Add GCF wrapper

This commit is contained in:
Matt Nadareski
2022-12-25 21:27:06 -08:00
parent 34cd933f78
commit 374f286585
7 changed files with 962 additions and 20 deletions

View File

@@ -1,3 +1,4 @@
using System.Collections.Generic;
using System.IO;
using System.Text;
using BurnOutSharp.Models.GCF;
@@ -216,9 +217,38 @@ namespace BurnOutSharp.Builders
#region Directory Names
// Read the directory names as a single string
byte[] directoryNames = data.ReadBytes((int)directoryHeader.NameSize);
file.DirectoryNames = Encoding.ASCII.GetString(directoryNames);
if (directoryHeader.NameSize > 0)
{
// Get the current offset for adjustment
long directoryNamesStart = data.Position;
// Get the ending offset
long directoryNamesEnd = data.Position + directoryHeader.NameSize;
// Create the string dictionary
file.DirectoryNames = new Dictionary<long, string>();
// Loop and read the null-terminated strings
while (data.Position < directoryNamesEnd)
{
long nameOffset = data.Position - directoryNamesStart;
string directoryName = data.ReadString(Encoding.ASCII);
if (data.Position > directoryNamesEnd)
{
data.Seek(-directoryName.Length, SeekOrigin.Current);
byte[] endingData = data.ReadBytes((int)(directoryNamesEnd - data.Position));
directoryName = Encoding.ASCII.GetString(endingData);
}
file.DirectoryNames[nameOffset] = directoryName;
}
// Loop and assign to entries
foreach (var directoryEntry in file.DirectoryEntries)
{
directoryEntry.Name = file.DirectoryNames[directoryEntry.NameOffset];
}
}
#endregion
@@ -652,7 +682,7 @@ namespace BurnOutSharp.Builders
return null;
directoryMapHeader.Dummy1 = data.ReadUInt32();
if (directoryMapHeader.Dummy0 != 0x00000000)
if (directoryMapHeader.Dummy1 != 0x00000000)
return null;
return directoryMapHeader;
@@ -684,6 +714,9 @@ namespace BurnOutSharp.Builders
ChecksumHeader checksumHeader = new ChecksumHeader();
checksumHeader.Dummy0 = data.ReadUInt32();
if (checksumHeader.Dummy0 != 0x00000001)
return null;
checksumHeader.ChecksumSize = data.ReadUInt32();
return checksumHeader;
@@ -704,7 +737,7 @@ namespace BurnOutSharp.Builders
return null;
checksumMapHeader.Dummy1 = data.ReadUInt32();
if (checksumMapHeader.Dummy0 != 0x00000001)
if (checksumMapHeader.Dummy1 != 0x00000001)
return null;
checksumMapHeader.ItemCount = data.ReadUInt32();

View File

@@ -8,6 +8,11 @@ namespace BurnOutSharp.Models.GCF
/// </summary>
public uint NameOffset;
/// <summary>
/// Directory item name from the end of the directory items.
/// </summary>
public string Name;
/// <summary>
/// Size of the item. (If file, file size. If folder, num items.)
/// </summary>

View File

@@ -1,3 +1,5 @@
using System.Collections.Generic;
namespace BurnOutSharp.Models.GCF
{
/// <summary>
@@ -56,7 +58,7 @@ namespace BurnOutSharp.Models.GCF
/// <summary>
/// Directory names data
/// </summary>
public string DirectoryNames { get; set; }
public Dictionary<long, string> DirectoryNames { get; set; }
/// <summary>
/// Directory info 1 entries data

View File

@@ -64,11 +64,11 @@ namespace BurnOutSharp.Wrappers
private BSP() { }
/// <summary>
/// Create an BSP from a byte array and offset
/// Create a BSP from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the BSP</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>An BSP wrapper on success, null on failure</returns>
/// <returns>A BSP wrapper on success, null on failure</returns>
public static BSP Create(byte[] data, int offset)
{
// If the data is invalid
@@ -85,10 +85,10 @@ namespace BurnOutSharp.Wrappers
}
/// <summary>
/// Create anVPK from a Stream
/// Create a BSP from a Stream
/// </summary>
/// <param name="data">Stream representing the executable</param>
/// <returns>An VPK wrapper on success, null on failure</returns>
/// <param name="data">Stream representing the BSP</param>
/// <returns>An BSP wrapper on success, null on failure</returns>
public static BSP Create(Stream data)
{
// If the data is invalid

