Files
terminal/src/cascadia/TerminalControl/ControlCore.cpp
Jaswir 2f7f759af4 Enable unfocused acrylic (#15923)
## Summary of the Pull Request
Closes #7158 

Enabling Acrylic as both an appearance setting (with all the plumbing),
allowing it to be set differently in both focused and unfocused
terminals. EnableUnfocusedAcrylic Global Setting that controls if
unfocused acrylic is possible so that people can disable that behavior.

## References and Relevant Issues
#7158 , references: #15913 , #11092

## Detailed Description of the Pull Request / Additional comments

### Allowing Acrylic to be set differently in both focused and unfocused
terminals:

#### A

![A](https://github.com/microsoft/terminal/assets/15957528/c43965f2-f458-46ae-af1c-a2107dac981a)

#### B

![B](https://github.com/microsoft/terminal/assets/15957528/e84ef1a8-8f4c-467a-99c2-9427061b3e3e)

#### C

![C](https://github.com/microsoft/terminal/assets/15957528/63fd35ba-a55a-4c1a-8b1c-5b571aa902ed)

#### D

![D](https://github.com/microsoft/terminal/assets/15957528/05108166-1c6e-406e-aec0-80023fc3f57c)

``` json
"profiles":
{
    "list":
    [
        {
            "commandline": "pwsh.exe",
            "name": "A",
            "unfocusedAppearance":
            {
                "useAcrylic": true,
            },
            "useAcrylic": true,
        },
        {
            "commandline": "pwsh.exe",
            "name": "B",
            "unfocusedAppearance":
            {
                "useAcrylic": false,
            },
            "useAcrylic": true,
        },
        {
            "commandline": "pwsh.exe",
            "name": "C",
            "unfocusedAppearance":
            {
                "useAcrylic": true,
            },
            "useAcrylic": false,
        },
        {
            "commandline": "pwsh.exe",
            "name": "D",
            "unfocusedAppearance":
            {
            },
            "useAcrylic": false,
        },
    ]
}
```

- **A**: AcrylicBlur always on
- **B**: Acrylic when focused, not acrylic when unfocused
- **C**: Why the hell not. Not Acrylic when focused, Acrylic when
unfocused.
- **D:**  Possible today by not using Acrylic. 

### EnableUnfocusedACrylic global setting that controls if unfocused
acrylic is possible
So that people can disable that behavior:

![256926990-3c42d99a-67de-4145-bf41-ce3995035136](https://github.com/microsoft/terminal/assets/15957528/eef62c14-d2bd-4737-b86e-dcb3588eb8f7)

### Alternate approaches I considered: 
Using `_InitializeBackgroundBrush` call instead of
`_changeBackgroundColor(bg) in
``TermControl::_UpdateAppearanceFromUIThread`. Comments in this function
mentioned:

``` *.cs'
// In the future, this might need to be changed to a
// _InitializeBackgroundBrush call instead, because we may need to
// switch from a solid color brush to an acrylic one.
```
I considered using this to tackle to problem, but don't see the benefit.
The only time we need to update the brush is when the user changes the
`EnableUnfocusedAcrylic ` setting which is already covered by
`fire_and_forget TermControl::UpdateControlSettings`
        
### Supporting different Opacity in Focused and Unfocused Appearance???
This PR is split up in two parts #7158 covers allowing Acrylic to be set
differently in both focused and unfocused terminals. And
EnableUnfocusedAcrylic Global Setting that controls if unfocused acrylic
is possible so that people can disable that behavior.

#11092 will be about enabling opacity as both an appearance setting,
allowing it to be set differently in both focused and unfocused
terminals.

### Skipping the XAML for now:
“I actually think we may want to skip the XAML on this one for now.
We've been having some discussions about compatibility settings, global
settings, stuff like this, and it might be _more- confusing to have you
do something here. We can always add it in post when we decide where to
put it.”
-- Mike Griese

## Validation Steps Performed

#### When Scrolling Mouse , opacity changes appropriately, on opacity
100 there are no gray lines or artefacts

![edgecase_scrollwheel](https://github.com/microsoft/terminal/assets/15957528/29a1b11e-05b8-4626-abd2-4f084ae94a8d)


![image](https://github.com/microsoft/terminal/assets/15957528/c05ea435-8867-4804-bcdc-2074df08cec1)

#### When Adjusting Opacity through command palette, opacity changes
appropriately, on opacity 100 there are no gray lines or artefacts

![edgecase_adjustopacity](https://github.com/microsoft/terminal/assets/15957528/a59b4d6d-f12e-48da-96bb-3eb333ac4637)


![image](https://github.com/microsoft/terminal/assets/15957528/c05ea435-8867-4804-bcdc-2074df08cec1)

#### When opening command palette state goes to unfocused, the acrylic
and color change appropriately

![edge_case_command_palette](https://github.com/microsoft/terminal/assets/15957528/ec0cd8b5-676e-4235-8231-a10a5689c0b8)


![image](https://github.com/microsoft/terminal/assets/15957528/4300df70-f64b-4001-8731-b3b69471ea78)

#### Stumbled upon a new bug when performing validation steps #15913

![264637964-494d4417-6a35-450a-89f7-52085ef9b546](https://github.com/microsoft/terminal/assets/15957528/fee59c4a-400b-4e40-912b-ea8c638fc979)

## PR Checklist

- [x] Closes #7158
- [X] Tests added/passed
- [X] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [x] Schema updated (if necessary)

