mirror of
https://github.com/SabreTools/BinaryObjectScanner.git
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Convert macros to methods, mostly
This commit is contained in:
@@ -1,203 +0,0 @@
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using System.Linq;
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using BurnOutSharp.Models.Compression.Quantum;
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using static BurnOutSharp.Models.Compression.Quantum.Constants;
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namespace BurnOutSharp.Compression
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{
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public class Quantum
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{
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// TODO: Implement Quantum decompression
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/* Bitstream reading macros (Quantum / normal byte order)
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*
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* Q_INIT_BITSTREAM should be used first to set up the system
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* Q_READ_BITS(var,n) takes N bits from the buffer and puts them in var.
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* unlike LZX, this can loop several times to get the
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* requisite number of bits.
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* Q_FILL_BUFFER adds more data to the bit buffer, if there is room
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* for another 16 bits.
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* Q_PEEK_BITS(n) extracts (without removing) N bits from the bit
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* buffer
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* Q_REMOVE_BITS(n) removes N bits from the bit buffer
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*
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* These bit access routines work by using the area beyond the MSB and the
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* LSB as a free source of zeroes. This avoids having to mask any bits.
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* So we have to know the bit width of the bitbuffer variable. This is
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* defined as Uint_BITS.
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*
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* Uint_BITS should be at least 16 bits. Unlike LZX's Huffman decoding,
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* Quantum's arithmetic decoding only needs 1 bit at a time, it doesn't
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* need an assured number. Retrieving larger bitstrings can be done with
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* multiple reads and fills of the bitbuffer. The code should work fine
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* for machines where Uint >= 32 bits.
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*
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* Also note that Quantum reads bytes in normal order; LZX is in
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* little-endian order.
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*/
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// #define Q_INIT_BITSTREAM do { bitsleft = 0; bitbuf = 0; } while (0)
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// #define Q_FILL_BUFFER do { \
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// if (bitsleft <= (CAB_Uint_BITS - 16)) { \
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// bitbuf |= ((inpos[0]<<8)|inpos[1]) << (CAB_Uint_BITS-16 - bitsleft); \
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// bitsleft += 16; inpos += 2; \
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// } \
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// } while (0)
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// #define Q_PEEK_BITS(n) (bitbuf >> (CAB_Uint_BITS - (n)))
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// #define Q_REMOVE_BITS(n) ((bitbuf <<= (n)), (bitsleft -= (n)))
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// #define Q_READ_BITS(v,n) do { \
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// (v) = 0; \
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// for (bitsneed = (n); bitsneed; bitsneed -= bitrun) { \
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// Q_FILL_BUFFER; \
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// bitrun = (bitsneed > bitsleft) ? bitsleft : bitsneed; \
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// (v) = ((v) << bitrun) | Q_PEEK_BITS(bitrun); \
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// Q_REMOVE_BITS(bitrun); \
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// } \
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// } while (0)
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// #define Q_MENTRIES(model) (decomp_state.qtm.model).entries)
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// #define Q_MSYM(model,symidx) (decomp_state.qtm.model).syms[(symidx)].sym)
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// #define Q_MSYMFREQ(model,symidx) (decomp_state.qtm.model).syms[(symidx)].cumfreq)
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/* GET_SYMBOL(model, var) fetches the next symbol from the stated model
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* and puts it in var. it may need to read the bitstream to do this.
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*/
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// #define GET_SYMBOL(m, var) do { \
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// range = ((H - L) & 0xFFFF) + 1; \
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// symf = ((((C - L + 1) * Q_MSYMFREQ(m,0)) - 1) / range) & 0xFFFF; \
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// \
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// for (i=1; i < Q_MENTRIES(m); i++) { \
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// if (Q_MSYMFREQ(m,i) <= symf) break; \
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// } \
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// (var) = Q_MSYM(m,i-1); \
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// \
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// range = (H - L) + 1; \
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// H = L + ((Q_MSYMFREQ(m,i-1) * range) / Q_MSYMFREQ(m,0)) - 1; \
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// L = L + ((Q_MSYMFREQ(m,i) * range) / Q_MSYMFREQ(m,0)); \
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// while (1) { \
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// if ((L & 0x8000) != (H & 0x8000)) { \
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// if ((L & 0x4000) && !(H & 0x4000)) { \
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// /* underflow case */ \
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// C ^= 0x4000; L &= 0x3FFF; H |= 0x4000; \
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// } \
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// else break; \
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// } \
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// L <<= 1; H = (H << 1) | 1; \
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// Q_FILL_BUFFER; \
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// C = (C << 1) | Q_PEEK_BITS(1); \
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// Q_REMOVE_BITS(1); \
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// } \
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// \
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// Quantum.UpdateModel(&(decomp_state.qtm.m)), i); \
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// } while (0)
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/// <summary>
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/// Initialize a Quantum model that decodes symbols from s to (s + n - 1)
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/// </summary>
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/// <see href="https://github.com/wine-mirror/wine/blob/master/dlls/cabinet/fdi.c"/>
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public static void InitModel(Model model, ModelSymbol[] symbols, int entryCount, int initialSymbol)
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{
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// Set the basic values
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model.ShiftsLeft = 4;
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model.Entries = entryCount;
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model.Symbols = symbols;
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// Clear out the look-up table
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model.LookupTable = Enumerable.Repeat<ushort>(0xFF, model.LookupTable.Length).ToArray();
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// Loop through and build the look-up table
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for (ushort i = 0; i < entryCount; i++)
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{
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// Set up a look-up entry for symbol
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model.LookupTable[i + initialSymbol] = i;
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// Actual symbol
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model.Symbols[i].Symbol = (ushort)(i + initialSymbol);
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// Current frequency of that symbol
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model.Symbols[i].CumulativeFrequency = (ushort)(entryCount - i);
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}
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// Set the last symbol frequency to 0
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model.Symbols[entryCount].CumulativeFrequency = 0;
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}
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/// <summary>
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/// Update the quantum model for a particular symbol
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/// </summary>
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/// <see href="https://github.com/wine-mirror/wine/blob/master/dlls/cabinet/fdi.c"/>
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public static void UpdateModel(Model model, int symbol)
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{
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// Update the cumulative frequency for all symbols less than the provided
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for (int i = 0; i < symbol; i++)
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{
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model.Symbols[i].CumulativeFrequency += 8;