View File

@@ -0,0 +1,871 @@
using System;
using System.IO;
using System.Linq;
using BurnOutSharp.Utilities;
namespace BurnOutSharp.Wrappers
{
public class GCF : WrapperBase
{
#region Pass-Through Properties
#region Header
/// <inheritdoc cref="Models.GCF.Header.Dummy0"/>
public uint Dummy0 => _file.Header.Dummy0;
/// <inheritdoc cref="Models.GCF.Header.MajorVersion"/>
public uint MajorVersion => _file.Header.MajorVersion;
/// <inheritdoc cref="Models.GCF.Header.MinorVersion"/>
public uint MinorVersion => _file.Header.MinorVersion;
/// <inheritdoc cref="Models.GCF.Header.CacheID"/>
public uint CacheID => _file.Header.CacheID;
/// <inheritdoc cref="Models.GCF.Header.LastVersionPlayed"/>
public uint LastVersionPlayed => _file.Header.LastVersionPlayed;
/// <inheritdoc cref="Models.GCF.Header.Dummy1"/>
public uint Dummy1 => _file.Header.Dummy1;
/// <inheritdoc cref="Models.GCF.Header.Dummy2"/>
public uint Dummy2 => _file.Header.Dummy2;
/// <inheritdoc cref="Models.GCF.Header.FileSize"/>
public uint FileSize => _file.Header.FileSize;
/// <inheritdoc cref="Models.GCF.Header.BlockSize"/>
public uint BlockSize => _file.Header.BlockSize;
/// <inheritdoc cref="Models.GCF.Header.BlockCount"/>
public uint BlockCount => _file.Header.BlockCount;
/// <inheritdoc cref="Models.GCF.Header.Dummy3"/>
public uint Dummy3 => _file.Header.Dummy3;
#endregion
#region Block Entry Header
/// <inheritdoc cref="Models.GCF.BlockEntryHeader.BlockCount"/>
public uint BEH_BlockCount => _file.BlockEntryHeader.BlockCount;
/// <inheritdoc cref="Models.GCF.BlockEntryHeader.BlocksUsed"/>
public uint BEH_BlocksUsed => _file.BlockEntryHeader.BlocksUsed;
/// <inheritdoc cref="Models.GCF.BlockEntryHeader.Dummy0"/>
public uint BEH_Dummy0 => _file.BlockEntryHeader.Dummy0;
/// <inheritdoc cref="Models.GCF.BlockEntryHeader.Dummy1"/>
public uint BEH_Dummy1 => _file.BlockEntryHeader.Dummy1;
/// <inheritdoc cref="Models.GCF.BlockEntryHeader.Dummy2"/>
public uint BEH_Dummy2 => _file.BlockEntryHeader.Dummy2;
/// <inheritdoc cref="Models.GCF.BlockEntryHeader.Dummy3"/>
public uint BEH_Dummy3 => _file.BlockEntryHeader.Dummy3;
/// <inheritdoc cref="Models.GCF.BlockEntryHeader.Dummy4"/>
public uint BEH_Dummy4 => _file.BlockEntryHeader.Dummy4;
/// <inheritdoc cref="Models.GCF.BlockEntryHeader.Checksum"/>
public uint BEH_Checksum => _file.BlockEntryHeader.Checksum;
#endregion
#region Block Entries
/// <inheritdoc cref="Models.GCF.File.BlockEntries"/>
public Models.GCF.BlockEntry[] BlockEntries => _file.BlockEntries;
#endregion
#region Fragmentation Map Header
/// <inheritdoc cref="Models.GCF.FragmentationMapHeader.BlockCount"/>
public uint FMH_BlockCount => _file.FragmentationMapHeader.BlockCount;
/// <inheritdoc cref="Models.GCF.FragmentationMapHeader.FirstUnusedEntry"/>
public uint FMH_FirstUnusedEntry => _file.FragmentationMapHeader.FirstUnusedEntry;
/// <inheritdoc cref="Models.GCF.FragmentationMapHeader.Terminator"/>
public uint FMH_Terminator => _file.FragmentationMapHeader.Terminator;
/// <inheritdoc cref="Models.GCF.FragmentationMapHeader.Checksum"/>
public uint FMH_Checksum => _file.FragmentationMapHeader.Checksum;
#endregion
#region Fragmentation Maps
/// <inheritdoc cref="Models.GCF.File.FragmentationMaps"/>
public Models.GCF.FragmentationMap[] FragmentationMaps => _file.FragmentationMaps;
#endregion
#region Block Entry Map Header
/// <inheritdoc cref="Models.GCF.BlockEntryMapHeader.BlockCount"/>
public uint? BEMH_BlockCount => _file.BlockEntryMapHeader?.BlockCount;
/// <inheritdoc cref="Models.GCF.BlockEntryMapHeader.FirstBlockEntryIndex"/>
public uint? BEMH_FirstBlockEntryIndex => _file.BlockEntryMapHeader?.FirstBlockEntryIndex;
/// <inheritdoc cref="Models.GCF.BlockEntryMapHeader.LastBlockEntryIndex"/>
public uint? BEMH_LastBlockEntryIndex => _file.BlockEntryMapHeader?.LastBlockEntryIndex;
/// <inheritdoc cref="Models.GCF.BlockEntryMapHeader.Dummy0"/>
public uint? BEMH_Dummy0 => _file.BlockEntryMapHeader?.Dummy0;
/// <inheritdoc cref="Models.GCF.BlockEntryMapHeader.Checksum"/>
public uint? BEMH_Checksum => _file.BlockEntryMapHeader?.Checksum;
#endregion
#region Block Entry Maps
/// <inheritdoc cref="Models.GCF.File.BlockEntryMaps"/>
public Models.GCF.BlockEntryMap[] BlockEntryMaps => _file.BlockEntryMaps;
