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Add PE debug directory skeleton, notes
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@@ -20,7 +20,7 @@ namespace BurnOutSharp.Models.PortableExecutable
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/// </summary>
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/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
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[StructLayout(LayoutKind.Sequential)]
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public class DebugDirectory
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public class DebugDirectoryEntry
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{
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/// <summary>
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/// Reserved, must be zero.
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@@ -102,7 +102,8 @@ namespace BurnOutSharp.Models.PortableExecutable
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// - Delay Bound Import Address Table
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// - Delay Unload Import Address Table
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// - The .debug Section
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// - .debug$F (Object Only) / IMAGE_DEBUG_TYPE_FPO
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// - [Debug Directory Entry]
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// - .debug$F (Object Only) / IMAGE_DEBUG_TYPE_FPO
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// - The .drectve Section (Object Only)
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// - The .pdata Section [Multiple formats per entry]
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// - TLS Callback Functions
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