mirror of
https://github.com/SabreTools/BinaryObjectScanner.git
synced 2026-07-08 18:06:34 +00:00
Update packages
This commit is contained in:
@@ -96,8 +96,8 @@
|
||||
<PackageReference Include="SabreTools.Hashing" Version="1.4.0" />
|
||||
<PackageReference Include="SabreTools.IO" Version="1.5.1" />
|
||||
<PackageReference Include="SabreTools.Matching" Version="1.4.1" />
|
||||
<PackageReference Include="SabreTools.Models" Version="1.5.1" />
|
||||
<PackageReference Include="SabreTools.Serialization" Version="1.7.5" />
|
||||
<PackageReference Include="SabreTools.Models" Version="1.5.3" />
|
||||
<PackageReference Include="SabreTools.Serialization" Version="1.7.6" />
|
||||
<PackageReference Include="UnshieldSharp" Version="1.9.1" />
|
||||
<PackageReference Include="WiseUnpacker" Version="1.5.1" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace BinaryObjectScanner
|
||||
WrapperType.TapeArchive => new FileType.TapeArchive(),
|
||||
WrapperType.VBSP => new FileType.VBSP(),
|
||||
WrapperType.VPK => new FileType.VPK(),
|
||||
WrapperType.WAD => new FileType.WAD(),
|
||||
WrapperType.WAD => new FileType.WAD3(),
|
||||
WrapperType.XZ => new FileType.XZ(),
|
||||
WrapperType.XZP => new FileType.XZP(),
|
||||
_ => null,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using BinaryObjectScanner.Interfaces;
|
||||
using SabreTools.Models.BSP;
|
||||
|
||||
namespace BinaryObjectScanner.FileType
|
||||
{
|
||||
@@ -30,10 +30,11 @@ namespace BinaryObjectScanner.FileType
|
||||
if (bsp == null)
|
||||
return false;
|
||||
|
||||
// TODO: Introduce helper methods for all specialty lump types
|
||||
|
||||
// Loop through and extract all files
|
||||
Directory.CreateDirectory(outDir);
|
||||
ExtractAllLumps(bsp, outDir);
|
||||
ExtractAllTextures(bsp, outDir);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -52,12 +53,12 @@ namespace BinaryObjectScanner.FileType
|
||||
public static bool ExtractAllLumps(SabreTools.Serialization.Wrappers.BSP item, string outputDirectory)
|
||||
{
|
||||
// If we have no lumps
|
||||
if (item.Model.Lumps == null || item.Model.Lumps.Length == 0)
|
||||
if (item.Model.Header?.Lumps == null || item.Model.Header.Lumps.Length == 0)
|
||||
return false;
|
||||
|
||||
// Loop through and extract all lumps to the output
|
||||
bool allExtracted = true;
|
||||
for (int i = 0; i < item.Model.Lumps.Length; i++)
|
||||
for (int i = 0; i < item.Model.Header.Lumps.Length; i++)
|
||||
{
|
||||
allExtracted &= ExtractLump(item, i, outputDirectory);
|
||||
}
|
||||
@@ -74,15 +75,15 @@ namespace BinaryObjectScanner.FileType
|
||||
public static bool ExtractLump(SabreTools.Serialization.Wrappers.BSP item, int index, string outputDirectory)
|
||||
{
|
||||
// If we have no lumps
|
||||
if (item.Model.Lumps == null || item.Model.Lumps.Length == 0)
|
||||
if (item.Model.Header?.Lumps == null || item.Model.Header.Lumps.Length == 0)
|
||||
return false;
|
||||
|
||||
// If the lumps index is invalid
|
||||
if (index < 0 || index >= item.Model.Lumps.Length)
|
||||
if (index < 0 || index >= item.Model.Header.Lumps.Length)
|
||||
return false;
|
||||
|
||||
// Get the lump
|
||||
var lump = item.Model.Lumps[index];
|
||||
var lump = item.Model.Header.Lumps[index];
|
||||
if (lump == null)
|
||||
return false;
|
||||
|
||||
@@ -93,12 +94,12 @@ namespace BinaryObjectScanner.FileType
|
||||
|
||||
// Create the filename
|
||||
string filename = $"lump_{index}.bin";
|
||||
switch (index)
|
||||
switch ((LumpType)index)
|
||||
{
|
||||
case SabreTools.Models.BSP.Constants.HL_BSP_LUMP_ENTITIES:
|
||||
case LumpType.LUMP_ENTITIES:
|
||||
filename = "entities.ent";
|
||||
break;
|
||||
case SabreTools.Models.BSP.Constants.HL_BSP_LUMP_TEXTUREDATA:
|
||||
case LumpType.LUMP_TEXTURES:
|
||||
filename = "texture_data.bin";
|
||||
break;
|
||||
}
|
||||
@@ -119,10 +120,8 @@ namespace BinaryObjectScanner.FileType
|
||||
try
|
||||
{
|
||||
// Open the output file for writing
|
||||
using (Stream fs = File.OpenWrite(filename))
|
||||
{
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
using Stream fs = File.OpenWrite(filename);
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -131,172 +130,5 @@ namespace BinaryObjectScanner.FileType
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extract all textures from the BSP to an output directory
|
||||
/// </summary>
|
||||
/// <param name="outputDirectory">Output directory to write to</param>
|
||||
/// <returns>True if all textures extracted, false otherwise</returns>
|
||||
public static bool ExtractAllTextures(SabreTools.Serialization.Wrappers.BSP item, string outputDirectory)
|
||||
{
|
||||
// If we have no textures
|
||||
if (item.Model.TextureHeader?.Offsets == null || item.Model.TextureHeader.Offsets.Length == 0)
|
||||
return false;
|
||||
|
||||
// Loop through and extract all lumps to the output
|
||||
bool allExtracted = true;
|
||||
for (int i = 0; i < item.Model.TextureHeader.Offsets.Length; i++)
|
||||
{
|
||||
allExtracted &= ExtractTexture(item, i, outputDirectory);
|
||||
}
|
||||
|
||||
return allExtracted;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extract a texture from the BSP to an output directory by index
|
||||
/// </summary>
|
||||
/// <param name="index">Lump index to extract</param>
|
||||
/// <param name="outputDirectory">Output directory to write to</param>
|
||||
/// <returns>True if the texture extracted, false otherwise</returns>
|
||||
public static bool ExtractTexture(SabreTools.Serialization.Wrappers.BSP item, int index, string outputDirectory)
|
||||
{
|
||||
// If we have no textures
|
||||
if (item.Model.Textures == null || item.Model.Textures.Length == 0)
|
||||
return false;
|
||||
|
||||
// If the texture index is invalid
|
||||
if (index < 0 || index >= item.Model.Textures.Length)
|
||||
return false;
|
||||
|
||||
// Get the texture
|
||||
var texture = item.Model.Textures[index];
|
||||
if (texture == null)
|
||||
return false;
|
||||
|
||||
// Read the data
|
||||
var data = CreateTextureData(texture);
|
||||
if (data == null)
|
||||
return false;
|
||||
|
||||
// Create the filename
|
||||
string filename = $"{texture.Name}.bmp";
|
||||
|
||||
// If we have an invalid output directory
|
||||
if (string.IsNullOrEmpty(outputDirectory))
|
||||
return false;
|
||||
|
||||
// Create the full output path
|
||||
filename = Path.Combine(outputDirectory, filename);
|
||||
|
||||
// Ensure the output directory is created
|
||||
var directoryName = Path.GetDirectoryName(filename);
|
||||
if (directoryName != null)
|
||||
Directory.CreateDirectory(directoryName);
|
||||
|
||||
// Try to write the data
|
||||
try
|
||||
{
|
||||
// Open the output file for writing
|
||||
using (Stream fs = File.OpenWrite(filename))
|
||||
{
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a bitmap from the texture and palette data
|
||||
/// </summary>
|
||||
/// <param name="texture">Texture object to format</param>
|
||||
/// <returns>Byte array representing the texture as a bitmap</returns>
|
||||
private static byte[]? CreateTextureData(SabreTools.Models.BSP.Texture texture)
|
||||
{
|
||||
// If there's no palette data
|
||||
if (texture.PaletteData == null || texture.PaletteData.Length == 0)
|
||||
return null;
|
||||
|
||||
// If there's no texture data
|
||||
if (texture.TextureData == null || texture.TextureData.Length == 0)
|
||||
return null;
|
||||
|
||||
// Create the bitmap file header
|
||||
var fileHeader = new SabreTools.Models.BMP.BITMAPFILEHEADER()
|
||||
{
|
||||
Type = ('M' << 8) | 'B',
|
||||
Size = 14 + 40 + (texture.PaletteSize * 4) + (texture.Width * texture.Height),
|
||||
OffBits = 14 + 40 + (texture.PaletteSize * 4),
|
||||
};
|
||||
|
||||
// Create the bitmap info header
|
||||
var infoHeader = new SabreTools.Models.BMP.BITMAPINFOHEADER
|
||||
{
|
||||
Size = 40,
|
||||
Width = (int)texture.Width,
|
||||
Height = (int)texture.Height,
|
||||
Planes = 1,
|
||||
BitCount = 8,
|
||||
SizeImage = 0,
|
||||
ClrUsed = texture.PaletteSize,
|
||||
ClrImportant = texture.PaletteSize,
|
||||
};
|
||||
|
||||
// Reformat the palette data
|
||||
byte[] paletteData = new byte[texture.PaletteSize * 4];
|
||||
for (uint i = 0; i < texture.PaletteSize; i++)
|
||||
{
|
||||
paletteData[i * 4 + 0] = texture.PaletteData[i * 3 + 2];
|
||||
paletteData[i * 4 + 1] = texture.PaletteData[i * 3 + 1];
|
||||
paletteData[i * 4 + 2] = texture.PaletteData[i * 3 + 0];
|
||||
paletteData[i * 4 + 3] = 0;
|
||||
}
|
||||
|
||||
// Reformat the pixel data
|
||||
byte[] pixelData = new byte[texture.Width * texture.Height];
|
||||
for (uint i = 0; i < texture.Width; i++)
|
||||
{
|
||||
for (uint j = 0; j < texture.Height; j++)
|
||||
{
|
||||
pixelData[i + ((texture.Height - 1 - j) * texture.Width)] = texture.TextureData[i + j * texture.Width];
|
||||
}
|
||||
}
|
||||
|
||||
// Build the file data
|
||||
List<byte> buffer = new List<byte>();
|
||||
|
||||
// Bitmap file header
|
||||
buffer.AddRange(BitConverter.GetBytes(fileHeader.Type));
|
||||
buffer.AddRange(BitConverter.GetBytes(fileHeader.Size));
|
||||
buffer.AddRange(BitConverter.GetBytes(fileHeader.Reserved1));
|
||||
buffer.AddRange(BitConverter.GetBytes(fileHeader.Reserved2));
|
||||
buffer.AddRange(BitConverter.GetBytes(fileHeader.OffBits));
|
||||
|
||||
// Bitmap info header
|
||||
buffer.AddRange(BitConverter.GetBytes(infoHeader.Size));
|
||||
buffer.AddRange(BitConverter.GetBytes(infoHeader.Width));
|
||||
buffer.AddRange(BitConverter.GetBytes(infoHeader.Height));
|
||||
buffer.AddRange(BitConverter.GetBytes(infoHeader.Planes));
|
||||
buffer.AddRange(BitConverter.GetBytes(infoHeader.BitCount));
|
||||
buffer.AddRange(BitConverter.GetBytes(infoHeader.Compression));
|
||||
buffer.AddRange(BitConverter.GetBytes(infoHeader.SizeImage));
|
||||
buffer.AddRange(BitConverter.GetBytes(infoHeader.XPelsPerMeter));
|
||||
buffer.AddRange(BitConverter.GetBytes(infoHeader.YPelsPerMeter));
|
||||
buffer.AddRange(BitConverter.GetBytes(infoHeader.ClrUsed));
|
||||
buffer.AddRange(BitConverter.GetBytes(infoHeader.ClrImportant));
|
||||
|
||||
// Palette data
|
||||
buffer.AddRange(paletteData);
|
||||
|
||||
// Pixel data
|
||||
buffer.AddRange(pixelData);
|
||||
|
||||
return buffer.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,19 +126,18 @@ namespace BinaryObjectScanner.FileType
|
||||
try
|
||||
{
|
||||
// Open the output file for writing
|
||||
using (Stream fs = File.OpenWrite(filename))
|
||||
{
|
||||
// Now read the data sequentially and write out while we have data left
|
||||
long fileSize = file.Size;
|
||||
for (int i = 0; i < dataBlockOffsets.Count; i++)
|
||||
{
|
||||
int readSize = (int)Math.Min(item.Model.DataBlockHeader?.BlockSize ?? 0, fileSize);
|
||||
var data = item.ReadFromDataSource((int)dataBlockOffsets[i], readSize);
|
||||
if (data == null)
|
||||
return false;
|
||||
using Stream fs = File.OpenWrite(filename);
|
||||
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
// Now read the data sequentially and write out while we have data left
|
||||
long fileSize = file.Size;
|
||||
for (int i = 0; i < dataBlockOffsets.Count; i++)
|
||||
{
|
||||
int readSize = (int)Math.Min(item.Model.DataBlockHeader?.BlockSize ?? 0, fileSize);
|
||||