---------

Co-authored-by: Mike Griese <migrie@microsoft.com>
2023-09-07 16:19:16 -05:00

2626 lines
104 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "ControlCore.h"
// MidiAudio
#include <mmeapi.h>
#include <dsound.h>
#include <DefaultSettings.h>
#include <unicode.hpp>
#include <WinUser.h>
#include <LibraryResources.h>
#include "EventArgs.h"
#include "../../types/inc/GlyphWidth.hpp"
#include "../../buffer/out/search.h"
#include "../../renderer/atlas/AtlasEngine.h"
#include "../../renderer/dx/DxRenderer.hpp"
#include "ControlCore.g.cpp"
#include "SelectionColor.g.cpp"
using namespace ::Microsoft::Console::Types;
using namespace ::Microsoft::Console::VirtualTerminal;
using namespace ::Microsoft::Terminal::Core;
using namespace winrt::Windows::Graphics::Display;
using namespace winrt::Windows::System;
using namespace winrt::Windows::ApplicationModel::DataTransfer;
// The minimum delay between updates to the scroll bar's values.
// The updates are throttled to limit power usage.
constexpr const auto ScrollBarUpdateInterval = std::chrono::milliseconds(8);
// The minimum delay between updating the TSF input control.
constexpr const auto TsfRedrawInterval = std::chrono::milliseconds(100);
// The minimum delay between updating the locations of regex patterns
constexpr const auto UpdatePatternLocationsInterval = std::chrono::milliseconds(500);
// The delay before performing the search after change of search criteria
constexpr const auto SearchAfterChangeDelay = std::chrono::milliseconds(200);
namespace winrt::Microsoft::Terminal::Control::implementation
{
static winrt::Microsoft::Terminal::Core::OptionalColor OptionalFromColor(const til::color& c)
{
Core::OptionalColor result;
result.Color = c;
result.HasValue = true;
return result;
}
static winrt::Microsoft::Terminal::Core::OptionalColor OptionalFromColor(const std::optional<til::color>& c)
{
Core::OptionalColor result;
if (c.has_value())
{
result.Color = *c;
result.HasValue = true;
}
else
{
result.HasValue = false;
}
return result;
}
TextColor SelectionColor::AsTextColor() const noexcept
{
if (IsIndex16())
{
return { Color().r, false };
}
else
{
return { static_cast<COLORREF>(Color()) };
}
}
ControlCore::ControlCore(Control::IControlSettings settings,
Control::IControlAppearance unfocusedAppearance,
TerminalConnection::ITerminalConnection connection) :
_desiredFont{ DEFAULT_FONT_FACE, 0, DEFAULT_FONT_WEIGHT, DEFAULT_FONT_SIZE, CP_UTF8 },
_actualFont{ DEFAULT_FONT_FACE, 0, DEFAULT_FONT_WEIGHT, { 0, DEFAULT_FONT_SIZE }, CP_UTF8, false }
{
_settings = winrt::make_self<implementation::ControlSettings>(settings, unfocusedAppearance);
_terminal = std::make_shared<::Microsoft::Terminal::Core::Terminal>();
_setupDispatcherAndCallbacks();
Connection(connection);
_terminal->SetWriteInputCallback([this](std::wstring_view wstr) {
_sendInputToConnection(wstr);
});
// GH#8969: pre-seed working directory to prevent potential races
_terminal->SetWorkingDirectory(_settings->StartingDirectory());
auto pfnCopyToClipboard = std::bind(&ControlCore::_terminalCopyToClipboard, this, std::placeholders::_1);
_terminal->SetCopyToClipboardCallback(pfnCopyToClipboard);
auto pfnWarningBell = std::bind(&ControlCore::_terminalWarningBell, this);
_terminal->SetWarningBellCallback(pfnWarningBell);
auto pfnTitleChanged = std::bind(&ControlCore::_terminalTitleChanged, this, std::placeholders::_1);
_terminal->SetTitleChangedCallback(pfnTitleChanged);
auto pfnScrollPositionChanged = std::bind(&ControlCore::_terminalScrollPositionChanged, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
_terminal->SetScrollPositionChangedCallback(pfnScrollPositionChanged);
auto pfnTerminalCursorPositionChanged = std::bind(&ControlCore::_terminalCursorPositionChanged, this);
_terminal->SetCursorPositionChangedCallback(pfnTerminalCursorPositionChanged);
auto pfnTerminalTaskbarProgressChanged = std::bind(&ControlCore::_terminalTaskbarProgressChanged, this);
_terminal->TaskbarProgressChangedCallback(pfnTerminalTaskbarProgressChanged);
auto pfnShowWindowChanged = std::bind(&ControlCore::_terminalShowWindowChanged, this, std::placeholders::_1);
_terminal->SetShowWindowCallback(pfnShowWindowChanged);
auto pfnPlayMidiNote = std::bind(&ControlCore::_terminalPlayMidiNote, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
_terminal->SetPlayMidiNoteCallback(pfnPlayMidiNote);
auto pfnCompletionsChanged = [=](auto&& menuJson, auto&& replaceLength) { _terminalCompletionsChanged(menuJson, replaceLength); };
_terminal->CompletionsChangedCallback(pfnCompletionsChanged);
// MSFT 33353327: Initialize the renderer in the ctor instead of Initialize().
// We need the renderer to be ready to accept new engines before the SwapChainPanel is ready to go.
// If we wait, a screen reader may try to get the AutomationPeer (aka the UIA Engine), and we won't be able to attach
// the UIA Engine to the renderer. This prevents us from signaling changes to the cursor or buffer.
{
// First create the render thread.
// Then stash a local pointer to the render thread so we can initialize it and enable it
// to paint itself *after* we hand off its ownership to the renderer.
// We split up construction and initialization of the render thread object this way
// because the renderer and render thread have circular references to each other.
auto renderThread = std::make_unique<::Microsoft::Console::Render::RenderThread>();
auto* const localPointerToThread = renderThread.get();
// Now create the renderer and initialize the render thread.
const auto& renderSettings = _terminal->GetRenderSettings();
_renderer = std::make_unique<::Microsoft::Console::Render::Renderer>(renderSettings, _terminal.get(), nullptr, 0, std::move(renderThread));
_renderer->SetBackgroundColorChangedCallback([this]() { _rendererBackgroundColorChanged(); });
_renderer->SetFrameColorChangedCallback([this]() { _rendererTabColorChanged(); });
_renderer->SetRendererEnteredErrorStateCallback([this]() { _RendererEnteredErrorStateHandlers(nullptr, nullptr); });
THROW_IF_FAILED(localPointerToThread->Initialize(_renderer.get()));
}
UpdateSettings(settings, unfocusedAppearance);
}
void ControlCore::_setupDispatcherAndCallbacks()
{
// Get our dispatcher. If we're hosted in-proc with XAML, this will get
// us the same dispatcher as TermControl::Dispatcher(). If we're out of
// proc, this'll return null. We'll need to instead make a new
// DispatcherQueue (on a new thread), so we can use that for throttled
// functions.
_dispatcher = winrt::Windows::System::DispatcherQueue::GetForCurrentThread();
if (!_dispatcher)
{
auto controller{ winrt::Windows::System::DispatcherQueueController::CreateOnDedicatedThread() };
_dispatcher = controller.DispatcherQueue();
}
// A few different events should be throttled, so they don't fire absolutely all the time:
// * _tsfTryRedrawCanvas: When the cursor position moves, we need to
// inform TSF, so it can move the canvas for the composition. We
// throttle this so that we're not hopping across the process boundary
// every time that the cursor moves.
// * _updatePatternLocations: When there's new output, or we scroll the
// viewport, we should re-check if there are any visible hyperlinks.
// But we don't really need to do this every single time text is
// output, we can limit this update to once every 500ms.
// * _updateScrollBar: Same idea as the TSF update - we don't _really_
// need to hop across the process boundary every time text is output.
// We can throttle this to once every 8ms, which will get us out of
// the way of the main output & rendering threads.
const auto shared = _shared.lock();
shared->tsfTryRedrawCanvas = std::make_shared<ThrottledFuncTrailing<>>(
_dispatcher,
TsfRedrawInterval,
[weakThis = get_weak()]() {
if (auto core{ weakThis.get() }; !core->_IsClosing())
{
core->_CursorPositionChangedHandlers(*core, nullptr);
}
});
// NOTE: Calling UpdatePatternLocations from a background
// thread is a workaround for us to hit GH#12607 less often.
shared->updatePatternLocations = std::make_unique<til::throttled_func_trailing<>>(
UpdatePatternLocationsInterval,
[weakTerminal = std::weak_ptr{ _terminal }]() {
if (const auto t = weakTerminal.lock())
{
auto lock = t->LockForWriting();
t->UpdatePatternsUnderLock();
}
});
shared->updateScrollBar = std::make_shared<ThrottledFuncTrailing<Control::ScrollPositionChangedArgs>>(
_dispatcher,
ScrollBarUpdateInterval,
[weakThis = get_weak()](const auto& update) {
if (auto core{ weakThis.get() }; !core->_IsClosing())
{
core->_ScrollPositionChangedHandlers(*core, update);
}
});
}
ControlCore::~ControlCore()
{
Close();
if (_renderer)
{
_renderer->TriggerTeardown();
}
}
void ControlCore::Detach()
{
// Disable the renderer, so that it doesn't try to start any new frames
// for our engines while we're not attached to anything.
_renderer->WaitForPaintCompletionAndDisable(INFINITE);
// Clear out any throttled funcs that we had wired up to run on this UI
// thread. These will be recreated in _setupDispatcherAndCallbacks, when
// we're re-attached to a new control (on a possibly new UI thread).
const auto shared = _shared.lock();
shared->tsfTryRedrawCanvas.reset();
shared->updatePatternLocations.reset();
shared->updateScrollBar.reset();
}
void ControlCore::AttachToNewControl(const Microsoft::Terminal::Control::IKeyBindings& keyBindings)
{
_settings->KeyBindings(keyBindings);
_setupDispatcherAndCallbacks();
const auto actualNewSize = _actualFont.GetSize();
// Bubble this up, so our new control knows how big we want the font.
_FontSizeChangedHandlers(*this, winrt::make<FontSizeChangedArgs>(actualNewSize.width, actualNewSize.height));
// The renderer will be re-enabled in Initialize
_AttachedHandlers(*this, nullptr);
}
TerminalConnection::ITerminalConnection ControlCore::Connection()
{
return _connection;
}
// Method Description:
// - Setup our event handlers for this connection. If we've currently got a
// connection, then this'll revoke the existing connection's handlers.
// - This will not call Start on the incoming connection. The caller should do that.
// - If the caller doesn't want the old connection to be closed, then they
// should grab a reference to it before calling this (so that it doesn't
// destruct, and close) during this call.
void ControlCore::Connection(const TerminalConnection::ITerminalConnection& newConnection)
{
auto oldState = ConnectionState(); // rely on ControlCore's automatic null handling
// revoke ALL old handlers immediately
_connectionOutputEventRevoker.revoke();
_connectionStateChangedRevoker.revoke();
_connection = newConnection;
if (_connection)
{
// Subscribe to the connection's disconnected event and call our connection closed handlers.
_connectionStateChangedRevoker = newConnection.StateChanged(winrt::auto_revoke, [this](auto&& /*s*/, auto&& /*v*/) {
_ConnectionStateChangedHandlers(*this, nullptr);
});
// Get our current size in rows/cols, and hook them up to
// this connection too.
{
const auto vp = _terminal->GetViewport();
const auto width = vp.Width();
const auto height = vp.Height();
newConnection.Resize(height, width);
}
// Window owner too.
if (auto conpty{ newConnection.try_as<TerminalConnection::ConptyConnection>() })
{
conpty.ReparentWindow(_owningHwnd);
}
// This event is explicitly revoked in the destructor: does not need weak_ref
_connectionOutputEventRevoker = _connection.TerminalOutput(winrt::auto_revoke, { this, &ControlCore::_connectionOutputHandler });
}
// Fire off a connection state changed notification, to let our hosting
// app know that we're in a different state now.
if (oldState != ConnectionState())
{ // rely on the null handling again
// send the notification
_ConnectionStateChangedHandlers(*this, nullptr);
}
}
bool ControlCore::Initialize(const float actualWidth,
const float actualHeight,
const float compositionScale)
{
assert(_settings);
_panelWidth = actualWidth;
_panelHeight = actualHeight;
_compositionScale = compositionScale;
{ // scope for terminalLock
auto terminalLock = _terminal->LockForWriting();
if (_initializedTerminal.load(std::memory_order_relaxed))
{
return false;
}
const auto windowWidth = actualWidth * compositionScale;
const auto windowHeight = actualHeight * compositionScale;
if (windowWidth == 0 || windowHeight == 0)
{
return false;
}
if (_settings->UseAtlasEngine())
{
_renderEngine = std::make_unique<::Microsoft::Console::Render::AtlasEngine>();
}
else
{
_renderEngine = std::make_unique<::Microsoft::Console::Render::DxEngine>();
}
_renderer->AddRenderEngine(_renderEngine.get());
// Initialize our font with the renderer
// We don't have to care about DPI. We'll get a change message immediately if it's not 96
// and react accordingly.
_updateFont();
const til::size windowSize{ til::math::rounding, windowWidth, windowHeight };
// First set up the dx engine with the window size in pixels.
// Then, using the font, get the number of characters that can fit.
// Resize our terminal connection to match that size, and initialize the terminal with that size.
const auto viewInPixels = Viewport::FromDimensions({ 0, 0 }, windowSize);
LOG_IF_FAILED(_renderEngine->SetWindowSize({ viewInPixels.Width(), viewInPixels.Height() }));
// Update DxEngine's SelectionBackground
_renderEngine->SetSelectionBackground(til::color{ _settings->SelectionBackground() });
const auto vp = _renderEngine->GetViewportInCharacters(viewInPixels);
const auto width = vp.Width();
const auto height = vp.Height();
_connection.Resize(height, width);
if (_owningHwnd != 0)
{
if (auto conpty{ _connection.try_as<TerminalConnection::ConptyConnection>() })
{
conpty.ReparentWindow(_owningHwnd);
}
}
// Override the default width and height to match the size of the swapChainPanel
_settings->InitialCols(width);
_settings->InitialRows(height);
_terminal->CreateFromSettings(*_settings, *_renderer);
// IMPORTANT! Set this callback up sooner than later. If we do it
// after Enable, then it'll be possible to paint the frame once
// _before_ the warning handler is set up, and then warnings from
// the first paint will be ignored!
_renderEngine->SetWarningCallback(std::bind(&ControlCore::_rendererWarning, this, std::placeholders::_1));
// Tell the render engine to notify us when the swap chain changes.
// We do this after we initially set the swapchain so as to avoid
// unnecessary callbacks (and locking problems)
_renderEngine->SetCallback([this](HANDLE handle) {
_renderEngineSwapChainChanged(handle);
});
_renderEngine->SetRetroTerminalEffect(_settings->RetroTerminalEffect());
_renderEngine->SetPixelShaderPath(_settings->PixelShaderPath());
_renderEngine->SetForceFullRepaintRendering(_settings->ForceFullRepaintRendering());
_renderEngine->SetSoftwareRendering(_settings->SoftwareRendering());
_updateAntiAliasingMode();
// GH#5098: Inform the engine of the opacity of the default text background.
// GH#11315: Always do this, even if they don't have acrylic on.
_renderEngine->EnableTransparentBackground(_isBackgroundTransparent());
THROW_IF_FAILED(_renderEngine->Enable());
_initializedTerminal.store(true, std::memory_order_relaxed);
} // scope for TerminalLock
// Start the connection outside of lock, because it could
// start writing output immediately.
_connection.Start();
return true;
}
// Method Description:
// - Tell the renderer to start painting.
// - !! IMPORTANT !! Make sure that we've attached our swap chain to an
// actual target before calling this.
// Arguments:
// - <none>
// Return Value:
// - <none>
void ControlCore::EnablePainting()
{
if (_initializedTerminal.load(std::memory_order_relaxed))
{
_renderer->EnablePainting();
}
}
// Method Description:
// - Writes the given sequence as input to the active terminal connection.
// - This method has been overloaded to allow zero-copy winrt::param::hstring optimizations.
// Arguments:
// - wstr: the string of characters to write to the terminal connection.
// Return Value:
// - <none>
void ControlCore::_sendInputToConnection(std::wstring_view wstr)
{
if (_isReadOnly)
{
_raiseReadOnlyWarning();
}
else
{
_connection.WriteInput(wstr);
}
}
// Method Description:
// - Writes the given sequence as input to the active terminal connection,
// Arguments:
// - wstr: the string of characters to write to the terminal connection.
// Return Value:
// - <none>
void ControlCore::SendInput(const winrt::hstring& wstr)
{
_sendInputToConnection(wstr);
}
bool ControlCore::SendCharEvent(const wchar_t ch,
const WORD scanCode,
const ::Microsoft::Terminal::Core::ControlKeyStates modifiers)
{
const wchar_t CtrlD = 0x4;
const wchar_t Enter = '\r';
if (_connection.State() >= winrt::Microsoft::Terminal::TerminalConnection::ConnectionState::Closed)
{
if (ch == CtrlD)
{
_CloseTerminalRequestedHandlers(*this, nullptr);
return true;
}
if (ch == Enter)
{
// Ask the hosting application to give us a new connection.
_RestartTerminalRequestedHandlers(*this, nullptr);
return true;
}
}
if (ch == L'\x3') // Ctrl+C or Ctrl+Break
{
_handleControlC();
}
return _terminal->SendCharEvent(ch, scanCode, modifiers);
}
void ControlCore::_handleControlC()
{
if (!_midiAudioSkipTimer)
{
_midiAudioSkipTimer = _dispatcher.CreateTimer();
_midiAudioSkipTimer.Interval(std::chrono::seconds(1));
_midiAudioSkipTimer.IsRepeating(false);
_midiAudioSkipTimer.Tick([weakSelf = get_weak()](auto&&, auto&&) {
if (const auto self = weakSelf.get())
{
self->_midiAudio.EndSkip();
}
});
}
_midiAudio.BeginSkip();
_midiAudioSkipTimer.Start();
}
bool ControlCore::_shouldTryUpdateSelection(const WORD vkey)
{
// GH#6423 - don't update selection if the key that was pressed was a
// modifier key. We'll wait for a real keystroke to dismiss the
// GH #7395 - don't update selection when taking PrintScreen
// selection.
return HasSelection() && ::Microsoft::Terminal::Core::Terminal::IsInputKey(vkey);
}
bool ControlCore::TryMarkModeKeybinding(const WORD vkey,
const ::Microsoft::Terminal::Core::ControlKeyStates mods)
{
if (_shouldTryUpdateSelection(vkey) && _terminal->SelectionMode() == ::Terminal::SelectionInteractionMode::Mark)
{
if (vkey == 'A' && !mods.IsAltPressed() && !mods.IsShiftPressed() && mods.IsCtrlPressed())
{
// Ctrl + A --> Select all
auto lock = _terminal->LockForWriting();
_terminal->SelectAll();
_updateSelectionUI();
return true;
}
else if (vkey == VK_TAB && !mods.IsAltPressed() && !mods.IsCtrlPressed() && _settings->DetectURLs())
{
// [Shift +] Tab --> next/previous hyperlink
auto lock = _terminal->LockForWriting();
const auto direction = mods.IsShiftPressed() ? ::Terminal::SearchDirection::Backward : ::Terminal::SearchDirection::Forward;
_terminal->SelectHyperlink(direction);
_updateSelectionUI();
return true;
}
else if (vkey == VK_RETURN && mods.IsCtrlPressed() && !mods.IsAltPressed() && !mods.IsShiftPressed())
{
// Ctrl + Enter --> Open URL
auto lock = _terminal->LockForReading();
if (const auto uri = _terminal->GetHyperlinkAtBufferPosition(_terminal->GetSelectionAnchor()); !uri.empty())
{
_OpenHyperlinkHandlers(*this, winrt::make<OpenHyperlinkEventArgs>(winrt::hstring{ uri }));
}
else
{
const auto selectedText = _terminal->GetTextBuffer().GetPlainText(_terminal->GetSelectionAnchor(), _terminal->GetSelectionEnd());
_OpenHyperlinkHandlers(*this, winrt::make<OpenHyperlinkEventArgs>(winrt::hstring{ selectedText }));
}
return true;
}
else if (vkey == VK_RETURN && !mods.IsCtrlPressed() && !mods.IsAltPressed())
{
// [Shift +] Enter --> copy text
// Don't lock here! CopySelectionToClipboard already locks for you!
CopySelectionToClipboard(mods.IsShiftPressed(), nullptr);
_terminal->ClearSelection();
_updateSelectionUI();
return true;
}
else if (vkey == VK_ESCAPE)
{
_terminal->ClearSelection();
_updateSelectionUI();
return true;
}
else if (const auto updateSlnParams{ _terminal->ConvertKeyEventToUpdateSelectionParams(mods, vkey) })
{
// try to update the selection
auto lock = _terminal->LockForWriting();
_terminal->UpdateSelection(updateSlnParams->first, updateSlnParams->second, mods);
_updateSelectionUI();
return true;
}
}
return false;
}
// Method Description:
// - Send this particular key event to the terminal.
// See Terminal::SendKeyEvent for more information.
// - Clears the current selection.
// - Makes the cursor briefly visible during typing.
// Arguments:
// - vkey: The vkey of the key pressed.
// - scanCode: The scan code of the key pressed.
// - modifiers: The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
// - keyDown: If true, the key was pressed, otherwise the key was released.
bool ControlCore::TrySendKeyEvent(const WORD vkey,
const WORD scanCode,
const ControlKeyStates modifiers,
const bool keyDown)
{
// Update the selection, if it's present
// GH#8522, GH#3758 - Only modify the selection on key _down_. If we
// modify on key up, then there's chance that we'll immediately dismiss
// a selection created by an action bound to a keydown.
if (_shouldTryUpdateSelection(vkey) && keyDown)
{
// try to update the selection
if (const auto updateSlnParams{ _terminal->ConvertKeyEventToUpdateSelectionParams(modifiers, vkey) })
{
auto lock = _terminal->LockForWriting();
_terminal->UpdateSelection(updateSlnParams->first, updateSlnParams->second, modifiers);
_updateSelectionUI();
return true;
}
// GH#8791 - don't dismiss selection if Windows key was also pressed as a key-combination.
if (!modifiers.IsWinPressed())
{
_terminal->ClearSelection();
_updateSelectionUI();
}
// When there is a selection active, escape should clear it and NOT flow through
// to the terminal. With any other keypress, it should clear the selection AND
// flow through to the terminal.
if (vkey == VK_ESCAPE)
{
return true;
}
}
// If the terminal translated the key, mark the event as handled.
// This will prevent the system from trying to get the character out
// of it and sending us a CharacterReceived event.
return vkey ? _terminal->SendKeyEvent(vkey,
scanCode,
modifiers,
keyDown) :
true;
}
bool ControlCore::SendMouseEvent(const til::point viewportPos,
const unsigned int uiButton,
const ControlKeyStates states,
const short wheelDelta,
const TerminalInput::MouseButtonState state)
{
return _terminal->SendMouseEvent(viewportPos, uiButton, states, wheelDelta, state);
}
void ControlCore::UserScrollViewport(const int viewTop)
{
// Clear the regex pattern tree so the renderer does not try to render them while scrolling
_terminal->ClearPatternTree();
// This is a scroll event that wasn't initiated by the terminal
// itself - it was initiated by the mouse wheel, or the scrollbar.
_terminal->UserScrollViewport(viewTop);
const auto shared = _shared.lock_shared();
if (shared->updatePatternLocations)
{
(*shared->updatePatternLocations)();
}
}
void ControlCore::AdjustOpacity(const double adjustment)
{
if (adjustment == 0)
{
return;
}
_setOpacity(Opacity() + adjustment);
}
void ControlCore::_setOpacity(const double opacity)
{
const auto newOpacity = std::clamp(opacity,
0.0,
1.0);
if (newOpacity == Opacity())
{
return;
}
// Update our runtime opacity value
_runtimeOpacity = newOpacity;
// Manually turn off acrylic if they turn off transparency.
_runtimeUseAcrylic = newOpacity < 1.0 && _settings->UseAcrylic();
// Update the renderer as well. It might need to fall back from
// cleartype -> grayscale if the BG is transparent / acrylic.
if (_renderEngine)
{
_renderEngine->EnableTransparentBackground(_isBackgroundTransparent());
_renderer->NotifyPaintFrame();
}