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}
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// If the first symbol still has a cumulative frequency under 3800
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if (model.Symbols[0].CumulativeFrequency <= 3800)
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return;
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// If we have more than 1 shift left in the model
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if (--model.ShiftsLeft != 0)
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{
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// Loop through the entries from highest to lowest,
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// performing the shift on the cumulative frequencies
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for (int i = model.Entries - 1; i >= 0; i--)
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{
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// -1, not -2; the 0 entry saves this
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model.Symbols[i].CumulativeFrequency >>= 1;
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if (model.Symbols[i].CumulativeFrequency <= model.Symbols[i + 1].CumulativeFrequency)
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model.Symbols[i].CumulativeFrequency = (ushort)(model.Symbols[i + 1].CumulativeFrequency + 1);
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}
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}
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// If we have no shifts left in the model
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else
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{
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// Reset the shifts left value to 50
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model.ShiftsLeft = 50;
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// Loop through the entries setting the cumulative frequencies
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for (int i = 0; i < model.Entries; i++)
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{
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// No -1, want to include the 0 entry
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// This converts cumfreqs into frequencies, then shifts right
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model.Symbols[i].CumulativeFrequency -= model.Symbols[i + 1].CumulativeFrequency;
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model.Symbols[i].CumulativeFrequency++; // Avoid losing things entirely
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model.Symbols[i].CumulativeFrequency >>= 1;
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}
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// Now sort by frequencies, decreasing order -- this must be an
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// inplace selection sort, or a sort with the same (in)stability
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// characteristics
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for (int i = 0; i < model.Entries - 1; i++)
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{
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for (int j = i + 1; j < model.Entries; j++)
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{
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if (model.Symbols[i].CumulativeFrequency < model.Symbols[j].CumulativeFrequency)
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{
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var temp = model.Symbols[i];
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model.Symbols[i] = model.Symbols[j];
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model.Symbols[j] = temp;
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}
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}
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}
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// Then convert frequencies back to cumfreq
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for (int i = model.Entries - 1; i >= 0; i--)
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{
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model.Symbols[i].CumulativeFrequency += model.Symbols[i + 1].CumulativeFrequency;
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}
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// Then update the other part of the table
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for (int i = 0; i < model.Entries; i++)
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{
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model.LookupTable[model.Symbols[i].Symbol] = (ushort)i;
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}
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}
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}
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}
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}
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402
BurnOutSharp.Compression/Quantum/Decompressor.cs
Normal file
402
BurnOutSharp.Compression/Quantum/Decompressor.cs
Normal file
@@ -0,0 +1,402 @@
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using System.Linq;
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using BurnOutSharp.Models.Compression.Quantum;
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using static BurnOutSharp.Models.Compression.Quantum.Constants;
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namespace BurnOutSharp.Compression.Quantum
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{
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public class Decompressor
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{
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// TODO: Implement Quantum decompression
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/// <summary>
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/// Decompress a byte array using a given State
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/// </summary>
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public static bool Decompress(State state, int inlen, byte[] inbuf, int outlen, byte[] outbuf)
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{
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// Port from MicrosoftCabinet.fdi.Quantum.cs
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return false;
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}
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/// <summary>
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/// Initialize a Quantum decompressor state
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/// </summary>
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public static bool InitState(int window, int level, State state)
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{
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uint windowSize = (uint)(1 << window);
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int msz = window * 2, i;
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uint j;
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// QTM supports window sizes of 2^10 (1Kb) through 2^21 (2Mb)
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// If a previously allocated window is big enough, keep it
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if (window < 10 || window > 21)
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return false;
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// If we don't have the proper window size
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if (state.ActualSize < windowSize)
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state.Window = null;
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// If we have no window
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if (state.Window == null)
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{
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state.Window = new byte[windowSize];
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state.ActualSize = windowSize;
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}
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// Set the window size and position
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state.WindowSize = windowSize;
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state.WindowPosition = 0;
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// Initialize static slot/extrabits tables
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for (i = 0, j = 0; i < 27; i++)
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{
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state.q_length_extra[i] = (byte)((i == 26) ? 0 : (i < 2 ? 0 : i - 2) >> 2);
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state.q_length_base[i] = (byte)j; j += (uint)(1 << ((i == 26) ? 5 : state.q_length_extra[i]));
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}
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for (i = 0, j = 0; i < 42; i++)
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{
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state.q_extra_bits[i] = (byte)((i < 2 ? 0 : i - 2) >> 1);
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state.q_position_base[i] = j; j += (uint)(1 << state.q_extra_bits[i]);
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}
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// Initialize arithmetic coding models
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InitModel(state.Model7, state.Model7Symbols, 7, 0);
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InitModel(state.Model7Submodel00, state.Model7Submodel00Symbols, 0x40, 0x00);
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InitModel(state.Model7Submodel40, state.Model7Submodel40Symbols, 0x40, 0x40);
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InitModel(state.Model7Submodel80, state.Model7Submodel80Symbols, 0x40, 0x80);
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InitModel(state.Model7SubmodelC0, state.Model7SubmodelC0Symbols, 0x40, 0xC0);
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// Model 4 depends on table size, ranges from 20 to 24
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InitModel(state.Model4, state.Model4Symbols, (msz < 24) ? msz : 24, 0);
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// Model 5 depends on table size, ranges from 20 to 36
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InitModel(state.Model5, symbols: state.Model5Symbols, (msz < 36) ? msz : 36, 0);
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// Model 6 Position depends on table size, ranges from 20 to 42
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InitModel(state.Model6Position, state.Model6PositionSymbols, msz, 0);
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InitModel(state.Model6Length, state.Model6LengthSymbols, 27, 0);
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return true;
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}
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/// <summary>
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/// Initialize a Quantum model that decodes symbols from s to (s + n - 1)
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/// </summary>
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/// <see href="https://github.com/wine-mirror/wine/blob/master/dlls/cabinet/fdi.c"/>
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public static void InitModel(Model model, ModelSymbol[] symbols, int entryCount, int initialSymbol)
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{
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// Set the basic values
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model.ShiftsLeft = 4;
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model.Entries = entryCount;
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model.Symbols = symbols;
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// Clear out the look-up table
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model.LookupTable = Enumerable.Repeat<ushort>(0xFF, model.LookupTable.Length).ToArray();
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// Loop through and build the look-up table
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for (ushort i = 0; i < entryCount; i++)
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{
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// Set up a look-up entry for symbol
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model.LookupTable[i + initialSymbol] = i;
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// Actual symbol
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model.Symbols[i].Symbol = (ushort)(i + initialSymbol);
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// Current frequency of that symbol
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model.Symbols[i].CumulativeFrequency = (ushort)(entryCount - i);
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}
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// Set the last symbol frequency to 0
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model.Symbols[entryCount].CumulativeFrequency = 0;
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}
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/// <summary>
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/// Update the quantum model for a particular symbol
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/// </summary>
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/// <see href="https://github.com/wine-mirror/wine/blob/master/dlls/cabinet/fdi.c"/>
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public static void UpdateModel(Model model, int symbol)
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{
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// Update the cumulative frequency for all symbols less than the provided
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for (int i = 0; i < symbol; i++)
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{
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model.Symbols[i].CumulativeFrequency += 8;
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}
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// If the first symbol still has a cumulative frequency under 3800
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if (model.Symbols[0].CumulativeFrequency <= 3800)
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return;
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// If we have more than 1 shift left in the model
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if (--model.ShiftsLeft != 0)
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{
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// Loop through the entries from highest to lowest,
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// performing the shift on the cumulative frequencies
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for (int i = model.Entries - 1; i >= 0; i--)
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{
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// -1, not -2; the 0 entry saves this
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model.Symbols[i].CumulativeFrequency >>= 1;
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if (model.Symbols[i].CumulativeFrequency <= model.Symbols[i + 1].CumulativeFrequency)
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model.Symbols[i].CumulativeFrequency = (ushort)(model.Symbols[i + 1].CumulativeFrequency + 1);
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}
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}
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// If we have no shifts left in the model
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else
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{
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// Reset the shifts left value to 50
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model.ShiftsLeft = 50;
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// Loop through the entries setting the cumulative frequencies
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for (int i = 0; i < model.Entries; i++)
|
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{
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// No -1, want to include the 0 entry
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// This converts cumfreqs into frequencies, then shifts right
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model.Symbols[i].CumulativeFrequency -= model.Symbols[i + 1].CumulativeFrequency;
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model.Symbols[i].CumulativeFrequency++; // Avoid losing things entirely
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model.Symbols[i].CumulativeFrequency >>= 1;
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}
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|
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// Now sort by frequencies, decreasing order -- this must be an
|
||||
// inplace selection sort, or a sort with the same (in)stability
|
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// characteristics
|
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for (int i = 0; i < model.Entries - 1; i++)
|
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{
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for (int j = i + 1; j < model.Entries; j++)
|
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{
|
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if (model.Symbols[i].CumulativeFrequency < model.Symbols[j].CumulativeFrequency)
|
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{
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var temp = model.Symbols[i];
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model.Symbols[i] = model.Symbols[j];
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model.Symbols[j] = temp;
|
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}
|
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}
|
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}
|
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|
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// Then convert frequencies back to cumfreq
|
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for (int i = model.Entries - 1; i >= 0; i--)
|
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{
|
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model.Symbols[i].CumulativeFrequency += model.Symbols[i + 1].CumulativeFrequency;
|
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}
|
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|
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// Then update the other part of the table
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for (int i = 0; i < model.Entries; i++)
|
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{
|
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model.LookupTable[model.Symbols[i].Symbol] = (ushort)i;
|
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}
|
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}
|
||||
}
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|
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#region Macros
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|
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/* Bitstream reading macros (Quantum / normal byte order)
|
||||
*
|
||||
* Q_INIT_BITSTREAM should be used first to set up the system
|
||||
* Q_READ_BITS(var,n) takes N bits from the buffer and puts them in var.
|
||||
* unlike LZX, this can loop several times to get the
|
||||
* requisite number of bits.
|
||||
* Q_FILL_BUFFER adds more data to the bit buffer, if there is room
|
||||
* for another 16 bits.
|
||||
* Q_PEEK_BITS(n) extracts (without removing) N bits from the bit
|
||||
* buffer
|
||||
* Q_REMOVE_BITS(n) removes N bits from the bit buffer
|
||||
*
|
||||
* These bit access routines work by using the area beyond the MSB and the
|
||||
* LSB as a free source of zeroes. This avoids having to mask any bits.
|
||||
* So we have to know the bit width of the bitbuffer variable. This is
|
||||
* defined as Uint_BITS.
|
||||
*
|
||||
* Uint_BITS should be at least 16 bits. Unlike LZX's Huffman decoding,
|
||||
* Quantum's arithmetic decoding only needs 1 bit at a time, it doesn't
|
||||
* need an assured number. Retrieving larger bitstrings can be done with
|
||||
* multiple reads and fills of the bitbuffer. The code should work fine
|
||||
* for machines where Uint >= 32 bits.
|
||||
*
|
||||
* Also note that Quantum reads bytes in normal order; LZX is in
|
||||
* little-endian order.
|
||||
*/
|
||||
|
||||
// #define Q_INIT_BITSTREAM do { bitsleft = 0; bitbuf = 0; } while (0)
|
||||
|
||||
// #define Q_FILL_BUFFER do { \
|
||||
// if (bitsleft <= (16)) { \
|
||||
// bitbuf |= ((inpos[0]<<8)|inpos[1]) << (32-16 - bitsleft); \
|
||||
// bitsleft += 16; inpos += 2; \
|
||||
// } \
|
||||
// } while (0)
|
||||
|
||||
// #define Q_PEEK_BITS(n) (bitbuf >> (32 - (n)))
|
||||
// #define Q_REMOVE_BITS(n) ((bitbuf <<= (n)), (bitsleft -= (n)))
|
||||
|
||||
// #define Q_READ_BITS(v,n) do { \
|
||||
// (v) = 0; \
|
||||
// for (bitsneed = (n); bitsneed; bitsneed -= bitrun) { \
|
||||
// Q_FILL_BUFFER; \
|
||||
// bitrun = (bitsneed > bitsleft) ? bitsleft : bitsneed; \
|
||||
// (v) = ((v) << bitrun) | Q_PEEK_BITS(bitrun); \
|
||||
// Q_REMOVE_BITS(bitrun); \
|
||||
// } \
|
||||
// } while (0)
|
||||
|
||||
// #define Q_MENTRIES(model) (state.qtm.model).Entries)
|
||||
// #define Q_MSYM(model,symidx) (state.qtm.model).syms[(symidx)].sym)
|
||||
// #define Q_MSYMFREQ(model,symidx) (state.qtm.model).syms[(symidx)].cumfreq)
|
||||
|
||||
/* GET_SYMBOL(model, var) fetches the next symbol from the stated model
|
||||
* and puts it in var. it may need to read the bitstream to do this.
