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https://github.com/SabreTools/MPF.git
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Add cuesheet structures
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60
DICUI.Library/CueSheets/CueFile.cs
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60
DICUI.Library/CueSheets/CueFile.cs
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using System;
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using System.Collections.Generic;
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/// <remarks>
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/// Information sourced from http://web.archive.org/web/20070221154246/http://www.goldenhawk.com/download/cdrwin.pdf
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/// </remarks>
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namespace DICUI.Library.CueSheets
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{
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/// <summary>
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/// The audio or data file’s filetype
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/// </summary>
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public enum CueFileType
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{
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/// <summary>
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/// Intel binary file (least significant byte first). Use for data files.
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/// </summary>
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BINARY,
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/// <summary>
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/// Motorola binary file (most significant byte first). Use for data files.
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/// </summary>
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MOTOROLA,
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/// <summary>
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/// Audio AIFF file (44.1KHz 16-bit stereo)
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/// </summary>
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AIFF,
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/// <summary>
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/// Audio WAVE file (44.1KHz 16-bit stereo)
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/// </summary>
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WAVE,
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/// <summary>
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/// Audio MP3 file (44.1KHz 16-bit stereo)
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/// </summary>
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MP3,
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}
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/// <summary>
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/// Represents a single FILE in a cuesheet
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/// </summary>
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public class CueFile
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{
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/// <summary>
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/// filename
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// filetype
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/// </summary>
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public CueFileType FileType { get; set; }
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/// <summary>
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/// List of TRACK in FILE
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/// </summary>
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public List<CueTrack> Tracks { get; set; }
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}
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}
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33
DICUI.Library/CueSheets/CueIndex.cs
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33
DICUI.Library/CueSheets/CueIndex.cs
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/// <remarks>
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/// Information sourced from http://web.archive.org/web/20070221154246/http://www.goldenhawk.com/download/cdrwin.pdf
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/// </remarks>
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namespace DICUI.Library.CueSheets
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{
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/// <summary>
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/// Represents a single INDEX in a TRACK
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/// </summary>
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public class CueIndex
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{
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/// <summary>
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/// number, between 0 and 99
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/// </summary>
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public int Index { get; set; }
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/// <summary>
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/// Starting time of index in minutes
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/// </summary>
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public int Minutes { get; set; }
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/// <summary>
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/// Starting time of index in seconds
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/// </summary>
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/// <remarks>There are 60 seconds in a minute</remarks>
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public int Seconds { get; set; }
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/// <summary>
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/// Starting time of index in frames.
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/// </summary>
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/// <remarks>There are 75 frames per second</remarks>
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public int Frames { get; set; }
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}
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}
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47
DICUI.Library/CueSheets/CueSheet.cs
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47
DICUI.Library/CueSheets/CueSheet.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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/// <remarks>
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/// Information sourced from http://web.archive.org/web/20070221154246/http://www.goldenhawk.com/download/cdrwin.pdf
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/// </remarks>
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namespace DICUI.Library.CueSheets
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{
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/// <summary>
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/// Represents a single cuesheet
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/// </summary>
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public class CueSheet
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{
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/// <summary>
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/// CATALOG
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/// </summary>
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public string Catalog { get; set; }
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/// <summary>
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/// CDTEXTFILE
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/// </summary>
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public string CdTextFile { get; set; }
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/// <summary>
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/// PERFORMER
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/// </summary>
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public string Performer { get; set; }
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/// <summary>
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/// SONGWRITER
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/// </summary>
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public string Songwriter { get; set; }
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/// <summary>
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/// TITLE
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/// </summary>
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public string Title { get; set; }
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/// <summary>
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/// List of FILE in cuesheet
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/// </summary>
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public List<CueFile> Files { get; set; }
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}
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}
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144
DICUI.Library/CueSheets/CueTrack.cs
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144
DICUI.Library/CueSheets/CueTrack.cs
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using System;
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using System.Collections.Generic;
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/// <remarks>
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/// Information sourced from http://web.archive.org/web/20070221154246/http://www.goldenhawk.com/download/cdrwin.pdf
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/// </remarks>
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namespace DICUI.Library.CueSheets
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{
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/// <summary>
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/// Track datatype
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/// </summary>
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public enum CueTrackDataType
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{
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/// <summary>
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/// AUDIO, Audio/Music (2352)
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/// </summary>
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AUDIO,
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/// <summary>
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/// CDG, Karaoke CD+G (2448)
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/// </summary>
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CDG,
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/// <summary>
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/// MODE1/2048, CD-ROM Mode1 Data (cooked)
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/// </summary>
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MODE1_2048,
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/// <summary>