auto eventArgs = winrt::make_self<TransparencyChangedEventArgs>(newOpacity);
_TransparencyChangedHandlers(*this, *eventArgs);
}
void ControlCore::ToggleShaderEffects()
{
const auto path = _settings->PixelShaderPath();
auto lock = _terminal->LockForWriting();
// Originally, this action could be used to enable the retro effects
// even when they're set to `false` in the settings. If the user didn't
// specify a custom pixel shader, manually enable the legacy retro
// effect first. This will ensure that a toggle off->on will still work,
// even if they currently have retro effect off.
if (path.empty())
{
_renderEngine->SetRetroTerminalEffect(!_renderEngine->GetRetroTerminalEffect());
}
else
{
_renderEngine->SetPixelShaderPath(_renderEngine->GetPixelShaderPath().empty() ? std::wstring_view{ path } : std::wstring_view{});
}
// Always redraw after toggling effects. This way even if the control
// does not have focus it will update immediately.
_renderer->TriggerRedrawAll();
}
// Method description:
// - Updates last hovered cell, renders / removes rendering of hyper-link if required
// Arguments:
// - terminalPosition: The terminal position of the pointer
void ControlCore::SetHoveredCell(Core::Point pos)
{
_updateHoveredCell(std::optional<til::point>{ pos });
}
void ControlCore::ClearHoveredCell()
{
_updateHoveredCell(std::nullopt);
}
void ControlCore::_updateHoveredCell(const std::optional<til::point> terminalPosition)
{
if (terminalPosition == _lastHoveredCell)
{
return;
}
// GH#9618 - lock while we're reading from the terminal, and if we need
// to update something, then lock again to write the terminal.
_lastHoveredCell = terminalPosition;
uint16_t newId{ 0u };
// we can't use auto here because we're pre-declaring newInterval.
decltype(_terminal->GetHyperlinkIntervalFromViewportPosition({})) newInterval{ std::nullopt };
if (terminalPosition.has_value())
{
auto lock = _terminal->LockForReading(); // Lock for the duration of our reads.
newId = _terminal->GetHyperlinkIdAtViewportPosition(*terminalPosition);
newInterval = _terminal->GetHyperlinkIntervalFromViewportPosition(*terminalPosition);
}
// If the hyperlink ID changed or the interval changed, trigger a redraw all
// (so this will happen both when we move onto a link and when we move off a link)
if (newId != _lastHoveredId ||
(newInterval != _lastHoveredInterval))
{
// Introduce scope for lock - we don't want to raise the
// HoveredHyperlinkChanged event under lock, because then handlers
// wouldn't be able to ask us about the hyperlink text/position
// without deadlocking us.
{
auto lock = _terminal->LockForWriting();
_lastHoveredId = newId;
_lastHoveredInterval = newInterval;
_renderer->UpdateHyperlinkHoveredId(newId);
_renderer->UpdateLastHoveredInterval(newInterval);
_renderer->TriggerRedrawAll();
}
_HoveredHyperlinkChangedHandlers(*this, nullptr);
}
}
winrt::hstring ControlCore::GetHyperlink(const Core::Point pos) const
{
// Lock for the duration of our reads.
auto lock = _terminal->LockForReading();
return winrt::hstring{ _terminal->GetHyperlinkAtViewportPosition(til::point{ pos }) };
}
winrt::hstring ControlCore::HoveredUriText() const
{
auto lock = _terminal->LockForReading(); // Lock for the duration of our reads.
if (_lastHoveredCell.has_value())
{
auto uri{ _terminal->GetHyperlinkAtViewportPosition(*_lastHoveredCell) };
uri.resize(std::min<size_t>(1024u, uri.size())); // Truncate for display
return winrt::hstring{ uri };
}
return {};
}
Windows::Foundation::IReference<Core::Point> ControlCore::HoveredCell() const
{
return _lastHoveredCell.has_value() ? Windows::Foundation::IReference<Core::Point>{ _lastHoveredCell.value().to_core_point() } : nullptr;
}
// Method Description:
// - Updates the settings of the current terminal.
// - INVARIANT: This method can only be called if the caller DOES NOT HAVE writing lock on the terminal.
void ControlCore::UpdateSettings(const IControlSettings& settings, const IControlAppearance& newAppearance)
{
_settings = winrt::make_self<implementation::ControlSettings>(settings, newAppearance);
auto lock = _terminal->LockForWriting();
_cellWidth = CSSLengthPercentage::FromString(_settings->CellWidth().c_str());
_cellHeight = CSSLengthPercentage::FromString(_settings->CellHeight().c_str());
_runtimeOpacity = std::nullopt;
// Manually turn off acrylic if they turn off transparency.
_runtimeUseAcrylic = _settings->Opacity() < 1.0 && _settings->UseAcrylic();
const auto sizeChanged = _setFontSizeUnderLock(_settings->FontSize());
// Update the terminal core with its new Core settings
_terminal->UpdateSettings(*_settings);
if (!_initializedTerminal.load(std::memory_order_relaxed))
{
// If we haven't initialized, there's no point in continuing.
// Initialization will handle the renderer settings.
return;
}
_renderEngine->SetForceFullRepaintRendering(_settings->ForceFullRepaintRendering());
_renderEngine->SetSoftwareRendering(_settings->SoftwareRendering());
// Inform the renderer of our opacity
_renderEngine->EnableTransparentBackground(_isBackgroundTransparent());
// Trigger a redraw to repaint the window background and tab colors.
_renderer->TriggerRedrawAll(true, true);
_updateAntiAliasingMode();
if (sizeChanged)
{
_refreshSizeUnderLock();
}
}
// Method Description:
// - Updates the appearance of the current terminal.
// - INVARIANT: This method can only be called if the caller DOES NOT HAVE writing lock on the terminal.
void ControlCore::ApplyAppearance(const bool& focused)
{
auto lock = _terminal->LockForWriting();
const auto& newAppearance{ focused ? _settings->FocusedAppearance() : _settings->UnfocusedAppearance() };
// Update the terminal core with its new Core settings
_terminal->UpdateAppearance(*newAppearance);
// Update DxEngine settings under the lock
if (_renderEngine)
{
// Update DxEngine settings under the lock
_renderEngine->SetSelectionBackground(til::color{ newAppearance->SelectionBackground() });
_renderEngine->SetRetroTerminalEffect(newAppearance->RetroTerminalEffect());
_renderEngine->SetPixelShaderPath(newAppearance->PixelShaderPath());
// No need to update Acrylic if UnfocusedAcrylic is disabled
if (_settings->EnableUnfocusedAcrylic())
{
// Manually turn off acrylic if they turn off transparency.
_runtimeUseAcrylic = Opacity() < 1.0 && newAppearance->UseAcrylic();
// Update the renderer as well. It might need to fall back from
// cleartype -> grayscale if the BG is transparent / acrylic.
_renderEngine->EnableTransparentBackground(_isBackgroundTransparent());
_renderer->NotifyPaintFrame();
auto eventArgs = winrt::make_self<TransparencyChangedEventArgs>(Opacity());
_TransparencyChangedHandlers(*this, *eventArgs);
}
_renderer->TriggerRedrawAll(true, true);
}
}
void ControlCore::_updateAntiAliasingMode()
{
D2D1_TEXT_ANTIALIAS_MODE mode;
// Update DxEngine's AntialiasingMode
switch (_settings->AntialiasingMode())
{
case TextAntialiasingMode::Cleartype:
mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
break;
case TextAntialiasingMode::Aliased:
mode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
break;
default:
mode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
break;
}
_renderEngine->SetAntialiasingMode(mode);
}
// Method Description:
// - Update the font with the renderer. This will be called either when the
// font changes or the DPI changes, as DPI changes will necessitate a
// font change. This method will *not* change the buffer/viewport size
// to account for the new glyph dimensions. Callers should make sure to
// appropriately call _doResizeUnderLock after this method is called.
// - The write lock should be held when calling this method.
// Arguments:
// <none>
void ControlCore::_updateFont()
{
const auto newDpi = static_cast<int>(lrint(_compositionScale * USER_DEFAULT_SCREEN_DPI));
_terminal->SetFontInfo(_actualFont);
if (_renderEngine)
{
std::unordered_map<std::wstring_view, uint32_t> featureMap;
if (const auto fontFeatures = _settings->FontFeatures())
{
featureMap.reserve(fontFeatures.Size());
for (const auto& [tag, param] : fontFeatures)
{
featureMap.emplace(tag, param);
}
}
std::unordered_map<std::wstring_view, float> axesMap;
if (const auto fontAxes = _settings->FontAxes())
{
axesMap.reserve(fontAxes.Size());
for (const auto& [axis, value] : fontAxes)
{
axesMap.emplace(axis, value);
}
}
// TODO: MSFT:20895307 If the font doesn't exist, this doesn't
// actually fail. We need a way to gracefully fallback.
LOG_IF_FAILED(_renderEngine->UpdateDpi(newDpi));
LOG_IF_FAILED(_renderEngine->UpdateFont(_desiredFont, _actualFont, featureMap, axesMap));
}
// If the actual font isn't what was requested...
if (_actualFont.GetFaceName() != _desiredFont.GetFaceName())
{
// Then warn the user that we picked something because we couldn't find their font.
// Format message with user's choice of font and the font that was chosen instead.
const winrt::hstring message{ fmt::format(std::wstring_view{ RS_(L"NoticeFontNotFound") },
_desiredFont.GetFaceName(),
_actualFont.GetFaceName()) };
auto noticeArgs = winrt::make<NoticeEventArgs>(NoticeLevel::Warning, message);
_RaiseNoticeHandlers(*this, std::move(noticeArgs));
}
const auto actualNewSize = _actualFont.GetSize();
_FontSizeChangedHandlers(*this, winrt::make<FontSizeChangedArgs>(actualNewSize.width, actualNewSize.height));
}
// Method Description:
// - Set the font size of the terminal control.
// Arguments:
// - fontSize: The size of the font.
// Return Value:
// - Returns true if you need to call _refreshSizeUnderLock().
bool ControlCore::_setFontSizeUnderLock(float fontSize)
{
// Make sure we have a non-zero font size
const auto newSize = std::max(fontSize, 1.0f);
const auto fontFace = _settings->FontFace();
const auto fontWeight = _settings->FontWeight();
_desiredFont = { fontFace, 0, fontWeight.Weight, newSize, CP_UTF8 };
_actualFont = { fontFace, 0, fontWeight.Weight, _desiredFont.GetEngineSize(), CP_UTF8, false };
_actualFontFaceName = { fontFace };
_desiredFont.SetCellSize(_cellWidth, _cellHeight);
const auto before = _actualFont.GetSize();
_updateFont();
const auto after = _actualFont.GetSize();
return before != after;
}
// Method Description:
// - Reset the font size of the terminal to its default size.
// Arguments:
// - none
void ControlCore::ResetFontSize()
{
const auto lock = _terminal->LockForWriting();
if (_setFontSizeUnderLock(_settings->FontSize()))
{
_refreshSizeUnderLock();
}
}
// Method Description:
// - Adjust the font size of the terminal control.
// Arguments:
// - fontSizeDelta: The amount to increase or decrease the font size by.
void ControlCore::AdjustFontSize(float fontSizeDelta)
{
const auto lock = _terminal->LockForWriting();
if (_setFontSizeUnderLock(_desiredFont.GetFontSize() + fontSizeDelta))
{
_refreshSizeUnderLock();
}
}
// Method Description:
// - Process a resize event that was initiated by the user. This can either
// be due to the user resizing the window (causing the swapchain to
// resize) or due to the DPI changing (causing us to need to resize the
// buffer to match)
// - Note that a DPI change will also trigger a font size change, and will
// call into here.
// - The write lock should be held when calling this method, we might be
// changing the buffer size in _refreshSizeUnderLock.
// Arguments:
// - <none>
// Return Value:
// - <none>
void ControlCore::_refreshSizeUnderLock()
{
if (_IsClosing())
{
return;
}
auto cx = gsl::narrow_cast<til::CoordType>(lrint(_panelWidth * _compositionScale));
auto cy = gsl::narrow_cast<til::CoordType>(lrint(_panelHeight * _compositionScale));
// Don't actually resize so small that a single character wouldn't fit
// in either dimension. The buffer really doesn't like being size 0.