|
||||
*/
|
||||
// #define GET_SYMBOL(m, var) do { \
|
||||
// range = ((H - L) & 0xFFFF) + 1; \
|
||||
// symf = ((((C - L + 1) * (state.qtm.m).syms[(0)].cumfreq) - 1) / range) & 0xFFFF; \
|
||||
// \
|
||||
// for (i=1; i < (state.qtm.m).Entries); i++) { \
|
||||
// if ((state.qtm.m).syms[(i)].cumfreq) <= symf) break; \
|
||||
// } \
|
||||
// (var) = (state.qtm.m).syms[(i-1)].sym) \
|
||||
// \
|
||||
// range = (H - L) + 1; \
|
||||
// H = L + (((state.qtm.m).syms[(i-1)].cumfreq) * range) / (state.qtm.m).syms[(0)].cumfreq) - 1; \
|
||||
// L = L + (((state.qtm.m).syms[(i)].cumfreq) * range) / (state.qtm.m).syms[(0)].cumfreq); \
|
||||
// while (1) { \
|
||||
// if ((L & 0x8000) != (H & 0x8000)) { \
|
||||
// if ((L & 0x4000) && !(H & 0x4000)) { \
|
||||
// /* underflow case */ \
|
||||
// C ^= 0x4000; L &= 0x3FFF; H |= 0x4000; \
|
||||
// } \
|
||||
// else break; \
|
||||
// } \
|
||||
// L <<= 1; H = (H << 1) | 1; \
|
||||
// Q_FILL_BUFFER; \
|
||||
// C = (C << 1) | Q_PEEK_BITS(1); \
|
||||
// Q_REMOVE_BITS(1); \
|
||||
// } \
|
||||
// \
|
||||
// Quantum.UpdateModel(&(state.qtm.m)), i); \
|
||||
// } while (0)
|
||||
|
||||
/// <summary>
|
||||
/// Should be used first to set up the system
|
||||
/// </summary>
|
||||
private static void Q_INIT_BITSTREAM(out int bitsleft, out uint bitbuf)
|
||||
{
|
||||
bitsleft = 0; bitbuf = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds more data to the bit buffer, if there is room for another 16 bits.
|
||||
/// </summary>
|
||||
private static void Q_FILL_BUFFER(byte[] inbuf, ref int inpos, ref int bitsleft, ref uint bitbuf)
|
||||
{
|
||||
if (bitsleft <= 16)
|
||||
{
|
||||
bitbuf |= (uint)((inbuf[inpos + 0] << 8) | inbuf[inpos + 1]) << (16 - bitsleft);
|
||||
bitsleft += 16; inpos += 2;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extracts (without removing) N bits from the bit buffer
|
||||
/// </summary>
|
||||
private static uint Q_PEEK_BITS(int n, uint bitbuf)
|
||||
{
|
||||
return bitbuf >> (32 - n);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes N bits from the bit buffer
|
||||
/// </summary>
|
||||
private static void Q_REMOVE_BITS(int n, ref int bitsleft, ref uint bitbuf)
|
||||
{
|
||||
bitbuf <<= n;
|
||||
bitsleft -= n;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Takes N bits from the buffer and puts them in v. Unlike LZX, this can loop
|
||||
/// several times to get the requisite number of bits.
|
||||
/// </summary>
|
||||
private static ushort Q_READ_BITS_UINT16(int n, byte[] inbuf, ref int inpos, ref int bitsleft, ref uint bitbuf)
|
||||
{
|
||||
ushort v = 0; int bitrun;
|
||||
for (int bitsneed = n; bitsneed != 0; bitsneed -= bitrun)
|
||||
{
|
||||
Q_FILL_BUFFER(inbuf, ref inpos, ref bitsleft, ref bitbuf);
|
||||
|
||||
bitrun = (bitsneed > bitsleft) ? bitsleft : bitsneed;
|
||||
v = (ushort)((v << bitrun) | Q_PEEK_BITS(bitrun, bitbuf));
|
||||
|
||||
Q_REMOVE_BITS(bitrun, ref bitsleft, ref bitbuf);
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Takes N bits from the buffer and puts them in v. Unlike LZX, this can loop
|
||||
/// several times to get the requisite number of bits.
|
||||
/// </summary>
|
||||
private static int Q_READ_BITS_INT32(int n, byte[] inbuf, ref int inpos, ref int bitsleft, ref uint bitbuf)
|
||||
{
|
||||
int v = 0; int bitrun;
|
||||
for (int bitsneed = n; bitsneed != 0; bitsneed -= bitrun)
|
||||
{
|
||||
Q_FILL_BUFFER(inbuf, ref inpos, ref bitsleft, ref bitbuf);
|
||||
|
||||
bitrun = (bitsneed > bitsleft) ? bitsleft : bitsneed;
|
||||
v = (int)((v << bitrun) | Q_PEEK_BITS(bitrun, bitbuf));
|
||||
|
||||
Q_REMOVE_BITS(bitrun, ref bitsleft, ref bitbuf);
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fetches the next symbol from the stated model and puts it in v.
|
||||
/// It may need to read the bitstream to do this.
