mirror of
https://github.com/SabreTools/BinaryObjectScanner.git
synced 2026-09-22 14:54:56 +00:00
Start filling out LE/LX builder
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@@ -1,5 +1,10 @@
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using System.IO;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using BurnOutSharp.Models.LinearExecutable;
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using BurnOutSharp.Utilities;
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using static BurnOutSharp.Models.LinearExecutable.Constants;
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namespace BurnOutSharp.Builders
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{
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@@ -53,6 +58,8 @@ namespace BurnOutSharp.Builders
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// Create a new executable to fill
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var executable = new Executable();
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#region MS-DOS Stub
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// Parse the MS-DOS stub
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var stub = MSDOS.ParseExecutable(data);
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if (stub?.Header == null || stub.Header.NewExeHeaderAddr == 0)
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@@ -61,19 +68,133 @@ namespace BurnOutSharp.Builders
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// Set the MS-DOS stub
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executable.Stub = stub;
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#endregion
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#region Information Block
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// Try to parse the executable header
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data.Seek(initialOffset + stub.Header.NewExeHeaderAddr, SeekOrigin.Begin);
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var informationBlock = ParseInformationBlock(data);
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if (informationBlock == null)
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return null;
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// Set the executable header
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executable.InformationBlock = informationBlock;
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#endregion
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#region Object Table
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// Get the object table offset
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long objectTableOffset = informationBlock.ObjectTableOffset + stub.Header.NewExeHeaderAddr;
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if (objectTableOffset < 0 || objectTableOffset >= data.Length)
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return null;
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// Seek to the object table
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data.Seek(objectTableOffset, SeekOrigin.Begin);
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// Create the object table
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executable.ObjectTable = new ObjectTableEntry[informationBlock.ObjectTableCount];
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// Try to parse the object table
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for (int i = 0; i < executable.ObjectTable.Length; i++)
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{
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var objectTableEntry = ParseObjectTableEntry(data);
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if (objectTableEntry == null)
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return null;
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executable.ObjectTable[i] = objectTableEntry;
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}
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#endregion
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// TODO: Implement LE/LX parsing
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return null;
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return executable;
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}
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/// <summary>
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/// Parse a Stream into a Linear Executable information block
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/// Parse a Stream into an information block
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled executable header on success, null on error</returns>
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/// <returns>Filled information block on success, null on error</returns>
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private static InformationBlock ParseInformationBlock(Stream data)
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{
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// TODO: Implement LE/LX information block parsing
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return null;
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// TODO: Use marshalling here instead of building
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InformationBlock informationBlock = new InformationBlock();
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byte[] magic = data.ReadBytes(2);
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informationBlock.Signature = Encoding.ASCII.GetString(magic);
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if (informationBlock.Signature != LESignatureString && informationBlock.Signature != LXSignatureString)
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return null;
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informationBlock.ByteOrder = (ByteOrder)data.ReadByteValue();
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informationBlock.WordOrder = (WordOrder)data.ReadByteValue();
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informationBlock.ExecutableFormatLevel = data.ReadUInt32();
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informationBlock.CPUType = (CPUType)data.ReadUInt16();
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informationBlock.ModuleOS = (OperatingSystem)data.ReadUInt16();
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informationBlock.ModuleVersion = data.ReadUInt32();
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informationBlock.ModuleTypeFlags = (ModuleFlags)data.ReadUInt32();
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informationBlock.ModuleNumberPages = data.ReadUInt32();
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informationBlock.InitialObjectCS = data.ReadUInt32();
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informationBlock.InitialEIP = data.ReadUInt32();
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informationBlock.InitialObjectSS = data.ReadUInt32();
