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Add NE resident-name table parsing to builder
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@@ -93,6 +93,25 @@ namespace BurnOutSharp.Builder
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#endregion
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#region Resident-Name Table
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// If the offset for the resident-name table doesn't exist
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tableAddress = initialOffset
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+ (int)stub.Header.NewExeHeaderAddr
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+ executableHeader.ResidentNameTableOffset;
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if (tableAddress >= data.Length)
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return executable;
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// Try to parse the resident-name table
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var residentNameTable = ParseResidentNameTable(data, tableAddress, executableHeader.FileSegmentCount);
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if (residentNameTable == null)
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return null;
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// Set the resident-name table
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executable.ResidentNameTable = residentNameTable;
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#endregion
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// TODO: Complete NE parsing
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return executable;
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}
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@@ -237,6 +256,30 @@ namespace BurnOutSharp.Builder
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return resourceTable;
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}
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/// <summary>
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/// Parse a byte array into a resident-name table
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/// </summary>
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/// <param name="data">Byte array to parse</param>
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/// <param name="offset">Offset into the byte array</param>
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/// <param name="count">Number of resident-name table entries to read</param>
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/// <returns>Filled resident-name table on success, null on error</returns>
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private static ResidentNameTableEntry[] ParseResidentNameTable(byte[] data, int offset, int count)
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{
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// TODO: Use marshalling here instead of building
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var residentNameTable = new ResidentNameTableEntry[count];
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for (int i = 0; i < count; i++)
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{
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var entry = new ResidentNameTableEntry();
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entry.Length = data.ReadByte(ref offset);
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entry.NameString = data.ReadBytes(ref offset, entry.Length);
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entry.OrdinalNumber = data.ReadUInt16(ref offset);
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residentNameTable[i] = entry;
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}
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return residentNameTable;
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}
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#endregion
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#region Stream Data
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@@ -326,6 +369,26 @@ namespace BurnOutSharp.Builder
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#endregion
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#region Resident-Name Table
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// If the offset for the resident-name table doesn't exist
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tableAddress = initialOffset
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+ (int)stub.Header.NewExeHeaderAddr
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+ executableHeader.ResidentNameTableOffset;
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if (tableAddress >= data.Length)
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return executable;
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// Try to parse the resident-name table
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data.Seek(tableAddress, SeekOrigin.Begin);
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var residentNameTable = ParseResidentNameTable(data, executableHeader.FileSegmentCount);
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if (residentNameTable == null)
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return null;
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// Set the resident-name table
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executable.ResidentNameTable = residentNameTable;
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#endregion
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// TODO: Complete NE parsing
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return executable;
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}
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@@ -468,6 +531,29 @@ namespace BurnOutSharp.Builder
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return resourceTable;
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}
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/// <summary>
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/// Parse a byte array into a resident-name table
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <param name="count">Number of resident-name table entries to read</param>
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/// <returns>Filled resident-name table on success, null on error</returns>
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private static ResidentNameTableEntry[] ParseResidentNameTable(Stream data, int count)
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{
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// TODO: Use marshalling here instead of building
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var residentNameTable = new ResidentNameTableEntry[count];
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for (int i = 0; i < count; i++)
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{
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var entry = new ResidentNameTableEntry();
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entry.Length = data.ReadByteValue();
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entry.NameString = data.ReadBytes(entry.Length);
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entry.OrdinalNumber = data.ReadUInt16();
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residentNameTable[i] = entry;
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}
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return residentNameTable;
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}
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#endregion
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}
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}
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