Move GameEngine to new library

This commit is contained in:
Matt Nadareski
2023-09-17 23:35:59 -04:00
parent d37c90878c
commit aaa12ae817
7 changed files with 31 additions and 99 deletions

View File

@@ -26,7 +26,6 @@
<ItemGroup>
<ProjectReference Include="..\BinaryObjectScanner\BinaryObjectScanner.csproj" />
<ProjectReference Include="..\BinaryObjectScanner.Compression\BinaryObjectScanner.Compression.csproj" />
<ProjectReference Include="..\BinaryObjectScanner.GameEngine\BinaryObjectScanner.GameEngine.csproj" />
<ProjectReference Include="..\BinaryObjectScanner.Packer\BinaryObjectScanner.Packer.csproj" />
<ProjectReference Include="..\BinaryObjectScanner.Protection\BinaryObjectScanner.Protection.csproj" />
</ItemGroup>

View File

@@ -1,34 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<!-- Assembly Properties -->
<TargetFrameworks>net48;net6.0;net7.0</TargetFrameworks>
<RuntimeIdentifiers>win-x86;win-x64;linux-x64;osx-x64</RuntimeIdentifiers>
<Version>2.8</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<!-- Package Properties -->
<Authors>Matt Nadareski</Authors>
<Product>BurnOutSharp</Product>
<Copyright>Copyright (c)2022-2023 Matt Nadareski</Copyright>
<PackageProjectUrl>https://github.com/SabreTools/</PackageProjectUrl>
<RepositoryUrl>https://github.com/mnadareski/BurnOutSharp</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<IncludeSource>true</IncludeSource>
<IncludeSymbols>true</IncludeSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)'!='net48'">
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\BinaryObjectScanner\BinaryObjectScanner.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="SabreTools.Matching" Version="1.1.0" />
</ItemGroup>
</Project>

View File

@@ -1,30 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<!-- Assembly Properties -->
<TargetFrameworks>net48;net6.0;net7.0</TargetFrameworks>
<RuntimeIdentifiers>win-x86;win-x64;linux-x64;osx-x64</RuntimeIdentifiers>
<Version>2.8</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<!-- Package Properties -->
<Authors>Matt Nadareski</Authors>
<Product>BurnOutSharp</Product>
<Copyright>Copyright (c)2022-2023 Matt Nadareski</Copyright>
<PackageProjectUrl>https://github.com/SabreTools/</PackageProjectUrl>
<RepositoryUrl>https://github.com/mnadareski/BurnOutSharp</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<IncludeSource>true</IncludeSource>
<IncludeSymbols>true</IncludeSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)'!='net48'">
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SabreTools.Serialization" Version="1.1.5" />
</ItemGroup>
</Project>

View File

@@ -1,31 +1,34 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<!-- Assembly Properties -->
<TargetFrameworks>net48;net6.0;net7.0</TargetFrameworks>
<RuntimeIdentifiers>win-x86;win-x64;linux-x64;osx-x64</RuntimeIdentifiers>
<Version>2.8</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PropertyGroup>
<!-- Assembly Properties -->
<TargetFrameworks>net48;net6.0;net7.0</TargetFrameworks>
<RuntimeIdentifiers>win-x86;win-x64;linux-x64;osx-x64</RuntimeIdentifiers>
<Version>2.8</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<!-- Package Properties -->
<Authors>Matt Nadareski</Authors>
<Product>BurnOutSharp</Product>
<Copyright>Copyright (c)2022-2023 Matt Nadareski</Copyright>
<PackageProjectUrl>https://github.com/SabreTools/</PackageProjectUrl>
<RepositoryUrl>https://github.com/mnadareski/BurnOutSharp</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<IncludeSource>true</IncludeSource>
<IncludeSymbols>true</IncludeSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)'!='net48'">
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SabreTools.Serialization" Version="1.1.5" />
</ItemGroup>
</Project>
<!-- Package Properties -->
<Authors>Matt Nadareski</Authors>
<Product>BurnOutSharp</Product>
<Copyright>Copyright (c)2022-2023 Matt Nadareski</Copyright>
<PackageProjectUrl>https://github.com/SabreTools/</PackageProjectUrl>
<RepositoryUrl>https://github.com/mnadareski/BurnOutSharp</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<IncludeSource>true</IncludeSource>
<IncludeSymbols>true</IncludeSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)'!='net48'">
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SabreTools.Serialization" Version="1.1.5" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="SabreTools.Matching" Version="1.1.0" />
</ItemGroup>
</Project>

View File

@@ -28,8 +28,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BinaryObjectScanner.Packer"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BinaryObjectScanner.FileType", "BinaryObjectScanner.FileType\BinaryObjectScanner.FileType.csproj", "{6733368B-63D4-4921-AE13-FD1A53C5180C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BinaryObjectScanner.GameEngine", "BinaryObjectScanner.GameEngine\BinaryObjectScanner.GameEngine.csproj", "{8AFC9C4C-CC57-4382-8C32-F6B4C46E321A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -68,10 +66,6 @@ Global
{6733368B-63D4-4921-AE13-FD1A53C5180C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6733368B-63D4-4921-AE13-FD1A53C5180C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6733368B-63D4-4921-AE13-FD1A53C5180C}.Release|Any CPU.Build.0 = Release|Any CPU
{8AFC9C4C-CC57-4382-8C32-F6B4C46E321A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8AFC9C4C-CC57-4382-8C32-F6B4C46E321A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8AFC9C4C-CC57-4382-8C32-F6B4C46E321A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8AFC9C4C-CC57-4382-8C32-F6B4C46E321A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE