>
|
|
// Return Value:
|
|
// - The dimensions of a single character of this control, in DIPs
|
|
winrt::Windows::Foundation::Size TermControl::CharacterDimensions() const
|
|
{
|
|
return _core.FontSize();
|
|
}
|
|
|
|
// Method Description:
|
|
// - Get the absolute minimum size that this control can be resized to and
|
|
// still have 1x1 character visible. This includes the space needed for
|
|
// the scrollbar and the padding.
|
|
// Arguments:
|
|
// - <none>
|
|
// Return Value:
|
|
// - The minimum size that this terminal control can be resized to and still
|
|
// have a visible character.
|
|
winrt::Windows::Foundation::Size TermControl::MinimumSize()
|
|
{
|
|
if (_initializedTerminal)
|
|
{
|
|
const auto fontSize = _core.FontSize();
|
|
auto width = fontSize.Width;
|
|
auto height = fontSize.Height;
|
|
// Reserve additional space if scrollbar is intended to be visible
|
|
if (_core.Settings().ScrollState() != ScrollbarState::Hidden)
|
|
{
|
|
width += static_cast<float>(ScrollBar().ActualWidth());
|
|
}
|
|
|
|
// Account for the size of any padding
|
|
const auto padding = GetPadding();
|
|
width += static_cast<float>(padding.Left + padding.Right);
|
|
height += static_cast<float>(padding.Top + padding.Bottom);
|
|
|
|
return { width, height };
|
|
}
|
|
else
|
|
{
|
|
// If the terminal hasn't been initialized yet, then the font size will
|
|
// have dimensions {1, fontSize.height}, which can mess with consumers of
|
|
// this method. In that case, we'll need to pre-calculate the font
|
|
// width, before we actually have a renderer or swapchain.
|
|
const winrt::Windows::Foundation::Size minSize{ 1, 1 };
|
|
const auto scaleFactor = DisplayInformation::GetForCurrentView().RawPixelsPerViewPixel();
|
|
const auto dpi = ::base::saturated_cast<uint32_t>(USER_DEFAULT_SCREEN_DPI * scaleFactor);
|
|
return GetProposedDimensions(_core.Settings(), dpi, minSize);
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Adjusts given dimension (width or height) so that it aligns to the character grid.
|
|
// The snap is always downward.
|
|
// Arguments:
|
|
// - widthOrHeight: if true operates on width, otherwise on height
|
|
// - dimension: a dimension (width or height) to be snapped
|
|
// Return Value:
|
|
// - A dimension that would be aligned to the character grid.
|
|
float TermControl::SnapDimensionToGrid(const bool widthOrHeight, const float dimension)
|
|
{
|
|
const auto fontSize = _core.FontSize();
|
|
const auto fontDimension = widthOrHeight ? fontSize.Width : fontSize.Height;
|
|
|
|
const auto padding = GetPadding();
|
|
auto nonTerminalArea = gsl::narrow_cast<float>(widthOrHeight ?
|
|
padding.Left + padding.Right :
|
|
padding.Top + padding.Bottom);
|
|
|
|
if (widthOrHeight && _core.Settings().ScrollState() != ScrollbarState::Hidden)
|
|
{
|
|
nonTerminalArea += gsl::narrow_cast<float>(ScrollBar().ActualWidth());
|
|
}
|
|
|
|
const auto gridSize = dimension - nonTerminalArea;
|
|
const auto cells = floor(gridSize / fontDimension);
|
|
return cells * fontDimension + nonTerminalArea;
|
|
}
|
|
|
|
// Method Description:
|
|
// - Forwards window visibility changing event down into the control core
|
|
// to eventually let the hosting PTY know whether the window is visible or
|
|
// not (which can be relevant to `::GetConsoleWindow()` calls.)
|
|
// Arguments:
|
|
// - showOrHide: Show is true; hide is false.
|
|
// Return Value:
|
|
// - <none>
|
|
void TermControl::WindowVisibilityChanged(const bool showOrHide)
|
|
{
|
|
_core.WindowVisibilityChanged(showOrHide);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Create XAML Thickness object based on padding props provided.
|
|
// Used for controlling the TermControl XAML Grid container's Padding prop.
|
|
// Arguments:
|
|
// - padding: 2D padding values
|
|
// Single Double value provides uniform padding
|
|
// Two Double values provide isometric horizontal & vertical padding
|
|
// Four Double values provide independent padding for 4 sides of the bounding rectangle
|
|
// Return Value:
|
|
// - Windows::UI::Xaml::Thickness object
|
|
Windows::UI::Xaml::Thickness TermControl::ParseThicknessFromPadding(const hstring padding)
|
|
{
|
|
const auto singleCharDelim = L',';
|
|
std::wstringstream tokenStream(padding.c_str());
|
|
std::wstring token;
|
|
uint8_t paddingPropIndex = 0;
|
|
std::array<double, 4> thicknessArr = {};
|
|
size_t* idx = nullptr;
|
|
|
|
// Get padding values till we run out of delimiter separated values in the stream
|
|
// or we hit max number of allowable values (= 4) for the bounding rectangle
|
|
// Non-numeral values detected will default to 0
|
|
// std::getline will not throw exception unless flags are set on the wstringstream
|
|
// std::stod will throw invalid_argument exception if the input is an invalid double value
|
|
// std::stod will throw out_of_range exception if the input value is more than DBL_MAX
|
|
try
|
|
{
|
|
for (; std::getline(tokenStream, token, singleCharDelim) && (paddingPropIndex < thicknessArr.size()); paddingPropIndex++)
|
|
{
|
|
// std::stod internally calls wcstod which handles whitespace prefix (which is ignored)
|
|
// & stops the scan when first char outside the range of radix is encountered
|
|
// We'll be permissive till the extent that stod function allows us to be by default
|
|
// Ex. a value like 100.3#535w2 will be read as 100.3, but ;df25 will fail
|
|
thicknessArr[paddingPropIndex] = std::stod(token, idx);
|
|
}
|
|
}
|
|
catch (...)