#endregion
#region Directory Header
/// <inheritdoc cref="Models.GCF.DirectoryHeader.Dummy0"/>
public uint DH_Dummy0 => _file.DirectoryHeader.Dummy0;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.CacheID"/>
public uint DH_CacheID => _file.DirectoryHeader.CacheID;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.LastVersionPlayed"/>
public uint DH_LastVersionPlayed => _file.DirectoryHeader.LastVersionPlayed;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.ItemCount"/>
public uint DH_ItemCount => _file.DirectoryHeader.ItemCount;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.FileCount"/>
public uint DH_FileCount => _file.DirectoryHeader.FileCount;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.Dummy1"/>
public uint DH_Dummy1 => _file.DirectoryHeader.Dummy1;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.DirectorySize"/>
public uint DH_DirectorySize => _file.DirectoryHeader.DirectorySize;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.NameSize"/>
public uint DH_NameSize => _file.DirectoryHeader.NameSize;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.Info1Count"/>
public uint DH_Info1Count => _file.DirectoryHeader.Info1Count;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.CopyCount"/>
public uint DH_CopyCount => _file.DirectoryHeader.CopyCount;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.LocalCount"/>
public uint DH_LocalCount => _file.DirectoryHeader.LocalCount;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.Dummy2"/>
public uint DH_Dummy2 => _file.DirectoryHeader.Dummy2;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.Dummy3"/>
public uint DH_Dummy3 => _file.DirectoryHeader.Dummy3;
/// <inheritdoc cref="Models.GCF.DirectoryHeader.Checksum"/>
public uint DH_Checksum => _file.DirectoryHeader.Checksum;
#endregion
#region Directory Entries
/// <inheritdoc cref="Models.GCF.File.DirectoryEntries"/>
public Models.GCF.DirectoryEntry[] DirectoryEntries => _file.DirectoryEntries;
#endregion
#region Directory Names
/// <inheritdoc cref="Models.GCF.File.DirectoryNames"/>
public System.Collections.Generic.Dictionary<long, string> DirectoryNames => _file.DirectoryNames;
#endregion
#region Directory Info 1 Entries
/// <inheritdoc cref="Models.GCF.File.DirectoryInfo1Entries"/>
public Models.GCF.DirectoryInfo1Entry[] DirectoryInfo1Entries => _file.DirectoryInfo1Entries;
#endregion
#region Directory Info 2 Entries
/// <inheritdoc cref="Models.GCF.File.DirectoryInfo2Entries"/>
public Models.GCF.DirectoryInfo2Entry[] DirectoryInfo2Entries => _file.DirectoryInfo2Entries;
#endregion
#region Directory Copy Entries
/// <inheritdoc cref="Models.GCF.File.DirectoryCopyEntries"/>
public Models.GCF.DirectoryCopyEntry[] DirectoryCopyEntries => _file.DirectoryCopyEntries;
#endregion
#region Directory Local Entries
/// <inheritdoc cref="Models.GCF.File.DirectoryLocalEntries"/>
public Models.GCF.DirectoryLocalEntry[] DirectoryLocalEntries => _file.DirectoryLocalEntries;
#endregion
#region Directory Map Header
/// <inheritdoc cref="Models.GCF.DirectoryMapHeader.Dummy0"/>
public uint? DMH_Dummy0 => _file.DirectoryMapHeader?.Dummy0;
/// <inheritdoc cref="Models.GCF.DirectoryMapHeader.Dummy1"/>
public uint? DMH_Dummy1 => _file.DirectoryMapHeader?.Dummy1;
#endregion
#region Directory Map Entries
/// <inheritdoc cref="Models.GCF.File.DirectoryMapEntries"/>
public Models.GCF.DirectoryMapEntry[] DirectoryMapEntries => _file.DirectoryMapEntries;
#endregion
#region Checksum Header
/// <inheritdoc cref="Models.GCF.ChecksumHeader.Dummy0"/>
public uint CH_Dummy0 => _file.ChecksumHeader.Dummy0;
/// <inheritdoc cref="Models.GCF.ChecksumHeader.ChecksumSize"/>
public uint CH_ChecksumSize => _file.ChecksumHeader.ChecksumSize;
#endregion
#region Checksum Map Header
/// <inheritdoc cref="Models.GCF.ChecksumMapHeader.Dummy0"/>
public uint CMH_Dummy0 => _file.ChecksumMapHeader.Dummy0;
/// <inheritdoc cref="Models.GCF.ChecksumMapHeader.Dummy1"/>
public uint CMH_Dummy1 => _file.ChecksumMapHeader.Dummy1;
/// <inheritdoc cref="Models.GCF.ChecksumMapHeader.ItemCount"/>
public uint CMH_ItemCount => _file.ChecksumMapHeader.ItemCount;
/// <inheritdoc cref="Models.GCF.ChecksumMapHeader.ChecksumCount"/>
public uint CMH_ChecksumCount => _file.ChecksumMapHeader.ChecksumCount;