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/// MODE1/2352 CD-ROM Mode1 Data (raw)
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/// </summary>
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MODE1_2352,
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/// <summary>
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/// MODE2/2336, CD-ROM XA Mode2 Data
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/// </summary>
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MODE2_2336,
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/// <summary>
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/// MODE2/2352, CD-ROM XA Mode2 Data
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/// </summary>
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MODE2_2352,
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/// <summary>
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/// CDI/2336, CD-I Mode2 Data
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/// </summary>
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CDI_2336,
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/// <summary>
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/// CDI/2352, CD-I Mode2 Data
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/// </summary>
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CDI_2352,
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}
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/// <summary>
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/// Special subcode flags within a track
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/// </summary>
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[Flags]
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public enum CueTrackFlag
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{
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/// <summary>
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/// DCP, Digital copy permitted
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/// </summary>
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DCP = 1 << 0,
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/// <summary>
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/// 4CH, Four channel audio
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/// </summary>
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FourCH = 1 << 1,
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/// <summary>
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/// PRE, Pre-emphasis enabled (audio tracks only)
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/// </summary>
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PRE = 1 << 2,
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/// <summary>
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/// SCMS, Serial Copy Management System (not supported by all recorders)
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/// </summary>
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SCMS = 1 << 3,
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/// <summary>
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/// DATA, set for data files. This flag is set automatically based on the track’s filetype
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/// </summary>
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DATA = 1 << 4,
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}
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/// <summary>
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/// Represents a single TRACK in a FILE
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/// </summary>
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public class CueTrack
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{
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/// <summary>
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/// Track number. The range is 1 to 99.
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/// </summary>
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public int Number { get; set; }
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/// <summary>
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/// Track datatype
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/// </summary>
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public CueTrackDataType DataType { get; set; }
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/// <summary>
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/// FLAGS
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/// </summary>
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public CueTrackFlag Flags { get; set; }
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/// <summary>
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/// ISRC
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/// </summary>
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/// <remarks>12 characters in length</remarks>
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public string ISRC { get; set; }
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/// <summary>
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/// PERFORMER
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/// </summary>
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public string Performer { get; set; }
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/// <summary>
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/// SONGWRITER
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/// </summary>
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public string Songwriter { get; set; }
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/// <summary>
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/// TITLE
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/// </summary>
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public string Title { get; set; }
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/// <summary>
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/// PREGAP
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/// </summary>
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public PreGap PreGap { get; set; }
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/// <summary>
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/// List of INDEX in TRACK
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/// </summary>
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/// <remarks>Must start with 0 or 1 and then sequential</remarks>
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public List<CueIndex> Indices { get; set; }
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/// <summary>
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/// POSTGAP
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/// </summary>
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public PostGap PostGap { get; set; }
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}
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}
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28
DICUI.Library/CueSheets/PostGap.cs
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28
DICUI.Library/CueSheets/PostGap.cs
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/// <remarks>
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/// Information sourced from http://web.archive.org/web/20070221154246/http://www.goldenhawk.com/download/cdrwin.pdf
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/// </remarks>
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namespace DICUI.Library.CueSheets
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{
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/// <summary>
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/// Represents postgap information of a track
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/// </summary>
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public class PostGap
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{
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/// <summary>
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/// Length of postgap in minutes
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/// </summary>
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public int Minutes { get; set; }
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/// <summary>
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/// Length of postgap in seconds
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/// </summary>
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/// <remarks>There are 60 seconds in a minute</remarks>
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public int Seconds { get; set; }
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/// <summary>
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/// Length of postgap in frames.
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/// </summary>
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/// <remarks>There are 75 frames per second</remarks>
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public int Frames { get; set; }
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}
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}
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28
DICUI.Library/CueSheets/PreGap.cs
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28
DICUI.Library/CueSheets/PreGap.cs
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/// <remarks>
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/// Information sourced from http://web.archive.org/web/20070221154246/http://www.goldenhawk.com/download/cdrwin.pdf
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/// </remarks>
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namespace DICUI.Library.CueSheets
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{
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/// <summary>
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/// Represents pregap information of a track
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/// </summary>
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public class PreGap
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{
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/// <summary>
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/// Length of postgap in minutes
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/// </summary>
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public int Minutes { get; set; }
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/// <summary>
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/// Length of postgap in seconds
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/// </summary>
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/// <remarks>There are 60 seconds in a minute</remarks>
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public int Seconds { get; set; }
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/// <summary>
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/// Length of postgap in frames.
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/// </summary>
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/// <remarks>There are 75 frames per second</remarks>
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public int Frames { get; set; }
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}
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}
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