|
||||
/// </summary>
|
||||
private static int GET_SYMBOL(Model model, ref ushort H, ref ushort L, ref ushort C, byte[] inbuf, ref int inpos, ref int bitsleft, ref uint bitbuf)
|
||||
{
|
||||
uint range = (uint)(((H - L) & 0xFFFF) + 1);
|
||||
ushort symf = (ushort)(((((C - L + 1) * model.Symbols[0].CumulativeFrequency) - 1) / range) & 0xFFFF);
|
||||
|
||||
int i;
|
||||
for (i = 1; i < model.Entries; i++)
|
||||
{
|
||||
if (model.Symbols[i].CumulativeFrequency <= symf)
|
||||
break;
|
||||
}
|
||||
|
||||
int v = model.Symbols[i - 1].Symbol;
|
||||
range = (uint)(H - L + 1);
|
||||
H = (ushort)(L + ((model.Symbols[i - 1].CumulativeFrequency * range) / model.Symbols[0].CumulativeFrequency) - 1);
|
||||
L = (ushort)(L + ((model.Symbols[i].CumulativeFrequency * range) / model.Symbols[0].CumulativeFrequency));
|
||||
|
||||
while (true)
|
||||
{
|
||||
if ((L & 0x8000) != (H & 0x8000))
|
||||
{
|
||||
if ((L & 0x4000) != 0 && (H & 0x4000) == 0)
|
||||
{
|
||||
// Underflow case
|
||||
C ^= 0x4000; L &= 0x3FFF; H |= 0x4000;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
L <<= 1; H = (ushort)((H << 1) | 1);
|
||||
Q_FILL_BUFFER(inbuf, ref inpos, ref bitsleft, ref bitbuf);
|
||||
C = (ushort)((C << 1) | Q_PEEK_BITS(1, bitbuf));
|
||||
Q_REMOVE_BITS(1, ref bitsleft, ref bitbuf);
|
||||
}
|
||||
|
||||
Decompressor.UpdateModel(model, i);
|
||||
return v;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
150
BurnOutSharp.Compression/Quantum/State.cs
Normal file
150
BurnOutSharp.Compression/Quantum/State.cs
Normal file
@@ -0,0 +1,150 @@
|
||||
using BurnOutSharp.Models.Compression.Quantum;
|
||||
|
||||
namespace BurnOutSharp.Compression.Quantum
|
||||
{
|
||||
/// <see href="https://github.com/wine-mirror/wine/blob/master/dlls/cabinet/cabinet.h"/>
|
||||
public class State
|
||||
{
|
||||
/// <summary>
|
||||
/// The actual decoding window
|
||||
/// </summary>
|
||||
public byte[] Window;
|
||||
|
||||
/// <summary>
|
||||
/// Window size (1Kb through 2Mb)
|
||||
/// </summary>
|
||||
public uint WindowSize;
|
||||
|
||||
/// <summary>
|
||||
/// Window size when it was first allocated
|
||||
/// </summary>
|
||||
public uint ActualSize;
|
||||
|
||||
/// <summary>
|
||||
/// Current offset within the window
|
||||
/// </summary>
|
||||
public uint WindowPosition;
|
||||
|
||||
#region Models
|
||||
|
||||
/// <summary>
|
||||
/// Model for Model 4
|
||||
/// </summary>
|
||||
public Model Model4;
|
||||
|
||||
/// <summary>
|
||||
/// Model for Model 5
|
||||
/// </summary>
|
||||
public Model Model5;
|
||||
|
||||
/// <summary>
|
||||
/// Model for Model 6 Position
|
||||
/// </summary>
|
||||
public Model Model6Position;
|
||||
|
||||
/// <summary>
|
||||
/// Model for Model 6 Length
|
||||
/// </summary>
|
||||
public Model Model6Length;
|
||||
|
||||
/// <summary>
|
||||
/// Model for Model 7
|
||||
/// </summary>
|
||||
public Model Model7;
|
||||
|
||||
/// <summary>
|
||||
/// Model for Model 7, Submodel 00
|
||||
/// </summary>
|
||||
public Model Model7Submodel00;
|
||||
|
||||
/// <summary>
|
||||
/// Model for Model 7, Submodel 40
|
||||
/// </summary>
|
||||
public Model Model7Submodel40;
|
||||
|
||||
/// <summary>
|
||||
/// Model for Model 7, Submodel 80
|
||||
/// </summary>
|
||||
public Model Model7Submodel80;
|
||||
|
||||
/// <summary>
|
||||
/// Model for Model 7, Submodel C0
|
||||
/// </summary>
|
||||
public Model Model7SubmodelC0;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Symbol Tables
|
||||
|
||||
/// <summary>
|
||||
/// Symbol table for Model 4
|
||||
/// </summary>
|
||||
public ModelSymbol[] Model4Symbols = new ModelSymbol[0x18 + 1];
|
||||
|
||||
/// <summary>
|
||||
/// Symbol table for Model 5
|
||||
/// </summary>
|
||||
public ModelSymbol[] Model5Symbols = new ModelSymbol[0x24 + 1];
|
||||
|
||||
/// <summary>
|
||||
/// Symbol table for Model 6 Position
|
||||
/// </summary>
|
||||
public ModelSymbol[] Model6PositionSymbols = new ModelSymbol[0x2a + 1];
|
||||
|
||||
/// <summary>
|
||||
/// Symbol table for Model 6 Length
|
||||
/// </summary>
|
||||
public ModelSymbol[] Model6LengthSymbols = new ModelSymbol[0x1b + 1];
|
||||
|
||||
/// <summary>
|
||||
/// Symbol table for Model 7
|
||||
/// </summary>
|
||||
public ModelSymbol[] Model7Symbols = new ModelSymbol[7 + 1];
|
||||
|
||||
/// <summary>
|
||||
/// Symbol table for Model 7, Submodel 00
|
||||
/// </summary>
|
||||
public ModelSymbol[] Model7Submodel00Symbols = new ModelSymbol[0x40 + 1];
|
||||
|
||||
/// <summary>
|
||||
/// Symbol table for Model 7, Submodel 40
|
||||
/// </summary>
|
||||
public ModelSymbol[] Model7Submodel40Symbols = new ModelSymbol[0x40 + 1];
|
||||
|
||||
/// <summary>
|
||||
/// Symbol table for Model 7, Submodel 80
|
||||
/// </summary>
|
||||
public ModelSymbol[] Model7Submodel80Symbols = new ModelSymbol[0x40 + 1];
|
||||
|
||||
/// <summary>
|
||||
/// Symbol table for Model 7, Submodel C0
|
||||
/// </summary>
|
||||
public ModelSymbol[] Model7SubmodelC0Symbols = new ModelSymbol[0x40 + 1];
|
||||
|
||||
#endregion
|
||||
|
||||
#region Decompression Tables
|
||||
|
||||
/// <summary>
|
||||
/// XXXXX
|
||||
/// </summary>
|
||||
public byte[] q_length_base = new byte[27];
|
||||
|
||||
/// <summary>
|
||||
/// XXXXX
|
||||
/// </summary>
|
||||
public byte[] q_length_extra = new byte[27];