#endregion
#region Checksum Map Entries
/// <inheritdoc cref="Models.GCF.File.ChecksumMapEntries"/>
public Models.GCF.ChecksumMapEntry[] ChecksumMapEntries => _file.ChecksumMapEntries;
#endregion
#region Checksum Entries
/// <inheritdoc cref="Models.GCF.File.ChecksumEntries"/>
public Models.GCF.ChecksumEntry[] ChecksumEntries => _file.ChecksumEntries;
#endregion
#region Data Block Header
/// <inheritdoc cref="Models.GCF.DataBlockHeader.LastVersionPlayed"/>
public uint DBH_LastVersionPlayed => _file.DataBlockHeader.LastVersionPlayed;
/// <inheritdoc cref="Models.GCF.DataBlockHeader.BlockCount"/>
public uint DBH_BlockCount => _file.DataBlockHeader.BlockCount;
/// <inheritdoc cref="Models.GCF.DataBlockHeader.BlockSize"/>
public uint DBH_BlockSize => _file.DataBlockHeader.BlockSize;
/// <inheritdoc cref="Models.GCF.DataBlockHeader.FirstBlockOffset"/>
public uint DBH_FirstBlockOffset => _file.DataBlockHeader.FirstBlockOffset;
/// <inheritdoc cref="Models.GCF.DataBlockHeader.BlocksUsed"/>
public uint DBH_BlocksUsed => _file.DataBlockHeader.BlocksUsed;
/// <inheritdoc cref="Models.GCF.DataBlockHeader.Checksum"/>
public uint DBH_Checksum => _file.DataBlockHeader.Checksum;
#endregion
#endregion
#region Extension Properties
// TODO: Figure out what extension properties are needed
#endregion
#region Instance Variables
/// <summary>
/// Internal representation of the GCF
/// </summary>
private Models.GCF.File _file;
#endregion
#region Constructors
/// <summary>
/// Private constructor
/// </summary>
private GCF() { }
/// <summary>
/// Create an GCF from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the GCF</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>An GCF wrapper on success, null on failure</returns>
public static GCF Create(byte[] data, int offset)
{
// If the data is invalid
if (data == null)
return null;
// If the offset is out of bounds
if (offset < 0 || offset >= data.Length)
return null;
// Create a memory stream and use that
MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset);
return Create(dataStream);
}
/// <summary>
/// Create a GCF from a Stream
/// </summary>
/// <param name="data">Stream representing the GCF</param>
/// <returns>An GCF wrapper on success, null on failure</returns>
public static GCF Create(Stream data)
{
// If the data is invalid
if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead)
return null;
var file = Builders.GCF.ParseFile(data);
if (file == null)
return null;
var wrapper = new GCF
{
_file = file,
_dataSource = DataSource.Stream,
_streamData = data,
};
return wrapper;
}
#endregion
#region Printing
/// <inheritdoc/>
public override void Print()
{
Console.WriteLine("GCF Information:");
Console.WriteLine("-------------------------");
Console.WriteLine();
// Header
PrintHeader();
// Block Entries
PrintBlockEntryHeader();
PrintBlockEntries();
// Fragmentation Maps
PrintFragmentationMapHeader();
PrintFragmentationMaps();
// Block Entry Maps
PrintBlockEntryMapHeader();
PrintBlockEntryMaps();
// Directory and Directory Maps
PrintDirectoryHeader();
PrintDirectoryEntries();
// TODO: Should we print out the entire string table?
PrintDirectoryInfo1Entries();
PrintDirectoryInfo2Entries();
PrintDirectoryCopyEntries();
PrintDirectoryLocalEntries();
PrintDirectoryMapHeader();
PrintDirectoryMapEntries();
// Checksums and Checksum Maps
PrintChecksumHeader();
PrintChecksumMapHeader();
PrintChecksumMapEntries();
PrintChecksumEntries();
// Data Blocks
PrintDataBlockHeader();
}
/// <summary>
/// Print header information
/// </summary>
private void PrintHeader()
{
Console.WriteLine(" Header Information:");
Console.WriteLine(" -------------------------");
Console.WriteLine($" Dummy 0: {Dummy0}");
Console.WriteLine($" Major version: {MajorVersion}");
Console.WriteLine($" Minor version: {MinorVersion}");
Console.WriteLine($" Cache ID: {CacheID}");
Console.WriteLine($" Last version played: {LastVersionPlayed}");
Console.WriteLine($" Dummy 1: {Dummy1}");
Console.WriteLine($" Dummy 2: {Dummy2}");
Console.WriteLine($" File size: {FileSize}");
Console.WriteLine($" Block size: {BlockSize}");
Console.WriteLine($" Block count: {BlockCount}");
Console.WriteLine($" Dummy 3: {Dummy3}");
Console.WriteLine();
}
/// <summary>
