Files
BinaryObjectScanner/BurnOutSharp/ProtectionType/GFWL.cs
2021-08-31 20:53:17 -07:00

139 lines
8.0 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BurnOutSharp.ExecutableType.Microsoft;
using BurnOutSharp.Matching;
using BurnOutSharp.Tools;
namespace BurnOutSharp.ProtectionType
{
public class GFWL : IContentCheck, IPathCheck
{
/// <inheritdoc/>
public List<ContentMatchSet> GetContentMatchSets() => null;
/// <inheritdoc/>
public string CheckContents(string file, byte[] fileContent, bool includeDebug = false)
{
// TODO: Implement resource finding instead of using the built in methods
// Assembly information lives in the .rsrc section
// I need to find out how to navigate the resources in general
// as well as figure out the specific resources for both
// file info and MUI (XML) info. Once I figure this out,
// that also opens the doors to easier assembly XML checks.
var fvinfo = Utilities.GetFileVersionInfo(file);
string name = fvinfo?.FileDescription?.Trim();
if (!string.IsNullOrWhiteSpace(name) && name.StartsWith("Games for Windows - LIVE Zero Day Piracy Protection", StringComparison.OrdinalIgnoreCase))
return $"Games for Windows LIVE - Zero Day Piracy Protection Module {Utilities.GetFileVersion(file)}";
else if (!string.IsNullOrWhiteSpace(name) && name.StartsWith("Games for Windows", StringComparison.OrdinalIgnoreCase))
return $"Games for Windows LIVE {Utilities.GetFileVersion(file)}";
// Get the sections from the executable, if possible
PortableExecutable pex = PortableExecutable.Deserialize(fileContent, 0);
var sections = pex?.SectionTable;
if (sections == null)
return null;
// Get the .rsrc section, if it exists
var rsrcSection = sections.FirstOrDefault(s => Encoding.ASCII.GetString(s.Name).StartsWith(".rsrc"));
if (rsrcSection != null)
{
int sectionAddr = (int)rsrcSection.PointerToRawData;
int sectionEnd = sectionAddr + (int)rsrcSection.VirtualSize;
var matchers = new List<ContentMatchSet>
{
// G + (char)0x00 + a + (char)0x00 + m + (char)0x00 + e + (char)0x00 + s + (char)0x00 + + (char)0x00 + f + (char)0x00 + o + (char)0x00 + r + (char)0x00 + + (char)0x00 + W + (char)0x00 + i + (char)0x00 + n + (char)0x00 + d + (char)0x00 + o + (char)0x00 + w + (char)0x00 + s + (char)0x00 + + (char)0x00 + - + (char)0x00 + + (char)0x00 + L + (char)0x00 + I + (char)0x00 + V + (char)0x00 + E + (char)0x00 + + (char)0x00 + Z + (char)0x00 + e + (char)0x00 + r + (char)0x00 + o + (char)0x00 + + (char)0x00 + D + (char)0x00 + a + (char)0x00 + y + (char)0x00 + + (char)0x00 + P + (char)0x00 + i + (char)0x00 + r + (char)0x00 + a + (char)0x00 + c + (char)0x00 + y + (char)0x00 + + (char)0x00 + P + (char)0x00 + r + (char)0x00 + o + (char)0x00 + t + (char)0x00 + e + (char)0x00 + c + (char)0x00 + t + (char)0x00 + i + (char)0x00 + o + (char)0x00 + n + (char)0x00
new ContentMatchSet(
new ContentMatch(new byte?[]
{
0x47, 0x00, 0x61, 0x00, 0x6D, 0x00, 0x65, 0x00,
0x73, 0x00, 0x20, 0x00, 0x66, 0x00, 0x6F, 0x00,
0x72, 0x00, 0x20, 0x00, 0x57, 0x00, 0x69, 0x00,
0x6E, 0x00, 0x64, 0x00, 0x6F, 0x00, 0x77, 0x00,
0x73, 0x00, 0x20, 0x00, 0x2D, 0x00, 0x20, 0x00,
0x4C, 0x00, 0x49, 0x00, 0x56, 0x00, 0x45, 0x00,