|
||||
|
||||
/// <summary>
|
||||
/// XXXXX
|
||||
/// </summary>
|
||||
public byte[] q_extra_bits = new byte[42];
|
||||
|
||||
/// <summary>
|
||||
/// XXXXX
|
||||
/// </summary>
|
||||
public uint[] q_position_base = new uint[42];
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
// using BurnOutSharp.Compression;
|
||||
// using BurnOutSharp.Compression.Quantum;
|
||||
// using BurnOutSharp.Models.Compression.Quantum;
|
||||
// using static BurnOutSharp.Wrappers.CabinetConstants;
|
||||
// using static BurnOutSharp.Wrappers.FDIcConstants;
|
||||
@@ -11,120 +11,18 @@
|
||||
|
||||
// namespace BurnOutSharp.Wrappers
|
||||
// {
|
||||
// /// <see href="https://github.com/wine-mirror/wine/blob/master/dlls/cabinet/cabinet.h"/>
|
||||
// internal class QuantumState
|
||||
// internal unsafe class Quantumfdi
|
||||
// {
|
||||
// /// <summary>
|
||||
// /// the actual decoding window
|
||||
// /// </summary>
|
||||
// public byte[] window;
|
||||
|
||||
// /// <summary>
|
||||
// /// window size (1Kb through 2Mb)
|
||||
// /// </summary>
|
||||
// public uint window_size;
|
||||
|
||||
// /// <summary>
|
||||
// /// window size when it was first allocated
|
||||
// /// </summary>
|
||||
// public uint actual_size;
|
||||
|
||||
// /// <summary>
|
||||
// /// current offset within the window
|
||||
// /// </summary>
|
||||
// public uint window_posn;
|
||||
|
||||
// public Model model7;
|
||||
// public ModelSymbol[] m7sym = new ModelSymbol[7 + 1];
|
||||
|
||||
// public Model model4;
|
||||
// public Model model5;
|
||||
// public Model model6pos;
|
||||
// public Model model6len;
|
||||
// public ModelSymbol[] m4sym = new ModelSymbol[0x18 + 1];
|
||||
// public ModelSymbol[] m5sym = new ModelSymbol[0x24 + 1];
|
||||
// public ModelSymbol[] m6psym = new ModelSymbol[0x2a + 1];
|
||||
// public ModelSymbol[] m6lsym = new ModelSymbol[0x1b + 1];
|
||||
|
||||
// public Model model00;
|
||||
// public Model model40;
|
||||
// public Model model80;
|
||||
// public Model modelC0;
|
||||
// public ModelSymbol[] m00sym = new ModelSymbol[0x40 + 1];
|
||||
// public ModelSymbol[] m40sym = new ModelSymbol[0x40 + 1];
|
||||
// public ModelSymbol[] m80sym = new ModelSymbol[0x40 + 1];
|
||||
// public ModelSymbol[] mC0sym = new ModelSymbol[0x40 + 1];
|
||||
// }
|
||||
|
||||
// internal class Quantumfdi
|
||||
// {
|
||||
// /// <summary>
|
||||
// /// QTMfdi_init (internal)
|
||||
// /// </summary>
|
||||
// internal static int QTMfdi_init(int window, int level, fdi_decomp_state decomp_state)
|
||||
// {
|
||||
// uint wndsize = (uint)(1 << window);
|
||||
// int msz = window * 2, i;
|
||||
// uint j;
|
||||
|
||||
// /* QTM supports window sizes of 2^10 (1Kb) through 2^21 (2Mb) */
|
||||
// /* if a previously allocated window is big enough, keep it */
|
||||
// if (window < 10 || window > 21) return DECR_DATAFORMAT;
|
||||
// if (decomp_state.qtm.actual_size < wndsize)
|
||||
// {
|
||||
// if (decomp_state.qtm.window != null) decomp_state.fdi.free(decomp_state.qtm.window);
|
||||
// decomp_state.qtm.window = null;
|
||||
// }
|
||||
// if (decomp_state.qtm.window == null)
|
||||
// {
|
||||
// if ((decomp_state.qtm.window = decomp_state.fdi.alloc((int)wndsize)) == null) return DECR_NOMEMORY;
|
||||
// decomp_state.qtm.actual_size = wndsize;
|
||||
// }
|
||||
// decomp_state.qtm.window_size = wndsize;
|
||||
// decomp_state.qtm.window_posn = 0;
|
||||
|
||||
// /* initialize static slot/extrabits tables */
|
||||
// for (i = 0, j = 0; i < 27; i++)
|
||||
// {
|
||||
// decomp_state.q_length_extra[i] = (byte)((i == 26) ? 0 : (i < 2 ? 0 : i - 2) >> 2);
|
||||
// decomp_state.q_length_base[i] = (byte)j; j += (uint)(1 << ((i == 26) ? 5 : decomp_state.q_length_extra[i]));
|
||||
// }
|
||||
// for (i = 0, j = 0; i < 42; i++)
|
||||
// {
|
||||
// decomp_state.q_extra_bits[i] = (byte)((i < 2 ? 0 : i - 2) >> 1);
|
||||
// decomp_state.q_position_base[i] = j; j += (uint)(1 << decomp_state.q_extra_bits[i]);
|
||||
// }
|
||||
|
||||
// /* initialize arithmetic coding models */
|
||||
|
||||
// Quantum.InitModel(decomp_state.qtm.model7, decomp_state.qtm.m7sym, 7, 0);
|
||||
|
||||
// Quantum.InitModel(decomp_state.qtm.model00, decomp_state.qtm.m00sym, 0x40, 0x00);
|
||||
// Quantum.InitModel(decomp_state.qtm.model40, decomp_state.qtm.m40sym, 0x40, 0x40);
|
||||
// Quantum.InitModel(decomp_state.qtm.model80, decomp_state.qtm.m80sym, 0x40, 0x80);
|
||||
// Quantum.InitModel(decomp_state.qtm.modelC0, decomp_state.qtm.mC0sym, 0x40, 0xC0);
|
||||
|
||||
// /* model 4 depends on table size, ranges from 20 to 24 */
|
||||
// Quantum.InitModel(decomp_state.qtm.model4, decomp_state.qtm.m4sym, (msz < 24) ? msz : 24, 0);
|
||||
// /* model 5 depends on table size, ranges from 20 to 36 */
|
||||
// Quantum.InitModel(decomp_state.qtm.model5, decomp_state.qtm.m5sym, (msz < 36) ? msz : 36, 0);
|
||||
// /* model 6pos depends on table size, ranges from 20 to 42 */
|
||||
// Quantum.InitModel(decomp_state.qtm.model6pos, decomp_state.qtm.m6psym, msz, 0);
|
||||
// Quantum.InitModel(decomp_state.qtm.model6len, decomp_state.qtm.m6lsym, 27, 0);
|
||||
|
||||
// return DECR_OK;
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// QTMfdi_decomp(internal)
|
||||
// /// </summary>
|
||||