/// Print block entry header information
/// </summary>
private void PrintBlockEntryHeader()
{
Console.WriteLine(" Block Entry Header Information:");
Console.WriteLine(" -------------------------");
Console.WriteLine($" Block count: {BEH_BlockCount}");
Console.WriteLine($" Blocks used: {BEH_BlocksUsed}");
Console.WriteLine($" Dummy 0: {BEH_Dummy0}");
Console.WriteLine($" Dummy 1: {BEH_Dummy1}");
Console.WriteLine($" Dummy 2: {BEH_Dummy2}");
Console.WriteLine($" Dummy 3: {BEH_Dummy3}");
Console.WriteLine($" Dummy 4: {BEH_Dummy4}");
Console.WriteLine($" Checksum: {BEH_Checksum}");
Console.WriteLine();
}
/// <summary>
/// Print block entries information
/// </summary>
private void PrintBlockEntries()
{
Console.WriteLine(" Block Entries Information:");
Console.WriteLine(" -------------------------");
if (BlockEntries == null || BlockEntries.Length == 0)
{
Console.WriteLine(" No block entries");
}
else
{
for (int i = 0; i < BlockEntries.Length; i++)
{
var blockEntry = BlockEntries[i];
Console.WriteLine($" Block Entry {i}");
Console.WriteLine($" Entry flags: {blockEntry.EntryFlags}");
Console.WriteLine($" File data offset: {blockEntry.FileDataOffset}");
Console.WriteLine($" File data size: {blockEntry.FileDataSize}");
Console.WriteLine($" First data block index: {blockEntry.FirstDataBlockIndex}");
Console.WriteLine($" Next block entry index: {blockEntry.NextBlockEntryIndex}");
Console.WriteLine($" Previous block entry index: {blockEntry.PreviousBlockEntryIndex}");
Console.WriteLine($" Directory index: {blockEntry.DirectoryIndex}");
}
}
Console.WriteLine();
}
/// <summary>
/// Print fragmentation map header information
/// </summary>
private void PrintFragmentationMapHeader()
{
Console.WriteLine(" Fragmentation Map Header Information:");
Console.WriteLine(" -------------------------");
Console.WriteLine($" Block count: {FMH_BlockCount}");
Console.WriteLine($" First unused entry: {FMH_FirstUnusedEntry}");
Console.WriteLine($" Terminator: {FMH_Terminator}");
Console.WriteLine($" Checksum: {FMH_Checksum}");
Console.WriteLine();
}
/// <summary>
/// Print fragmentation maps information
/// </summary>
private void PrintFragmentationMaps()
{
Console.WriteLine(" Fragmentation Maps Information:");
Console.WriteLine(" -------------------------");
if (FragmentationMaps == null || FragmentationMaps.Length == 0)
{
Console.WriteLine(" No fragmentation maps");
}
else
{
for (int i = 0; i < FragmentationMaps.Length; i++)
{
var fragmentationMap = FragmentationMaps[i];
Console.WriteLine($" Fragmentation Map {i}");
Console.WriteLine($" Next data block index: {fragmentationMap.NextDataBlockIndex}");
}
}
Console.WriteLine();
}
/// <summary>
/// Print block entry map header information
/// </summary>
private void PrintBlockEntryMapHeader()
{
Console.WriteLine(" Block Entry Map Header Information:");
Console.WriteLine(" -------------------------");
if (_file.BlockEntryMapHeader == null)
{
Console.WriteLine($" No block entry map header");
}
else
{
Console.WriteLine($" Block count: {BEMH_BlockCount}");
Console.WriteLine($" First block entry index: {BEMH_FirstBlockEntryIndex}");
Console.WriteLine($" Last block entry index: {BEMH_LastBlockEntryIndex}");
Console.WriteLine($" Dummy 0: {BEMH_Dummy0}");
Console.WriteLine($" Checksum: {BEMH_Checksum}");
}
Console.WriteLine();
}
/// <summary>
/// Print block entry maps information
/// </summary>
private void PrintBlockEntryMaps()
{
Console.WriteLine(" Block Entry Maps Information:");
Console.WriteLine(" -------------------------");
if (BlockEntryMaps == null || BlockEntryMaps.Length == 0)
{
Console.WriteLine(" No block entry maps");
}
else
{
for (int i = 0; i < BlockEntryMaps.Length; i++)
{
var blockEntryMap = BlockEntryMaps[i];
Console.WriteLine($" Block Entry Map {i}");
Console.WriteLine($" Previous data block index: {blockEntryMap.PreviousBlockEntryIndex}");
Console.WriteLine($" Next data block index: {blockEntryMap.NextBlockEntryIndex}");
}
}
Console.WriteLine();
}
/// <summary>
/// Print directory header information
/// </summary>
private void PrintDirectoryHeader()
{
Console.WriteLine(" Directory Header Information:");
Console.WriteLine(" -------------------------");
Console.WriteLine($" Dummy 0: {DH_Dummy0}");
Console.WriteLine($" Cache ID: {DH_CacheID}");