0x20, 0x00, 0x5A, 0x00, 0x65, 0x00, 0x72, 0x00,
0x6F, 0x00, 0x20, 0x00, 0x44, 0x00, 0x61, 0x00,
0x79, 0x00, 0x20, 0x00, 0x50, 0x00, 0x69, 0x00,
0x72, 0x00, 0x61, 0x00, 0x63, 0x00, 0x79, 0x00,
0x20, 0x00, 0x50, 0x00, 0x72, 0x00, 0x6F, 0x00,
0x74, 0x00, 0x65, 0x00, 0x63, 0x00, 0x74, 0x00,
0x69, 0x00, 0x6F, 0x00, 0x6E, 0x00,
}, start: sectionAddr, end: sectionEnd),
Utilities.GetFileVersion, "Games for Windows LIVE - Zero Day Piracy Protection Module"),
// G + (char)0x00 + a + (char)0x00 + m + (char)0x00 + e + (char)0x00 + s + (char)0x00 + + (char)0x00 + f + (char)0x00 + o + (char)0x00 + r + (char)0x00 + + (char)0x00 + W + (char)0x00 + i + (char)0x00 + n + (char)0x00 + d + (char)0x00 + o + (char)0x00 + w + (char)0x00 + s + (char)0x00 + + (char)0x00 + - + (char)0x00 + + (char)0x00 + L + (char)0x00 + I + (char)0x00 + V + (char)0x00 + E + (char)0x00
new ContentMatchSet(
new ContentMatch(new byte?[]
{
0x47, 0x00, 0x61, 0x00, 0x6D, 0x00, 0x65, 0x00,
0x73, 0x00, 0x20, 0x00, 0x66, 0x00, 0x6F, 0x00,
0x72, 0x00, 0x20, 0x00, 0x57, 0x00, 0x69, 0x00,
0x6E, 0x00, 0x64, 0x00, 0x6F, 0x00, 0x77, 0x00,
0x73, 0x00, 0x20, 0x00, 0x2D, 0x00, 0x20, 0x00,
0x4C, 0x00, 0x49, 0x00, 0x56, 0x00, 0x45, 0x00,
}, start: sectionAddr, end: sectionEnd),
Utilities.GetFileVersion, "Games for Windows LIVE"),
};
string match = MatchUtil.GetFirstMatch(file, fileContent, matchers, includeDebug);
if (!string.IsNullOrWhiteSpace(match))
return match;
}
// Get the .rdata section, if it exists
var rdataSection = sections.FirstOrDefault(s => Encoding.ASCII.GetString(s.Name).StartsWith(".rdata"));
if (rdataSection != null)
{
int sectionAddr = (int)rdataSection.PointerToRawData;
int sectionEnd = sectionAddr + (int)rdataSection.VirtualSize;
var matchers = new List<ContentMatchSet>
{
// xlive.dll
new ContentMatchSet(
new ContentMatch(new byte?[] { 0x78, 0x6C, 0x69, 0x76, 0x65, 0x2E, 0x64, 0x6C, 0x6C }, start: sectionAddr, end: sectionEnd),
"Games for Windows LIVE"),
};
string match = MatchUtil.GetFirstMatch(file, fileContent, matchers, includeDebug);
if (!string.IsNullOrWhiteSpace(match))
return match;
}
return null;
}
/// <inheritdoc/>
public ConcurrentQueue<string> CheckDirectoryPath(string path, IEnumerable<string> files)
{
var matchers = new List<PathMatchSet>
{
// Might be specifically GFWL/Gfwlivesetup.exe
new PathMatchSet(new PathMatch("Gfwlivesetup.exe", useEndsWith: true), "Games for Windows LIVE"),
new PathMatchSet(new PathMatch("xliveinstall.dll", useEndsWith: true), "Games for Windows LIVE"),
new PathMatchSet(new PathMatch("XLiveRedist.msi", useEndsWith: true), "Games for Windows LIVE"),
};
return MatchUtil.GetAllMatches(files, matchers, any: true);
}
/// <inheritdoc/>
public string CheckFilePath(string path)
{
var matchers = new List<PathMatchSet>
{
// Might be specifically GFWL/Gfwlivesetup.exe
new PathMatchSet(new PathMatch("Gfwlivesetup.exe", useEndsWith: true), "Games for Windows LIVE"),
new PathMatchSet(new PathMatch("xliveinstall.dll", useEndsWith: true), "Games for Windows LIVE"),
new PathMatchSet(new PathMatch("XLiveRedist.msi", useEndsWith: true), "Games for Windows LIVE"),
};
return MatchUtil.GetFirstMatch(path, matchers, any: true);
}
}
}