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Add RealArcade detection (#300)
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BinaryObjectScanner/Protection/RealArcade.cs
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75
BinaryObjectScanner/Protection/RealArcade.cs
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using System;
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#if NET40_OR_GREATER || NETCOREAPP
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using System.Collections.Concurrent;
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#endif
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using System.Collections.Generic;
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using System.Linq;
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using BinaryObjectScanner.Interfaces;
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using SabreTools.Matching;
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using SabreTools.Serialization.Wrappers;
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namespace BinaryObjectScanner.Protection
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{
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/// <summary>
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/// RealArcade was a game platform that allowed users to play timed demos of games, and then prompted them to purchase the game in order to play the game without a limit.
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/// Although the servers are long dead, there is a community project actively being developed to allow users to properly download and play these games.
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/// Links:
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/// https://github.com/lightbulbatelier/RealArcade-DGA
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/// https://archive.org/details/realrcade-games-preservation-project
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/// </summary>
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public class RealArcade : IPathCheck, IPortableExecutableCheck
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{
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/// <inheritdoc/>
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public string? CheckPortableExecutable(string file, PortableExecutable pex, bool includeDebug)
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{
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// Get the sections from the executable, if possible
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var sections = pex.Model.SectionTable;
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if (sections == null)
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return null;
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// Get the .data section strings, if they exist
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var strs = pex.GetFirstSectionStrings(".data");
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if (strs != null)
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{
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// Found in "rebound.exe" in the installation directory for "Rebound" in IA item "Nova_RealArcadeCD_USA".
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if (strs.Any(s => s.Contains("RngInterstitialDLL")))
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return "RealArcade";
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}
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// Found in "RngInterstitial.dll" in the RealArcade installation directory in IA item "Nova_RealArcadeCD_USA".
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var name = pex.FileDescription;
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if (name?.Contains("RngInterstitial") == true)
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return "RealArcade";
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return null;
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}
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/// <inheritdoc/>
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#if NET20 || NET35
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public Queue<string> CheckDirectoryPath(string path, IEnumerable<string>? files)
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#else
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public ConcurrentQueue<string> CheckDirectoryPath(string path, IEnumerable<string>? files)
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#endif
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{
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var matchers = new List<PathMatchSet>
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{
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// ".rgs" and ".mez" files are also associated with RealArcade.
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new(new FilePathMatch("RngInterstitial.dll"), "RealArcade"),
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};
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return MatchUtil.GetAllMatches(files, matchers, any: true);
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}
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/// <inheritdoc/>
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public string? CheckFilePath(string path)
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{
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var matchers = new List<PathMatchSet>
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{
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// ".rgs" and ".mez" files are also associated with RealArcade.
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new(new FilePathMatch("RngInterstitial.dll"), "RealArcade"),
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};
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return MatchUtil.GetFirstMatch(path, matchers, any: true);
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}
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}
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}
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