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https://github.com/SabreTools/BinaryObjectScanner.git
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Add string finding to wrapper base
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@@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using static BurnOutSharp.Builder.Extensions;
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namespace BurnOutSharp.Wrappers
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@@ -127,16 +129,101 @@ namespace BurnOutSharp.Wrappers
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/// </summary>
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/// <param name="position">Position in the source to read from</param>
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/// <param name="length">Length of the requested data</param>
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/// <param name="charLimit">Number of characters needed to be a valid string</param>
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/// <returns>String list containing the requested data, null on error</returns>
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protected List<string> ReadStringsFromDataSource(int position, int length)
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protected List<string> ReadStringsFromDataSource(int position, int length, int charLimit = 5)
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{
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// Read the data as a byte array first
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byte[] sourceData = ReadFromDataSource(position, length);
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if (sourceData == null)
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return null;
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// If we have an invalid character limit, default to 5
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if (charLimit <= 0)
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charLimit = 5;
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// Create the string list to return
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var sourceStrings = new List<string>();
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// Setup cached data
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int sourceDataIndex = 0;
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string cachedString = string.Empty;
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// Check for ASCII strings
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while (sourceDataIndex < sourceData.Length)
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{
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// If we have a control character or an invalid byte
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if (sourceData[sourceDataIndex] < 0x20 || sourceData[sourceDataIndex] > 0x7F)
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{
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// If we have no cached string
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if (cachedString.Length == 0)
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{
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sourceDataIndex++;
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continue;
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}
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// If we have a cached string greater than the limit
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if (cachedString.Length >= charLimit)
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sourceStrings.Add(cachedString);
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cachedString = string.Empty;
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sourceDataIndex++;
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continue;
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}
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// All other characters get read in
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cachedString += Encoding.ASCII.GetString(sourceData, sourceDataIndex, 1);
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sourceDataIndex++;
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}
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// If we have a cached string greater than the limit
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if (cachedString.Length >= charLimit)
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sourceStrings.Add(cachedString);
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// Reset cached data
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sourceDataIndex = 0;
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cachedString = string.Empty;
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// We are limiting the check for Unicode characters with a second byte of 0x00 for now
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// Check for Unicode strings
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while (sourceDataIndex < sourceData.Length)
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{
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ushort ch = BitConverter.ToUInt16(sourceData, sourceDataIndex);
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// If we have a null terminator or "invalid" character
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if (ch == 0x0000 || (ch & 0xFF00) != 0)
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{
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// If we have no cached string
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if (cachedString.Length == 0)
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{
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sourceDataIndex += 2;
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continue;
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}
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// If we have a cached string greater than the limit
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if (cachedString.Length >= charLimit)
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sourceStrings.Add(cachedString);
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cachedString = string.Empty;
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sourceDataIndex += 2;
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continue;
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}
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// All other characters get read in
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cachedString += Encoding.Unicode.GetString(sourceData, sourceDataIndex, 2);
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sourceDataIndex += 2;
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}
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// If we have a cached string greater than the limit
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if (cachedString.Length >= charLimit)
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sourceStrings.Add(cachedString);
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// Deduplicate the string list for storage
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sourceStrings = sourceStrings.Distinct().OrderBy(s => s).ToList();
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// TODO: Complete implementation of string finding
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return null;
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return sourceStrings;
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}
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/// <summary>
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