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https://github.com/SabreTools/BinaryObjectScanner.git
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Clear out old info from the coding guide
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@@ -318,22 +318,13 @@ This section contains information on project and class organization principles t
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| Project | Description |
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| --- | --- |
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| `BinaryObjectScanner` | One file per class. See below for details on subdirectories. |
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| `BinaryObjectScanner/External` | One directory per external project. |
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| `BinaryObjectScanner/_EXTERNAL` | One directory per external project. |
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| `BinaryObjectScanner/FileType` | One file per file type. |
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| `BinaryObjectScanner/Tools` | Two files - one for extension methods and one for utilities. |
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| `BinaryObjectScanner.ASN1` | Flat directory structure. |
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| `BinaryObjectScanner.Builders` | One file per executable type. |
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| `BinaryObjectScanner.Compression` | One directory per compression type. |
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| `BinaryObjectScanner.FileType` | One file per file type. |
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| `BinaryObjectScanner.GameEngine` | At least one file per game engine. Partial classes allowed. |
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| `BinaryObjectScanner.Interfaces` | One file per interface. |
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| `BinaryObjectScanner.Matching` | Flat directory structure. Include interfaces and base classes. |
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| `BinaryObjectScanner.Models` | One directory per executable type. One file per object model. |
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| `BinaryObjectScanner.Packer` | At least one file per packer type. Partial classes allowed. |
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| `BinaryObjectScanner.Protection` | At least one file per protection type. Partial classes allowed. |
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| `BinaryObjectScanner.Utilities` | Flat directory structure. |
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| `BinaryObjectScanner.Wrappers` | One file per executable type. Common functionality goes in `WrapperBase.cs`. |
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| `psxt001z` | Flat directory structure. |
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| `BinaryObjectScanner/GameEngine` | At least one file per game engine. Partial classes allowed. |
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| `BinaryObjectScanner/Interfaces` | One file per interface. |
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| `BinaryObjectScanner/Packer` | At least one file per packer type. Partial classes allowed. |
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| `BinaryObjectScanner/Protection` | At least one file per protection type. Partial classes allowed. |
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| `BinaryObjectScanner/Utilities` | Flat directory structure. |
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| `Test` | All functionality lives in `Program.cs`. |
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If the project or directory you are looking for is not included in the above, please consider it to be outside the context of this document.
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@@ -345,20 +336,12 @@ This section contains information on in-code organization principles that depend
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| Project | Description |
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| --- | --- |
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| `BinaryObjectScanner` | Varies from file to file. |
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| `BinaryObjectScanner/Tools` | Methods grouped by function. Regions ordered alphabetically. |
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| `BinaryObjectScanner.ASN1` | Partial classes suggested for different implmentations. |
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| `BinaryObjectScanner.Builders` | Two copies of each non-generic method: one for byte arrays and one for Streams. |
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| `BinaryObjectScanner.Compression` | Varies from file to file. |
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| `BinaryObjectScanner.FileType` | `IDetectable` implementations, `IExtractable` implementations, helper methods. |
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| `BinaryObjectScanner.GameEngine` | `IContentCheck` implementations, `ILinearExecutableCheck` implementations, `INewExecutableCheck` implementations, `IPortableExecutableCheck` implementations, `IPathCheck` implementations, `IExtractable` implementations, helper methods. |
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| `BinaryObjectScanner.Interfaces` | Methods ordered alphabetically. |
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| `BinaryObjectScanner.Matching` | Varies from file to file. |
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| `BinaryObjectScanner.Models` | No methods at all, just properties. |
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| `BinaryObjectScanner.Packer` | `IContentCheck` implementations, `ILinearExecutableCheck` implementations, `INewExecutableCheck` implementations, `IPortableExecutableCheck` implementations, `IPathCheck` implementations, `IExtractable` implementations, helper methods. |
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| `BinaryObjectScanner.Protection` | `IContentCheck` implementations, `ILinearExecutableCheck` implementations, `INewExecutableCheck` implementations, `IPortableExecutableCheck` implementations, `IPathCheck` implementations, `IExtractable` implementations, helper methods. |
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| `BinaryObjectScanner.Utilities` | Varies from file to file. |
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| `BinaryObjectScanner.Wrappers` | Follow region and method grouping from existing wrappers. |
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| `psxt001z` | Varies from file to file. |
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| `BinaryObjectScanner/FileType` | `IDetectable` implementations, `IExtractable` implementations, helper methods. |
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| `BinaryObjectScanner/GameEngine` | `IContentCheck` implementations, `ILinearExecutableCheck` implementations, `INewExecutableCheck` implementations, `IPortableExecutableCheck` implementations, `IPathCheck` implementations, `IExtractable` implementations, helper methods. |
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| `BinaryObjectScanner/Interfaces` | Methods ordered alphabetically. |
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| `BinaryObjectScanner/Packer` | `IContentCheck` implementations, `ILinearExecutableCheck` implementations, `INewExecutableCheck` implementations, `IPortableExecutableCheck` implementations, `IPathCheck` implementations, `IExtractable` implementations, helper methods. |
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| `BinaryObjectScanner/Protection` | `IContentCheck` implementations, `ILinearExecutableCheck` implementations, `INewExecutableCheck` implementations, `IPortableExecutableCheck` implementations, `IPathCheck` implementations, `IExtractable` implementations, helper methods. |
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| `BinaryObjectScanner/Utilities` | Varies from file to file. |
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| `Test` | New functionality should be added as a combination of a flag with a long and a short form, a new line in the help text, and a new method (if necessary). |
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If the project or directory you are looking for is not included in the above, please consider it to be outside the context of this document.
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