Console.WriteLine($" Last version played: {DH_LastVersionPlayed}");
Console.WriteLine($" Item count: {DH_ItemCount}");
Console.WriteLine($" File count: {DH_FileCount}");
Console.WriteLine($" Dummy 1: {DH_Dummy1}");
Console.WriteLine($" Directory size: {DH_DirectorySize}");
Console.WriteLine($" Name size: {DH_NameSize}");
Console.WriteLine($" Info 1 count: {DH_Info1Count}");
Console.WriteLine($" Copy count: {DH_CopyCount}");
Console.WriteLine($" Local count: {DH_LocalCount}");
Console.WriteLine($" Dummy 2: {DH_Dummy2}");
Console.WriteLine($" Dummy 3: {DH_Dummy3}");
Console.WriteLine($" Checksum: {DH_Checksum}");
Console.WriteLine();
}
/// <summary>
/// Print directory entries information
/// </summary>
private void PrintDirectoryEntries()
{
Console.WriteLine(" Directory Entries Information:");
Console.WriteLine(" -------------------------");
if (DirectoryEntries == null || DirectoryEntries.Length == 0)
{
Console.WriteLine(" No directory entries");
}
else
{
for (int i = 0; i < DirectoryEntries.Length; i++)
{
var directoryEntry = DirectoryEntries[i];
Console.WriteLine($" Directory Entry {i}");
Console.WriteLine($" Name offset: {directoryEntry.NameOffset}");
Console.WriteLine($" Name: {directoryEntry.Name}");
Console.WriteLine($" Item size: {directoryEntry.ItemSize}");
Console.WriteLine($" Checksum index: {directoryEntry.ChecksumIndex}");
Console.WriteLine($" Directory flags: {directoryEntry.DirectoryFlags}");
Console.WriteLine($" Parent index: {directoryEntry.ParentIndex}");
Console.WriteLine($" Next index: {directoryEntry.NextIndex}");
Console.WriteLine($" First index: {directoryEntry.FirstIndex}");
}
}
Console.WriteLine();
}
/// <summary>
/// Print directory info 1 entries information
/// </summary>
private void PrintDirectoryInfo1Entries()
{
Console.WriteLine(" Directory Info 1 Entries Information:");
Console.WriteLine(" -------------------------");
if (DirectoryInfo1Entries == null || DirectoryInfo1Entries.Length == 0)
{
Console.WriteLine(" No directory info 1 entries");
}
else
{
for (int i = 0; i < DirectoryInfo1Entries.Length; i++)
{
var directoryInfoEntry = DirectoryInfo1Entries[i];
Console.WriteLine($" Directory Info 1 Entry {i}");
Console.WriteLine($" Dummy 0: {directoryInfoEntry.Dummy0}");
}
}
Console.WriteLine();
}
/// <summary>
/// Print directory info 2 entries information
/// </summary>
private void PrintDirectoryInfo2Entries()
{
Console.WriteLine(" Directory Info 2 Entries Information:");
Console.WriteLine(" -------------------------");
if (DirectoryInfo2Entries == null || DirectoryInfo2Entries.Length == 0)
{
Console.WriteLine(" No directory info 2 entries");
}
else
{
for (int i = 0; i < DirectoryInfo2Entries.Length; i++)
{
var directoryInfoEntry = DirectoryInfo2Entries[i];
Console.WriteLine($" Directory Info 2 Entry {i}");
Console.WriteLine($" Dummy 0: {directoryInfoEntry.Dummy0}");
}
}
Console.WriteLine();
}
/// <summary>
/// Print directory copy entries information
/// </summary>
private void PrintDirectoryCopyEntries()
{
Console.WriteLine(" Directory Copy Entries Information:");
Console.WriteLine(value: " -------------------------");
if (DirectoryCopyEntries == null || DirectoryCopyEntries.Length == 0)
{
Console.WriteLine(" No directory copy entries");
}
else
{
for (int i = 0; i < DirectoryCopyEntries.Length; i++)
{
var directoryCopyEntry = DirectoryCopyEntries[i];
Console.WriteLine($" Directory Copy Entry {i}");
Console.WriteLine($" Directory index: {directoryCopyEntry.DirectoryIndex}");
}
}
Console.WriteLine();
}
/// <summary>
/// Print directory local entries information
/// </summary>
private void PrintDirectoryLocalEntries()
{
Console.WriteLine(" Directory Local Entries Information:");
Console.WriteLine(value: " -------------------------");
if (DirectoryLocalEntries == null || DirectoryLocalEntries.Length == 0)
{
Console.WriteLine(" No directory local entries");
}
else
{
for (int i = 0; i < DirectoryLocalEntries.Length; i++)
{
var directoryLocalEntry = DirectoryLocalEntries[i];
Console.WriteLine($" Directory Local Entry {i}");
Console.WriteLine($" Directory index: {directoryLocalEntry.DirectoryIndex}");
}
}
Console.WriteLine();
}
/// <summary>
/// Print directory map header information
/// </summary>
