Files
terminal/src/cascadia/TerminalApp/TerminalPaneContent.cpp
aarushi singh abeac1b135 Use PlaySoundW for profile bell sounds (#20031)
We believed that this would fix an issue on Windows 10, where the volume
mixer would forget Windows Terminal after every relaunch. It turns out
that it does not.

Still, this code is much more concise and doesn't require yet another
WinRT object. Story of our lives.

Refs #17733
2026-05-15 20:51:01 +02:00

339 lines
15 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "TerminalPaneContent.h"
#include <mmsystem.h>
#include "TerminalSettingsCache.h"
#include "../../types/inc/utils.hpp"
#include "BellEventArgs.g.cpp"
#include "TerminalPaneContent.g.cpp"
using namespace winrt::Windows::Foundation;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Microsoft::Terminal::Settings::Model;
using namespace winrt::Microsoft::Terminal::Control;
using namespace winrt::Microsoft::Terminal::TerminalConnection;
namespace winrt::TerminalApp::implementation
{
TerminalPaneContent::TerminalPaneContent(const winrt::Microsoft::Terminal::Settings::Model::Profile& profile,
const std::shared_ptr<TerminalSettingsCache>& cache,
const winrt::Microsoft::Terminal::Control::TermControl& control) :
_control{ control },
_cache{ cache },
_profile{ profile }
{
_setupControlEvents();
}
void TerminalPaneContent::_setupControlEvents()
{
_controlEvents._ConnectionStateChanged = _control.ConnectionStateChanged(winrt::auto_revoke, { this, &TerminalPaneContent::_controlConnectionStateChangedHandler });
_controlEvents._WarningBell = _control.WarningBell(winrt::auto_revoke, { get_weak(), &TerminalPaneContent::_controlWarningBellHandler });
_controlEvents._CloseTerminalRequested = _control.CloseTerminalRequested(winrt::auto_revoke, { get_weak(), &TerminalPaneContent::_closeTerminalRequestedHandler });
_controlEvents._RestartTerminalRequested = _control.RestartTerminalRequested(winrt::auto_revoke, { get_weak(), &TerminalPaneContent::_restartTerminalRequestedHandler });
_controlEvents._TitleChanged = _control.TitleChanged(winrt::auto_revoke, { get_weak(), &TerminalPaneContent::_controlTitleChanged });
_controlEvents._TabColorChanged = _control.TabColorChanged(winrt::auto_revoke, { get_weak(), &TerminalPaneContent::_controlTabColorChanged });
_controlEvents._SetTaskbarProgress = _control.SetTaskbarProgress(winrt::auto_revoke, { get_weak(), &TerminalPaneContent::_controlSetTaskbarProgress });
_controlEvents._ReadOnlyChanged = _control.ReadOnlyChanged(winrt::auto_revoke, { get_weak(), &TerminalPaneContent::_controlReadOnlyChanged });
_controlEvents._FocusFollowMouseRequested = _control.FocusFollowMouseRequested(winrt::auto_revoke, { get_weak(), &TerminalPaneContent::_controlFocusFollowMouseRequested });
}
void TerminalPaneContent::_removeControlEvents()
{
_controlEvents = {};
}
winrt::Windows::UI::Xaml::FrameworkElement TerminalPaneContent::GetRoot()
{
return _control;
}
winrt::Microsoft::Terminal::Control::TermControl TerminalPaneContent::GetTermControl()
{
return _control;
}
winrt::Windows::Foundation::Size TerminalPaneContent::MinimumSize()
{
return _control.MinimumSize();
}
void TerminalPaneContent::Focus(winrt::Windows::UI::Xaml::FocusState reason)
{
_control.Focus(reason);
}
void TerminalPaneContent::Close()
{
// We deliberately remove the event handlers before closing the control.
// This is to prevent reentrancy issues, pointless callbacks, etc.