|
|
{
|
|
// If something goes wrong, even if due to a single bad padding value, we'll reset the index & return default 0 padding
|
|
paddingPropIndex = 0;
|
|
LOG_CAUGHT_EXCEPTION();
|
|
}
|
|
|
|
switch (paddingPropIndex)
|
|
{
|
|
case 1:
|
|
return ThicknessHelper::FromUniformLength(thicknessArr[0]);
|
|
case 2:
|
|
return ThicknessHelper::FromLengths(thicknessArr[0], thicknessArr[1], thicknessArr[0], thicknessArr[1]);
|
|
// No case for paddingPropIndex = 3, since it's not a norm to provide just Left, Top & Right padding values leaving out Bottom
|
|
case 4:
|
|
return ThicknessHelper::FromLengths(thicknessArr[0], thicknessArr[1], thicknessArr[2], thicknessArr[3]);
|
|
default:
|
|
return Thickness();
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Get the modifier keys that are currently pressed. This can be used to
|
|
// find out which modifiers (ctrl, alt, shift) are pressed in events that
|
|
// don't necessarily include that state.
|
|
// Return Value:
|
|
// - The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
|
|
ControlKeyStates TermControl::_GetPressedModifierKeys() noexcept
|
|
{
|
|
const auto window = CoreWindow::GetForCurrentThread();
|
|
// DONT USE
|
|
// != CoreVirtualKeyStates::None
|
|
// OR
|
|
// == CoreVirtualKeyStates::Down
|
|
// Sometimes with the key down, the state is Down | Locked.
|
|
// Sometimes with the key up, the state is Locked.
|
|
// IsFlagSet(Down) is the only correct solution.
|
|
|
|
struct KeyModifier
|
|
{
|
|
VirtualKey vkey;
|
|
ControlKeyStates flags;
|
|
};
|
|
|
|
constexpr std::array<KeyModifier, 7> modifiers{ {
|
|
{ VirtualKey::RightMenu, ControlKeyStates::RightAltPressed },
|
|
{ VirtualKey::LeftMenu, ControlKeyStates::LeftAltPressed },
|
|
{ VirtualKey::RightControl, ControlKeyStates::RightCtrlPressed },
|
|
{ VirtualKey::LeftControl, ControlKeyStates::LeftCtrlPressed },
|
|
{ VirtualKey::Shift, ControlKeyStates::ShiftPressed },
|
|
{ VirtualKey::RightWindows, ControlKeyStates::RightWinPressed },
|
|
{ VirtualKey::LeftWindows, ControlKeyStates::LeftWinPressed },
|
|
} };
|
|
|
|
ControlKeyStates flags;
|
|
|
|
for (const auto& mod : modifiers)
|
|
{
|
|
const auto state = window.GetKeyState(mod.vkey);
|
|
const auto isDown = WI_IsFlagSet(state, CoreVirtualKeyStates::Down);
|
|
|
|
if (isDown)
|
|
{
|
|
flags |= mod.flags;
|
|
}
|
|
}
|
|
|
|
constexpr std::array<KeyModifier, 3> modalities{ {
|
|
{ VirtualKey::CapitalLock, ControlKeyStates::CapslockOn },
|
|
{ VirtualKey::NumberKeyLock, ControlKeyStates::NumlockOn },
|
|
{ VirtualKey::Scroll, ControlKeyStates::ScrolllockOn },
|
|
} };
|
|
|
|
for (const auto& mod : modalities)
|
|
{
|
|
const auto state = window.GetKeyState(mod.vkey);
|
|
const auto isLocked = WI_IsFlagSet(state, CoreVirtualKeyStates::Locked);
|
|
|
|
if (isLocked)
|
|
{
|
|
flags |= mod.flags;
|
|
}
|
|
}
|
|
|
|
return flags;
|
|
}
|
|
|
|
// Method Description:
|
|
// - Gets the corresponding viewport pixel position for the cursor
|
|
// by excluding the padding.
|
|
// Arguments:
|
|
// - cursorPosition: the (x,y) position of a given cursor (i.e.: mouse cursor).
|
|
// NOTE: origin (0,0) is top-left.
|
|
// Return Value:
|
|
// - the corresponding viewport terminal position (in pixels) for the given Point parameter
|
|
const til::point TermControl::_toTerminalOrigin(winrt::Windows::Foundation::Point cursorPosition)
|
|
{
|
|
// cursorPosition is DIPs, relative to SwapChainPanel origin
|
|
const til::point cursorPosInDIPs{ til::math::rounding, cursorPosition };
|
|
const til::size marginsInDips{ til::math::rounding, GetPadding().Left, GetPadding().Top };
|
|
|
|
// This point is the location of the cursor within the actual grid of characters, in DIPs
|
|
const auto relativeToMarginInDIPs = cursorPosInDIPs - marginsInDips;
|
|
|
|
// Convert it to pixels
|
|
const auto scale = SwapChainPanel().CompositionScaleX();
|
|
const til::point relativeToMarginInPixels{
|
|
til::math::flooring,
|
|
relativeToMarginInDIPs.x * scale,
|
|
relativeToMarginInDIPs.y * scale,
|
|
};
|
|
|
|
return relativeToMarginInPixels;
|
|
}
|
|
|
|
// Method Description:
|
|
// - Composition Completion handler for the TSFInputControl that
|
|
// handles writing text out to TerminalConnection
|
|
// Arguments:
|
|
// - text: the text to write to TerminalConnection
|
|
// Return Value:
|
|
// - <none>
|
|
void TermControl::_CompositionCompleted(winrt::hstring text)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
_core.SendInput(text);
|
|
}
|
|
|
|
// Method Description:
|
|
// - CurrentCursorPosition handler for the TSFInputControl that
|
|
// handles returning current cursor position.
|
|
// Arguments:
|
|
// - eventArgs: event for storing the current cursor position
|
|
// Return Value:
|
|
// - <none>
|
|
void TermControl::_CurrentCursorPositionHandler(const IInspectable& /*sender*/,
|
|
const CursorPositionEventArgs& eventArgs)
|
|
{
|
|
if (!_initializedTerminal)
|
|
{
|
|
// fake it
|
|
eventArgs.CurrentPosition({ 0, 0 });
|
|
return;
|
|
}
|
|
|
|
const auto cursorPos = _core.CursorPosition();
|
|
eventArgs.CurrentPosition({ static_cast<float>(cursorPos.X), static_cast<float>(cursorPos.Y) });
|
|
}
|
|
|
|
// Method Description:
|
|
// - FontInfo handler for the TSFInputControl that
|
|
// handles returning current font information
|
|
// Arguments:
|
|
// - eventArgs: event for storing the current font information
|
|
// Return Value:
|
|
// - <none>
|
|
void TermControl::_FontInfoHandler(const IInspectable& /*sender*/,
|
|
const FontInfoEventArgs& eventArgs)
|
|
{
|
|
eventArgs.FontSize(CharacterDimensions());
|
|
eventArgs.FontFace(_core.FontFaceName());
|
|
::winrt::Windows::UI::Text::FontWeight weight;
|
|
weight.Weight = _core.FontWeight();
|
|
eventArgs.FontWeight(weight);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Calculates speed of single axis of auto scrolling. It has to allow for both
|
|
// fast and precise selection.
