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Fix some PE resource caching issues
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@@ -458,7 +458,7 @@ namespace BurnOutSharp.Wrappers
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lock (_sourceDataLock)
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{
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// Use the cached data if possible
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if (_resourceData != null)
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if (_resourceData != null && _resourceData.Count != 0)
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return _resourceData;
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// If we have no resource table, just return
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