Remove errant content checks from Bitpool

This commit is contained in:
Matt Nadareski
2021-09-12 13:43:08 -07:00
parent 5425578f78
commit 2b5649588a

View File

@@ -1,7 +1,5 @@
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using BurnOutSharp.ExecutableType.Microsoft;
using BurnOutSharp.Matching;
namespace BurnOutSharp.ProtectionType
@@ -12,34 +10,8 @@ namespace BurnOutSharp.ProtectionType
/// The "CD.IDX" appears to purposefully contain bad sectors in most, if not all, cases.
/// A "bitpool.rsc" file is present in some, but not all Bitpool protected games. The purpose of it is so far unclear.
/// </summary>
public class Bitpool : IContentCheck, IPathCheck
public class Bitpool : IPathCheck
{
/// <inheritdoc/>
private List<ContentMatchSet> GetContentMatchSets()
{
// TODO: Obtain a sample to find where this string is in a typical executable
return new List<ContentMatchSet>
{
// Sometimes found in CD.IDX
// BITPOOL.RSC
new ContentMatchSet(new byte?[]
{
0x42, 0x49, 0x54, 0x50, 0x4F, 0x4F, 0x4C, 0x2E,
0x52, 0x53, 0x43
}, "Bitpool"),
};
}
/// <inheritdoc/>
public string CheckContents(string file, byte[] fileContent, bool includeDebug, PortableExecutable pex, NewExecutable nex)
{
var contentMatchSets = GetContentMatchSets();
if (contentMatchSets != null && contentMatchSets.Any())
return MatchUtil.GetFirstMatch(file, fileContent, contentMatchSets, includeDebug);
return null;
}
/// <inheritdoc/>
public ConcurrentQueue<string> CheckDirectoryPath(string path, IEnumerable<string> files)
{