Add Engine32 detection (#263)

* Add Engine32 detection

* Address PR comment
This commit is contained in:
TheRogueArchivist
2023-08-28 13:09:25 -06:00
committed by GitHub
parent cfe889d5b3
commit 3c12bdc212
2 changed files with 77 additions and 0 deletions

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@@ -0,0 +1,76 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using BinaryObjectScanner.Interfaces;
using BinaryObjectScanner.Matching;
using BinaryObjectScanner.Wrappers;
namespace BinaryObjectScanner.Protection
{
/// <summary>
/// Engine32 is the presumed name of a specific disc check DRM. This disc check merely checks for the presence of a specifically named file on the disc.
/// The file "engine32.dll" is always present (hence the name), and is where the disc checking logic is present.
/// Engine32 appears to have been initially used in games localized by Nival and then later by Atomy.
/// There is mention of the file "engine32.dll" being present in Fritz 15 as well (https://steamcommunity.com/app/427480/discussions/0/358416640404165471), though that's likely an unrelated file with the same name.
/// </summary>
public class Engine32 : IPathCheck, IPortableExecutableCheck
{
/// <inheritdoc/>
public string CheckPortableExecutable(string file, PortableExecutable pex, bool includeDebug)
{
// Get the sections from the executable, if possible
var sections = pex?.SectionTable;
if (sections == null)
return null;
// Most every tested sample of "engine32.dll" has a product name of "engine32", and the file description typically follows the naming pattern of "[Game Name] DLL-helper".
// Detects Engine32 within the game executables that contain it.
if (pex.ImportTable?.ImportDirectoryTable != null && pex.ImportHintNameTable != null)
{
bool importDirectoryTableMatch = pex.ImportTable.ImportDirectoryTable.Any(idte => idte.Name?.Equals("ENGINE32.DLL", StringComparison.OrdinalIgnoreCase) == true);
bool hintNameTableMatch = pex.ImportHintNameTable.Any(ihne => ihne == "InitEngine");
// The Hint/Name Table Entry "DeinitEngine" is present in every tested sample, aside from TOCA Race Driver 2 (Redump entries 104593-104596).
if (hintNameTableMatch && importDirectoryTableMatch)
return "Engine32";
}
// Detects Engine32 within the file "engine32.dll".
if (pex.ExportNameTable != null)
{
bool exportNameTableMatch1 = pex.ExportNameTable.Any(s => s == "engine32.dll");
bool exportNameTableMatch2 = pex.ExportNameTable.Any(s => s == "DeinitEngine");
if (exportNameTableMatch1 && exportNameTableMatch2)
return "Engine32";
}
return null;
}
/// <inheritdoc/>
public ConcurrentQueue<string> CheckDirectoryPath(string path, IEnumerable<string> files)
{
var matchers = new List<PathMatchSet>
{
// The file "engine32.dll" is present in every known instance of this DRM, but isn't being checked for currently due to the generic file name.
};
return MatchUtil.GetAllMatches(files, matchers, any: true);
}
/// <inheritdoc/>
public string CheckFilePath(string path)
{
var matchers = new List<PathMatchSet>
{
// The file "engine32.dll" is present in every known instance of this DRM, but isn't being checked for currently due to the generic file name.
};
return MatchUtil.GetFirstMatch(path, matchers, any: true);
}
}
}

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@@ -59,6 +59,7 @@ Below is a list of protections detected by BurnOutSharp. The two columns explain
| DVD Crypt | False | True | Unconfirmed¹ |
| EA Protections | True | False | Including EA CDKey and EA DRM. |
| Easy Anti-Cheat | True | True | |
| Engine32 | True | False | |
| ~~Executable-Based CD Check~~ | True | False | Disabled due to overly-broad checks |
| Executable-Based Online Registration | True | False | Possibly too broad |
| Freelock | False | True | |