DICUI doesn't detect the difference between single and dual-layer BD-ROMs #102

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opened 2026-01-29 16:09:27 +00:00 by claunia · 2 comments
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Originally created by @icup321 on GitHub (Dec 27, 2018).

Originally assigned to: @mnadareski on GitHub.

So I just dumped a PS4 game and I noticed that when you select Sony PlayStation 4 in the disc types, it doesn't detect whether or not it is single layer (25 GB) or dual layer (50 GB) so it defaults to single layer and labels it as such in the disc submission output file. This is also an issue with all other form of dual-layer Blu-Ray discs from console games to regular Blu-Ray video discs.

Originally created by @icup321 on GitHub (Dec 27, 2018). Originally assigned to: @mnadareski on GitHub. So I just dumped a PS4 game and I noticed that when you select Sony PlayStation 4 in the disc types, it doesn't detect whether or not it is single layer (25 GB) or dual layer (50 GB) so it defaults to single layer and labels it as such in the disc submission output file. This is also an issue with all other form of dual-layer Blu-Ray discs from console games to regular Blu-Ray video discs.
claunia added the bug label 2026-01-29 16:09:27 +00:00
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@mnadareski commented on GitHub (Jan 28, 2019):

It appears that DIC itself does not output any layerbreak information in the _disc.txt file, so for the time being, this is a wontfix.

@mnadareski commented on GitHub (Jan 28, 2019): It appears that DIC itself does not output any layerbreak information in the `_disc.txt` file, so for the time being, this is a wontfix.
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@mnadareski commented on GitHub (May 22, 2019):

Seems like I lied, this was something I ended up being able to do without DIC doing it for me. This has been addressed in 043c0eff1c

@mnadareski commented on GitHub (May 22, 2019): Seems like I lied, this *was* something I ended up being able to do without DIC doing it for me. This has been addressed in https://github.com/SabreTools/DICUI/commit/043c0eff1cef609ad1f9003f5a9856fd08fe2503
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Reference: SabreTools/MPF#102