var data = item.ReadFromDataSource((int)dataBlockOffsets[i], readSize);
|
||||
if (data == null)
|
||||
return false;
|
||||
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
}
|
||||
catch
|
||||
|
||||
@@ -108,10 +108,8 @@ namespace BinaryObjectScanner.FileType
|
||||
try
|
||||
{
|
||||
// Open the output file for writing
|
||||
using (Stream fs = File.OpenWrite(filename))
|
||||
{
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
using Stream fs = File.OpenWrite(filename);
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using BinaryObjectScanner.Interfaces;
|
||||
using SabreTools.Models.BSP;
|
||||
|
||||
namespace BinaryObjectScanner.FileType
|
||||
{
|
||||
@@ -29,6 +30,8 @@ namespace BinaryObjectScanner.FileType
|
||||
if (vbsp == null)
|
||||
return false;
|
||||
|
||||
// TODO: Introduce helper methods for all specialty lump types
|
||||
|
||||
// Loop through and extract all files
|
||||
Directory.CreateDirectory(outDir);
|
||||
ExtractAllLumps(vbsp, outDir);
|
||||
@@ -91,12 +94,12 @@ namespace BinaryObjectScanner.FileType
|
||||
|
||||
// Create the filename
|
||||
string filename = $"lump_{index}.bin";
|
||||
switch (index)
|
||||
switch ((LumpType)index)
|
||||
{
|
||||
case SabreTools.Models.VBSP.Constants.HL_VBSP_LUMP_ENTITIES:
|
||||
case LumpType.LUMP_ENTITIES:
|
||||
filename = "entities.ent";
|
||||
break;
|
||||
case SabreTools.Models.VBSP.Constants.HL_VBSP_LUMP_PAKFILE:
|
||||
case LumpType.LUMP_PAKFILE:
|
||||
filename = "pakfile.zip";
|
||||
break;
|
||||
}
|
||||
@@ -117,10 +120,8 @@ namespace BinaryObjectScanner.FileType
|
||||
try
|
||||
{
|
||||
// Open the output file for writing
|
||||
using (Stream fs = File.OpenWrite(filename))
|
||||
{
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
using Stream fs = File.OpenWrite(filename);
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
@@ -165,10 +165,8 @@ namespace BinaryObjectScanner.FileType
|
||||
try
|
||||
{
|
||||
// Open the output file for writing
|
||||
using (Stream fs = File.OpenWrite(filename))
|
||||
{
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
using Stream fs = File.OpenWrite(filename);
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace BinaryObjectScanner.FileType
|
||||
/// <summary>
|
||||
/// Half-Life Texture Package File
|
||||
/// </summary>
|
||||
public class WAD : IExtractable
|
||||
public class WAD3 : IExtractable
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public bool Extract(string file, string outDir, bool includeDebug)
|
||||
@@ -25,7 +25,7 @@ namespace BinaryObjectScanner.FileType
|
||||
try
|
||||
{
|
||||
// Create the wrapper
|
||||
var wad = SabreTools.Serialization.Wrappers.WAD.Create(stream);
|
||||
var wad = SabreTools.Serialization.Wrappers.WAD3.Create(stream);
|
||||
if (wad == null)
|
||||
return false;
|
||||
|
||||
@@ -43,19 +43,19 @@ namespace BinaryObjectScanner.FileType
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extract all lumps from the WAD to an output directory
|
||||
/// Extract all lumps from the WAD3 to an output directory
|
||||
/// </summary>
|
||||
/// <param name="outputDirectory">Output directory to write to</param>
|
||||
/// <returns>True if all lumps extracted, false otherwise</returns>
|
||||
public static bool ExtractAllLumps(SabreTools.Serialization.Wrappers.WAD item, string outputDirectory)
|
||||
public static bool ExtractAllLumps(SabreTools.Serialization.Wrappers.WAD3 item, string outputDirectory)
|
||||
{
|
||||
// If we have no lumps
|
||||
if (item.Model.Lumps == null || item.Model.Lumps.Length == 0)
|
||||
if (item.Model.DirEntries == null || item.Model.DirEntries.Length == 0)
|
||||
return false;
|
||||
|
||||
// Loop through and extract all lumps to the output
