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37 lines
1.6 KiB
C#
37 lines
1.6 KiB
C#
using System.Runtime.InteropServices;
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namespace BurnOutSharp.Models.LinearExecutable
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{
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/// <summary>
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/// The debug information is defined by the debugger and is not controlled by
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/// the linear EXE format or linker. The only data defined by the linear EXE
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/// format relative to the debug information is it's offset in the EXE file and
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/// length in bytes as defined in the linear EXE header.
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///
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/// To support multiple debuggers the first word of the debug information is a
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/// type field which determines the format of the debug information.
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/// </summary>
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/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
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/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
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[StructLayout(LayoutKind.Sequential)]
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public class DebugInformation
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{
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/// <summary>
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/// The signature consists of a string of three (3) ASCII characters: "NB0"
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/// </summary>
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public byte[] Signature;
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/// <summary>
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/// This defines the type of debugger data that exists in the remainder of the
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/// debug information.
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/// </summary>
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public DebugFormatType FormatType;
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// DEBUGGER DATA = Debugger specific data.
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// The format of the debugger data is defined by the debugger that is being used.
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// The values defined for the type field are not enforced by the system. It is
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// the responsibility of the linker or debugging tools to follow the convention
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// for the type field that is defined here.
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}
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}
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