cx = std::max(cx, _actualFont.GetSize().width);
cy = std::max(cy, _actualFont.GetSize().height);
// Convert our new dimensions to characters
const auto viewInPixels = Viewport::FromDimensions({ 0, 0 }, { cx, cy });
const auto vp = _renderEngine->GetViewportInCharacters(viewInPixels);
_terminal->ClearSelection();
// Tell the dx engine that our window is now the new size.
THROW_IF_FAILED(_renderEngine->SetWindowSize({ cx, cy }));
// Invalidate everything
_renderer->TriggerRedrawAll();
// If this function succeeds with S_FALSE, then the terminal didn't
// actually change size. No need to notify the connection of this no-op.
const auto hr = _terminal->UserResize({ vp.Width(), vp.Height() });
if (SUCCEEDED(hr) && hr != S_FALSE)
{
_connection.Resize(vp.Height(), vp.Width());
}
}
void ControlCore::SizeChanged(const float width,
const float height)
{
SizeOrScaleChanged(width, height, _compositionScale);
}
void ControlCore::ScaleChanged(const float scale)
{
if (!_renderEngine)
{
return;
}
SizeOrScaleChanged(_panelWidth, _panelHeight, scale);
}
void ControlCore::SizeOrScaleChanged(const float width,
const float height,
const float scale)
{
const auto scaleChanged = _compositionScale != scale;
// _refreshSizeUnderLock redraws the entire terminal.
// Don't call it if we don't have to.
if (_panelWidth == width && _panelHeight == height && !scaleChanged)
{
return;
}
_panelWidth = width;
_panelHeight = height;
_compositionScale = scale;
auto lock = _terminal->LockForWriting();
if (scaleChanged)
{
// _updateFont relies on the new _compositionScale set above
_updateFont();
}
_refreshSizeUnderLock();
}
void ControlCore::SetSelectionAnchor(const til::point position)
{
auto lock = _terminal->LockForWriting();
_terminal->SetSelectionAnchor(position);
}
// Method Description:
// - Retrieves selection metadata from Terminal necessary to draw the
// selection markers.
// - Since all of this needs to be done under lock, it is more performant
// to throw it all in a struct and pass it along.
Control::SelectionData ControlCore::SelectionInfo() const
{
auto lock = _terminal->LockForReading();
Control::SelectionData info;
const auto start{ _terminal->SelectionStartForRendering() };
info.StartPos = { start.x, start.y };
const auto end{ _terminal->SelectionEndForRendering() };
info.EndPos = { end.x, end.y };
info.Endpoint = static_cast<SelectionEndpointTarget>(_terminal->SelectionEndpointTarget());
const auto bufferSize{ _terminal->GetTextBuffer().GetSize() };
info.StartAtLeftBoundary = _terminal->GetSelectionAnchor().x == bufferSize.Left();
info.EndAtRightBoundary = _terminal->GetSelectionEnd().x == bufferSize.RightInclusive();
return info;
}
// Method Description:
// - Sets selection's end position to match supplied cursor position, e.g. while mouse dragging.
// Arguments:
// - position: the point in terminal coordinates (in cells, not pixels)
void ControlCore::SetEndSelectionPoint(const til::point position)
{
if (!_terminal->IsSelectionActive())
{
return;
}
// Have to take the lock because the renderer will not draw correctly if
// you move its endpoints while it is generating a frame.
auto lock = _terminal->LockForWriting();
til::point terminalPosition{
std::clamp(position.x, 0, _terminal->GetViewport().Width() - 1),
std::clamp(position.y, 0, _terminal->GetViewport().Height() - 1)
};
// save location (for rendering) + render
_terminal->SetSelectionEnd(terminalPosition);
_updateSelectionUI();
}
// Called when the Terminal wants to set something to the clipboard, i.e.
// when an OSC 52 is emitted.
void ControlCore::_terminalCopyToClipboard(std::wstring_view wstr)
{
_CopyToClipboardHandlers(*this, winrt::make<implementation::CopyToClipboardEventArgs>(winrt::hstring{ wstr }));
}
// Method Description:
// - Given a copy-able selection, get the selected text from the buffer and send it to the
// Windows Clipboard (CascadiaWin32:main.cpp).
// Arguments:
// - singleLine: collapse all of the text to one line
// - formats: which formats to copy (defined by action's CopyFormatting arg). nullptr
// if we should defer which formats are copied to the global setting
bool ControlCore::CopySelectionToClipboard(bool singleLine,
const Windows::Foundation::IReference<CopyFormat>& formats)
{
// no selection --> nothing to copy
if (!_terminal->IsSelectionActive())
{
return false;
}
// extract text from buffer
// RetrieveSelectedTextFromBuffer will lock while it's reading
const auto bufferData = _terminal->RetrieveSelectedTextFromBuffer(singleLine);
// convert text: vector<string> --> string
std::wstring textData;
for (const auto& text : bufferData.text)
{
textData += text;
}
const auto bgColor = _terminal->GetAttributeColors({}).second;
// convert text to HTML format
// GH#5347 - Don't provide a title for the generated HTML, as many
// web applications will paste the title first, followed by the HTML
// content, which is unexpected.
const auto htmlData = formats == nullptr || WI_IsFlagSet(formats.Value(), CopyFormat::HTML) ?
TextBuffer::GenHTML(bufferData,
_actualFont.GetUnscaledSize().height,
_actualFont.GetFaceName(),
bgColor) :
"";
// convert to RTF format
const auto rtfData = formats == nullptr || WI_IsFlagSet(formats.Value(), CopyFormat::RTF) ?
TextBuffer::GenRTF(bufferData,
_actualFont.GetUnscaledSize().height,
_actualFont.GetFaceName(),
bgColor) :
"";
// send data up for clipboard
_CopyToClipboardHandlers(*this,
winrt::make<CopyToClipboardEventArgs>(winrt::hstring{ textData },
winrt::to_hstring(htmlData),
winrt::to_hstring(rtfData),
formats));
return true;
}
void ControlCore::SelectAll()
{
auto lock = _terminal->LockForWriting();
_terminal->SelectAll();
_updateSelectionUI();
}
void ControlCore::ClearSelection()
{
auto lock = _terminal->LockForWriting();
_terminal->ClearSelection();
_updateSelectionUI();
}
bool ControlCore::ToggleBlockSelection()
{
auto lock = _terminal->LockForWriting();
if (_terminal->IsSelectionActive())
{
_terminal->SetBlockSelection(!_terminal->IsBlockSelection());
_renderer->TriggerSelection();
// do not update the selection markers!
// if we were showing them, keep it that way.
// otherwise, continue to not show them
return true;
}
return false;
}
void ControlCore::ToggleMarkMode()
{
auto lock = _terminal->LockForWriting();
_terminal->ToggleMarkMode();
_updateSelectionUI();
}
Control::SelectionInteractionMode ControlCore::SelectionMode() const
{
return static_cast<Control::SelectionInteractionMode>(_terminal->SelectionMode());
}
bool ControlCore::SwitchSelectionEndpoint()
{
if (_terminal->IsSelectionActive())
{
_terminal->SwitchSelectionEndpoint();
_updateSelectionUI();
return true;
}
return false;
}
bool ControlCore::ExpandSelectionToWord()
{
if (_terminal->IsSelectionActive())
{
_terminal->ExpandSelectionToWord();
_updateSelectionUI();
return true;
}
return false;
}
// Method Description:
// - Pre-process text pasted (presumably from the clipboard)
// before sending it over the terminal's connection.
void ControlCore::PasteText(const winrt::hstring& hstr)
{
_terminal->WritePastedText(hstr);
_terminal->ClearSelection();
_updateSelectionUI();
_terminal->TrySnapOnInput();
}
FontInfo ControlCore::GetFont() const
{
return _actualFont;
}
winrt::Windows::Foundation::Size ControlCore::FontSize() const noexcept
{
const auto fontSize = _actualFont.GetSize();
return {
::base::saturated_cast<float>(fontSize.width),
::base::saturated_cast<float>(fontSize.height)
};
}
winrt::hstring ControlCore::FontFaceName() const noexcept
{
// This getter used to return _actualFont.GetFaceName(), however GetFaceName() returns a STL
// string and we need to return a WinRT string. This would require an additional allocation.
// This method is called 10/s by TSFInputControl at the time of writing.
return _actualFontFaceName;
}
uint16_t ControlCore::FontWeight() const noexcept
{
return static_cast<uint16_t>(_actualFont.GetWeight());
}
winrt::Windows::Foundation::Size ControlCore::FontSizeInDips() const
{
const auto fontSize = _actualFont.GetSize();
const auto scale = 1.0f / _compositionScale;
return {
fontSize.width * scale,
fontSize.height * scale,
};
}
TerminalConnection::ConnectionState ControlCore::ConnectionState() const
{
return _connection ? _connection.State() : TerminalConnection::ConnectionState::Closed;
}
hstring ControlCore::Title()
{
return hstring{ _terminal->GetConsoleTitle() };
}
hstring ControlCore::WorkingDirectory() const
{
return hstring{ _terminal->GetWorkingDirectory() };
}
bool ControlCore::BracketedPasteEnabled() const noexcept
{
return _terminal->IsXtermBracketedPasteModeEnabled();
}
Windows::Foundation::IReference<winrt::Windows::UI::Color> ControlCore::TabColor() noexcept
{
auto coreColor = _terminal->GetTabColor();
return coreColor.has_value() ? Windows::Foundation::IReference<winrt::Windows::UI::Color>{ static_cast<winrt::Windows::UI::Color>(coreColor.value()) } :
nullptr;
}
til::color ControlCore::ForegroundColor() const
{
return _terminal->GetRenderSettings().GetColorAlias(ColorAlias::DefaultForeground);
}
til::color ControlCore::BackgroundColor() const
{
return _terminal->GetRenderSettings().GetColorAlias(ColorAlias::DefaultBackground);
}
// Method Description:
// - Gets the internal taskbar state value
// Return Value:
// - The taskbar state of this control
const size_t ControlCore::TaskbarState() const noexcept
{
return _terminal->GetTaskbarState();
}
// Method Description:
// - Gets the internal taskbar progress value
// Return Value:
// - The taskbar progress of this control
const size_t ControlCore::TaskbarProgress() const noexcept
{
return _terminal->GetTaskbarProgress();
}
int ControlCore::ScrollOffset()
{
return _terminal->GetScrollOffset();
}
// Function Description:
// - Gets the height of the terminal in lines of text. This is just the
// height of the viewport.
// Return Value:
// - The height of the terminal in lines of text
int ControlCore::ViewHeight() const
{
return _terminal->GetViewport().Height();
}
// Function Description:
// - Gets the height of the terminal in lines of text. This includes the
// history AND the viewport.
// Return Value:
// - The height of the terminal in lines of text
int ControlCore::BufferHeight() const
{
return _terminal->GetBufferHeight();
}
void ControlCore::_terminalWarningBell()
{
// Since this can only ever be triggered by output from the connection,
// then the Terminal already has the write lock when calling this
// callback.
_WarningBellHandlers(*this, nullptr);
}
// Method Description:
// - Called for the Terminal's TitleChanged callback. This will re-raise
// a new winrt TypedEvent that can be listened to.
// - The listeners to this event will re-query the control for the current
// value of Title().
// Arguments:
// - wstr: the new title of this terminal.
// Return Value:
// - <none>
void ControlCore::_terminalTitleChanged(std::wstring_view wstr)
{
// Since this can only ever be triggered by output from the connection,
// then the Terminal already has the write lock when calling this
// callback.
_TitleChangedHandlers(*this, winrt::make<TitleChangedEventArgs>(winrt::hstring{ wstr }));
}
// Method Description:
// - Update the position and size of the scrollbar to match the given
// viewport top, viewport height, and buffer size.
// Additionally fires a ScrollPositionChanged event for anyone who's
// registered an event handler for us.
// Arguments:
// - viewTop: the top of the visible viewport, in rows. 0 indicates the top
// of the buffer.
// - viewHeight: the height of the viewport in rows.
// - bufferSize: the length of the buffer, in rows
void ControlCore::_terminalScrollPositionChanged(const int viewTop,
const int viewHeight,
const int bufferSize)
{
if (!_initializedTerminal.load(std::memory_order_relaxed))
{
return;
}
// Clear the regex pattern tree so the renderer does not try to render them while scrolling
// We're **NOT** taking the lock here unlike _scrollbarChangeHandler because
// we are already under lock (since this usually happens as a result of writing).
// TODO GH#9617: refine locking around pattern tree
_terminal->ClearPatternTree();
// Start the throttled update of our scrollbar.
auto update{ winrt::make<ScrollPositionChangedArgs>(viewTop,
viewHeight,
bufferSize) };
if (_inUnitTests) [[unlikely]]
{
_ScrollPositionChangedHandlers(*this, update);
}
else
{
const auto shared = _shared.lock_shared();
if (shared->updateScrollBar)
{
shared->updateScrollBar->Run(update);
}
}
}
void ControlCore::_terminalCursorPositionChanged()
{
// When the buffer's cursor moves, start the throttled func to
// eventually dispatch a CursorPositionChanged event.
const auto shared = _shared.lock_shared();
if (shared->tsfTryRedrawCanvas)
{
shared->tsfTryRedrawCanvas->Run();
}
}
void ControlCore::_terminalTaskbarProgressChanged()
{
_TaskbarProgressChangedHandlers(*this, nullptr);
}
void ControlCore::_terminalShowWindowChanged(bool showOrHide)
{
auto showWindow = winrt::make_self<implementation::ShowWindowArgs>(showOrHide);
_ShowWindowChangedHandlers(*this, *showWindow);
}
// Method Description:
// - Plays a single MIDI note, blocking for the duration.
// Arguments:
// - noteNumber - The MIDI note number to be played (0 - 127).
// - velocity - The force with which the note should be played (0 - 127).
// - duration - How long the note should be sustained (in microseconds).
void ControlCore::_terminalPlayMidiNote(const int noteNumber, const int velocity, const std::chrono::microseconds duration)
{
// The UI thread might try to acquire the console lock from time to time.
// --> Unlock it, so the UI doesn't hang while we're busy.
const auto suspension = _terminal->SuspendLock();
// This call will block for the duration, unless shutdown early.
_midiAudio.PlayNote(reinterpret_cast<HWND>(_owningHwnd), noteNumber, velocity, std::chrono::duration_cast<std::chrono::milliseconds>(duration));
}
bool ControlCore::HasSelection() const
{
return _terminal->IsSelectionActive();
}
bool ControlCore::CopyOnSelect() const
{
return _settings->CopyOnSelect();
}
Windows::Foundation::Collections::IVector<winrt::hstring> ControlCore::SelectedText(bool trimTrailingWhitespace) const
{
// RetrieveSelectedTextFromBuffer will lock while it's reading
const auto internalResult{ _terminal->RetrieveSelectedTextFromBuffer(trimTrailingWhitespace).text };
auto result = winrt::single_threaded_vector<winrt::hstring>();
for (const auto& row : internalResult)
{
result.Append(winrt::hstring{ row });
}
return result;
}
::Microsoft::Console::Render::IRenderData* ControlCore::GetRenderData() const
{
return _terminal.get();
}
// Method Description:
// - Search text in text buffer. This is triggered if the user click
// search button or press enter.
// Arguments:
// - text: the text to search
// - goForward: boolean that represents if the current search direction is forward
// - caseSensitive: boolean that represents if the current search is case sensitive
// Return Value:
// - <none>
void ControlCore::Search(const winrt::hstring& text, const bool goForward, const bool caseSensitive)
{
auto lock = _terminal->LockForWriting();
if (_searcher.ResetIfStale(*GetRenderData(), text, !goForward, !caseSensitive))
{
_searcher.MovePastCurrentSelection();
}
else
{
_searcher.FindNext();
}
const auto foundMatch = _searcher.SelectCurrent();
auto foundResults = winrt::make_self<implementation::FoundResultsArgs>(foundMatch);
if (foundMatch)
{
// this is used for search,
// DO NOT call _updateSelectionUI() here.
// We don't want to show the markers so manually tell it to clear it.
_terminal->SetBlockSelection(false);
_renderer->TriggerSelection();
_UpdateSelectionMarkersHandlers(*this, winrt::make<implementation::UpdateSelectionMarkersEventArgs>(true));
foundResults->TotalMatches(gsl::narrow<int32_t>(_searcher.Results().size()));
foundResults->CurrentMatch(gsl::narrow<int32_t>(_searcher.CurrentMatch()));
_terminal->AlwaysNotifyOnBufferRotation(true);
}
// Raise a FoundMatch event, which the control will use to notify
// narrator if there was any results in the buffer
_FoundMatchHandlers(*this, *foundResults);
}
Windows::Foundation::Collections::IVector<int32_t> ControlCore::SearchResultRows()
{
auto lock = _terminal->LockForWriting();
if (_searcher.ResetIfStale(*GetRenderData()))
{
auto results = std::vector<int32_t>();
auto lastRow = til::CoordTypeMin;
for (const auto& match : _searcher.Results())
{
const auto row{ match.start.y };
if (row != lastRow)
{
results.push_back(row);
lastRow = row;
}
}
_cachedSearchResultRows = winrt::single_threaded_vector<int32_t>(std::move(results));
}
return _cachedSearchResultRows;
}
void ControlCore::ClearSearch()
{
_terminal->AlwaysNotifyOnBufferRotation(false);
_searcher = {};
}
void ControlCore::Close()
{
if (!_IsClosing())
{
_closing = true;
// Ensure Close() doesn't hang, waiting for MidiAudio to finish playing an hour long song.
_midiAudio.BeginSkip();
// Stop accepting new output and state changes before we disconnect everything.
_connectionOutputEventRevoker.revoke();
_connectionStateChangedRevoker.revoke();
_connection.Close();
}
}
void ControlCore::_rendererWarning(const HRESULT hr)
{
_RendererWarningHandlers(*this, winrt::make<RendererWarningArgs>(hr));
}
winrt::fire_and_forget ControlCore::_renderEngineSwapChainChanged(const HANDLE sourceHandle)
{
// `sourceHandle` is a weak ref to a HANDLE that's ultimately owned by the
// render engine's own unique_handle. We'll add another ref to it here.
// This will make sure that we always have a valid HANDLE to give to
// callers of our own SwapChainHandle method, even if the renderer is
// currently in the process of discarding this value and creating a new
// one. Callers should have already set up the SwapChainChanged
// callback, so this all works out.
winrt::handle duplicatedHandle;
const auto processHandle = GetCurrentProcess();
THROW_IF_WIN32_BOOL_FALSE(DuplicateHandle(processHandle, sourceHandle, processHandle, duplicatedHandle.put(), 0, FALSE, DUPLICATE_SAME_ACCESS));
const auto weakThis{ get_weak() };
// Concurrent read of _dispatcher is safe, because Detach() calls WaitForPaintCompletionAndDisable()
// which blocks until this call returns. _dispatcher will only be changed afterwards.
co_await wil::resume_foreground(_dispatcher);
if (auto core{ weakThis.get() })
{
// `this` is safe to use now
_lastSwapChainHandle = std::move(duplicatedHandle);
// Now bubble the event up to the control.
_SwapChainChangedHandlers(*this, winrt::box_value<uint64_t>(reinterpret_cast<uint64_t>(_lastSwapChainHandle.get())));
}
}
void ControlCore::_rendererBackgroundColorChanged()
{
_BackgroundColorChangedHandlers(*this, nullptr);
}
void ControlCore::_rendererTabColorChanged()
{
_TabColorChangedHandlers(*this, nullptr);
}
void ControlCore::BlinkAttributeTick()
{
auto lock = _terminal->LockForWriting();
auto& renderSettings = _terminal->GetRenderSettings();
renderSettings.ToggleBlinkRendition(*_renderer);
}
void ControlCore::BlinkCursor()
{
if (!_terminal->IsCursorBlinkingAllowed() &&
_terminal->IsCursorVisible())
{
return;
}
// SetCursorOn will take the write lock for you.
_terminal->SetCursorOn(!_terminal->IsCursorOn());
}
bool ControlCore::CursorOn() const
{
return _terminal->IsCursorOn();
}
void ControlCore::CursorOn(const bool isCursorOn)
{
_terminal->SetCursorOn(isCursorOn);
}
void ControlCore::ResumeRendering()
{
_renderer->ResetErrorStateAndResume();
}
bool ControlCore::IsVtMouseModeEnabled() const
{
return _terminal != nullptr && _terminal->IsTrackingMouseInput();
}
bool ControlCore::ShouldSendAlternateScroll(const unsigned int uiButton,
const int32_t delta) const
{
return _terminal != nullptr && _terminal->ShouldSendAlternateScroll(uiButton, delta);
}
Core::Point ControlCore::CursorPosition() const
{
// If we haven't been initialized yet, then fake it.
if (!_initializedTerminal.load(std::memory_order_relaxed))
{
return { 0, 0 };
}
auto lock = _terminal->LockForReading();
return _terminal->GetViewportRelativeCursorPosition().to_core_point();
}
// This one's really pushing the boundary of what counts as "encapsulation".
// It really belongs in the "Interactivity" layer, which doesn't yet exist.
// There's so many accesses to the selection in the Core though, that I just
// put this here. The Control shouldn't be futzing that much with the
// selection itself.
void ControlCore::LeftClickOnTerminal(const til::point terminalPosition,
const int numberOfClicks,
const bool altEnabled,
const bool shiftEnabled,
const bool isOnOriginalPosition,
bool& selectionNeedsToBeCopied)
{
auto lock = _terminal->LockForWriting();
// handle ALT key
_terminal->SetBlockSelection(altEnabled);
auto mode = ::Terminal::SelectionExpansion::Char;
if (numberOfClicks == 1)
{
mode = ::Terminal::SelectionExpansion::Char;
}
else if (numberOfClicks == 2)
{
mode = ::Terminal::SelectionExpansion::Word;
}
else if (numberOfClicks == 3)
{
mode = ::Terminal::SelectionExpansion::Line;
}
// Update the selection appropriately
// We reset the active selection if one of the conditions apply:
// - shift is not held
// - GH#9384: the position is the same as of the first click starting
// the selection (we need to reset selection on double-click or
// triple-click, so it captures the word or the line, rather than
// extending the selection)
if (HasSelection() && (!shiftEnabled || isOnOriginalPosition))
{
// Reset the selection
_terminal->ClearSelection();
selectionNeedsToBeCopied = false; // there's no selection, so there's nothing to update
}
if (shiftEnabled && HasSelection())
{
// If shift is pressed and there is a selection we extend it using
// the selection mode (expand the "end" selection point)
_terminal->SetSelectionEnd(terminalPosition, mode);
selectionNeedsToBeCopied = true;
}
else if (mode != ::Terminal::SelectionExpansion::Char || shiftEnabled)
{
// If we are handling a double / triple-click or shift+single click
// we establish selection using the selected mode
// (expand both "start" and "end" selection points)
_terminal->MultiClickSelection(terminalPosition, mode);
selectionNeedsToBeCopied = true;
}
else if (_settings->RepositionCursorWithMouse()) // This is also mode==Char && !shiftEnabled
{
// If we're handling a single left click, without shift pressed, and
// outside mouse mode, AND the user has RepositionCursorWithMouse turned
// on, let's try to move the cursor.
//
// We'll only move the cursor if the user has clicked after the last
// mark, if there is one. That means the user also needs to set up
// shell integration to enable this feature.
//
// As noted in GH #8573, there's plenty of edge cases with this
// approach, but it's good enough to bring value to 90% of use cases.
const auto cursorPos{ _terminal->GetCursorPosition() };
// Does the current buffer line have a mark on it?
const auto& marks{ _terminal->GetScrollMarks() };
if (!marks.empty())
{
const auto& last{ marks.back() };
const auto [start, end] = last.GetExtent();
const auto lastNonSpace = _terminal->GetTextBuffer().GetLastNonSpaceCharacter();
// If the user clicked off to the right side of the prompt, we
// want to send keystrokes to the last character in the prompt +1.
//
// We don't want to send too many here. In CMD, if the user's
// last command is longer than what they've currently typed, and
// they press right arrow at the end of the prompt, COOKED_READ
// will fill in characters from the previous command.
//
// By only sending keypresses to the end of the command + 1, we
