mirror of
https://github.com/SabreTools/BinaryObjectScanner.git
synced 2026-09-22 06:45:03 +00:00
Convert GFWL to fvinfo and section based; add note
This commit is contained in:
@@ -1,5 +1,9 @@
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using System.Collections.Concurrent;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using BurnOutSharp.ExecutableType.Microsoft;
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using BurnOutSharp.Matching;
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using BurnOutSharp.Tools;
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@@ -8,46 +12,100 @@ namespace BurnOutSharp.ProtectionType
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public class GFWL : IContentCheck, IPathCheck
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{
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/// <inheritdoc/>
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public List<ContentMatchSet> GetContentMatchSets()
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{
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return new List<ContentMatchSet>
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{
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// xlive.dll
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new ContentMatchSet(new byte?[] { 0x78, 0x6C, 0x69, 0x76, 0x65, 0x2E, 0x64, 0x6C, 0x6C }, "Games for Windows LIVE"),
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// G + (char)0x00 + a + (char)0x00 + m + (char)0x00 + e + (char)0x00 + s + (char)0x00 + + (char)0x00 + f + (char)0x00 + o + (char)0x00 + r + (char)0x00 + + (char)0x00 + W + (char)0x00 + i + (char)0x00 + n + (char)0x00 + d + (char)0x00 + o + (char)0x00 + w + (char)0x00 + s + (char)0x00 + + (char)0x00 + - + (char)0x00 + + (char)0x00 + L + (char)0x00 + I + (char)0x00 + V + (char)0x00 + E + (char)0x00 + + (char)0x00 + Z + (char)0x00 + e + (char)0x00 + r + (char)0x00 + o + (char)0x00 + + (char)0x00 + D + (char)0x00 + a + (char)0x00 + y + (char)0x00 + + (char)0x00 + P + (char)0x00 + i + (char)0x00 + r + (char)0x00 + a + (char)0x00 + c + (char)0x00 + y + (char)0x00 + + (char)0x00 + P + (char)0x00 + r + (char)0x00 + o + (char)0x00 + t + (char)0x00 + e + (char)0x00 + c + (char)0x00 + t + (char)0x00 + i + (char)0x00 + o + (char)0x00 + n + (char)0x00
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new ContentMatchSet(new byte?[]
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{
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0x47, 0x00, 0x61, 0x00, 0x6D, 0x00, 0x65, 0x00,
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0x73, 0x00, 0x20, 0x00, 0x66, 0x00, 0x6F, 0x00,
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0x72, 0x00, 0x20, 0x00, 0x57, 0x00, 0x69, 0x00,
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0x6E, 0x00, 0x64, 0x00, 0x6F, 0x00, 0x77, 0x00,
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0x73, 0x00, 0x20, 0x00, 0x2D, 0x00, 0x20, 0x00,
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0x4C, 0x00, 0x49, 0x00, 0x56, 0x00, 0x45, 0x00,
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0x20, 0x00, 0x5A, 0x00, 0x65, 0x00, 0x72, 0x00,
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0x6F, 0x00, 0x20, 0x00, 0x44, 0x00, 0x61, 0x00,
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0x79, 0x00, 0x20, 0x00, 0x50, 0x00, 0x69, 0x00,
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0x72, 0x00, 0x61, 0x00, 0x63, 0x00, 0x79, 0x00,
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0x20, 0x00, 0x50, 0x00, 0x72, 0x00, 0x6F, 0x00,
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0x74, 0x00, 0x65, 0x00, 0x63, 0x00, 0x74, 0x00,
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0x69, 0x00, 0x6F, 0x00, 0x6E, 0x00,
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}, Utilities.GetFileVersion, "Games for Windows LIVE - Zero Day Piracy Protection Module"),
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// G + (char)0x00 + a + (char)0x00 + m + (char)0x00 + e + (char)0x00 + s + (char)0x00 + + (char)0x00 + f + (char)0x00 + o + (char)0x00 + r + (char)0x00 + + (char)0x00 + W + (char)0x00 + i + (char)0x00 + n + (char)0x00 + d + (char)0x00 + o + (char)0x00 + w + (char)0x00 + s + (char)0x00 + + (char)0x00 + - + (char)0x00 + + (char)0x00 + L + (char)0x00 + I + (char)0x00 + V + (char)0x00 + E + (char)0x00
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new ContentMatchSet(new byte?[]
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{
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0x47, 0x00, 0x61, 0x00, 0x6D, 0x00, 0x65, 0x00,
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0x73, 0x00, 0x20, 0x00, 0x66, 0x00, 0x6F, 0x00,
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0x72, 0x00, 0x20, 0x00, 0x57, 0x00, 0x69, 0x00,
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0x6E, 0x00, 0x64, 0x00, 0x6F, 0x00, 0x77, 0x00,
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0x73, 0x00, 0x20, 0x00, 0x2D, 0x00, 0x20, 0x00,