|
|
// Arguments:
|
|
// - cursorDistanceFromBorder: distance from viewport border to cursor, in pixels. Must be non-negative.
|
|
// Return Value:
|
|
// - positive speed in characters / sec
|
|
double TermControl::_GetAutoScrollSpeed(double cursorDistanceFromBorder) const
|
|
{
|
|
// The numbers below just feel well, feel free to change.
|
|
// TODO: Maybe account for space beyond border that user has available
|
|
return std::pow(cursorDistanceFromBorder, 2.0) / 25.0 + 2.0;
|
|
}
|
|
|
|
// Method Description:
|
|
// - Async handler for the "Drop" event. If a file was dropped onto our
|
|
// root, we'll try to get the path of the file dropped onto us, and write
|
|
// the full path of the file to our terminal connection. Like conhost, if
|
|
// the path contains a space, we'll wrap the path in quotes.
|
|
// - Unlike conhost, if multiple files are dropped onto the terminal, we'll
|
|
// write all the paths to the terminal, separated by spaces.
|
|
// Arguments:
|
|
// - e: The DragEventArgs from the Drop event
|
|
// Return Value:
|
|
// - <none>
|
|
winrt::fire_and_forget TermControl::_DragDropHandler(Windows::Foundation::IInspectable /*sender*/,
|
|
DragEventArgs e)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
co_return;
|
|
}
|
|
|
|
if (e.DataView().Contains(StandardDataFormats::ApplicationLink()))
|
|
{
|
|
try
|
|
{
|
|
auto link{ co_await e.DataView().GetApplicationLinkAsync() };
|
|
_core.PasteText(link.AbsoluteUri());
|
|
}
|
|
CATCH_LOG();
|
|
}
|
|
else if (e.DataView().Contains(StandardDataFormats::WebLink()))
|
|
{
|
|
try
|
|
{
|
|
auto link{ co_await e.DataView().GetWebLinkAsync() };
|
|
_core.PasteText(link.AbsoluteUri());
|
|
}
|
|
CATCH_LOG();
|
|
}
|
|
else if (e.DataView().Contains(StandardDataFormats::Text()))
|
|
{
|
|
try
|
|
{
|
|
auto text{ co_await e.DataView().GetTextAsync() };
|
|
_core.PasteText(text);
|
|
}
|
|
CATCH_LOG();
|
|
}
|
|
// StorageItem must be last. Some applications put hybrid data format items
|
|
// in a drop message and we'll eat a crash when we request them.
|
|
// Those applications usually include Text as well, so having storage items
|
|
// last makes sure we'll hit text before getting to them.
|
|
else if (e.DataView().Contains(StandardDataFormats::StorageItems()))
|
|
{
|
|
Windows::Foundation::Collections::IVectorView<Windows::Storage::IStorageItem> items;
|
|
try
|
|
{
|
|
items = co_await e.DataView().GetStorageItemsAsync();
|
|
}
|
|
CATCH_LOG();
|
|
|
|
if (items.Size() > 0)
|
|
{
|
|
std::vector<std::wstring> fullPaths;
|
|
|
|
// GH#14628: Workaround for GetStorageItemsAsync() only returning 16 items
|
|
// at most when dragging and dropping from archives (zip, 7z, rar, etc.)
|
|
if (items.Size() == 16 && e.DataView().Contains(winrt::hstring{ L"FileDrop" }))
|
|
{
|
|
auto fileDropData = co_await e.DataView().GetDataAsync(winrt::hstring{ L"FileDrop" });
|
|
if (fileDropData != nullptr)
|
|
{
|
|
auto stream = fileDropData.as<IRandomAccessStream>();
|
|
stream.Seek(0);
|
|
|
|
const uint32_t streamSize = gsl::narrow_cast<uint32_t>(stream.Size());
|
|
const Buffer buf(streamSize);
|
|
const auto buffer = co_await stream.ReadAsync(buf, streamSize, InputStreamOptions::None);
|
|
|
|
const HGLOBAL hGlobal = buffer.data();
|
|
const auto count = DragQueryFileW(static_cast<HDROP>(hGlobal), 0xFFFFFFFF, nullptr, 0);
|
|
fullPaths.reserve(count);
|
|
|
|
for (unsigned int i = 0; i < count; i++)
|
|
{
|
|
std::wstring path;
|
|
path.resize(wil::max_path_length);
|
|
const auto charsCopied = DragQueryFileW(static_cast<HDROP>(hGlobal), i, path.data(), wil::max_path_length);
|
|
|
|
if (charsCopied > 0)
|
|
{
|
|
path.resize(charsCopied);
|
|
fullPaths.emplace_back(std::move(path));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fullPaths.reserve(items.Size());
|
|
for (const auto& item : items)
|
|
{
|
|
fullPaths.emplace_back(item.Path());
|
|
}
|
|
}
|
|
|
|
std::wstring allPathsString;
|
|
for (auto& fullPath : fullPaths)
|
|
{
|
|
// Join the paths with spaces
|
|
if (!allPathsString.empty())
|
|
{
|
|
allPathsString += L" ";
|
|
}
|
|
|
|
// Fix path for WSL
|
|
// In the fullness of time, we should likely plumb this up
|
|
// to the TerminalApp layer, and have it make the decision
|
|
// if this control should have its path mangled (and do the
|
|
// mangling), rather than exposing the source concept to the
|
|
// Control layer.