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informationBlock.InitialESP = data.ReadUInt32();
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informationBlock.MemoryPageSize = data.ReadUInt32();
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informationBlock.BytesOnLastPage = data.ReadUInt32();
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informationBlock.FixupSectionSize = data.ReadUInt32();
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informationBlock.FixupSectionChecksum = data.ReadUInt32();
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informationBlock.LoaderSectionSize = data.ReadUInt32();
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informationBlock.LoaderSectionChecksum = data.ReadUInt32();
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informationBlock.ObjectTableOffset = data.ReadUInt32();
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informationBlock.ObjectTableCount = data.ReadUInt32();
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informationBlock.ObjectPageMapOffset = data.ReadUInt32();
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informationBlock.ObjectIterateDataMapOffset = data.ReadUInt32();
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informationBlock.ResourceTableOffset = data.ReadUInt32();
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informationBlock.ResourceTableCount = data.ReadUInt32();
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informationBlock.ResidentNamesTableOffset = data.ReadUInt32();
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informationBlock.EntryTableOffset = data.ReadUInt32();
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informationBlock.ModuleDirectivesTableOffset = data.ReadUInt32();
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informationBlock.ModuleDirectivesCount = data.ReadUInt32();
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informationBlock.FixupPageTableOffset = data.ReadUInt32();
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informationBlock.FixupRecordTableOffset = data.ReadUInt32();
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informationBlock.ImportedModulesNameTableOffset = data.ReadUInt32();
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informationBlock.ImportedModulesCount = data.ReadUInt32();
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informationBlock.ImportProcedureNameTableOffset = data.ReadUInt32();
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informationBlock.PerPageChecksumTableOffset = data.ReadUInt32();
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informationBlock.DataPagesOffset = data.ReadUInt32();
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informationBlock.PreloadPageCount = data.ReadUInt32();
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informationBlock.NonResidentNamesTableOffset = data.ReadUInt32();
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informationBlock.NonResidentNamesTableLength = data.ReadUInt32();
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informationBlock.NonResidentNamesTableChecksum = data.ReadUInt32();
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informationBlock.AutomaticDataObject = data.ReadUInt32();
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informationBlock.DebugInformationOffset = data.ReadUInt32();
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informationBlock.DebugInformationLength = data.ReadUInt32();
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informationBlock.PreloadInstancePagesNumber = data.ReadUInt32();
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informationBlock.DemandInstancePagesNumber = data.ReadUInt32();
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informationBlock.ExtraHeapAllocation = data.ReadUInt32();
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return informationBlock;
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}
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/// <summary>
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/// Parse a Stream into an object table entry
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled object table entry on success, null on error</returns>
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private static ObjectTableEntry ParseObjectTableEntry(Stream data)
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{
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// TODO: Use marshalling here instead of building
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ObjectTableEntry objectTableEntry = new ObjectTableEntry();
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objectTableEntry.VirtualSegmentSize = data.ReadUInt32();
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objectTableEntry.RelocationBaseAddress = data.ReadUInt32();
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objectTableEntry.ObjectFlags = (ObjectFlags)data.ReadUInt16();
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objectTableEntry.PageTableIndex = data.ReadUInt32();
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objectTableEntry.PageTableEntries = data.ReadUInt32();
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objectTableEntry.Reserved = data.ReadUInt32();
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return objectTableEntry;
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}
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#endregion
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@@ -24,7 +24,7 @@ namespace BurnOutSharp.Models.LinearExecutable
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/// The signature word is used by the loader to identify the EXE
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/// file as a valid 32-bit Linear Executable Module Format.
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/// </remarks>
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public char[] Signature;
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public string Signature;
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/// <summary>
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/// Byte Ordering.
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@@ -78,7 +78,7 @@ namespace BurnOutSharp.Wrappers
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#region Information Block
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/// <inheritdoc cref="Models.LinearExecutable.InformationBlock.Signature"/>
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public char[] Signature => _executable.InformationBlock.Signature;
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public string Signature => _executable.InformationBlock.Signature;
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/// <inheritdoc cref="Models.LinearExecutable.InformationBlock.ByteOrder"/>
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public Models.LinearExecutable.ByteOrder ByteOrder => _executable.InformationBlock.ByteOrder;
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