Files
terminal/src/cascadia/TerminalApp/SettingsTab.cpp
Mike Griese f646a28408 Updates all our icons to use Segoe Fluent (#12469)
* use `FontFamily="{ThemeResource SymbolThemeFontFamily}"` where possible, in XAML
* use `FontFamily{ L"Segoe Fluent Icons, Segoe MDL2 Assets" }` in codebehind

Basically just a simple string replace.

* [x] This was a bullet point in #11353
* [x] Confirmed manually on my win10 PC
* see also #12438

Actually, this is the last bullet in #11353, so I'm gonna say closes #11353.

Screenshots below.

(cherry picked from commit 0a15643c9c)
2022-02-16 11:57:50 -06:00

109 lines
3.0 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include <LibraryResources.h>
#include "SettingsTab.h"
#include "SettingsTab.g.cpp"
#include "Utils.h"
using namespace winrt;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Microsoft::Terminal::Control;
using namespace winrt::Microsoft::Terminal::Settings::Model;
using namespace winrt::Microsoft::Terminal::Settings::Editor;
using namespace winrt::Windows::System;
namespace winrt
{
namespace MUX = Microsoft::UI::Xaml;
namespace WUX = Windows::UI::Xaml;
}
namespace winrt::TerminalApp::implementation
{
SettingsTab::SettingsTab(MainPage settingsUI)
{
Content(settingsUI);
_MakeTabViewItem();
_CreateContextMenu();
_CreateIcon();
}
void SettingsTab::UpdateSettings(CascadiaSettings settings)
{
auto settingsUI{ Content().as<MainPage>() };
settingsUI.UpdateSettings(settings);
}
// Method Description:
// - Creates a list of actions that can be run to recreate the state of this tab
// Arguments:
// - <none>
// Return Value:
// - The list of actions.
std::vector<ActionAndArgs> SettingsTab::BuildStartupActions() const
{
ActionAndArgs action;
action.Action(ShortcutAction::OpenSettings);
OpenSettingsArgs args{ SettingsTarget::SettingsUI };
action.Args(args);
return std::vector{ std::move(action) };
}
// Method Description:
// - Focus the settings UI
// Arguments:
// - focusState: The FocusState mode by which focus is to be obtained.
// Return Value:
// - <none>
void SettingsTab::Focus(WUX::FocusState focusState)
{
_focusState = focusState;
if (_focusState != FocusState::Unfocused)
{
Content().as<WUX::Controls::Page>().Focus(focusState);
}
}
// Method Description:
// - Initializes a TabViewItem for this Tab instance.
// Arguments:
// - <none>
// Return Value:
// - <none>
void SettingsTab::_MakeTabViewItem()
{
TabBase::_MakeTabViewItem();
Title(RS_(L"SettingsTab"));
TabViewItem().Header(winrt::box_value(Title()));
}
// Method Description:
// - Set the icon on the TabViewItem for this tab.
// Arguments:
// - <none>
// Return Value:
// - <none>
winrt::fire_and_forget SettingsTab::_CreateIcon()
{
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(TabViewItem().Dispatcher());
if (auto tab{ weakThis.get() })
{
auto glyph = L"\xE713"; // This is the Setting icon (looks like a gear)
// The TabViewItem Icon needs MUX while the IconSourceElement in the CommandPalette needs WUX...
Icon(glyph);
TabViewItem().IconSource(IconPathConverter::IconSourceMUX(glyph));
}
}
}