|
|
//
|
|
// However, it's likely that the control layer may need to
|
|
// know about the source anyways in the future, to support
|
|
// GH#3158
|
|
if (_interactivity.ManglePathsForWsl())
|
|
{
|
|
std::replace(fullPath.begin(), fullPath.end(), L'\\', L'/');
|
|
|
|
if (fullPath.size() >= 2 && fullPath.at(1) == L':')
|
|
{
|
|
// C:/foo/bar -> Cc/foo/bar
|
|
fullPath.at(1) = til::tolower_ascii(fullPath.at(0));
|
|
// Cc/foo/bar -> /mnt/c/foo/bar
|
|
fullPath.replace(0, 1, L"/mnt/");
|
|
}
|
|
else
|
|
{
|
|
static constexpr std::wstring_view wslPathPrefixes[] = { L"//wsl.localhost/", L"//wsl$/" };
|
|
for (auto prefix : wslPathPrefixes)
|
|
{
|
|
if (til::starts_with(fullPath, prefix))
|
|
{
|
|
if (const auto idx = fullPath.find(L'/', prefix.size()); idx != std::wstring::npos)
|
|
{
|
|
// //wsl.localhost/Ubuntu-18.04/foo/bar -> /foo/bar
|
|
fullPath.erase(0, idx);
|
|
}
|
|
else
|
|
{
|
|
// //wsl.localhost/Ubuntu-18.04 -> /
|
|
fullPath = L"/";
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const auto containsSpaces = std::find(fullPath.begin(),
|
|
fullPath.end(),
|
|
L' ') != fullPath.end();
|
|
|
|
if (containsSpaces)
|
|
{
|
|
fullPath.insert(0, L"\"");
|
|
fullPath += L"\"";
|
|
}
|
|
|
|
allPathsString += fullPath;
|
|
}
|
|
|
|
_core.PasteText(winrt::hstring{ allPathsString });
|
|
}
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Handle the DragOver event. We'll signal that the drag operation we
|
|
// support is the "copy" operation, and we'll also customize the
|
|
// appearance of the drag-drop UI, by removing the preview and setting a
|
|
// custom caption. For more information, see
|
|
// https://docs.microsoft.com/en-us/windows/uwp/design/input/drag-and-drop#customize-the-ui
|
|
// Arguments:
|
|
// - e: The DragEventArgs from the DragOver event
|
|
// Return Value:
|
|
// - <none>
|
|
void TermControl::_DragOverHandler(const Windows::Foundation::IInspectable& /*sender*/,
|
|
const DragEventArgs& e)
|
|
{
|
|
if (_IsClosing())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// We can only handle drag/dropping StorageItems (files) and plain Text
|
|
// currently. If the format on the clipboard is anything else, returning
|
|
// early here will prevent the drag/drop from doing anything.
|
|
if (!(e.DataView().Contains(StandardDataFormats::StorageItems()) ||
|
|
e.DataView().Contains(StandardDataFormats::Text())))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Make sure to set the AcceptedOperation, so that we can later receive the path in the Drop event
|
|
e.AcceptedOperation(DataPackageOperation::Copy);
|
|
|
|
// Sets custom UI text
|
|
if (e.DataView().Contains(StandardDataFormats::StorageItems()))
|
|
{
|
|
e.DragUIOverride().Caption(RS_(L"DragFileCaption"));
|
|
}
|
|
else if (e.DataView().Contains(StandardDataFormats::Text()))
|
|
{
|
|
e.DragUIOverride().Caption(RS_(L"DragTextCaption"));
|
|
}
|
|
|
|
// Sets if the caption is visible
|
|
e.DragUIOverride().IsCaptionVisible(true);
|
|
// Sets if the dragged content is visible
|
|
e.DragUIOverride().IsContentVisible(false);
|
|
// Sets if the glyph is visible
|
|
e.DragUIOverride().IsGlyphVisible(false);
|
|
}
|
|
|
|
// Method description:
|
|
// - Checks if the uri is valid and sends an event if so
|
|
// Arguments:
|
|
// - The uri
|
|
winrt::fire_and_forget TermControl::_HyperlinkHandler(IInspectable /*sender*/,
|
|
Control::OpenHyperlinkEventArgs args)
|
|
{
|
|
// Save things we need to resume later.
|
|
auto strongThis{ get_strong() };
|
|
|
|
// Pop the rest of this function to the tail of the UI thread
|
|
// Just in case someone was holding a lock when they called us and
|
|
// the handlers decide to do something that take another lock
|
|
// (like ShellExecute pumping our messaging thread...GH#7994)
|
|
co_await winrt::resume_foreground(Dispatcher());
|
|
|
|
_OpenHyperlinkHandlers(*strongThis, args);
|
|
}
|
|
|
|
// Method Description:
|
|
// - Produces the error dialog that notifies the user that rendering cannot proceed.
|
|
winrt::fire_and_forget TermControl::_RendererEnteredErrorState(IInspectable /*sender*/,
|
|
IInspectable /*args*/)
|
|
{
|
|
auto strongThis{ get_strong() };
|
|
co_await winrt::resume_foreground(Dispatcher()); // pop up onto the UI thread
|
|
|
|
if (auto loadedUiElement{ FindName(L"RendererFailedNotice") })
|
|
{
|
|
if (auto uiElement{ loadedUiElement.try_as<::winrt::Windows::UI::Xaml::UIElement>() })
|
|
{
|
|
uiElement.Visibility(Visibility::Visible);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Responds to the Click event on the button that will re-enable the renderer.
|
|
void TermControl::_RenderRetryButton_Click(const IInspectable& /*sender*/, const IInspectable& /*args*/)
|
|
{
|
|
// It's already loaded if we get here, so just hide it.
|
|
RendererFailedNotice().Visibility(Visibility::Collapsed);
|
|
_core.ResumeRendering();
|
|
}
|
|
|
|
IControlSettings TermControl::Settings() const
|
|
{
|
|
return _core.Settings();
|
|
}
|
|
|
|
Windows::Foundation::IReference<winrt::Windows::UI::Color> TermControl::TabColor() noexcept
|
|
{
|
|
// NOTE TO FUTURE READERS: TabColor is down in the Core for the
|
|
// hypothetical future where we allow an application to set the tab
|
|
// color with VT sequences like they're currently allowed to with the
|
|
// title.