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0x4C, 0x00, 0x49, 0x00, 0x56, 0x00, 0x45, 0x00,
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}, Utilities.GetFileVersion, "Games for Windows LIVE"),
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};
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}
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public List<ContentMatchSet> GetContentMatchSets() => null;
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/// <inheritdoc/>
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public string CheckContents(string file, byte[] fileContent, bool includeDebug = false) => null;
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public string CheckContents(string file, byte[] fileContent, bool includeDebug = false)
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{
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// TODO: Implement resource finding instead of using the built in methods
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// Assembly information lives in the .rsrc section
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// I need to find out how to navigate the resources in general
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// as well as figure out the specific resources for both
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// file info and MUI (XML) info. Once I figure this out,
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// that also opens the doors to easier assembly XML checks.
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var fvinfo = Utilities.GetFileVersionInfo(file);
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string name = fvinfo?.FileDescription?.Trim();
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if (!string.IsNullOrWhiteSpace(name) && name.StartsWith("Games for Windows - LIVE Zero Day Piracy Protection", StringComparison.OrdinalIgnoreCase))
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return $"Games for Windows LIVE - Zero Day Piracy Protection Module {Utilities.GetFileVersion(file)}";
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else if (!string.IsNullOrWhiteSpace(name) && name.StartsWith("Games for Windows", StringComparison.OrdinalIgnoreCase))
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return $"Games for Windows LIVE {Utilities.GetFileVersion(file)}";
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// Get the sections from the executable, if possible
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PortableExecutable pex = PortableExecutable.Deserialize(fileContent, 0);
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var sections = pex?.SectionTable;
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if (sections == null)
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return null;
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// Get the .rsrc section, if it exists
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var rsrcSection = sections.FirstOrDefault(s => Encoding.ASCII.GetString(s.Name).StartsWith(".rsrc"));
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if (rsrcSection != null)
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{
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int sectionAddr = (int)rsrcSection.PointerToRawData;
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int sectionEnd = sectionAddr + (int)rsrcSection.VirtualSize;
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var matchers = new List<ContentMatchSet>
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{
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// G + (char)0x00 + a + (char)0x00 + m + (char)0x00 + e + (char)0x00 + s + (char)0x00 + + (char)0x00 + f + (char)0x00 + o + (char)0x00 + r + (char)0x00 + + (char)0x00 + W + (char)0x00 + i + (char)0x00 + n + (char)0x00 + d + (char)0x00 + o + (char)0x00 + w + (char)0x00 + s + (char)0x00 + + (char)0x00 + - + (char)0x00 + + (char)0x00 + L + (char)0x00 + I + (char)0x00 + V + (char)0x00 + E + (char)0x00 + + (char)0x00 + Z + (char)0x00 + e + (char)0x00 + r + (char)0x00 + o + (char)0x00 + + (char)0x00 + D + (char)0x00 + a + (char)0x00 + y + (char)0x00 + + (char)0x00 + P + (char)0x00 + i + (char)0x00 + r + (char)0x00 + a + (char)0x00 + c + (char)0x00 + y + (char)0x00 + + (char)0x00 + P + (char)0x00 + r + (char)0x00 + o + (char)0x00 + t + (char)0x00 + e + (char)0x00 + c + (char)0x00 + t + (char)0x00 + i + (char)0x00 + o + (char)0x00 + n + (char)0x00
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new ContentMatchSet(
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new ContentMatch(new byte?[]
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{
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0x47, 0x00, 0x61, 0x00, 0x6D, 0x00, 0x65, 0x00,
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0x73, 0x00, 0x20, 0x00, 0x66, 0x00, 0x6F, 0x00,
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0x72, 0x00, 0x20, 0x00, 0x57, 0x00, 0x69, 0x00,