// internal static int QTMfdi_decomp(int inlen, int outlen, fdi_decomp_state decomp_state)
|
||||
// {
|
||||
// cab_UBYTE* inpos = decomp_state.inbuf;
|
||||
// cab_UBYTE* window = decomp_state.qtm.window;
|
||||
// cab_UBYTE* window = decomp_state.Window;
|
||||
// cab_UBYTE* runsrc, rundest;
|
||||
// cab_ULONG window_posn = decomp_state.qtm.window_posn;
|
||||
// cab_ULONG window_size = decomp_state.qtm.window_size;
|
||||
// cab_ULONG window_posn = decomp_state.WindowPosition;
|
||||
// cab_ULONG window_size = decomp_state.WindowSize;
|
||||
|
||||
// /* used by bitstream macros */
|
||||
// int bitsleft, bitrun, bitsneed;
|
||||
@@ -135,7 +33,7 @@
|
||||
// cab_UWORD symf;
|
||||
// int i;
|
||||
|
||||
// int extra, togo = outlen, match_length = 0, copy_length;
|
||||
// int extra = 0, togo = outlen, match_length = 0, copy_length;
|
||||
// cab_UBYTE selector, sym;
|
||||
// cab_ULONG match_offset = 0;
|
||||
|
||||
@@ -144,8 +42,8 @@
|
||||
// System.Diagnostics.Debug.WriteLine("(inlen == %d, outlen == %d)\n", inlen, outlen);
|
||||
|
||||
// /* read initial value of C */
|
||||
// Q_INIT_BITSTREAM;
|
||||
// Q_READ_BITS(C, 16);
|
||||
// Q_INIT_BITSTREAM(out bitsleft, out bitbuf);
|
||||
// C = Q_READ_BITS_UINT16(16, ref inpos, ref bitsleft, ref bitbuf);
|
||||
|
||||
// /* apply 2^x-1 mask */
|
||||
// window_posn &= window_size - 1;
|
||||
@@ -158,45 +56,53 @@
|
||||
|
||||
// while (togo > 0)
|
||||
// {
|
||||
// GET_SYMBOL(model7, selector);
|
||||
// selector = GET_SYMBOL(state.Model7, ref H, ref L, ref C, ref inpos, ref bitsleft, ref bitbuf);
|
||||
// switch (selector)
|
||||
// {
|
||||
// case 0:
|
||||
// GET_SYMBOL(model00, sym); window[window_posn++] = sym; togo--;
|
||||
// sym = GET_SYMBOL(state.Model7Submodel00, ref H, ref L, ref C, ref inpos, ref bitsleft, ref bitbuf);
|
||||
// window[window_posn++] = sym;
|
||||
// togo--;
|
||||
// break;
|
||||
// case 1:
|
||||
// GET_SYMBOL(model40, sym); window[window_posn++] = sym; togo--;
|
||||
// sym = GET_SYMBOL(state.Model7Submodel40, ref H, ref L, ref C, ref inpos, ref bitsleft, ref bitbuf);
|
||||
// window[window_posn++] = sym;
|
||||
// togo--;
|
||||
// break;
|
||||
// case 2:
|
||||
// GET_SYMBOL(model80, sym); window[window_posn++] = sym; togo--;
|
||||
// sym = GET_SYMBOL(state.Model7Submodel80, ref H, ref L, ref C, ref inpos, ref bitsleft, ref bitbuf);
|
||||
// window[window_posn++] = sym;
|
||||
// togo--;
|
||||
// break;
|
||||
// case 3:
|
||||
// GET_SYMBOL(modelC0, sym); window[window_posn++] = sym; togo--;
|
||||
// sym = GET_SYMBOL(state.Model7SubmodelC0, ref H, ref L, ref C, ref inpos, ref bitsleft, ref bitbuf);
|
||||
// window[window_posn++] = sym;
|
||||
// togo--;
|
||||
// break;
|
||||
|
||||
// // Selector 4 = fixed length of 3
|
||||
// case 4:
|
||||
// /* selector 4 = fixed length of 3 */
|
||||
// GET_SYMBOL(model4, sym);
|
||||
// Q_READ_BITS(extra, decomp_state.q_extra_bits[sym]);
|
||||
// sym = GET_SYMBOL(state.Model4, ref H, ref L, ref C, ref inpos, ref bitsleft, ref bitbuf);
|
||||
// extra = Q_READ_BITS_INT32(state.q_extra_bits[sym], ref inpos, ref bitsleft, ref bitbuf);
|
||||
// match_offset = decomp_state.q_position_base[sym] + extra + 1;
|
||||
// match_length = 3;
|
||||
// break;
|
||||
|
||||
// // Selector 5 = fixed length of 4
|
||||
// case 5:
|
||||
// /* selector 5 = fixed length of 4 */
|
||||
// GET_SYMBOL(model5, sym);
|
||||
// Q_READ_BITS(extra, decomp_state.q_extra_bits[sym]);
|
||||
// sym = GET_SYMBOL(state.Model5, ref H, ref L, ref C, ref inpos, ref bitsleft, ref bitbuf);
|
||||
// extra = Q_READ_BITS_INT32(state.q_extra_bits[sym], ref inpos, ref bitsleft, ref bitbuf);
|
||||
// match_offset = decomp_state.q_position_base[sym] + extra + 1;
|
||||
// match_length = 4;
|
||||
// break;
|
||||
|
||||
// // Selector 6 = variable length
|
||||
// case 6:
|
||||
// /* selector 6 = variable length */
|
||||
// GET_SYMBOL(model6len, sym);
|
||||
// Q_READ_BITS(extra, decomp_state.q_length_extra[sym]);
|
||||
// sym = GET_SYMBOL(state.Model6Length, ref H, ref L, ref C, ref inpos, ref bitsleft, ref bitbuf);
|
||||
// extra = Q_READ_BITS_INT32(state.q_length_extra[sym], ref inpos, ref bitsleft, ref bitbuf);
|
||||
// match_length = decomp_state.q_length_base[sym] + extra + 5;
|
||||
// GET_SYMBOL(model6pos, sym);
|
||||
// Q_READ_BITS(extra, decomp_state.q_extra_bits[sym]);
|
||||
// sym = GET_SYMBOL(state.Model6Position, ref H, ref L, ref C, ref inpos, ref bitsleft, ref bitbuf);
|
||||
// extra = Q_READ_BITS_INT32(state.q_extra_bits[sym], ref inpos, ref bitsleft, ref bitbuf);
|
||||
// match_offset = decomp_state.q_position_base[sym] + extra + 1;
|
||||
// break;
|
||||
|
||||
@@ -244,8 +150,131 @@
|
||||
|
||||
// memcpy(decomp_state.outbuf, window + ((!window_posn) ? window_size : window_posn) - outlen, outlen);
|
||||
|
||||
// decomp_state.qtm.window_posn = window_posn;
|
||||
// decomp_state.WindowPosition = window_posn;
|
||||
// return DECR_OK;
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// Should be used first to set up the system
|
||||
// /// </summary>
|
||||
// private static void Q_INIT_BITSTREAM(out int bitsleft, out uint bitbuf)
|
||||
// {
|
||||
// bitsleft = 0; bitbuf = 0;
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// Adds more data to the bit buffer, if there is room for another 16 bits.