|
|
return _core.TabColor();
|
|
}
|
|
|
|
// Method Description:
|
|
// - Gets the internal taskbar state value
|
|
// Return Value:
|
|
// - The taskbar state of this control
|
|
const uint64_t TermControl::TaskbarState() const noexcept
|
|
{
|
|
return _core.TaskbarState();
|
|
}
|
|
|
|
// Method Description:
|
|
// - Gets the internal taskbar progress value
|
|
// Return Value:
|
|
// - The taskbar progress of this control
|
|
const uint64_t TermControl::TaskbarProgress() const noexcept
|
|
{
|
|
return _core.TaskbarProgress();
|
|
}
|
|
|
|
void TermControl::BellLightOn()
|
|
{
|
|
// Initialize the animation if it does not exist
|
|
// We only initialize here instead of in the ctor because depending on the bell style setting,
|
|
// we may never need this animation
|
|
if (!_bellLightAnimation && !_isBackgroundLight)
|
|
{
|
|
_bellLightAnimation = Window::Current().Compositor().CreateScalarKeyFrameAnimation();
|
|
// Add key frames and a duration to our bell light animation
|
|
_bellLightAnimation.InsertKeyFrame(0.0f, 4.0f);
|
|
_bellLightAnimation.InsertKeyFrame(1.0f, 1.9f);
|
|
_bellLightAnimation.Duration(winrt::Windows::Foundation::TimeSpan(std::chrono::milliseconds(TerminalWarningBellInterval)));
|
|
}
|
|
|
|
// Likewise, initialize the dark version of the animation only if required
|
|
if (!_bellDarkAnimation && _isBackgroundLight)
|
|
{
|
|
_bellDarkAnimation = Window::Current().Compositor().CreateScalarKeyFrameAnimation();
|
|
// reversing the order of the intensity values produces a similar effect as the light version
|
|
_bellDarkAnimation.InsertKeyFrame(0.0f, 1.0f);
|
|
_bellDarkAnimation.InsertKeyFrame(1.0f, 2.0f);
|
|
_bellDarkAnimation.Duration(winrt::Windows::Foundation::TimeSpan(std::chrono::milliseconds(TerminalWarningBellInterval)));
|
|
}
|
|
|
|
// Similar to the animation, only initialize the timer here
|
|
if (!_bellLightTimer)
|
|
{
|
|
_bellLightTimer = {};
|
|
_bellLightTimer.Interval(std::chrono::milliseconds(TerminalWarningBellInterval));
|
|
_bellLightTimer.Tick({ get_weak(), &TermControl::_BellLightOff });
|
|
}
|
|
|
|
Windows::Foundation::Numerics::float2 zeroSize{ 0, 0 };
|
|
// If the grid has 0 size or if the bell timer is
|
|
// already active, do nothing
|
|
if (RootGrid().ActualSize() != zeroSize && !_bellLightTimer.IsEnabled())
|
|
{
|
|
// Start the timer, when the timer ticks we switch off the light
|
|
_bellLightTimer.Start();
|
|
|
|
// Switch on the light and animate the intensity to fade out
|
|
VisualBellLight::SetIsTarget(RootGrid(), true);
|
|
|
|
if (_isBackgroundLight)
|
|
{
|
|
BellLight().CompositionLight().StartAnimation(L"Intensity", _bellDarkAnimation);
|
|
}
|
|
else
|
|
{
|
|
BellLight().CompositionLight().StartAnimation(L"Intensity", _bellLightAnimation);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TermControl::_BellLightOff(const Windows::Foundation::IInspectable& /* sender */,
|
|
const Windows::Foundation::IInspectable& /* e */)
|
|
{
|
|
if (_bellLightTimer)
|
|
{
|
|
// Stop the timer and switch off the light
|
|
_bellLightTimer.Stop();
|
|
|
|
if (!_IsClosing())
|
|
{
|
|
VisualBellLight::SetIsTarget(RootGrid(), false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Method Description:
|
|
// - Checks whether the control is in a read-only mode (in this mode node input is sent to connection).
|
|
// Return Value:
|
|
// - True if the mode is read-only
|
|
bool TermControl::ReadOnly() const noexcept
|
|
{
|
|
return _core.IsInReadOnlyMode();
|
|
}
|
|
|
|
// Method Description:
|
|
// - Toggles the read-only flag, raises event describing the value change
|
|
void TermControl::ToggleReadOnly()
|
|
{
|
|
_core.ToggleReadOnlyMode();
|
|
_ReadOnlyChangedHandlers(*this, winrt::box_value(_core.IsInReadOnlyMode()));
|
|
}
|
|
|
|
// Method Description:
|
|
// - Sets the read-only flag, raises event describing the value change
|
|
void TermControl::SetReadOnly(const bool readOnlyState)
|
|
{
|
|
_core.SetReadOnlyMode(readOnlyState);
|
|
_ReadOnlyChangedHandlers(*this, winrt::box_value(_core.IsInReadOnlyMode()));
|
|
}
|
|
|
|
// Method Description:
|
|
// - Handle a mouse exited event, specifically clearing last hovered cell
|
|
// and removing selection from hyper link if exists
|
|
// Arguments:
|
|
// - sender: not used
|
|
// - args: event data
|
|
void TermControl::_PointerExitedHandler(const Windows::Foundation::IInspectable& /*sender*/,
|
|
const Windows::UI::Xaml::Input::PointerRoutedEventArgs& /*e*/)
|
|
{
|
|
_core.ClearHoveredCell();
|
|
}
|
|
|
|
winrt::fire_and_forget TermControl::_hoveredHyperlinkChanged(IInspectable /*sender*/,
|
|
IInspectable /*args*/)
|
|
{
|
|
auto weakThis{ get_weak() };
|
|
co_await wil::resume_foreground(Dispatcher());
|
|
if (auto self{ weakThis.get() })
|
|
{
|
|
auto lastHoveredCell = _core.HoveredCell();
|
|
if (lastHoveredCell)
|
|
{
|
|
winrt::hstring uriText = _core.HoveredUriText();
|
|
if (uriText.empty())
|
|
{
|
|
co_return;
|
|
}
|
|
|
|
try
|
|
{
|
|
// DisplayUri will filter out non-printable characters and confusables.