|
||||
bool allExtracted = true;
|
||||
for (int i = 0; i < item.Model.Lumps.Length; i++)
|
||||
for (int i = 0; i < item.Model.DirEntries.Length; i++)
|
||||
{
|
||||
allExtracted &= ExtractLump(item, i, outputDirectory);
|
||||
}
|
||||
@@ -64,23 +64,23 @@ namespace BinaryObjectScanner.FileType
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extract a lump from the WAD to an output directory by index
|
||||
/// Extract a lump from the WAD3 to an output directory by index
|
||||
/// </summary>
|
||||
/// <param name="index">Lump index to extract</param>
|
||||
/// <param name="outputDirectory">Output directory to write to</param>
|
||||
/// <returns>True if the lump extracted, false otherwise</returns>
|
||||
public static bool ExtractLump(SabreTools.Serialization.Wrappers.WAD item, int index, string outputDirectory)
|
||||
public static bool ExtractLump(SabreTools.Serialization.Wrappers.WAD3 item, int index, string outputDirectory)
|
||||
{
|
||||
// If we have no lumps
|
||||
if (item.Model.Lumps == null || item.Model.Lumps.Length == 0)
|
||||
if (item.Model.DirEntries == null || item.Model.DirEntries.Length == 0)
|
||||
return false;
|
||||
|
||||
// If the lumps index is invalid
|
||||
if (index < 0 || index >= item.Model.Lumps.Length)
|
||||
if (index < 0 || index >= item.Model.DirEntries.Length)
|
||||
return false;
|
||||
|
||||
// Get the lump
|
||||
var lump = item.Model.Lumps[index];
|
||||
var lump = item.Model.DirEntries[index];
|
||||
if (lump == null)
|
||||
return false;
|
||||
|
||||
@@ -108,10 +108,8 @@ namespace BinaryObjectScanner.FileType
|
||||
try
|
||||
{
|
||||
// Open the output file for writing
|
||||
using (Stream fs = File.OpenWrite(filename))
|
||||
{
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
using Stream fs = File.OpenWrite(filename);
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -117,10 +117,8 @@ namespace BinaryObjectScanner.FileType
|
||||
try
|
||||
{
|
||||
// Open the output file for writing
|
||||
using (Stream fs = File.OpenWrite(filename))
|
||||
{
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
using Stream fs = File.OpenWrite(filename);
|
||||
fs.Write(data, 0, data.Length);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="SabreTools.IO" Version="1.5.1" />
|
||||
<PackageReference Include="SabreTools.Serialization" Version="1.7.5" />
|
||||
<PackageReference Include="SabreTools.Serialization" Version="1.7.6" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -388,15 +388,15 @@ namespace ExtractionTool
|
||||
vpk.Extract(stream, file, outputDirectory, includeDebug: true);
|
||||
}
|
||||
|
||||
// WAD
|
||||
// WAD3
|
||||
else if (ft == WrapperType.WAD)
|
||||
{
|
||||
// Build the archive information
|
||||
Console.WriteLine("Extracting WAD contents");
|
||||
Console.WriteLine("Extracting WAD3 contents");
|
||||
Console.WriteLine();
|
||||
|
||||
// Extract using the FileType
|
||||
var wad = new WAD();
|
||||
var wad = new WAD3();
|
||||
wad.Extract(stream, file, outputDirectory, includeDebug: true);
|
||||
}
|
||||
|
||||
|
||||
@@ -209,7 +209,7 @@ Below is a list of container formats that are supported in some way:
|
||||
| Half-Life Game Cache File (GCF) | Yes | Yes | Yes | |
|
||||
| Half-Life Level (BSP) | Yes | Yes | Yes | |
|
||||
| Half-Life Package File (PAK) | Yes | Yes | Yes | |
|
||||
| Half-Life Texture Package File (WAD) | Yes | Yes | Yes | |
|
||||
| Half-Life Texture Package File (WAD3) | Yes | Yes | Yes | |
|
||||
| Half-Life 2 Level (VBSP) | Yes | Yes | Yes | |
|
||||
| INI configuration file | No | No | No | Used in other detections currently |
|
||||
| InstallShield Archive V3 (Z) | No | Yes | Yes | Via `UnshieldSharp` |
|
||||
|
||||
Reference in New Issue
Block a user