// should leave the cursor at the very end of the prompt,
// without adding any characters from a previous command.
auto clampedClick = terminalPosition;
if (terminalPosition > lastNonSpace)
{
clampedClick = lastNonSpace + til::point{ 1, 0 };
_terminal->GetTextBuffer().GetSize().Clamp(clampedClick);
}
if (clampedClick >= end)
{
// Get the distance between the cursor and the click, in cells.
const auto bufferSize = _terminal->GetTextBuffer().GetSize();
// First, make sure to iterate from the first point to the
// second. The user may have clicked _earlier_ in the
// buffer!
auto goRight = clampedClick > cursorPos;
const auto startPoint = goRight ? cursorPos : clampedClick;
const auto endPoint = goRight ? clampedClick : cursorPos;
const auto delta = _terminal->GetTextBuffer().GetCellDistance(startPoint, endPoint);
const WORD key = goRight ? VK_RIGHT : VK_LEFT;
// Send an up and a down once per cell. This won't
// accurately handle wide characters, or continuation
// prompts, or cases where a single escape character in the
// command (e.g. ^[) takes up two cells.
for (size_t i = 0u; i < delta; i++)
{
_terminal->SendKeyEvent(key, 0, {}, true);
_terminal->SendKeyEvent(key, 0, {}, false);
}
}
}
}
_updateSelectionUI();
}
// Method Description:
// - Updates the renderer's representation of the selection as well as the selection marker overlay in TermControl
void ControlCore::_updateSelectionUI()
{
_renderer->TriggerSelection();
// only show the markers if we're doing a keyboard selection or in mark mode
const bool showMarkers{ _terminal->SelectionMode() >= ::Microsoft::Terminal::Core::Terminal::SelectionInteractionMode::Keyboard };
_UpdateSelectionMarkersHandlers(*this, winrt::make<implementation::UpdateSelectionMarkersEventArgs>(!showMarkers));
}
void ControlCore::AttachUiaEngine(::Microsoft::Console::Render::IRenderEngine* const pEngine)
{
// _renderer will always exist since it's introduced in the ctor
_renderer->AddRenderEngine(pEngine);
}
void ControlCore::DetachUiaEngine(::Microsoft::Console::Render::IRenderEngine* const pEngine)
{
_renderer->RemoveRenderEngine(pEngine);
}
bool ControlCore::IsInReadOnlyMode() const
{
return _isReadOnly;
}
void ControlCore::ToggleReadOnlyMode()
{
_isReadOnly = !_isReadOnly;
}
void ControlCore::SetReadOnlyMode(const bool readOnlyState)
{
_isReadOnly = readOnlyState;
}
void ControlCore::_raiseReadOnlyWarning()
{
auto noticeArgs = winrt::make<NoticeEventArgs>(NoticeLevel::Info, RS_(L"TermControlReadOnly"));
_RaiseNoticeHandlers(*this, std::move(noticeArgs));
}
void ControlCore::_connectionOutputHandler(const hstring& hstr)
{
try
{
_terminal->Write(hstr);
// Start the throttled update of where our hyperlinks are.
const auto shared = _shared.lock_shared();
if (shared->updatePatternLocations)
{
(*shared->updatePatternLocations)();
}
}
catch (...)
{
// We're expecting to receive an exception here if the terminal
// is closed while we're blocked playing a MIDI note.
}
}
uint64_t ControlCore::SwapChainHandle() const
{
// This is only ever called by TermControl::AttachContent, which occurs
// when we're taking an existing core and moving it to a new control.
// Otherwise, we only ever use the value from the SwapChainChanged
// event.
return reinterpret_cast<uint64_t>(_lastSwapChainHandle.get());
}
// Method Description:
// - Clear the contents of the buffer. The region cleared is given by
// clearType:
// * Screen: Clear only the contents of the visible viewport, leaving the
// cursor row at the top of the viewport.
// * Scrollback: Clear the contents of the scrollback.
// * All: Do both - clear the visible viewport and the scrollback, leaving
// only the cursor row at the top of the viewport.
// Arguments:
// - clearType: The type of clear to perform.
// Return Value:
// - <none>
void ControlCore::ClearBuffer(Control::ClearBufferType clearType)
{
if (clearType == Control::ClearBufferType::Scrollback || clearType == Control::ClearBufferType::All)
{
_terminal->EraseScrollback();
}
if (clearType == Control::ClearBufferType::Screen || clearType == Control::ClearBufferType::All)
{
// Send a signal to conpty to clear the buffer.
if (auto conpty{ _connection.try_as<TerminalConnection::ConptyConnection>() })
{
// ConPTY will emit sequences to sync up our buffer with its new
// contents.
conpty.ClearBuffer();
}
}
}
hstring ControlCore::ReadEntireBuffer() const
{
auto terminalLock = _terminal->LockForWriting();
const auto& textBuffer = _terminal->GetTextBuffer();
std::wstring str;
const auto lastRow = textBuffer.GetLastNonSpaceCharacter().y;
for (auto rowIndex = 0; rowIndex <= lastRow; rowIndex++)
{
const auto& row = textBuffer.GetRowByOffset(rowIndex);
const auto rowText = row.GetText();
const auto strEnd = rowText.find_last_not_of(UNICODE_SPACE);
if (strEnd != decltype(rowText)::npos)
{
str.append(rowText.substr(0, strEnd + 1));
}
if (!row.WasWrapForced())
{
str.append(L"\r\n");
}
}
return hstring{ str };
}
// Get all of our recent commands. This will only really work if the user has enabled shell integration.
Control::CommandHistoryContext ControlCore::CommandHistory() const
{
auto terminalLock = _terminal->LockForWriting();
const auto& textBuffer = _terminal->GetTextBuffer();
std::vector<winrt::hstring> commands;
for (const auto& mark : _terminal->GetScrollMarks())
{
// The command text is between the `end` (which denotes the end of
// the prompt) and the `commandEnd`.
bool markHasCommand = mark.commandEnd.has_value() &&
mark.commandEnd != mark.end;
if (!markHasCommand)
{
continue;
}
// Get the text of the command
const auto line = mark.end.y;
const auto& row = textBuffer.GetRowByOffset(line);
const auto commandText = row.GetText(mark.end.x, mark.commandEnd->x);
// Trim off trailing spaces.
const auto strEnd = commandText.find_last_not_of(UNICODE_SPACE);
if (strEnd != std::string::npos)
{
const auto trimmed = commandText.substr(0, strEnd + 1);
commands.push_back(winrt::hstring{ trimmed });
}
}
auto context = winrt::make_self<CommandHistoryContext>(std::move(commands));
context->CurrentCommandline(winrt::hstring{ _terminal->CurrentCommand() });
return *context;
}
Core::Scheme ControlCore::ColorScheme() const noexcept
{
Core::Scheme s;
// This part is definitely a hack.
//
// This function is usually used by the "Preview Color Scheme"
// functionality in TerminalPage. If we've got an unfocused appearance,
// then we've applied that appearance before this is even getting called
// (because the command palette is open with focus on top of us). If we
// return the _current_ colors now, we'll return out the _unfocused_
// colors. If we do that, and the user dismisses the command palette,
// then the scheme that will get restored is the _unfocused_ one, which
// is not what we want.
//
// So if that's the case, then let's grab the colors from the focused
// appearance as the scheme instead. We'll lose any current runtime
// changes to the color table, but those were already blown away when we
// switched to an unfocused appearance.
//
// IF WE DON'T HAVE AN UNFOCUSED APPEARANCE: then just ask the Terminal
// for its current color table. That way, we can restore those colors
// back.
if (HasUnfocusedAppearance())
{
s.Foreground = _settings->FocusedAppearance()->DefaultForeground();
s.Background = _settings->FocusedAppearance()->DefaultBackground();
s.CursorColor = _settings->FocusedAppearance()->CursorColor();
s.Black = _settings->FocusedAppearance()->GetColorTableEntry(0);
s.Red = _settings->FocusedAppearance()->GetColorTableEntry(1);
s.Green = _settings->FocusedAppearance()->GetColorTableEntry(2);
s.Yellow = _settings->FocusedAppearance()->GetColorTableEntry(3);
s.Blue = _settings->FocusedAppearance()->GetColorTableEntry(4);
s.Purple = _settings->FocusedAppearance()->GetColorTableEntry(5);
s.Cyan = _settings->FocusedAppearance()->GetColorTableEntry(6);
s.White = _settings->FocusedAppearance()->GetColorTableEntry(7);
s.BrightBlack = _settings->FocusedAppearance()->GetColorTableEntry(8);
s.BrightRed = _settings->FocusedAppearance()->GetColorTableEntry(9);
s.BrightGreen = _settings->FocusedAppearance()->GetColorTableEntry(10);
s.BrightYellow = _settings->FocusedAppearance()->GetColorTableEntry(11);
s.BrightBlue = _settings->FocusedAppearance()->GetColorTableEntry(12);
s.BrightPurple = _settings->FocusedAppearance()->GetColorTableEntry(13);
s.BrightCyan = _settings->FocusedAppearance()->GetColorTableEntry(14);
s.BrightWhite = _settings->FocusedAppearance()->GetColorTableEntry(15);
}
else
{
s = _terminal->GetColorScheme();
}
// This might be a tad bit of a hack. This event only gets called by set
// color scheme / preview color scheme, and in that case, we know the
// control _is_ focused.
s.SelectionBackground = _settings->FocusedAppearance()->SelectionBackground();
return s;
}
// Method Description:
// - Apply the given color scheme to this control. We'll take the colors out
// of it and apply them to our focused appearance, and update the terminal
// buffer with the new color table.
// - This is here to support the Set Color Scheme action, and the ability to
// preview schemes in the control.
// Arguments:
// - scheme: the collection of colors to apply.
// Return Value:
// - <none>
void ControlCore::ColorScheme(const Core::Scheme& scheme)
{
auto l{ _terminal->LockForWriting() };
_settings->FocusedAppearance()->DefaultForeground(scheme.Foreground);
_settings->FocusedAppearance()->DefaultBackground(scheme.Background);
_settings->FocusedAppearance()->CursorColor(scheme.CursorColor);
_settings->FocusedAppearance()->SelectionBackground(scheme.SelectionBackground);
_settings->FocusedAppearance()->SetColorTableEntry(0, scheme.Black);
_settings->FocusedAppearance()->SetColorTableEntry(1, scheme.Red);
_settings->FocusedAppearance()->SetColorTableEntry(2, scheme.Green);
_settings->FocusedAppearance()->SetColorTableEntry(3, scheme.Yellow);
_settings->FocusedAppearance()->SetColorTableEntry(4, scheme.Blue);
_settings->FocusedAppearance()->SetColorTableEntry(5, scheme.Purple);
_settings->FocusedAppearance()->SetColorTableEntry(6, scheme.Cyan);
_settings->FocusedAppearance()->SetColorTableEntry(7, scheme.White);
_settings->FocusedAppearance()->SetColorTableEntry(8, scheme.BrightBlack);
_settings->FocusedAppearance()->SetColorTableEntry(9, scheme.BrightRed);
_settings->FocusedAppearance()->SetColorTableEntry(10, scheme.BrightGreen);
_settings->FocusedAppearance()->SetColorTableEntry(11, scheme.BrightYellow);
_settings->FocusedAppearance()->SetColorTableEntry(12, scheme.BrightBlue);
_settings->FocusedAppearance()->SetColorTableEntry(13, scheme.BrightPurple);
_settings->FocusedAppearance()->SetColorTableEntry(14, scheme.BrightCyan);
_settings->FocusedAppearance()->SetColorTableEntry(15, scheme.BrightWhite);
_terminal->ApplyScheme(scheme);
_renderEngine->SetSelectionBackground(til::color{ _settings->SelectionBackground() });
_renderer->TriggerRedrawAll(true);
}
bool ControlCore::HasUnfocusedAppearance() const
{
return _settings->HasUnfocusedAppearance();
}
void ControlCore::AdjustOpacity(const double opacityAdjust, const bool relative)
{
if (relative)
{
AdjustOpacity(opacityAdjust);
}
else
{
_setOpacity(opacityAdjust);
}
}
// Method Description:
// - Notifies the attached PTY that the window has changed visibility state
// - NOTE: Most VT commands are generated in `TerminalDispatch` and sent to this
// class as the target for transmission. But since this message isn't
// coming in via VT parsing (and rather from a window state transition)
// we generate and send it here.
// Arguments:
// - visible: True for visible; false for not visible.
// Return Value:
// - <none>
void ControlCore::WindowVisibilityChanged(const bool showOrHide)