|
|
Windows::Foundation::Uri parsedUri{ uriText };
|
|
if (!parsedUri)
|
|
{
|
|
co_return;
|
|
}
|
|
uriText = parsedUri.DisplayUri();
|
|
|
|
const auto panel = SwapChainPanel();
|
|
const auto scale = panel.CompositionScaleX();
|
|
const auto offset = panel.ActualOffset();
|
|
|
|
// Update the tooltip with the URI
|
|
HoveredUri().Text(uriText);
|
|
|
|
// Set the border thickness so it covers the entire cell
|
|
const auto charSizeInPixels = CharacterDimensions();
|
|
const auto htInDips = charSizeInPixels.Height / scale;
|
|
const auto wtInDips = charSizeInPixels.Width / scale;
|
|
const Thickness newThickness{ wtInDips, htInDips, 0, 0 };
|
|
HyperlinkTooltipBorder().BorderThickness(newThickness);
|
|
|
|
// Compute the location of the top left corner of the cell in DIPS
|
|
const til::point locationInDIPs{ _toPosInDips(lastHoveredCell.Value()) };
|
|
|
|
// Move the border to the top left corner of the cell
|
|
OverlayCanvas().SetLeft(HyperlinkTooltipBorder(), locationInDIPs.x - offset.x);
|
|
OverlayCanvas().SetTop(HyperlinkTooltipBorder(), locationInDIPs.y - offset.y);
|
|
}
|
|
CATCH_LOG();
|
|
}
|
|
}
|
|
}
|
|
|
|
winrt::fire_and_forget TermControl::_updateSelectionMarkers(IInspectable /*sender*/, Control::UpdateSelectionMarkersEventArgs args)
|
|
{
|
|
auto weakThis{ get_weak() };
|
|
co_await resume_foreground(Dispatcher());
|
|
if (weakThis.get() && args)
|
|
{
|
|
if (_core.HasSelection() && !args.ClearMarkers())
|
|
{
|
|
// retrieve all of the necessary selection marker data
|
|
// from the TerminalCore layer under one lock to improve performance
|
|
const auto markerData{ _core.SelectionInfo() };
|
|
|
|
// lambda helper function that can be used to display a selection marker
|
|
// - targetEnd: if true, target the "end" selection marker. Otherwise, target "start".
|
|
auto displayMarker = [&](bool targetEnd) {
|
|
const auto flipMarker{ targetEnd ? markerData.EndAtRightBoundary : markerData.StartAtLeftBoundary };
|
|
const auto& marker{ targetEnd ? SelectionEndMarker() : SelectionStartMarker() };
|
|
|
|
// Ensure the marker is oriented properly
|
|
// (i.e. if start is at the beginning of the buffer, it should be flipped)
|
|
//
|
|
// Note - This RenderTransform might not be a
|
|
// ScaleTransform, if we haven't had a _coreFontSizeChanged
|
|
// handled yet, because that's the first place we set the
|
|
// RenderTransform
|
|
if (const auto& transform{ marker.RenderTransform().try_as<Windows::UI::Xaml::Media::ScaleTransform>() })
|
|
{
|
|
transform.ScaleX(std::abs(transform.ScaleX()) * (flipMarker ? -1.0 : 1.0));
|
|
marker.RenderTransform(transform);
|
|
}
|
|
|
|
// Compute the location of the top left corner of the cell in DIPS
|
|
auto terminalPos{ targetEnd ? markerData.EndPos : markerData.StartPos };
|
|
if (flipMarker)
|
|
{
|
|
// When we flip the marker, a negative scaling makes us be one cell-width to the left.
|
|
// Add one to the viewport pos' x-coord to fix that.
|
|
terminalPos.X += 1;
|
|
}
|
|
const til::point locationInDIPs{ _toPosInDips(terminalPos) };
|
|
|
|
// Move the marker to the top left corner of the cell
|
|
SelectionCanvas().SetLeft(marker,
|
|
(locationInDIPs.x - SwapChainPanel().ActualOffset().x));
|
|
SelectionCanvas().SetTop(marker,
|
|
(locationInDIPs.y - SwapChainPanel().ActualOffset().y));
|
|
marker.Visibility(Visibility::Visible);
|
|
};
|
|
|
|
// show/update selection markers
|
|
// figure out which endpoint to move, get it and the relevant icon (hide the other icon)
|
|
const auto movingEnd{ WI_IsFlagSet(markerData.Endpoint, SelectionEndpointTarget::End) };
|
|
const auto selectionAnchor{ movingEnd ? markerData.EndPos : markerData.StartPos };
|
|
const auto& marker{ movingEnd ? SelectionEndMarker() : SelectionStartMarker() };
|
|
const auto& otherMarker{ movingEnd ? SelectionStartMarker() : SelectionEndMarker() };
|
|
if (selectionAnchor.Y < 0 || selectionAnchor.Y >= _core.ViewHeight())
|
|
{
|
|
// if the endpoint is outside of the viewport,
|
|
// just hide the markers
|
|
marker.Visibility(Visibility::Collapsed);
|
|
otherMarker.Visibility(Visibility::Collapsed);
|
|
co_return;
|
|
}
|
|
else if (WI_AreAllFlagsSet(markerData.Endpoint, SelectionEndpointTarget::Start | SelectionEndpointTarget::End))
|
|
{
|
|
// display both markers
|
|
displayMarker(true);
|
|
displayMarker(false);
|
|
}
|
|
else
|
|
{
|
|
// display one marker,
|
|
// but hide the other
|
|
displayMarker(movingEnd);
|
|
otherMarker.Visibility(Visibility::Collapsed);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// hide selection markers
|
|
SelectionStartMarker().Visibility(Visibility::Collapsed);
|
|
SelectionEndMarker().Visibility(Visibility::Collapsed);
|
|
}
|
|
}
|
|
}
|
|
|
|
til::point TermControl::_toPosInDips(const Core::Point terminalCellPos)
|
|
{
|
|
const til::point terminalPos{ terminalCellPos };
|
|
const til::size marginsInDips{ til::math::rounding, GetPadding().Left, GetPadding().Top };
|
|
const til::size fontSize{ til::math::rounding, _core.FontSize() };
|
|
const til::point posInPixels{ terminalPos * fontSize };
|
|
const auto scale{ SwapChainPanel().CompositionScaleX() };
|
|
const til::point posInDIPs{ til::math::flooring, posInPixels.x / scale, posInPixels.y / scale };
|
|
return posInDIPs + marginsInDips;
|
|
}
|
|
|
|
void TermControl::_coreFontSizeChanged(const int fontWidth,
|
|
const int fontHeight,
|
|
const bool isInitialChange)
|
|
{
|
|
// scale the selection markers to be the size of a cell
|
|
auto scaleMarker = [fontWidth, fontHeight, dpiScale{ SwapChainPanel().CompositionScaleX() }](const Windows::UI::Xaml::Shapes::Path& shape) {
|
|
// The selection markers were designed to be 5x14 in size,
|
|
// so use those dimensions below for the scaling
|
|
const auto scaleX = fontWidth / 5.0 / dpiScale;
|
|
const auto scaleY = fontHeight / 14.0 / dpiScale;
|
|
|
|
Windows::UI::Xaml::Media::ScaleTransform transform;
|
|
transform.ScaleX(scaleX);
|
|
transform.ScaleY(scaleY);
|
|
shape.RenderTransform(transform);
|
|
|
|
// now hide the shape
|
|
shape.Visibility(Visibility::Collapsed);
|
|
};
|
|
scaleMarker(SelectionStartMarker());
|
|
scaleMarker(SelectionEndMarker());
|
|
|
|
// Don't try to inspect the core here. The Core is raising this while
|
|
// it's holding its write lock. If the handlers calls back to some
|
|
// method on the TermControl on the same thread, and that _method_ calls
|
|
// to ControlCore, we might be in danger of deadlocking.
