Files
terminal/src/cppwinrt.build.pre.props
Dustin L. Howett 313568d0e5 Fix the build in VS 2019 16.7 (#6838)
The main change in 16.7 is the separation of `AppContainerApplication`
into `WindowsStoreApp` and `WindowsAppContainer`. There's been a bit of
interest in splitting packaging away from containment, and this is the
first step in that direction.

We're a somewhat unique application, but as WinUI3 becomes more
prevalent we will become _less_ unique.

Some of these things, I've looked at and wondered how they ever worked.

## PR Checklist
* [x] Closes nothing

## Validation Steps Performed
Built locally and in CI. Tested the generated package with the package tester. Built on 16.6 and seen that it still seems to work.
2020-07-09 04:10:50 +00:00

98 lines
4.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<!-- 17134 is RS4, 17763 is RS5, 18362 is 19H1 -->
<WindowsTargetPlatformVersion Condition="'$(WindowsTargetPlatformVersion)' == ''">10.0.18362.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion Condition="'$(WindowsTargetPlatformMinVersion)' == ''">10.0.18362.0</WindowsTargetPlatformMinVersion>
<CppWinRTEnabled>true</CppWinRTEnabled>
<CppWinRTOptimized>true</CppWinRTOptimized>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
</PropertyGroup>
<!-- These settings tell MsBuild to treat the project as a "Universal Windows"
application. This includes doing things like creating a separate
subdirectory for our binary output, and making sure that a wapproj looks
at the winmd we build to generate type info.
In general, cppwinrt projects all want this.
-->
<PropertyGroup Condition="'$(OpenConsoleUniversalApp)'!='false'">
<MinimalCoreWin>true</MinimalCoreWin>
<AppContainerApplication>true</AppContainerApplication>
<WindowsStoreApp>true</WindowsStoreApp>
<ApplicationType>Windows Store</ApplicationType>
</PropertyGroup>
<!-- This is magic that tells msbuild to link against the Desktop platform
instead of the App platform. This you definitely want, because we're not
building a true universal "app", we're building a desktop application
with xaml. APIs like CreatePseudoConsole won't always be linkable without Desktop platform,
but we now carry our own copy of them in the winconpty library which works everywhere.
For future reference, _VC_Target_Library_Platform can be configured to say which CRT to link against.
Now that this doesn't say anything, the implicit is 'Store' which links against the App CRT.
The alternative is 'Desktop' which links against the usual CRT redistributable.
Linking against the App CRT will require the VCRT forwarders to be dropped next to the final binary for
desktop situations, but it will let non-desktop situations work since there is no redist off desktop.
The forwarders can be found at https://github.com/microsoft/vcrt-forwarders and are already included
in our CascadiaPackage project.
-->
<PropertyGroup>
<_NoWinAPIFamilyApp>true</_NoWinAPIFamilyApp>
<GenerateProjectSpecificOutputFolder>false</GenerateProjectSpecificOutputFolder>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<Import Project="$(MSBuildThisFileDirectory)common.build.pre.props" />
<!-- Overrides for common build settings -->
<ItemDefinitionGroup>
<ClCompile>
<!-- C++/WinRT hardcodes pch.h -->
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<!-- All new code should be in non-permissive mode. Big objects for C++/WinRT. -->
<AdditionalOptions>%(AdditionalOptions) /permissive- /bigobj /Zc:twoPhase-</AdditionalOptions>
<DisableSpecificWarnings>28204;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalUsingDirectories>$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
</ClCompile>
<Link>
<SubSystem Condition="'%(SubSystem)'==''">Console</SubSystem>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(OpenConsoleDir)\src\cascadia\WinRTUtils\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AppContainer>false</AppContainer>
</Link>
</ItemDefinitionGroup>
<!-- DLLs -->
<ItemDefinitionGroup Condition="'$(ConfigurationType)'=='DynamicLibrary'">
<ClCompile>
<PreprocessorDefinitions>_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<ModuleDefinitionFile>$(ProjectName).def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
</Project>