private void PrintDirectoryMapHeader()
{
Console.WriteLine(" Directory Map Header Information:");
Console.WriteLine(" -------------------------");
if (_file.DirectoryMapHeader == null)
{
Console.WriteLine($" No directory map header");
}
else
{
Console.WriteLine($" Dummy 0: {DMH_Dummy0}");
Console.WriteLine($" Dummy 1: {DMH_Dummy1}");
}
Console.WriteLine();
}
/// <summary>
/// Print directory map entries information
/// </summary>
private void PrintDirectoryMapEntries()
{
Console.WriteLine(" Directory Map Entries Information:");
Console.WriteLine(value: " -------------------------");
if (DirectoryMapEntries == null || DirectoryMapEntries.Length == 0)
{
Console.WriteLine(" No directory map entries");
}
else
{
for (int i = 0; i < DirectoryMapEntries.Length; i++)
{
var directoryMapEntry = DirectoryMapEntries[i];
Console.WriteLine($" Directory Map Entry {i}");
Console.WriteLine($" First block index: {directoryMapEntry.FirstBlockIndex}");
}
}
Console.WriteLine();
}
/// <summary>
/// Print checksum header information
/// </summary>
private void PrintChecksumHeader()
{
Console.WriteLine(" Checksum Header Information:");
Console.WriteLine(" -------------------------");
Console.WriteLine($" Dummy 0: {CH_Dummy0}");
Console.WriteLine($" Checksum size: {CH_ChecksumSize}");
Console.WriteLine();
}
/// <summary>
/// Print checksum map header information
/// </summary>
private void PrintChecksumMapHeader()
{
Console.WriteLine(" Checksum Map Header Information:");
Console.WriteLine(" -------------------------");
Console.WriteLine($" Dummy 0: {CMH_Dummy0}");
Console.WriteLine($" Dummy 1: {CMH_Dummy1}");
Console.WriteLine($" Item count: {CMH_ItemCount}");
Console.WriteLine($" Checksum count: {CMH_ChecksumCount}");
Console.WriteLine();
}
/// <summary>
/// Print checksum map entries information
/// </summary>
private void PrintChecksumMapEntries()
{
Console.WriteLine(" Checksum Map Entries Information:");
Console.WriteLine(value: " -------------------------");
if (ChecksumMapEntries == null || ChecksumMapEntries.Length == 0)
{
Console.WriteLine(" No checksum map entries");
}
else
{
for (int i = 0; i < ChecksumMapEntries.Length; i++)
{
var checksumMapEntry = ChecksumMapEntries[i];
Console.WriteLine($" Checksum Map Entry {i}");
Console.WriteLine($" Checksum count: {checksumMapEntry.ChecksumCount}");
Console.WriteLine($" First checksum index: {checksumMapEntry.FirstChecksumIndex}");
}
}
Console.WriteLine();
}
/// <summary>
/// Print checksum entries information
/// </summary>
private void PrintChecksumEntries()
{
Console.WriteLine(" Checksum Entries Information:");
Console.WriteLine(value: " -------------------------");
if (ChecksumEntries == null || ChecksumEntries.Length == 0)
{
Console.WriteLine(" No checksum entries");
}
else
{
for (int i = 0; i < ChecksumEntries.Length; i++)
{
var checksumEntry = ChecksumEntries[i];
Console.WriteLine($" Checksum Entry {i}");
Console.WriteLine($" Checksum: {checksumEntry.Checksum}");
}
}
Console.WriteLine();
}
/// <summary>
/// Print data block header information
/// </summary>
private void PrintDataBlockHeader()
{
Console.WriteLine(" Data Block Header Information:");
Console.WriteLine(" -------------------------");
Console.WriteLine($" Last version played: {DBH_LastVersionPlayed}");
Console.WriteLine($" Block count: {DBH_BlockCount}");
Console.WriteLine($" Block size: {DBH_BlockSize}");
Console.WriteLine($" First block offset: {DBH_FirstBlockOffset}");
Console.WriteLine($" Blocks used: {DBH_BlocksUsed}");
Console.WriteLine($" Checksum: {DBH_Checksum}");
Console.WriteLine();
}
#endregion
#region Extraction
/// <summary>
/// Extract all files from the GCF to an output directory
/// </summary>
/// <param name="outputDirectory">Output directory to write to</param>
/// <returns>True if all files extracted, false otherwise</returns>
public bool ExtractAll(string outputDirectory)
{
return false;
}
/// <summary>
/// Extract a file from the GCF to an output directory by index
/// </summary>
/// <param name="index">File index to extract</param>
/// <param name="outputDirectory">Output directory to write to</param>
/// <returns>True if the file extracted, false otherwise</returns>
public bool ExtractFile(int index, string outputDirectory)
{
return false;
}
#endregion
}
}