|
|
_FontSizeChangedHandlers(fontWidth, fontHeight, isInitialChange);
|
|
}
|
|
|
|
void TermControl::_coreRaisedNotice(const IInspectable& /*sender*/,
|
|
const Control::NoticeEventArgs& eventArgs)
|
|
{
|
|
// Don't try to inspect the core here. The Core might be raising this
|
|
// while it's holding its write lock. If the handlers calls back to some
|
|
// method on the TermControl on the same thread, and _that_ method calls
|
|
// to ControlCore, we might be in danger of deadlocking.
|
|
_RaiseNoticeHandlers(*this, eventArgs);
|
|
}
|
|
|
|
Control::MouseButtonState TermControl::GetPressedMouseButtons(const winrt::Windows::UI::Input::PointerPoint point)
|
|
{
|
|
Control::MouseButtonState state{};
|
|
WI_SetFlagIf(state, Control::MouseButtonState::IsLeftButtonDown, point.Properties().IsLeftButtonPressed());
|
|
WI_SetFlagIf(state, Control::MouseButtonState::IsMiddleButtonDown, point.Properties().IsMiddleButtonPressed());
|
|
WI_SetFlagIf(state, Control::MouseButtonState::IsRightButtonDown, point.Properties().IsRightButtonPressed());
|
|
return state;
|
|
}
|
|
|
|
unsigned int TermControl::GetPointerUpdateKind(const winrt::Windows::UI::Input::PointerPoint point)
|
|
{
|
|
const auto props = point.Properties();
|
|
|
|
// Which mouse button changed state (and how)
|
|
unsigned int uiButton{};
|
|
switch (props.PointerUpdateKind())
|
|
{
|
|
case winrt::Windows::UI::Input::PointerUpdateKind::LeftButtonPressed:
|
|
uiButton = WM_LBUTTONDOWN;
|
|
break;
|
|
case winrt::Windows::UI::Input::PointerUpdateKind::LeftButtonReleased:
|
|
uiButton = WM_LBUTTONUP;
|
|
break;
|
|
case winrt::Windows::UI::Input::PointerUpdateKind::MiddleButtonPressed:
|
|
uiButton = WM_MBUTTONDOWN;
|
|
break;
|
|
case winrt::Windows::UI::Input::PointerUpdateKind::MiddleButtonReleased:
|
|
uiButton = WM_MBUTTONUP;
|
|
break;
|
|
case winrt::Windows::UI::Input::PointerUpdateKind::RightButtonPressed:
|
|
uiButton = WM_RBUTTONDOWN;
|
|
break;
|
|
case winrt::Windows::UI::Input::PointerUpdateKind::RightButtonReleased:
|
|
uiButton = WM_RBUTTONUP;
|
|
break;
|
|
default:
|
|
uiButton = WM_MOUSEMOVE;
|
|
}
|
|
|
|
return uiButton;
|
|
}
|
|
|
|
void TermControl::_coreWarningBell(const IInspectable& /*sender*/, const IInspectable& /*args*/)
|
|
{
|
|
_playWarningBell->Run();
|
|
}
|
|
|
|
hstring TermControl::ReadEntireBuffer() const
|
|
{
|
|
return _core.ReadEntireBuffer();
|
|
}
|
|
|
|
Core::Scheme TermControl::ColorScheme() const noexcept
|
|
{
|
|
return _core.ColorScheme();
|
|
}
|
|
|
|
void TermControl::ColorScheme(const Core::Scheme& scheme) const noexcept
|
|
{
|
|
_core.ColorScheme(scheme);
|
|
}
|
|
|
|
void TermControl::AdjustOpacity(const double opacity, const bool relative)
|
|
{
|
|
_core.AdjustOpacity(opacity, relative);
|
|
}
|
|
|
|
// - You'd think this should just be "Opacity", but UIElement already
|
|
// defines an "Opacity", which we're actually not setting at all. We're
|
|
// not overriding or changing _that_ value. Callers that want the opacity
|
|
// set by the settings should call this instead.
|
|
double TermControl::BackgroundOpacity() const
|
|
{
|
|
return _core.Opacity();
|
|
}
|
|
|
|
// Method Description:
|
|
// - Called when the core raises a FoundMatch event. That's done in response
|
|
// to us starting a search query with ControlCore::Search.
|
|
// - The args will tell us if there were or were not any results for that
|
|
// particular search. We'll use that to control what to announce to
|
|
// Narrator. When we have more elaborate search information to report, we
|
|
// may want to report that here. (see GH #3920)
|
|
// Arguments:
|
|
// - args: contains information about the results that were or were not found.
