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Use PSX/PS2 serial as filename when Volume Label not present (#623)
* Use PSX/PS2 serial as volume label if none found * Refactor
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@@ -9,6 +9,7 @@
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- Support ringcode and PIC for triple/quad-layer (fuzz6001)
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- Cleanup !protectionInfo.txt (Deterous)
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- Update Redumper to build 311 (Deterous)
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- Use PSX/PS2 serial as filename when Volume Label not present (Deterous)
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### 3.0.3 (2023-12-04)
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@@ -58,18 +58,34 @@ namespace MPF.Core.Data
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/// <summary>
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/// Media label as read by Windows, formatted to avoid odd outputs
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/// If no volume label present, use PSX or PS2 serial if valid
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/// Otherwise, use "track" as volume label
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/// </summary>
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public string? FormattedVolumeLabel
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{
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get
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{
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string? volumeLabel = Template.DiscNotDetected;
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if (this.MarkedActive)
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if (!this.MarkedActive)
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return volumeLabel;
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if (!string.IsNullOrEmpty(this.VolumeLabel))
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volumeLabel = this.VolumeLabel;
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else
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{
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if (string.IsNullOrEmpty(this.VolumeLabel))
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volumeLabel = "track";
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else
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volumeLabel = this.VolumeLabel;
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// No Volume Label found, fallback to something sensible
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switch (this.GetRedumpSystem(null))
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{
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case RedumpSystem.SonyPlayStation:
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case RedumpSystem.SonyPlayStation2:
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InfoTool.GetPlayStationExecutableInfo(this.Name, out string? serial, out _, out _);
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volumeLabel = serial ?? "track";
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break;
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default:
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volumeLabel = "track";
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break;
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}
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}
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foreach (char c in Path.GetInvalidFileNameChars())
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