View File

@@ -126,11 +126,11 @@ namespace BurnOutSharp.Wrappers
private VPK() { }
/// <summary>
/// Create an VPK from a byte array and offset
/// Create a VPK from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the VPK</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>An VPK wrapper on success, null on failure</returns>
/// <returns>A VPK wrapper on success, null on failure</returns>
public static VPK Create(byte[] data, int offset)
{
// If the data is invalid
@@ -147,10 +147,10 @@ namespace BurnOutSharp.Wrappers
}
/// <summary>
/// Create anVPK from a Stream
/// Create a VPK from a Stream
/// </summary>
/// <param name="data">Stream representing the executable</param>
/// <returns>An VPK wrapper on success, null on failure</returns>
/// <param name="data">Stream representing the VPK</param>
/// <returns>A VPK wrapper on success, null on failure</returns>
public static VPK Create(Stream data)
{
// If the data is invalid

View File

@@ -209,8 +209,8 @@ namespace Test
{
using (Stream stream = File.Open(file, FileMode.Open, FileAccess.Read, FileShare.Read))
{
// Read the first 4 bytes
byte[] magic = stream.ReadBytes(4);
// Read the first 8 bytes
byte[] magic = stream.ReadBytes(8);
stream.Seek(0, SeekOrigin.Begin);
// MS-DOS executable and decendents
@@ -330,6 +330,25 @@ namespace Test
bsp.Print();
}
// GCF
else if (IsGCF(magic))
{
// Build the GCF information
Console.WriteLine("Creating GCF deserializer");
Console.WriteLine();
var gcf = GCF.Create(stream);
if (gcf == null)
{
Console.WriteLine("Something went wrong parsing GCF");
Console.WriteLine();
return;
}
// Print the GCF info to screen
gcf.Print();
}
// MoPaQ (MPQ) archive
else if (IsMoPaQ(magic))
{
@@ -403,7 +422,7 @@ namespace Test
}
/// <summary>
/// Determine if the magic bytes indicate an BFPK archive
/// Determine if the magic bytes indicate a BSP
/// </summary>
private static bool IsBSP(byte[] magic)
{
@@ -413,6 +432,18 @@ namespace Test
return magic[0] == 0x1e && magic[1] == 0x00 && magic[2] == 0x00 && magic[3] == 0x00;
}
/// <summary>
/// Determine if the magic bytes indicate a GCF
/// </summary>
private static bool IsGCF(byte[] magic)
{
if (magic == null || magic.Length < 8)
return false;
return magic[0] == 0x01 && magic[1] == 0x00 && magic[2] == 0x00 && magic[3] == 0x00
&& magic[4] == 0x01 && magic[5] == 0x00 && magic[6] == 0x00 && magic[7] == 0x00;
}
/// <summary>
/// Determine if the magic bytes indicate an MoPaQ archive
/// </summary>
@@ -480,7 +511,7 @@ namespace Test
}
/// <summary>
/// Determine if the magic bytes indicate an VPK
/// Determine if the magic bytes indicate a VPK
/// </summary>
private static bool IsVPK(byte[] magic)
{