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Treat all UMD as DL visually
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@@ -7,6 +7,7 @@
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- Put a try/catch around GenerateArtifacts
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- Reduce preprocessing in DumpEnvironment
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- Update RedumpLib to 1.6.9
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- Treat all UMD as DL visually
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### 3.3.3 (2025-07-18)
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@@ -332,8 +332,6 @@ namespace MPF.UI.Windows
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case DiscType.NintendoWiiOpticalDiscSL:
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case DiscType.NintendoWiiOpticalDiscDL:
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case DiscType.NintendoWiiUOpticalDiscSL:
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case DiscType.UMDSL:
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case DiscType.UMDDL:
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// Quad-layer discs
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if (submissionInfo?.SizeAndChecksums?.Layerbreak3 != default(long))
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{
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@@ -428,6 +426,23 @@ namespace MPF.UI.Windows
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break;
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case DiscType.UMDSL:
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case DiscType.UMDDL:
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L0Info!.Header = reverseOrder ? "Layer 0 (Outer)" : "Layer 0 (Inner)";
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L0MasteringRing!.Label = "Mastering Ring";
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L0MasteringSID!.Label = "Mastering SID";
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L0Toolstamp!.Label = "Toolstamp/Mastering Code";
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L0MouldSID!.Label = "Data Side Mould SID";
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L0AdditionalMould!.Label = "Data Side Additional Mould";
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L1Info!.Header = reverseOrder ? "Layer 1 (Inner)" : "Layer 1 (Outer)";
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L1MasteringRing!.Label = "Mastering Ring";
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L1MasteringSID!.Label = "Mastering SID";
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L1Toolstamp!.Label = "Toolstamp/Mastering Code";
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L1MouldSID!.Label = "Label Side Mould SID";
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L1AdditionalMould!.Label = "Label Side Additional Mould";
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break;
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// All other media we assume to have no rings
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default:
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L0Info!.Visibility = Visibility.Collapsed;
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