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Add Engine32 detection (#263)
* Add Engine32 detection * Address PR comment
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BinaryObjectScanner.Protection/Engine32.cs
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76
BinaryObjectScanner.Protection/Engine32.cs
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using BinaryObjectScanner.Interfaces;
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using BinaryObjectScanner.Matching;
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using BinaryObjectScanner.Wrappers;
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namespace BinaryObjectScanner.Protection
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{
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/// <summary>
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/// Engine32 is the presumed name of a specific disc check DRM. This disc check merely checks for the presence of a specifically named file on the disc.
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/// The file "engine32.dll" is always present (hence the name), and is where the disc checking logic is present.
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/// Engine32 appears to have been initially used in games localized by Nival and then later by Atomy.
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/// There is mention of the file "engine32.dll" being present in Fritz 15 as well (https://steamcommunity.com/app/427480/discussions/0/358416640404165471), though that's likely an unrelated file with the same name.
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/// </summary>
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public class Engine32 : IPathCheck, IPortableExecutableCheck
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{
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/// <inheritdoc/>
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public string CheckPortableExecutable(string file, PortableExecutable pex, bool includeDebug)
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{
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// Get the sections from the executable, if possible
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var sections = pex?.SectionTable;
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if (sections == null)
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return null;
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// Most every tested sample of "engine32.dll" has a product name of "engine32", and the file description typically follows the naming pattern of "[Game Name] DLL-helper".
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// Detects Engine32 within the game executables that contain it.
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if (pex.ImportTable?.ImportDirectoryTable != null && pex.ImportHintNameTable != null)
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{
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bool importDirectoryTableMatch = pex.ImportTable.ImportDirectoryTable.Any(idte => idte.Name?.Equals("ENGINE32.DLL", StringComparison.OrdinalIgnoreCase) == true);
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bool hintNameTableMatch = pex.ImportHintNameTable.Any(ihne => ihne == "InitEngine");
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// The Hint/Name Table Entry "DeinitEngine" is present in every tested sample, aside from TOCA Race Driver 2 (Redump entries 104593-104596).
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if (hintNameTableMatch && importDirectoryTableMatch)
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return "Engine32";
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}
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// Detects Engine32 within the file "engine32.dll".
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if (pex.ExportNameTable != null)
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{
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bool exportNameTableMatch1 = pex.ExportNameTable.Any(s => s == "engine32.dll");
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bool exportNameTableMatch2 = pex.ExportNameTable.Any(s => s == "DeinitEngine");
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if (exportNameTableMatch1 && exportNameTableMatch2)
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return "Engine32";
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}
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return null;
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}
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/// <inheritdoc/>
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public ConcurrentQueue<string> CheckDirectoryPath(string path, IEnumerable<string> files)
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{
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var matchers = new List<PathMatchSet>
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{
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// The file "engine32.dll" is present in every known instance of this DRM, but isn't being checked for currently due to the generic file name.
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};
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return MatchUtil.GetAllMatches(files, matchers, any: true);
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}
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/// <inheritdoc/>
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public string CheckFilePath(string path)
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{
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var matchers = new List<PathMatchSet>
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{
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// The file "engine32.dll" is present in every known instance of this DRM, but isn't being checked for currently due to the generic file name.
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};
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return MatchUtil.GetFirstMatch(path, matchers, any: true);
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}
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}
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}
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@@ -59,6 +59,7 @@ Below is a list of protections detected by BurnOutSharp. The two columns explain
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| DVD Crypt | False | True | Unconfirmed¹ |
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| EA Protections | True | False | Including EA CDKey and EA DRM. |
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| Easy Anti-Cheat | True | True | |
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| Engine32 | True | False | |
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| ~~Executable-Based CD Check~~ | True | False | Disabled due to overly-broad checks |
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| Executable-Based Online Registration | True | False | Possibly too broad |
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| Freelock | False | True | |
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