_removeControlEvents();
_control.Close();
}
winrt::hstring TerminalPaneContent::Icon() const
{
return _profile.Icon().Resolved();
}
Windows::Foundation::IReference<winrt::Windows::UI::Color> TerminalPaneContent::TabColor() const noexcept
{
return _control.TabColor();
}
INewContentArgs TerminalPaneContent::GetNewTerminalArgs(const BuildStartupKind kind) const
{
NewTerminalArgs args{};
const auto& controlSettings = _control.Settings();
args.Profile(::Microsoft::Console::Utils::GuidToString(_profile.Guid()));
// If we know the user's working directory use it instead of the profile.
if (const auto dir = _control.WorkingDirectory(); ::Microsoft::Console::Utils::IsValidDirectory(dir.c_str()))
{
args.StartingDirectory(dir);
}
else
{
args.StartingDirectory(controlSettings.StartingDirectory());
}
args.TabTitle(controlSettings.StartingTitle());
args.Commandline(controlSettings.Commandline());
args.SuppressApplicationTitle(controlSettings.SuppressApplicationTitle());
if (controlSettings.TabColor() || controlSettings.StartingTabColor())
{
til::color c;
// StartingTabColor is prioritized over other colors
if (const auto color = controlSettings.StartingTabColor())
{
c = til::color(color.Value());
}
else
{
c = til::color(controlSettings.TabColor().Value());
}
args.TabColor(winrt::Windows::Foundation::IReference<winrt::Windows::UI::Color>{ static_cast<winrt::Windows::UI::Color>(c) });
}
// TODO:GH#9800 - we used to be able to persist the color scheme that a
// TermControl was initialized with, by name. With the change to having the
// control own its own copy of its settings, this wasn't possible anymore.
// It probably is once again possible, but Dustin doesn't know how to undo
// the damage done in the ControlSettings migration.
switch (kind)
{
case BuildStartupKind::Content:
case BuildStartupKind::MovePane:
// Only fill in the ContentId if absolutely needed. If you fill in a number
// here (even 0), we'll serialize that number, AND treat that action as an
// "attach existing" rather than a "create"
args.ContentId(_control.ContentId());
break;
case BuildStartupKind::Persist:
{
const auto connection = _control.Connection();
const auto id = connection ? connection.SessionId() : winrt::guid{};
if (id != winrt::guid{})
{
args.SessionId(id);
}
break;
}
default:
break;
}
return args;
}
void TerminalPaneContent::_controlTitleChanged(const IInspectable&, const IInspectable&)
{
TitleChanged.raise(*this, nullptr);
}
void TerminalPaneContent::_controlTabColorChanged(const IInspectable&, const IInspectable&)
{
TabColorChanged.raise(*this, nullptr);
}
void TerminalPaneContent::_controlSetTaskbarProgress(const IInspectable&, const IInspectable&)
{
TaskbarProgressChanged.raise(*this, nullptr);
}
void TerminalPaneContent::_controlReadOnlyChanged(const IInspectable&, const IInspectable&)
{
ReadOnlyChanged.raise(*this, nullptr);
}
void TerminalPaneContent::_controlFocusFollowMouseRequested(const IInspectable&, const IInspectable&)
{
FocusRequested.raise(*this, nullptr);
}
// Method Description:
// - Called when our attached control is closed. Triggers listeners to our close
// event, if we're a leaf pane.
// - If this was called, and we became a parent pane (due to work on another
// thread), this function will do nothing (allowing the control's new parent
// to handle the event instead).
// Arguments:
// - <none>
// Return Value:
// - <none>
safe_void_coroutine TerminalPaneContent::_controlConnectionStateChangedHandler(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Windows::Foundation::IInspectable& args)
{
ConnectionStateChanged.raise(sender, args);
auto newConnectionState = ConnectionState::Closed;
if (const auto coreState = sender.try_as<ICoreState>())
{
newConnectionState = coreState.ConnectionState();
}
const auto previousConnectionState = std::exchange(_connectionState, newConnectionState);
if (newConnectionState < ConnectionState::Closed)
{
// Pane doesn't care if the connection isn't entering a terminal state.
co_return;
}
const auto weakThis = get_weak();
co_await wil::resume_foreground(_control.Dispatcher());
const auto strongThis = weakThis.get();
if (!strongThis)
{
co_return;
}
// It's possible that this event handler started being executed, scheduled
// on the UI thread, another child got created. So our control is
// actually no longer _our_ control, and instead could be a descendant.
//
// When the control's new Pane takes ownership of the control, the new
// parent will register its own event handler. That event handler will get
// fired after this handler returns, and will properly cleanup state.
if (previousConnectionState < ConnectionState::Connected && newConnectionState >= ConnectionState::Failed)
{
// A failure to complete the connection (before it has _connected_) is not covered by "closeOnExit".
// This is to prevent a misconfiguration (closeOnExit: always, startingDirectory: garbage) resulting
// in Terminal flashing open and immediately closed.
co_return;
}
if (_profile)
{
const auto mode = _profile.CloseOnExit();
if (
// This one is obvious: If the user asked for "always" we do just that.