|
||||
// /// </summary>
|
||||
// private static void Q_FILL_BUFFER(ref byte* inpos, ref int bitsleft, ref uint bitbuf)
|
||||
// {
|
||||
// if (bitsleft <= 16)
|
||||
// {
|
||||
// bitbuf |= (uint)((inpos[0] << 8) | inpos[1]) << (16 - bitsleft);
|
||||
// bitsleft += 16; inpos += 2;
|
||||
// }
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// Extracts (without removing) N bits from the bit buffer
|
||||
// /// </summary>
|
||||
// private static uint Q_PEEK_BITS(int n, uint bitbuf)
|
||||
// {
|
||||
// return bitbuf >> (32 - n);
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// Removes N bits from the bit buffer
|
||||
// /// </summary>
|
||||
// private static void Q_REMOVE_BITS(int n, ref int bitsleft, ref uint bitbuf)
|
||||
// {
|
||||
// bitbuf <<= n;
|
||||
// bitsleft -= n;
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// Takes N bits from the buffer and puts them in v. Unlike LZX, this can loop
|
||||
// /// several times to get the requisite number of bits.
|
||||
// /// </summary>
|
||||
// private static ushort Q_READ_BITS_UINT16(int n, ref byte* inpos, ref int bitsleft, ref uint bitbuf)
|
||||
// {
|
||||
// ushort v = 0; int bitrun;
|
||||
// for (int bitsneed = n; bitsneed != 0; bitsneed -= bitrun)
|
||||
// {
|
||||
// Q_FILL_BUFFER(ref inpos, ref bitsleft, ref bitbuf);
|
||||
|
||||
// bitrun = (bitsneed > bitsleft) ? bitsleft : bitsneed;
|
||||
// v = (ushort)((v << bitrun) | Q_PEEK_BITS(bitrun, bitbuf));
|
||||
|
||||
// Q_REMOVE_BITS(bitrun, ref bitsleft, ref bitbuf);
|
||||
// }
|
||||
|
||||
// return v;
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// Takes N bits from the buffer and puts them in v. Unlike LZX, this can loop
|
||||
// /// several times to get the requisite number of bits.
|
||||
// /// </summary>
|
||||
// private static int Q_READ_BITS_INT32(int n, ref byte* inpos, ref int bitsleft, ref uint bitbuf)
|
||||
// {
|
||||
// int v = 0; int bitrun;
|
||||
// for (int bitsneed = n; bitsneed != 0; bitsneed -= bitrun)
|
||||
// {
|
||||
// Q_FILL_BUFFER(ref inpos, ref bitsleft, ref bitbuf);
|
||||
|
||||
// bitrun = (bitsneed > bitsleft) ? bitsleft : bitsneed;
|
||||
// v = (int)((v << bitrun) | Q_PEEK_BITS(bitrun, bitbuf));
|
||||
|
||||
// Q_REMOVE_BITS(bitrun, ref bitsleft, ref bitbuf);
|
||||
// }
|
||||
|
||||
// return v;
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// Fetches the next symbol from the stated model and puts it in v.
|
||||
// /// It may need to read the bitstream to do this.
|
||||
// /// </summary>
|
||||
// private static int GET_SYMBOL(Model model, ref ushort H, ref ushort L, ref ushort C, ref byte* inpos, ref int bitsleft, ref uint bitbuf)
|
||||
// {
|
||||
// uint range = (uint)(((H - L) & 0xFFFF) + 1);
|
||||
// ushort symf = (ushort)(((((C - L + 1) * model.Symbols[0].CumulativeFrequency) - 1) / range) & 0xFFFF);
|
||||
|
||||
// int i;
|
||||
// for (i = 1; i < model.Entries; i++)
|
||||
// {
|
||||
// if (model.Symbols[i].CumulativeFrequency <= symf)
|
||||
// break;
|
||||
// }
|
||||
|
||||
// int v = model.Symbols[i - 1].Symbol;
|
||||
// range = (uint)(H - L + 1);
|
||||
// H = (ushort)(L + ((model.Symbols[i - 1].CumulativeFrequency * range) / model.Symbols[0].CumulativeFrequency) - 1);
|
||||
// L = (ushort)(L + ((model.Symbols[i].CumulativeFrequency * range) / model.Symbols[0].CumulativeFrequency));
|
||||
|
||||
// while (true)
|
||||
// {
|
||||
// if ((L & 0x8000) != (H & 0x8000))
|
||||
// {
|
||||
// if ((L & 0x4000) != 0 && (H & 0x4000) == 0)
|
||||
// {
|
||||
// // Underflow case
|
||||
// C ^= 0x4000; L &= 0x3FFF; H |= 0x4000;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
// L <<= 1; H = (ushort)((H << 1) | 1);
|
||||
// Q_FILL_BUFFER(ref inpos, ref bitsleft, ref bitbuf);
|
||||
// C = (ushort)((C << 1) | Q_PEEK_BITS(1, bitbuf));
|
||||
// Q_REMOVE_BITS(1, ref bitsleft, ref bitbuf);
|
||||
// }
|
||||
|
||||
// Decompressor.UpdateModel(model, i);
|
||||
// return v;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
Reference in New Issue
Block a user