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Add BFPK builder
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231
BurnOutSharp.Builder/BFPK.cs
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231
BurnOutSharp.Builder/BFPK.cs
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using System.IO;
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using System.Linq;
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using BurnOutSharp.Models.BFPK;
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namespace BurnOutSharp.Builder
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{
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// TODO: Make Stream Data rely on Byte Data
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public class BFPK
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{
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#region Byte Data
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/// <summary>
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/// Parse a byte array into a MoPaQ archive
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/// </summary>
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/// <param name="data">Byte array to parse</param>
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/// <param name="offset">Offset into the byte array</param>
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/// <returns>Filled archive on success, null on error</returns>
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public static Archive ParseArchive(byte[] data, int offset)
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{
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// If the data is invalid
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if (data == null)
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return null;
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// If the offset is out of bounds
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if (offset < 0 || offset >= data.Length)
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return null;
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// Cache the current offset
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int initialOffset = offset;
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// Create a new archive to fill
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var archive = new Archive();
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#region Header
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// Try to parse the header
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var header = ParseHeader(data, ref offset);
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if (header == null)
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return null;
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// Set the archive header
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archive.Header = header;
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#endregion
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#region Files
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// If we have any files
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if (header.Files > 0)
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{
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var files = new FileEntry[header.Files];
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// Read all entries in turn
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for (int i = 0; i < header.Files; i++)
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{
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var file = ParseFileEntry(data, ref offset);
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if (file == null)
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return null;
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files[i] = file;
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}
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// Set the files
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archive.Files = files;
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}
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#endregion
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return archive;
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}
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/// <summary>
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/// Parse a byte array into a header
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/// </summary>
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/// <param name="data">Byte array to parse</param>
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/// <param name="offset">Offset into the byte array</param>
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/// <returns>Filled header on success, null on error</returns>
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private static Header ParseHeader(byte[] data, ref int offset)
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{
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// TODO: Use marshalling here instead of building
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Header header = new Header();
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header.Magic = data.ReadUInt32(ref offset);
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if (header.Magic != 0x4b504642)
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return null;
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header.Version = data.ReadInt32(ref offset);
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header.Files = data.ReadInt32(ref offset);
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return header;
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}
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/// <summary>
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/// Parse a byte array into a file entry
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/// </summary>
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/// <param name="data">Byte array to parse</param>
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/// <param name="offset">Offset into the byte array</param>
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/// <returns>Filled file entry on success, null on error</returns>
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private static FileEntry ParseFileEntry(byte[] data, ref int offset)
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{
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// TODO: Use marshalling here instead of building
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FileEntry fileEntry = new FileEntry();
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fileEntry.NameSize = data.ReadInt32(ref offset);
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if (fileEntry.NameSize > 0)
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fileEntry.Name = new string(data.ReadBytes(ref offset, fileEntry.NameSize).Select(b => (char)b).ToArray());
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fileEntry.UncompressedSize = data.ReadInt32(ref offset);
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fileEntry.Offset = data.ReadInt32(ref offset);
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if (fileEntry.Offset > 0)
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{
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int entryOffset = fileEntry.Offset;
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fileEntry.CompressedSize = data.ReadInt32(ref entryOffset);
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}
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return fileEntry;
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}
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#endregion
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#region Stream Data
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/// <summary>
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/// Parse a Stream into a MoPaQ archive
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled archive on success, null on error</returns>
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public static Archive ParseArchive(Stream data)
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{
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// If the data is invalid
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if (data == null)
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return null;
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// If the offset is out of bounds
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if (data.Position < 0 || data.Position >= data.Length)
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return null;
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// Cache the current offset
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int initialOffset = (int)data.Position;
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// Create a new archive to fill
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var archive = new Archive();
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#region Header
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// Try to parse the header
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var header = ParseHeader(data);
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if (header == null)
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return null;
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// Set the archive header
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archive.Header = header;
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#endregion
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#region Files
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// If we have any files
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if (header.Files > 0)
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{
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var files = new FileEntry[header.Files];
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// Read all entries in turn
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for (int i = 0; i < header.Files; i++)
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{
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var file = ParseFileEntry(data);
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if (file == null)
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return null;
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files[i] = file;
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}
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// Set the files
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archive.Files = files;
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}
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#endregion
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return archive;
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}
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/// <summary>
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/// Parse a Stream into a header
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled header on success, null on error</returns>
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private static Header ParseHeader(Stream data)
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{
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// TODO: Use marshalling here instead of building
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Header header = new Header();
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header.Magic = data.ReadUInt32();
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if (header.Magic != 0x4b504642)
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return null;
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header.Version = data.ReadInt32();
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header.Files = data.ReadInt32();
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return header;
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}
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/// <summary>
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/// Parse a Stream into a file entry
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled file entry on success, null on error</returns>
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private static FileEntry ParseFileEntry(Stream data)
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{
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// TODO: Use marshalling here instead of building
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FileEntry fileEntry = new FileEntry();
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fileEntry.NameSize = data.ReadInt32();
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if (fileEntry.NameSize > 0)
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fileEntry.Name = new string(data.ReadBytes(fileEntry.NameSize).Select(b => (char)b).ToArray());
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fileEntry.UncompressedSize = data.ReadInt32();
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fileEntry.Offset = data.ReadInt32();
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if (fileEntry.Offset > 0)
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{
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long currentOffset = data.Position;
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data.Seek(fileEntry.Offset, SeekOrigin.Begin);
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fileEntry.CompressedSize = data.ReadInt32();
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data.Seek(currentOffset, SeekOrigin.Begin);
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}
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return fileEntry;
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}
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#endregion
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}
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}
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