Add skeletons for all wrappers

This commit is contained in:
Matt Nadareski
2022-12-02 15:20:44 -08:00
parent fe13562f3e
commit c4bf3931e2
6 changed files with 263 additions and 0 deletions

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@@ -0,0 +1,64 @@
using System.IO;
namespace BurnOutSharp.Wrappers
{
public class LinearExecutable
{
#region Pass-Through Properties
// TODO: Determine what properties can be passed through
#endregion
#region Extension Properties
// TODO: Determine what extension properties are needed
#endregion
#region Instance Variables
/// <summary>
/// Internal representation of the executable
/// </summary>
private BurnOutSharp.Models.LinearExecutable.Executable _executable;
#endregion
/// <summary>
/// Private constructor
/// </summary>
private LinearExecutable() { }
/// <summary>
/// Create an LE/LX executable from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the executable</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>An LE/LX executable wrapper on success, null on failure</returns>
public static LinearExecutable Create(byte[] data, int offset)
{
var executable = BurnOutSharp.Builder.LinearExecutable.ParseExecutable(data, offset);
if (executable == null)
return null;
var wrapper = new LinearExecutable { _executable = executable };
return wrapper;
}
/// <summary>
/// Create an LE/LX executable from a Stream
/// </summary>
/// <param name="data">Stream representing the executable</param>
/// <returns>An LE/LX executable wrapper on success, null on failure</returns>
public static LinearExecutable Create(Stream data)
{
var executable = BurnOutSharp.Builder.LinearExecutable.ParseExecutable(data);
if (executable == null)
return null;
var wrapper = new LinearExecutable { _executable = executable };
return wrapper;
}
}
}

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@@ -0,0 +1,64 @@
using System.IO;
namespace BurnOutSharp.Wrappers
{
public class MSDOS
{
#region Pass-Through Properties
// TODO: Determine what properties can be passed through
#endregion
#region Extension Properties
// TODO: Determine what extension properties are needed
#endregion
#region Instance Variables
/// <summary>
/// Internal representation of the executable
/// </summary>
private BurnOutSharp.Models.MSDOS.Executable _executable;
#endregion
/// <summary>
/// Private constructor
/// </summary>
private MSDOS() { }
/// <summary>
/// Create an MS-DOS executable from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the executable</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>An MS-DOS executable wrapper on success, null on failure</returns>
public static MSDOS Create(byte[] data, int offset)
{
var executable = BurnOutSharp.Builder.MSDOS.ParseExecutable(data, offset);
if (executable == null)
return null;
var wrapper = new MSDOS { _executable = executable };
return wrapper;
}
/// <summary>
/// Create an MS-DOS executable from a Stream
/// </summary>
/// <param name="data">Stream representing the executable</param>
/// <returns>An MS-DOS executable wrapper on success, null on failure</returns>
public static MSDOS Create(Stream data)
{
var executable = BurnOutSharp.Builder.MSDOS.ParseExecutable(data);
if (executable == null)
return null;
var wrapper = new MSDOS { _executable = executable };
return wrapper;
}
}
}

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@@ -0,0 +1,64 @@
using System.IO;
namespace BurnOutSharp.Wrappers
{
public class NewExecutable
{
#region Pass-Through Properties
// TODO: Determine what properties can be passed through
#endregion
#region Extension Properties
// TODO: Determine what extension properties are needed
#endregion
#region Instance Variables
/// <summary>
/// Internal representation of the executable
/// </summary>
private BurnOutSharp.Models.NewExecutable.Executable _executable;
#endregion
/// <summary>
/// Private constructor
/// </summary>
private NewExecutable() { }
/// <summary>
/// Create an NE executable from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the executable</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>An NE executable wrapper on success, null on failure</returns>
public static NewExecutable Create(byte[] data, int offset)
{
var executable = BurnOutSharp.Builder.NewExecutable.ParseExecutable(data, offset);
if (executable == null)
return null;
var wrapper = new NewExecutable { _executable = executable };
return wrapper;
}
/// <summary>
/// Create an NE executable from a Stream
/// </summary>
/// <param name="data">Stream representing the executable</param>
/// <returns>An NE executable wrapper on success, null on failure</returns>
public static NewExecutable Create(Stream data)
{
var executable = BurnOutSharp.Builder.NewExecutable.ParseExecutable(data);
if (executable == null)
return null;
var wrapper = new NewExecutable { _executable = executable };
return wrapper;
}
}
}

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@@ -0,0 +1,64 @@
using System.IO;
namespace BurnOutSharp.Wrappers
{
public class PortableExecutable
{
#region Pass-Through Properties
// TODO: Determine what properties can be passed through
#endregion
#region Extension Properties
// TODO: Determine what extension properties are needed
#endregion
#region Instance Variables
/// <summary>
/// Internal representation of the executable
/// </summary>
private BurnOutSharp.Models.PortableExecutable.Executable _executable;
#endregion
/// <summary>
/// Private constructor
/// </summary>
private PortableExecutable() { }
/// <summary>
/// Create a PE executable from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the executable</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>A PE executable wrapper on success, null on failure</returns>
public static PortableExecutable Create(byte[] data, int offset)
{
var executable = BurnOutSharp.Builder.PortableExecutable.ParseExecutable(data, offset);
if (executable == null)
return null;
var wrapper = new PortableExecutable { _executable = executable };
return wrapper;
}
/// <summary>
/// Create a PE executable from a Stream
/// </summary>
/// <param name="data">Stream representing the executable</param>
/// <returns>A PE executable wrapper on success, null on failure</returns>
public static PortableExecutable Create(Stream data)
{
var executable = BurnOutSharp.Builder.PortableExecutable.ParseExecutable(data);
if (executable == null)
return null;
var wrapper = new PortableExecutable { _executable = executable };
return wrapper;
}
}
}

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@@ -28,6 +28,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BurnOutSharp.Builder", "Bur
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ExecutableTest", "ExecutableTest\ExecutableTest.csproj", "{4B59824C-7E0A-4478-B408-FEAA1FD80F8F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BurnOutSharp.Wrappers", "BurnOutSharp.Wrappers\BurnOutSharp.Wrappers.csproj", "{35BD489F-E58D-45DD-9929-DC4B32414750}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -70,6 +72,10 @@ Global
{4B59824C-7E0A-4478-B408-FEAA1FD80F8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4B59824C-7E0A-4478-B408-FEAA1FD80F8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4B59824C-7E0A-4478-B408-FEAA1FD80F8F}.Release|Any CPU.Build.0 = Release|Any CPU
{35BD489F-E58D-45DD-9929-DC4B32414750}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{35BD489F-E58D-45DD-9929-DC4B32414750}.Debug|Any CPU.Build.0 = Debug|Any CPU
{35BD489F-E58D-45DD-9929-DC4B32414750}.Release|Any CPU.ActiveCfg = Release|Any CPU
{35BD489F-E58D-45DD-9929-DC4B32414750}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@@ -10,6 +10,7 @@
<ItemGroup>
<ProjectReference Include="..\BurnOutSharp.Builder\BurnOutSharp.Builder.csproj" />
<ProjectReference Include="..\BurnOutSharp.Models\BurnOutSharp.Models.csproj" />
<ProjectReference Include="..\BurnOutSharp.Wrappers\BurnOutSharp.Wrappers.csproj" />
</ItemGroup>
</Project>