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0x6E, 0x00, 0x64, 0x00, 0x6F, 0x00, 0x77, 0x00,
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0x73, 0x00, 0x20, 0x00, 0x2D, 0x00, 0x20, 0x00,
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0x4C, 0x00, 0x49, 0x00, 0x56, 0x00, 0x45, 0x00,
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0x20, 0x00, 0x5A, 0x00, 0x65, 0x00, 0x72, 0x00,
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0x6F, 0x00, 0x20, 0x00, 0x44, 0x00, 0x61, 0x00,
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0x79, 0x00, 0x20, 0x00, 0x50, 0x00, 0x69, 0x00,
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0x72, 0x00, 0x61, 0x00, 0x63, 0x00, 0x79, 0x00,
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0x20, 0x00, 0x50, 0x00, 0x72, 0x00, 0x6F, 0x00,
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0x74, 0x00, 0x65, 0x00, 0x63, 0x00, 0x74, 0x00,
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0x69, 0x00, 0x6F, 0x00, 0x6E, 0x00,
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}, start: sectionAddr, end: sectionEnd),
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Utilities.GetFileVersion, "Games for Windows LIVE - Zero Day Piracy Protection Module"),
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// G + (char)0x00 + a + (char)0x00 + m + (char)0x00 + e + (char)0x00 + s + (char)0x00 + + (char)0x00 + f + (char)0x00 + o + (char)0x00 + r + (char)0x00 + + (char)0x00 + W + (char)0x00 + i + (char)0x00 + n + (char)0x00 + d + (char)0x00 + o + (char)0x00 + w + (char)0x00 + s + (char)0x00 + + (char)0x00 + - + (char)0x00 + + (char)0x00 + L + (char)0x00 + I + (char)0x00 + V + (char)0x00 + E + (char)0x00
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new ContentMatchSet(
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new ContentMatch(new byte?[]
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{
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0x47, 0x00, 0x61, 0x00, 0x6D, 0x00, 0x65, 0x00,
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0x73, 0x00, 0x20, 0x00, 0x66, 0x00, 0x6F, 0x00,
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0x72, 0x00, 0x20, 0x00, 0x57, 0x00, 0x69, 0x00,
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0x6E, 0x00, 0x64, 0x00, 0x6F, 0x00, 0x77, 0x00,
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0x73, 0x00, 0x20, 0x00, 0x2D, 0x00, 0x20, 0x00,
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0x4C, 0x00, 0x49, 0x00, 0x56, 0x00, 0x45, 0x00,
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}, start: sectionAddr, end: sectionEnd),
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Utilities.GetFileVersion, "Games for Windows LIVE"),
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};
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string match = MatchUtil.GetFirstMatch(file, fileContent, matchers, includeDebug);
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if (!string.IsNullOrWhiteSpace(match))
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return match;
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}
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// Get the .rdata section, if it exists
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var rdataSection = sections.FirstOrDefault(s => Encoding.ASCII.GetString(s.Name).StartsWith(".rdata"));
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if (rdataSection != null)
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{
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int sectionAddr = (int)rdataSection.PointerToRawData;
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int sectionEnd = sectionAddr + (int)rdataSection.VirtualSize;
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var matchers = new List<ContentMatchSet>
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{
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// xlive.dll
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new ContentMatchSet(
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new ContentMatch(new byte?[] { 0x78, 0x6C, 0x69, 0x76, 0x65, 0x2E, 0x64, 0x6C, 0x6C }, start: sectionAddr, end: sectionEnd),
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"Games for Windows LIVE"),
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};
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string match = MatchUtil.GetFirstMatch(file, fileContent, matchers, includeDebug);
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if (!string.IsNullOrWhiteSpace(match))
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return match;
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}
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return null;
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}
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/// <inheritdoc/>
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public ConcurrentQueue<string> CheckDirectoryPath(string path, IEnumerable<string> files)
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