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terminal/src/renderer/atlas/atlas.vcxproj
2026-02-11 08:45:44 -06:00

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{8222900C-8B6C-452A-91AC-BE95DB04B95F}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>atlas</RootNamespace>
<ProjectName>RendererAtlas</ProjectName>
<TargetName>ConRenderAtlas</TargetName>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(SolutionDir)src\common.build.pre.props" />
<Import Project="$(SolutionDir)src\common.nugetversions.props" />
<ItemGroup>
<ClCompile Include="AtlasEngine.cpp" />
<ClCompile Include="AtlasEngine.api.cpp" />
<ClCompile Include="AtlasEngine.r.cpp" />
<ClCompile Include="Backend.cpp" />
<ClCompile Include="BackendD2D.cpp" />
<ClCompile Include="BackendD3D.cpp" />
<ClCompile Include="BuiltinGlyphs.cpp" />
<ClCompile Include="dwrite_helpers.cpp" />
<ClCompile Include="DWriteTextAnalysis.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="stb_rect_pack.cpp" />
<ClCompile Include="wic.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AtlasEngine.h" />
<ClInclude Include="Backend.h" />
<ClInclude Include="BackendD2D.h" />
<ClInclude Include="BackendD3D.h" />
<ClInclude Include="BuiltinGlyphs.h" />
<ClInclude Include="common.h" />
<ClInclude Include="dwrite_helpers.h" />
<ClInclude Include="DWriteTextAnalysis.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="wic.h" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="custom_shader_ps.hlsl">
<ShaderType>Pixel</ShaderType>
</FxCompile>
<FxCompile Include="custom_shader_vs.hlsl">
<ShaderType>Vertex</ShaderType>
</FxCompile>
<FxCompile Include="dwrite_helpers.hlsl">
<ExcludedFromBuild>true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="shader_common.hlsl">
<ExcludedFromBuild>true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="shader_ps.hlsl">
<ShaderType>Pixel</ShaderType>
</FxCompile>
<FxCompile Include="shader_vs.hlsl">
<ShaderType>Vertex</ShaderType>
</FxCompile>
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
</ItemGroup>
<Import Project="$(SolutionDir)src\common.build.post.props" />
<Import Project="$(SolutionDir)src\common.nugetversions.targets" />
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(SolutionDir)\oss\stb;$(OutDir)$(ProjectName);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<FxCompile>
<ShaderModel>4.0</ShaderModel>
<AllResourcesBound>true</AllResourcesBound>
<VariableName>%(Filename)</VariableName>
<ObjectFileOutput />
<HeaderFileOutput>$(OutDir)$(ProjectName)\%(Filename).h</HeaderFileOutput>
<TreatWarningAsError>true</TreatWarningAsError>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions Condition="'$(Configuration)'=='Release'">/O3 /Zsb /Fd $(OutDir)$(ProjectName)\ /Qstrip_debug /Qstrip_reflect %(AdditionalOptions)</AdditionalOptions>
</FxCompile>
</ItemDefinitionGroup>
</Project>