(mode == CloseOnExitMode::Always) ||
// Otherwise, and unless the user asked for the opposite of "always",
// close the pane when the connection closed gracefully (not failed).
(mode != CloseOnExitMode::Never && newConnectionState == ConnectionState::Closed) ||
// However, defterm handoff can result in Windows Terminal randomly opening which may be annoying,
// so by default we should at least always close the pane, even if the command failed.
// See GH #13325 for discussion.
(mode == CloseOnExitMode::Automatic && _isDefTermSession))
{
CloseRequested.raise(nullptr, nullptr);
}
}
}
// Method Description:
// - Plays a warning note when triggered by the BEL control character,
// using the sound configured for the "Critical Stop" system event.`
// This matches the behavior of the Windows Console host.
// - Will also flash the taskbar if the bellStyle setting for this profile
// has the 'visual' flag set
// Arguments:
// - <unused>
void TerminalPaneContent::_controlWarningBellHandler(const winrt::Windows::Foundation::IInspectable& /*sender*/,
const winrt::Windows::Foundation::IInspectable& /*eventArgs*/)
{
if (_profile)
{
// We don't want to do anything if nothing is set, so check for that first
if (static_cast<int>(_profile.BellStyle()) != 0)
{
if (WI_IsFlagSet(_profile.BellStyle(), winrt::Microsoft::Terminal::Settings::Model::BellStyle::Audible))
{
// Audible is set, play the sound
auto sounds{ _profile.BellSound() };
if (sounds && sounds.Size() > 0)
{
// Sound paths are resolved and validated by CascadiaSettings
// before we reach this point.
auto soundPath{ sounds.GetAt(rand() % sounds.Size()).Resolved() };
PlaySoundW(soundPath.c_str(), nullptr, SND_FILENAME | SND_ASYNC | SND_SENTRY | SND_NODEFAULT);
}
else
{
const auto soundAlias = reinterpret_cast<LPCWSTR>(SND_ALIAS_SYSTEMHAND);
PlaySoundW(soundAlias, nullptr, SND_ALIAS_ID | SND_ASYNC | SND_SENTRY);
}
}
if (WI_IsFlagSet(_profile.BellStyle(), winrt::Microsoft::Terminal::Settings::Model::BellStyle::Window))
{
_control.BellLightOn();
}
// raise the event with the bool values corresponding to the taskbar and notification flags
BellRequested.raise(*this,
*winrt::make_self<TerminalApp::implementation::BellEventArgs>(
WI_IsFlagSet(_profile.BellStyle(), BellStyle::Taskbar),
WI_IsFlagSet(_profile.BellStyle(), BellStyle::Notification)));
}
}
}
void TerminalPaneContent::_closeTerminalRequestedHandler(const winrt::Windows::Foundation::IInspectable& /*sender*/,
const winrt::Windows::Foundation::IInspectable& /*args*/)
{
CloseRequested.raise(nullptr, nullptr);
}
void TerminalPaneContent::_restartTerminalRequestedHandler(const winrt::Windows::Foundation::IInspectable& /*sender*/,
const winrt::Windows::Foundation::IInspectable& /*args*/)
{
RestartTerminalRequested.raise(*this, nullptr);
}
void TerminalPaneContent::UpdateSettings(const CascadiaSettings& settings)
{
// Reload our profile from the settings model to propagate bell mode, icon, and close on exit mode (anything that uses _profile).
const auto profile{ settings.FindProfile(_profile.Guid()) };
_profile = profile ? profile : settings.ProfileDefaults();
if (const auto settings{ _cache->TryLookup(_profile) })
{
_control.UpdateControlSettings(settings->DefaultSettings(), settings->UnfocusedSettings());
}
}
// Method Description:
// - Should be called when this pane is created via a default terminal handoff
// - Finalizes our configuration given the information that we have been
// created via default handoff
void TerminalPaneContent::MarkAsDefterm()
{
_isDefTermSession = true;
}
winrt::Windows::UI::Xaml::Media::Brush TerminalPaneContent::BackgroundBrush()
{
return _control.BackgroundBrush();
}
float TerminalPaneContent::SnapDownToGrid(const TerminalApp::PaneSnapDirection direction, const float sizeToSnap)
{
return _control.SnapDimensionToGrid(direction == PaneSnapDirection::Width, sizeToSnap);
}
Windows::Foundation::Size TerminalPaneContent::GridUnitSize()
{
return _control.CharacterDimensions();
}
}