|
|
// Return Value:
|
|
// - <none>
|
|
void TermControl::_coreFoundMatch(const IInspectable& /*sender*/, const Control::FoundResultsArgs& args)
|
|
{
|
|
if (auto automationPeer{ Automation::Peers::FrameworkElementAutomationPeer::FromElement(*this) })
|
|
{
|
|
automationPeer.RaiseNotificationEvent(
|
|
Automation::Peers::AutomationNotificationKind::ActionCompleted,
|
|
Automation::Peers::AutomationNotificationProcessing::ImportantMostRecent,
|
|
args.FoundMatch() ? RS_(L"SearchBox_MatchesAvailable") : RS_(L"SearchBox_NoMatches"), // what to announce if results were found
|
|
L"SearchBoxResultAnnouncement" /* unique name for this group of notifications */);
|
|
}
|
|
}
|
|
|
|
void TermControl::OwningHwnd(uint64_t owner)
|
|
{
|
|
_core.OwningHwnd(owner);
|
|
}
|
|
|
|
uint64_t TermControl::OwningHwnd()
|
|
{
|
|
return _core.OwningHwnd();
|
|
}
|
|
|
|
void TermControl::AddMark(const Control::ScrollMark& mark)
|
|
{
|
|
_core.AddMark(mark);
|
|
}
|
|
void TermControl::ClearMark() { _core.ClearMark(); }
|
|
void TermControl::ClearAllMarks() { _core.ClearAllMarks(); }
|
|
void TermControl::ScrollToMark(const Control::ScrollToMarkDirection& direction) { _core.ScrollToMark(direction); }
|
|
|
|
Windows::Foundation::Collections::IVector<Control::ScrollMark> TermControl::ScrollMarks() const
|
|
{
|
|
return _core.ScrollMarks();
|
|
}
|
|
|
|
void TermControl::SelectCommand(const bool goUp)
|
|
{
|
|
_core.SelectCommand(goUp);
|
|
}
|
|
|
|
void TermControl::SelectOutput(const bool goUp)
|
|
{
|
|
_core.SelectOutput(goUp);
|
|
}
|
|
|
|
void TermControl::ColorSelection(Control::SelectionColor fg, Control::SelectionColor bg, Core::MatchMode matchMode)
|
|
{
|
|
_core.ColorSelection(fg, bg, matchMode);
|
|
}
|
|
|
|
void TermControl::_contextMenuHandler(IInspectable /*sender*/,
|
|
Control::ContextMenuRequestedEventArgs args)
|
|
{
|
|
Controls::Primitives::FlyoutShowOptions myOption{};
|
|
myOption.ShowMode(Controls::Primitives::FlyoutShowMode::Standard);
|
|
myOption.Placement(Controls::Primitives::FlyoutPlacementMode::TopEdgeAlignedLeft);
|
|
|
|
// Position the menu where the pointer is. This was the best way I found how.
|
|
const til::point absolutePointerPos{ til::math::rounding, CoreWindow::GetForCurrentThread().PointerPosition() };
|
|
const til::point absoluteWindowOrigin{ til::math::rounding,
|
|
CoreWindow::GetForCurrentThread().Bounds().X,
|
|
CoreWindow::GetForCurrentThread().Bounds().Y };
|
|
// Get the offset (margin + tabs, etc..) of the control within the window
|
|
const til::point controlOrigin{ til::math::flooring,
|
|
this->TransformToVisual(nullptr).TransformPoint(Windows::Foundation::Point(0, 0)) };
|
|
|
|
const auto pos = (absolutePointerPos - absoluteWindowOrigin - controlOrigin).to_winrt_point();
|
|
myOption.Position(pos);
|
|
|
|
// The "Select command" and "Select output" buttons should only be
|
|
// visible if shell integration is actually turned on.
|
|
const auto shouldShowSelectCommand{ _core.ShouldShowSelectCommand() };
|
|
const auto shouldShowSelectOutput{ _core.ShouldShowSelectOutput() };
|
|
SelectCommandButton().Visibility(shouldShowSelectCommand ? Visibility::Visible : Visibility::Collapsed);
|
|
SelectOutputButton().Visibility(shouldShowSelectOutput ? Visibility::Visible : Visibility::Collapsed);
|
|
SelectCommandWithSelectionButton().Visibility(shouldShowSelectCommand ? Visibility::Visible : Visibility::Collapsed);
|
|
SelectOutputWithSelectionButton().Visibility(shouldShowSelectOutput ? Visibility::Visible : Visibility::Collapsed);
|
|
|
|
(_core.HasSelection() ? SelectionContextMenu() :
|
|
ContextMenu())
|
|
.ShowAt(*this, myOption);
|
|
}
|
|
|
|
void TermControl::_PasteCommandHandler(const IInspectable& /*sender*/,
|
|
const IInspectable& /*args*/)
|
|
{
|
|
_interactivity.RequestPasteTextFromClipboard();
|
|
ContextMenu().Hide();
|
|
SelectionContextMenu().Hide();
|
|
}
|
|
void TermControl::_CopyCommandHandler(const IInspectable& /*sender*/,
|
|
const IInspectable& /*args*/)
|
|
{
|
|
// formats = nullptr -> copy all formats
|
|
_interactivity.CopySelectionToClipboard(false, nullptr);
|
|
ContextMenu().Hide();
|
|
SelectionContextMenu().Hide();
|
|
}
|
|
void TermControl::_SearchCommandHandler(const IInspectable& /*sender*/,
|
|
const IInspectable& /*args*/)
|
|
{
|
|
ContextMenu().Hide();
|
|
SelectionContextMenu().Hide();
|
|
|
|
// CreateSearchBoxControl will actually create the search box and
|
|
// pre-populate the box with the currently selected text.
|
|
CreateSearchBoxControl();
|
|
}
|
|
|
|
void TermControl::_SelectCommandHandler(const IInspectable& /*sender*/,
|
|
const IInspectable& /*args*/)
|
|
{
|
|
ContextMenu().Hide();
|
|
SelectionContextMenu().Hide();
|
|
_core.ContextMenuSelectCommand();
|
|
}
|
|
|
|
void TermControl::_SelectOutputHandler(const IInspectable& /*sender*/,
|
|
const IInspectable& /*args*/)
|
|
{
|
|
ContextMenu().Hide();
|
|
SelectionContextMenu().Hide();
|
|
_core.ContextMenuSelectOutput();
|
|
}
|
|
}
|