{
if (_initializedTerminal.load(std::memory_order_relaxed))
{
// show is true, hide is false
if (auto conpty{ _connection.try_as<TerminalConnection::ConptyConnection>() })
{
conpty.ShowHide(showOrHide);
}
}
}
// Method Description:
// - When the control gains focus, it needs to tell ConPTY about this.
// Usually, these sequences are reserved for applications that
// specifically request SET_FOCUS_EVENT_MOUSE, ?1004h. ConPTY uses this
// sequence REGARDLESS to communicate if the control was focused or not.
// - Even if a client application disables this mode, the Terminal & conpty
// should always request this from the hosting terminal (and just ignore
// internally to ConPTY).
// - Full support for this sequence is tracked in GH#11682.
// - This is related to work done for GH#2988.
void ControlCore::GotFocus()
{
_focusChanged(true);
}
// See GotFocus.
void ControlCore::LostFocus()
{
_focusChanged(false);
}
void ControlCore::_focusChanged(bool focused)
{
// GH#13461 - temporarily turn off read-only mode, send the focus event,
// then turn it back on. Even in focus mode, focus events are fine to
// send. We don't want to pop a warning every time the control is
// focused.
const auto previous = std::exchange(_isReadOnly, false);
const auto restore = wil::scope_exit([&]() { _isReadOnly = previous; });
_terminal->FocusChanged(focused);
}
bool ControlCore::_isBackgroundTransparent()
{
// If we're:
// * Not fully opaque
// * rendering on top of an image
//
// then the renderer should not render "default background" text with a
// fully opaque background. Doing that would cover up our nice
// transparency, or our acrylic, or our image.
return Opacity() < 1.0f || !_settings->BackgroundImage().empty() || _settings->UseBackgroundImageForWindow();
}
uint64_t ControlCore::OwningHwnd()
{
return _owningHwnd;
}
void ControlCore::OwningHwnd(uint64_t owner)
{
if (owner != _owningHwnd && _connection)
{
if (auto conpty{ _connection.try_as<TerminalConnection::ConptyConnection>() })
{
conpty.ReparentWindow(owner);
}
}
_owningHwnd = owner;
}
Windows::Foundation::Collections::IVector<Control::ScrollMark> ControlCore::ScrollMarks() const
{
auto internalMarks{ _terminal->GetScrollMarks() };
auto v = winrt::single_threaded_observable_vector<Control::ScrollMark>();
for (const auto& mark : internalMarks)
{
Control::ScrollMark m{};
// sneaky: always evaluate the color of the mark to a real value
// before shoving it into the optional. If the mark doesn't have a
// specific color set, we'll use the value from the color table
// that's appropriate for this category of mark. If we do have a
// color set, then great we'll use that. The TermControl can then
// always use the value in the Mark regardless if it was actually
// set or not.
m.Color = OptionalFromColor(_terminal->GetColorForMark(mark));
m.Start = mark.start.to_core_point();
m.End = mark.end.to_core_point();
v.Append(m);
}
return v;
}
void ControlCore::AddMark(const Control::ScrollMark& mark)
{
::ScrollMark m{};
if (mark.Color.HasValue)
{
m.color = til::color{ mark.Color.Color };
}
if (HasSelection())
{
m.start = til::point{ _terminal->GetSelectionAnchor() };
m.end = til::point{ _terminal->GetSelectionEnd() };
}
else
{
m.start = m.end = til::point{ _terminal->GetTextBuffer().GetCursor().GetPosition() };
}
// The version of this that only accepts a ScrollMark will automatically
// set the start & end to the cursor position.
_terminal->AddMark(m, m.start, m.end, true);
}
void ControlCore::ClearMark() { _terminal->ClearMark(); }
void ControlCore::ClearAllMarks() { _terminal->ClearAllMarks(); }
void ControlCore::ScrollToMark(const Control::ScrollToMarkDirection& direction)
{
const auto currentOffset = ScrollOffset();
const auto& marks{ _terminal->GetScrollMarks() };
std::optional<::ScrollMark> tgt;
switch (direction)
{
case ScrollToMarkDirection::Last:
{
int highest = currentOffset;
for (const auto& mark : marks)
{
const auto newY = mark.start.y;
if (newY > highest)
{
tgt = mark;
highest = newY;
}
}
break;
}
case ScrollToMarkDirection::First:
{
int lowest = currentOffset;
for (const auto& mark : marks)
{
const auto newY = mark.start.y;
if (newY < lowest)
{
tgt = mark;
lowest = newY;
}
}
break;
}
case ScrollToMarkDirection::Next:
{
int minDistance = INT_MAX;
for (const auto& mark : marks)
{
const auto delta = mark.start.y - currentOffset;
if (delta > 0 && delta < minDistance)
{
tgt = mark;
minDistance = delta;
}
}
break;
}
case ScrollToMarkDirection::Previous:
default:
{
int minDistance = INT_MAX;
for (const auto& mark : marks)
{
const auto delta = currentOffset - mark.start.y;
if (delta > 0 && delta < minDistance)
{
tgt = mark;
minDistance = delta;
}
}
break;
}
}
const auto viewHeight = ViewHeight();
const auto bufferSize = BufferHeight();
// UserScrollViewport, to update the Terminal about where the viewport should be
// then raise a _terminalScrollPositionChanged to inform the control to update the scrollbar.
if (tgt.has_value())
{
UserScrollViewport(tgt->start.y);
_terminalScrollPositionChanged(tgt->start.y, viewHeight, bufferSize);
}
else
{
if (direction == ScrollToMarkDirection::Last || direction == ScrollToMarkDirection::Next)
{
UserScrollViewport(BufferHeight());
_terminalScrollPositionChanged(BufferHeight(), viewHeight, bufferSize);
}
else if (direction == ScrollToMarkDirection::First || direction == ScrollToMarkDirection::Previous)
{
UserScrollViewport(0);
_terminalScrollPositionChanged(0, viewHeight, bufferSize);
}
}
}
winrt::fire_and_forget ControlCore::_terminalCompletionsChanged(std::wstring_view menuJson,
unsigned int replaceLength)
{
auto args = winrt::make_self<CompletionsChangedEventArgs>(winrt::hstring{ menuJson },
replaceLength);
co_await winrt::resume_background();
_CompletionsChangedHandlers(*this, *args);
}
void ControlCore::_selectSpan(til::point_span s)
{
const auto bufferSize{ _terminal->GetTextBuffer().GetSize() };
bufferSize.DecrementInBounds(s.end);
auto lock = _terminal->LockForWriting();
_terminal->SelectNewRegion(s.start, s.end);
_renderer->TriggerSelection();
}
void ControlCore::SelectCommand(const bool goUp)
{
const til::point start = HasSelection() ? (goUp ? _terminal->GetSelectionAnchor() : _terminal->GetSelectionEnd()) :
_terminal->GetTextBuffer().GetCursor().GetPosition();
std::optional<::ScrollMark> nearest{ std::nullopt };
const auto& marks{ _terminal->GetScrollMarks() };
// Early return so we don't have to check for the validity of `nearest` below after the loop exits.
if (marks.empty())
{
return;
}
static constexpr til::point worst{ til::CoordTypeMax, til::CoordTypeMax };
til::point bestDistance{ worst };
for (const auto& m : marks)
{
if (!m.HasCommand())
{
continue;
}
const auto distance = goUp ? start - m.end : m.end - start;
if ((distance > til::point{ 0, 0 }) && distance < bestDistance)
{
nearest = m;
bestDistance = distance;
}
}
if (nearest.has_value())
{
const auto start = nearest->end;
auto end = *nearest->commandEnd;
_selectSpan(til::point_span{ start, end });
}
}
void ControlCore::SelectOutput(const bool goUp)
{
const til::point start = HasSelection() ? (goUp ? _terminal->GetSelectionAnchor() : _terminal->GetSelectionEnd()) :
_terminal->GetTextBuffer().GetCursor().GetPosition();
std::optional<::ScrollMark> nearest{ std::nullopt };
const auto& marks{ _terminal->GetScrollMarks() };
static constexpr til::point worst{ til::CoordTypeMax, til::CoordTypeMax };
til::point bestDistance{ worst };
for (const auto& m : marks)
{
if (!m.HasOutput())
{
continue;
}
const auto distance = goUp ? start - *m.commandEnd : *m.commandEnd - start;
if ((distance > til::point{ 0, 0 }) && distance < bestDistance)
{
nearest = m;
bestDistance = distance;
}
}
if (nearest.has_value())
{
const auto start = *nearest->commandEnd;
auto end = *nearest->outputEnd;
_selectSpan(til::point_span{ start, end });
}
}
void ControlCore::ColorSelection(const Control::SelectionColor& fg, const Control::SelectionColor& bg, Core::MatchMode matchMode)
{
if (HasSelection())
{
const auto pForeground = winrt::get_self<implementation::SelectionColor>(fg);
const auto pBackground = winrt::get_self<implementation::SelectionColor>(bg);
TextColor foregroundAsTextColor;
TextColor backgroundAsTextColor;
if (pForeground)
{
foregroundAsTextColor = pForeground->AsTextColor();
}
if (pBackground)
{
backgroundAsTextColor = pBackground->AsTextColor();
}
TextAttribute attr;
attr.SetForeground(foregroundAsTextColor);
attr.SetBackground(backgroundAsTextColor);
_terminal->ColorSelection(attr, matchMode);
_terminal->ClearSelection();
if (matchMode != Core::MatchMode::None)
{
// ClearSelection will invalidate the selection area... but if we are
// coloring other matches, then we need to make sure those get redrawn,
// too.
_renderer->TriggerRedrawAll();
}
}
}
void ControlCore::AnchorContextMenu(const til::point viewportRelativeCharacterPosition)
{
// viewportRelativeCharacterPosition is relative to the current
// viewport, so adjust for that:
_contextMenuBufferPosition = _terminal->GetViewport().Origin() + viewportRelativeCharacterPosition;
}
void ControlCore::_contextMenuSelectMark(
const til::point& pos,
bool (*filter)(const ::ScrollMark&),
til::point_span (*getSpan)(const ::ScrollMark&))
{
// Do nothing if the caller didn't give us a way to get the span to select for this mark.
if (!getSpan)
{
return;
}
const auto& marks{ _terminal->GetScrollMarks() };
for (auto&& m : marks)
{
// If the caller gave us a way to filter marks, check that now.
// This can be used to filter to only marks that have a command, or output.
if (filter && filter(m))
{
continue;
}
// If they clicked _anywhere_ in the mark...
const auto [markStart, markEnd] = m.GetExtent();
if (markStart <= pos &&
markEnd >= pos)
{
// ... select the part of the mark the caller told us about.
_selectSpan(getSpan(m));
// And quick bail
return;
}
}
}
void ControlCore::ContextMenuSelectCommand()
{
_contextMenuSelectMark(
_contextMenuBufferPosition,
[](const ::ScrollMark& m) -> bool { return !m.HasCommand(); },
[](const ::ScrollMark& m) { return til::point_span{ m.end, *m.commandEnd }; });
}
void ControlCore::ContextMenuSelectOutput()
{
_contextMenuSelectMark(
_contextMenuBufferPosition,
[](const ::ScrollMark& m) -> bool { return !m.HasOutput(); },
[](const ::ScrollMark& m) { return til::point_span{ *m.commandEnd, *m.outputEnd }; });
}
bool ControlCore::_clickedOnMark(
const til::point& pos,
bool (*filter)(const ::ScrollMark&))
{
// Don't show this if the click was on the selection
if (_terminal->IsSelectionActive() &&
_terminal->GetSelectionAnchor() <= pos &&
_terminal->GetSelectionEnd() >= pos)
{
return false;
}
// DO show this if the click was on a mark with a command
const auto& marks{ _terminal->GetScrollMarks() };
for (auto&& m : marks)
{
if (filter && filter(m))
{
continue;
}
const auto [start, end] = m.GetExtent();
if (start <= pos &&
end >= pos)
{
return true;
}
}
// Didn't click on a mark with a command - don't show.
return false;
}
// Method Description:
// * Don't show this if the click was on the _current_ selection
// * Don't show this if the click wasn't on a mark with at least a command
// * Otherwise yea, show it.
bool ControlCore::ShouldShowSelectCommand()
{
// Relies on the anchor set in AnchorContextMenu
return _clickedOnMark(_contextMenuBufferPosition,
[](const ::ScrollMark& m) -> bool { return !m.HasCommand(); });
}
// Method Description:
// * Same as ShouldShowSelectCommand, but with the mark needing output
bool ControlCore::ShouldShowSelectOutput()
{
// Relies on the anchor set in AnchorContextMenu
return _clickedOnMark(_contextMenuBufferPosition,
[](const ::ScrollMark& m) -> bool { return !m.HasOutput(); });
}
}