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Only use serial for PS3/4/5 if no custom volume label
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@@ -22,6 +22,7 @@
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- Better handling of Xbox/360, redumper build 613
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- Use reasonable default names for PlayStation systems
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- Swap PS1/2 back to original name handling
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- Only use serial for PS3/4/5 if no custom volume label
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### 3.3.2 (2025-06-12)
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@@ -2008,8 +2008,11 @@ namespace MPF.Frontend.ViewModels
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/// </summary>
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private static string? GetFormattedVolumeLabel(Drive? drive)
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{
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// If the drive is invalid
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if (drive == null)
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return null;
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// If the drive is marked as inactive
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if (!drive.MarkedActive)
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return DiscNotDetectedValue;
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@@ -2020,26 +2023,35 @@ namespace MPF.Frontend.ViewModels
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case RedumpSystem.SonyPlayStation:
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case RedumpSystem.SonyPlayStation2:
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string? ps12Serial = PhysicalTool.GetPlayStationSerial(drive);
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volumeLabel = volumeLabel ?? ps12Serial ?? "track";
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volumeLabel ??= ps12Serial ?? "track";
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break;
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case RedumpSystem.SonyPlayStation3:
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string? ps3Serial = PhysicalTool.GetPlayStation3Serial(drive);
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volumeLabel = ps3Serial ?? volumeLabel ?? "track";
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if (volumeLabel == "PS3VOLUME")
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volumeLabel = ps3Serial ?? volumeLabel ?? "track";
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else
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volumeLabel ??= ps3Serial ?? "track";
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break;
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case RedumpSystem.SonyPlayStation4:
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string? ps4Serial = PhysicalTool.GetPlayStation4Serial(drive);
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volumeLabel = ps4Serial ?? volumeLabel ?? "track";
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if (volumeLabel == "PS4VOLUME")
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volumeLabel = ps4Serial ?? volumeLabel ?? "track";
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else
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volumeLabel ??= ps4Serial ?? "track";
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break;
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case RedumpSystem.SonyPlayStation5:
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string? ps5Serial = PhysicalTool.GetPlayStation5Serial(drive);
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volumeLabel = ps5Serial ?? volumeLabel ?? "track";
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if (volumeLabel == "PS5VOLUME")
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volumeLabel = ps5Serial ?? volumeLabel ?? "track";
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else
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volumeLabel ??= ps5Serial ?? "track";
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break;
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default:
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volumeLabel = volumeLabel ?? "track";
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volumeLabel ??= "track";
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break;
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}
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@@ -2171,7 +2183,7 @@ namespace MPF.Frontend.ViewModels
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{
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// Ask user to confirm before exiting application during a dump
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AskBeforeQuit = true;
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// One last check to determine environment, just in case
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_environment = DetermineEnvironment();
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